Blog, page 19
PC Patch (17.11.2020)
November 17th, 2020 08:01 AM ESTGreetings, Exiles! We’re releasing patch 2.1.3, which addresses a number of issues in regards to crafting and recipes as well as some UI problems....
PC Patch (11.11.2020)
November 11th, 2020 08:03 AM ESTGreetings, Exiles! We’re releasing hotfix 2.1.2, which addresses a number of issues in regards to crafting and recipes and some AI animation...
PC PVP Official servers to get Anti-Undermesh feature with 2.1.2
November 4th, 2020 09:06 AM ESTGreetings Exiles, After a few months of testing, both internally and on Testlive, we concluded that our anti-undermesh feature is ready to be...
PC Hotfix (04.11.2020) - Hotfix 2.1.1
November 4th, 2020 08:33 AM ESTGreetings Exiles! We’re deploying a Hotfix for the Economy patch, including several crash and bug fixes and a few balancing changes. Known issues...
PC Update (28.10.2020) - Update 2.1
October 28th, 2020 09:07 AM ESTGreetings, Exiles! We are releasing our first major update since the release of Isle of Siptah, focusing on bringing a major overhaul to many of...
Incoming changes to Steam Family Sharing settings on PC Official Servers
October 21st, 2020 08:07 AM ESTGreetings, Exiles! With the upcoming release of Update 2.1 (currently available for testing on Testlive) we are introducing a new server setting...
PC Hotfix (13.10.2020) - Hotfix 2.0.6
October 13th, 2020 08:00 AM ESTGreetings Exiles! Today’s hotfix addresses some crashes, an exploit related to the Maelstrom, introduces some tweaks to the storm and its...
PC Hotfix (02.10.2020)
October 2nd, 2020 09:02 AM ESTGreetings, Exiles! Hot of the presses and just before the weekend comes our next hotfix, addressing a number of community-reported issues, such as...
PC Hotfix (29.09.2020) - Hotfix 2.0.4
September 29th, 2020 08:00 AM ESTGreetings, Exiles! We’re bringing you hotfix 2.0.4, addressing a few issues with NPC pathing, improving out anti-undermesh measures (currently...
Developer Q&A Stream
September 23rd, 2020 12:37 PM ESTIf you haven’t had time to check out yesterday’s Developer Q&A live, we have you covered! We posted dedicated threads on Reddit and our...