Blog, page 21
Animated Profile Avatars now available at the Steam Points Shop
January 21st, 2021 10:12 AM ESTGreetings, Exiles! Are you team Mitra or team Set? An indulger of Derketo’s Debaucheries? Perhaps a cuisine-conoisseur Yog fan or a Jhebbal Sag...
PC Update (19.01.2021) - Hotfix 2.2.1
January 19th, 2021 09:46 AM ESTGreetings, Exiles! Today’s Hotfix addresses a few pesky performance issues, as well as some balancing and modding-related ones. We’ve also...
PC Update (06.01.2021) - Update 2.2
January 6th, 2021 08:00 AM ESTGreetings and happy new year, Exiles! We are are starting this new year with one of our biggest bug-fixing updates ever. Update 2.2 brings some...
Official server scheduled maintenance on January 6th
January 5th, 2021 10:22 AM ESTGreetings Exiles, On Wednesday, January 6th , starting at 8AM UTC (9AM CET), there will be a planned maintenance on all official servers, all...
Isle of Siptah Producer Letter
December 18th, 2020 09:04 AM ESTHello Exiles! I wanted to catch everyone up on what the team has been working on since the Isle of Siptah Early Access launch and give a preview...
Happy Holidays!
December 17th, 2020 03:11 PM EST2020 was a tough year for even the strongest barbarian. It was a long year riddled with sandstorms filled with pestilence, where the only escape...
The Steam Awards 2020!
November 25th, 2020 01:01 PM ESTExiles, We've been through a heck of a year together, and we can't thank you enough for your continued love and support of Conan Exiles!...
PC Patch (17.11.2020)
November 17th, 2020 08:01 AM ESTGreetings, Exiles! We’re releasing patch 2.1.3, which addresses a number of issues in regards to crafting and recipes as well as some UI problems....
PC Patch (11.11.2020)
November 11th, 2020 08:03 AM ESTGreetings, Exiles! We’re releasing hotfix 2.1.2, which addresses a number of issues in regards to crafting and recipes and some AI animation...
PC PVP Official servers to get Anti-Undermesh feature with 2.1.2
November 4th, 2020 09:06 AM ESTGreetings Exiles, After a few months of testing, both internally and on Testlive, we concluded that our anti-undermesh feature is ready to be...