Conan-Exiles.com Blog Feed en https://conan-exiles.com/ Mon, 20 May 2019 14:13 CEST Conan-Exiles.com is a Conan Exiles servers list. Its goal is to provide an efficient way for players to find a server that suits their needs and also for servers owners to get more players on their servers. 60 Conan Exiles 50% Sale Ends Today https://conan-exiles.com/blog/344/conan-exiles-50-sale-ends-today/ https://conan-exiles.com/blog/344/conan-exiles-50-sale-ends-today/ Mon, 20 May 2019 14:13 CEST
Head to the link below to pick up Conan Exiles for 50% off:
https://store.steampowered.com/app/440900/Conan_Exiles/

You can also pick up the Year 2 Season Pass for 20% off:
https://store.steampowered.com/app/1066190/Conan_Exiles__Year_2_Season_Pass/]]>
PC Hotfix (16.05.2019) - Small fixes and second wave of thrall wiping https://conan-exiles.com/blog/343/pc-hotfix-16052019-small-fixes-and-second-wave-of-thrall-wiping/ https://conan-exiles.com/blog/343/pc-hotfix-16052019-small-fixes-and-second-wave-of-thrall-wiping/ Thu, 16 May 2019 12:09 CEST
We wanted to get this hotfix out quickly to address a couple of issues in the game. We are also proceeding to wipe the remaining thralls that were unintended to be converted, as we announced on our latest patch notes and on this announcement.. For reference, the full list of affected thralls is the following:

  • The Watcher Above
  • Half-Child of Dagon
  • The Captain Below
  • The Ritual Keeper
  • Samar the Blade
  • Enia the Searcher
  • Obsun of Hyrkania
  • Ness of Shem
  • Moras of the Sands
  • Hat’She the Mad
  • Seeker Ophelia
  • Brandt of Zingara
  • Brood-Guard Assin
  • Brood-Guard Issis
  • Vathis the Hierophant
  • Emissary of Haon-Dor
  • Emissary of Tsathoggua

Please note that this wipe will only target official servers. Single-player, Co-op and private servers will be unaffected by it. We thoroughly discussed it internally and agreed that the presence of these thralls would provide a benefit in-game too high. We apologize for the inconvenience.

Please remember that updates can mess with your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed.




  • Dismantling traps will no longer give Explosive Jar back.


  • Thralls that were not intended to be converted will be removed from the game when spawned. For the full list, please refer above.


  • MaxhealthBuff now correctly restores max health instead of stamina upon expiration


Trello Report Board

We have a public bug tracking board here[trello.com]! You can check this to track the issues that get brought up by the community the most. In the "For prioritization" column you can vote for the issues you would like us to prioritize and we will make sure it gets moved into development asap. You can read the full details on how it works on the forum post here[forums.funcom.com].

Separate TestLive Product on Steam

We heard your input regarding the inconvenience with having to switch back and forth between the main game and our TestLive servers. To make it easier for you and because we really value your testing and feedback, we added a separate product for the TestLive server on Steam.

If you own Conan Exiles on Steam, you should now see a separate Product called "Conan Exiles - Testlive Client" in your library which gives you the option to install an additional instance of the game specifically for the TestLive servers. Please be aware that this will prompt you for a full additional installation.

We are aware that not everyone wants install or has space for two full installations. For those of you who don't want to play through the additional TestLive Client, you can still access the TestLive servers through our old method[forums.funcom.com].
]]>
Important announcement about wiping of some thralls in Official servers https://conan-exiles.com/blog/342/important-announcement-about-wiping-of-some-thralls-in-official-servers/ https://conan-exiles.com/blog/342/important-announcement-about-wiping-of-some-thralls-in-official-servers/ Tue, 14 May 2019 17:33 CEST
As most of you have already seen either in the latest patch-notes or in our forums, there is a planned wipe of some thralls that were not intended to be “thrall-able”. Some of them were introduced with the latest patch, and some others have been in the game for a while. Let’s start with the full list of all thralls that are targeted by this wipe:
  • The Watcher Above
  • Half-Child of Dagon
  • The Captain Below
  • The Ritual Keeper
  • Samar the Blade
  • Enia the Searcher
  • Obsun of Hyrkania
  • Ness of Shem
  • Moras of the Sands
  • Hat’She the Mad
  • Seeker Ophelia
  • Brandt of Zingara
  • Brood-Guard Assin
  • Brood-Guard Issis
  • Vathis the Hierophant
  • Emissary of Haon-Dor
  • Emissary of Tsathoggua

This wipe will only affect Official servers and thralls that are currently spawned in the world. Those in inventories or containers will remain in there until they are placed out in the world. At that moment they will instantly die.

Those who were newly introduced with the Anniversary patch have already been wiped on PC as per the last hotfix. The remaining thralls will be wiped on May 16th, 2019 after the servers restart for daily planned maintenance.

We apologize for the inconvenience.]]>
PC Hotfix (12.05.2019) - Critical fixes https://conan-exiles.com/blog/341/pc-hotfix-12052019-critical-fixes/ https://conan-exiles.com/blog/341/pc-hotfix-12052019-critical-fixes/ Sun, 12 May 2019 11:55 CEST

Hey everybody!

We’re releasing a new hotfix for the game that should take care of a few critical issues introduced with the last patch. We apologize for the inconvenience and thank you for your patience.

One of those issues was the ability to knock out and break some NPC bosses, which is completely unintentional. Since it could result in some critical balancing problems within the game, there will be a targeted wipe of any boss-mob that has been captured: that affects ALL NPCs from the Dagon dungeon and the emissaries from the Volcano area (Emissary of Haon-Dor and Emissary of Tsathouggu).

This wipe will come into action once all official servers are being restarted to apply the patch. We sincerely apologize for the short notice, but we agreed that this would cause an extreme imbalance in the game mechanics if not acted upon swiftly.

Thanks again community for your continued feedback and support.

Please remember that updates can mess with your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed.





  • Players can no longer knock out and break the Emissary bosses from the Underwater Dungeon. PLEASE NOTE: Any existing thralls gained in this way will be removed in a patch shortly.
  • Inventory of Gazelles is now back from 10 to 20.
  • Fixed an issue that made a number of NPCs unavailable in the game.



  • Fixed an issue that would prevent climbing in caves and other locations.
  • Fixed a visual issue in which human NPC corpses would flicker or disappear.
  • Nordheimer heart now correctly drops from Tier 4 Nordheimer enemies.



  • Resources can be harvested in dungeons again (i.e Black Ice in the Temple of Frost).


  • Conflict option in Server Browser’s Combat Mode drop-down is now functional again.
  • Server Settings in menu can now be saved again.
  • Fixed an issue that prevented resolution settings from applying correctly.
  • The Event log privacy option is available again in the server settings menu.



Trello Report Board
We have a public bug tracking board here[trello.com]! You can check this to track the issues that get brought up by the community the most. In the “For prioritization” column you can vote for the issues you would like us to prioritize and we will make sure it gets moved into development asap. You can read the full details on how it works on the forum post here[forums.funcom.com].

Separate TestLive Product on Steam
We heard your input regarding the inconvenience with having to switch back and forth between the main game and our TestLive servers. To make it easier for you and because we really value your testing and feedback, we added a separate product for the TestLive server on Steam.

If you own Conan Exiles on Steam, you should now see a separate Product called “Conan Exiles - Testlive Client” in your library which gives you the option to install an additional instance of the game specifically for the TestLive servers. Please be aware that this will prompt you for a full additional installation.

We are aware that not everyone wants install or has space for two full installations. For those of you who don’t want to play through the additional TestLive Client, you can still access the TestLive servers through our old method.[forums.funcom.com]]]>
Developer Stream Recap: May 9th, 2019 https://conan-exiles.com/blog/340/developer-stream-recap-may-9th-2019/ https://conan-exiles.com/blog/340/developer-stream-recap-may-9th-2019/ Fri, 10 May 2019 22:20 CEST Written By Multigun

Dev Stream - 05-09-2019 - Written Summary
Link to official forums post here[forums.funcom.com]

Opening Statement
Boy, aren’t you all lucky. Two streams back to back, means poor Multi get’s to wear his poor fingers down to the bone typing up a gazillion notes. At least my typing skills continue to get plenty of practice! Also sorry this one took so long, some RL stuff came up this week, but also there was a lot to bloody type out (all Rob’s fault).

Something new in this write up is I decided to add some spoiler tags, so just click on the black text if you want to see what I wrote for the appropriate sections. There is a bloody lot to cover, so let’s get this show on the road.


Links to Bulletin Summary if You Prefer That

These are just notes I take during the stream, I clean them up a bit for public viewing but generally, the written information below will be more organized and informative. The PDF is provided as well as I use Adobes Accessibility Check on it in case somebody needs it viewable in that kind of format.

Google Docs Link[docs.google.com]

PDF Link [drive.google.com]

The first five minutes of the stream were introductions, featuring Community Managers Tascha and Jens, and Senior Content Designer Robert, or Rob, or Robtheswede, or mad genius. Whichever you prefer. Also discussed was the reason for the Anniversary for Conan Exiles; May 8th marked the 1 year anniversary since Conan Exiles left Early Access. Yay! With said anniversary came an update, here are the patch notes.[forums.funcom.com]

Thrall/Pet Food Clarification (16:35):
Alright, so there’s been some confusion regarding how Thralls and Pets eat food now. First off, the whole system was essentially removed back in March, here are the patch notes for that.[forums.funcom.com]

The feeding system was replaced by a flat decay timer (think building decay). Default time is 2 weeks on official servers and can of course be adjusted for private server play as you see fit. The reasoning behind this was
  1. It was an unnecessary drain on server performance
  2. Player Feedback was overall negative towards the mechanic
Left intact is the ability to continue to feed Thralls and Pets via usual methods in order to gain passive attack bonuses. If fed their favorite food, then its 25% for a 1 hour attack bonus buff. If fed whatever food, its 10% for 1 hour.

Console and PC Patch Parity (18:32):

As previously discussed, there was a patch released on May 8th. All three platforms, XBOX, Playstation, and PC received the update almost at the same time. For the first time probably ever, PC was last, barely, in receiving their update. Other then the Riddle of Steel DLC that was also released yesterday, all platforms should match up in their versions. Riddle of Steel should be available on consoles very soon, while being available on PC now.

Further clarification was discussed during the stream and it’s the usual stuff. Consoles tend to lag a bit behind PC when it comes to updates because PC can be updated within an hour or two whenever Funcom wants, while Consoles have to go through certification (with Microsoft seemingly being the extra picky party). Sometimes it’s no big deal, sometimes it is, but that’s what’s up.

Known Issues from the Patch (20:28):

Discussed during the stream was also the known issues caused by the patch. It’s all over the forums at this point, but the following were listed:
  • Server settings not saving on single player
  • Other setting not saving stuff
  • PvE-C server searching issues
  • Black Ice not being harvestable in a particular dungeon
  • Not climbing in certain locations
  • A reported exploit
  • Dead NPC names are in German
  • Invisible/Falling Corpse Issue too
All these issues are being worked on now and will hopefully be addressed in an upcoming hotfix.

New Patch Stuff - Feat - Witch Doctor (24:25):

First off, no, the Witch Doctor feat isn’t the much (much) discussed Sorcery System. It is a Darfari based feat. Unlocking Witch Doctor allows you to craft skeletons and other undead thralls/pets. There are the Unstable Animations which have a high chance at creating an Unstable Skeleton, which is a very low HP skeleton that can cause all sorts of havoc (think random status effects that can cause both enemy and friendly fire, like a gas cloud). Then there are the Stable Animations, which has a higher chance of granting a high level good quality Skeleton, but requires high level end-game ingredients. Fun fact, these thralls and pets favorite food is raw ash.

The Witch Doctor feat was added and inspired by players requesting such a feat in the past. If (and the IF was emphasized on the stream) Funcom decides to go down the long development path of creating a fully functional Sorcery system, the Witch Doctor feat could be used as a base starting point for this system. If they do not ever release a full blown Sorcery system, then they wanted to at least provide the players with some of the more minor features that a Sorcery system could or would have, such as Necromancy (in this case).

Heat/Cold Armor Question (27:30):

The question was asked, what determines what armor pieces get what type of cold or heat resistance bonuses? Rob basically said that when adding new armors to the game and giving them cold or heat protection, they don’t look at the lore for this (such as Turan being in the desert). They look at the balance of the game when deciding what next to add, as well as player feedback.

Corruption Dust Locations for the Witch Doctor Feat (28:20):
A player asked where to get the ingredients for the Witch Doctor Feat. It can only be found at the Summoning Place. This is an intended design to give players reasons to revisit areas, and to make various areas have unique reasons to visit.

Why Can Your Own Pets/Thralls Hurt and Kill You? (29:07):
It was asked, so it was answered. It’s because of friendly fire mechanics, it’s an intended design. Server Settings can be adjusted to make it less of a liability.

Do the New Undead Pets Poop? (29:33):
Yes, this was actually asked. And the answer is no. Unless you want to believe Scooper (One of the Coders on the development team) who stated on the live chat that Undead Pets Poop edible food, the opposite if a living Pet. ;)

New Patch Stuff - Summon Frost Giant (30:15):
At this point in the stream, the new Frost Giant was shown. It is able to be summoned via the a Horn, that is found in New Asagarth.

Couple Changes Post-Testlive (31:00):
Rob wanted to point out that between Testlive and Live, there were some changes made. Only a couple examples were given, but one was that the Frost Giant Pet now has more armor to make it more resilient to damage. The other is that Scorpion Pets have more health.

News on New Features? (32:20):
As usual, mounts were asked about every 3 minutes during the stream. All you veteran stream readers out there, you know the rules…everytime mounts are mentioned, drink up. Stream was 75 minutes long, so that means 25 shots of your favorite liquor. I’ll allow you to space it out over a few days.

Jokes aside, when Funcom feels they have information they are ready to share with regards to new content or features, they will share it with us. As they discussed last week, they feel that whenever they talk about upcoming features too early, that a clock starts within the community and often leads to frustration and disappointment, which Funcom doesn’t want.

Volcano Changes (34:05):
Not shown in a previous preview stream was the Volcano Revamps. Only a couple of things were shown, so for you anti-spoiler peoples out there, nothing too much was revealed during this stream either. Discussed during the stream was that the Volcano is now far more hostile instead of it being passive or friendly like before. There are, like other revamped areas, bosses that can spawn with unique look (and bosses aren't a guarantee to spawn). The rest you'll have to figure it out for yourselves!

Feature Request: Vanity Mirrors/Being Able to Change Character Appearance (37:46):

Funcom knows players really want this as a feature, and it’s on Funcom’s radar, but they aren’t currently working on it and aren’t promising that they will.

For PC players, there are many mods that offer this ability for you to play with today. Those include Pippi, CharEditLite, Emberlight, and Improved Quality of Life (those were just the ones mentioned during stream or off the top of my head). Bonus, Fashionist let’s you wear whatever armor you want for stats, and another set of armor for looks (even has the ability to show equipped weapons on your character’s back or side as a sheathed type feature).

Add Fetch and Other Type Quests? (39:04):

This get’s asked decently enough but their answer hasn’t changed. They will probably never add any type of MMORPG style quest system. However, for PC players and PC admins, the Pippi mod offers the ability to create your own quest system.

Will There be New Armors/Weapons That Aren’t DLC? (41:02):

Yes, but vague on the details as to what. More info on that to follow, but Funcom was being cheeky and teasing us with the details.

Riddle of Steel DLC. (41:34):

If you weren’t already aware, the Riddle of Steel DLC came out for PC yesterday (and at the time of this writing, Consoles should soon follow if they haven’t already). You can check out some of the features of the DLC via the timestamp link, as well in the following blog post.[www.conanexiles.com]

Jens Deservingly Gets Whacked with a Pillow Because He Hasn’t Seen Conan the Barbarian Movie! SHAME! SHAME! SHAME! (43:47):

If you are going to only watch one whole thing in the entire stream, click on the above timestamp so you can watch Rob smack Jens in the face with a pillow. It’s well deserved, how dare he never watch Conan the Barbarian with Arnold! If you are reading this and have also not watched it, SHAME ON YOU AS WELL.

Some Hints for Future Content (50:54):

This is probably the part most people are going to want to read. Unfortunately for us, Tascha and Jens kept Rob in check even though Rob wanted to spill all of the beans. Sigh. THANKS A LOT Tascha!

The following was discussed for upcoming features in a future patch or patches:
  • City Hubs and other areas will continue to be revamped and updated (like we saw with the Summoning Place, New Asagarth, the Volcano, etc).
  • Caves are also going to be seeing some new stuff and life. Includedin this are new boss fights, new loot, and one will even have a jumping type puzzle (shout out to all the Guild Wars 2 fans out there). SPOILER: The revealed reward for this could be or includes another access to white and black dye.
  • There are new armors coming
  • We already knew more dungeons were coming, but the next dungeon was very briefly mentioned in that it will have it's own unique specific armor set in it.
  • The Chosen of Asura NPC's will have their own sets of armor. That armor is existing stuff we have already have seen, but pre-tinted and I guess looks cool.
  • New Building pieces are coming. Rob post stream clarified that it's not simply new skins but new stuff. But that's all Rob will reveal at this time.

Who Are the Chosen of Asura? (52:58):

Rumor has it, the Chosen of Asura are super duper awesome people and should be worshipped like the gods that they are. Not that I would know anything about that. On an unrelated note, I like cookies.

Anyhoo, the Chosen of Asura are people chosen by Funcom staff every other month who are found to exhibit certain qualities that benefit the community. These include things like being helpful answering questions, providing constructive feedback, being active in the community, providing well thought out bug reports, being generally helpful (such as with the Wiki) and etc.

For more info about the Chosen of Asura, you can read a brief summary on the Wiki Page[conanexiles.gamepedia.com]. One thing I wasn’t clear on was that, either now or in a future patch, Rob mentioned during the stream that the Chosen of Asura NPC’s have (or will have) their own special place on the map. This location was hinted as a cave, but it could be elsewhere.

Is there a timeline for fixing the Ymir Temple Zeal costs? (1:02:04):

Rob said that he thinks it’s on his plate to fix this “internally tomorrow” (or today at the time of this writing). This means it will come out in a future patch, pending certain general factors that always impact patch release windows.

Directional Indicators for Things Like Frontier Pieces (1:03:02):

They are continuing to look at different solutions for this, but they don’t have a quick fix in mind to help players get a better sense of direction when placing certain building pieces.

For PC mod users, the Less Building Placement Restrictions mods have directional indicators for the vast majority of building pieces (including other mods). That code was added courtesy of the mod author Hades.

Can Gorillas Be Pets? (1:03:52):

Spoiler alert, not yet, but the ability to make Gorillas into pets is coming.

A Note on Greater Elephants and Greater Rhinos (1:04:26):

Converting either pet type into Caravan pets (Turan DLC) will cause them to downgrade to be carrier based pets instead of having combat bonuses.

Can an Elevator be Added to New Dungeon so it’s Easier to Fight one of the Bosses? (1:04:56):

There won’t be an elevator added. There are ways to get down, the player needs to figure out how.

Dungeon Difficulty Going Forward (1:05:14):

Future dungeon work is intended to be more challenging then simple boss fights. Funcom intends to make the dungeon itself be more of a challenge, such as the actual navigation to be an element that player needs to consider and be prepared for.

Unclear in Rob’s deceleration is whether or not previous dungeons would see any revamps to adhere to this new goal.

Unnamed City Weapon/Armor Dedicated Icons? (1:06:03):

Some Unnamed City weapons or armor are re-using assets that were previously created. Thus, they re-use the same icons as well. If or when they use original or new assets, they’ll be accompanied with new icons as well.

What Are a Lot of the New Resources Found in the Admin Panel for? (1:07:18):

Spoiler bloody alert, good grief Rob heh heh! Alright, here we go.

A lot were added simply for RP servers to let RPers do whatever the heck they want with them. Rob further commented that this was something simple for him to do. He did it at home and it took him all of 10 minutes to complete, but felt inspired to do so.

Red, Green, and Blue Crystals will have a function. They are involved in the upcoming jumping puzzle previously mentioned.


After that reveal, Rob realized he was pulling a Spider-Man and revealing some spoilers, so then he went quite on further details.

Crossbows be Added Back into the Game in the Future? (1:08:00):

No. Via Rob: It’s mostly how it was implemented before and how they were adjusted that way. And that they need to be completely adjusted and altered to fit newer methods.

Conan Unconquered Stream Next Week (1:13:36):

For the first time, the upcoming RTS Petroglyph designed game, Conan Unconquered, will be featured on stream. Stay tuned until next week to check it out.

Post Stream Answers:
Below are Post Stream questions and answers that Robtheswede provided or added further clarification towards.

Player Asks: Will there be more stack size increases?
Robtheswede: It’s very likely we will change more of them to increase stacksizes

Player Asks: Bugfixes ETA?:
Robtheswede: It’s high up on the priority to fix bugs that we introduced with this patch, such as black ice, climbing bug and the thralls in the Volcano

Player Asks: On a related note: “Are thralls in the volcano supposed to be tamed” (relating to the emissaries likely):
Robtheswede: No. IF you have these as thralls, you should delete them as they very likely could be removed from the game (which means you lose everything on them)

Player Asks: When is cross-server play coming?
Robtheswede: Probably Never

Player Asks: When is mounts coming?
Robtheswede: ANY new game feature, we will tell you when we’re ready, we won’t commit to it earlier than “we know we can pull it off”

Player states that: “You can summon Joel, just say his name three times”
Robtheswede: You can’t - because Joel’s REAL name is unpronounceable by human tongue


Player Asks: Are there plans to rebalance heat/cold protection on armor?
Robtheswede: No. But there are plans to tinker with the temperature system. Vlad (Funcom Content Designer) has a good plan on how to do this and it’s pretty much done internally.

Player Feedback: Unstable animations need more than 1 hitpoint
Robtheswede: We discovered that they can be abused too much so we won’t be raising it.

Player Suggests: How about footstep animations when turning around
Robtheswede: Manos (Funcom Animator) knows about this and wants to do it. That’s all I’ll say. I can’t promise anything for this.

Player Feedback: The bugfix that fixed an exploit regarding input spam causes trouble in PvP
Robtheswede: We’re aware and we will look at it. But - if you buttonsmash very very fast, the system can’t allow that, since that’s basically the exploit, which means we need to prevent that.

Player Asks: Are there ways of getting more skill points?
Robtheswede: Not after level 60, unless you count buffs

Player Asks: Daughter of Ymir % spawn?
Robtheswede: Very low

Player Asks: Any map expansion plans?
Robtheswede: No

Player Feedback: Unnamed city has a no-visual sandstorm
Robtheswede: We’ll take a look at it but some other bugs right now have priority (see above)

Player Asks: Are the giants temporary?
Robtheswede: No, they’re like any other pet

Player Asks: Two-handed axes added to the game?
Robtheswede: IF we do a new weapon-type that will be the next one

Player Asks: Any extension on Hanuman lore?
Robtheswede: A very very tiny bit but not much

Player Asks: Any New religions, such as Xotli coming?
Robtheswede: It’s unlikely (even though I would love to see Xotli in the game)
Multigun Note: Exile Lands Improved mod has it’s own version of the Xotli religion

Player Asks: Can we get Emotes on thralls?
Robtheswede: At some point, we hope to do this but we have bigger fish to fry at the moment

Player Asks: Any plans to add to the healing system?
Robtheswede: We have actually, in this patch - there is a new potion in the Sunken City that heals for more.

Player Begs: Snake pets please! Mammoth pets please! (And others)
Robtheswede: Yes, in the future

Player Statement: Rob is a heretic / Rob picked Crom at character creation
Robtheswede: Yep

Player Asks: Any possibility for Tier 1 and Tier 2 anti-climb fences
Robtheswede: Maybe. We are investigating more ways of attacking AND defending your base, this is one of the ideas on the table.

Player Asks: Are purges tied to beds?
Robtheswede: No - purges are tied to your base - the bigger the base, the quicker and more likely you get a purge
]]>
Riddle of Steel DLC Pack Now Available on PC https://conan-exiles.com/blog/339/riddle-of-steel-dlc-pack-now-available-on-pc/ https://conan-exiles.com/blog/339/riddle-of-steel-dlc-pack-now-available-on-pc/ Thu, 09 May 2019 14:04 CEST
Flesh grows weak. Steel becomes brittle. But the will is indomitable.

The Conan the Barbarian movie holds a special place in our hearts, as well as the hearts of our players, who often ask us what is best in life. On our anniversary we’re releasing a special Riddle of Steel DLC pack, our tribute to the movie.

https://store.steampowered.com/app/1076150/Conan_Exiles__The_Riddle_of_Steel/

Place statues of Arnold Schwarzenegger as Conan the Barbarian in your castle and sit upon the magnificent Lion Throne from the movie! Equip yourself with Conan’s helmet and put on warpaint just like the heroes from the movie.

The Riddle of Steel contains:
  • 18 Statues and figurines of Arnold Schwarzenegger as Conan
    • Three poses of the statues and small figurines in three different materials each
  • 5 iconic helmets from the movie, of characters such as Thulsa Doom and Rexor
    • Same power as iron tier with an epic end-game version of each
  • 5 unique placeables from the movie, such as the Atlantean Throne
    • Craft King Conan’s Lion Throne or Setite Cult statues
  • 6 statues and figurines of Valeria from the movie Conan the Barbarian
    • Both the statues and figurines come in three different materials
  • 6 statues and figurines of Subotai the Hyrkanian archer
    • Both the statues and figurines come in three different materials
  • 3 decorative warpaints inspired by the movie
    • Paint yourself like Conan, Valeria and Subotai before their attack on the Setities
The Riddle of Steel is not part of the four core DLCs of 2019. As such it is not included in the Year 2 Season Pass. However, it will be available at a much lower price. ]]>
Anniversary Update – Sunken City, Scorpion Den, Content Revamp and More (COMING 2PM CEST) https://conan-exiles.com/blog/337/anniversary-update-a-sunken-city-scorpion-den-content-revamp-and-more-coming-2pm-cest/ https://conan-exiles.com/blog/337/anniversary-update-a-sunken-city-scorpion-den-content-revamp-and-more-coming-2pm-cest/ Wed, 08 May 2019 13:39 CEST
This week we’re celebrating the one-year anniversary of the full release of Conan Exiles. To mark the occasion, we’re rolling out the Anniversary Update! This update has been available on our Testlive branch for a couple of weeks and now we’re finally ready to roll it out to the live branch.

ROLLS OUT AT 2PM CEST

This free update adds a whole new dungeon to the game, a new mini-dungeon, new types of pets, and a full revamp of several NPC settlements and cities. This revamp includes population changes, new bosses, and new loot and rewards for those of you brave enough to challenge these new foes.

There’s something here for everyone!

https://youtu.be/y9TKIx5I2Ns

The Sunken City
The Watcher above be vigilant, the Captain below be ready. The Redeemer will tear the veil of time asunder and escape their prison. When they come, blood will flow. When they come, blood will flow.



Something beckons from deep below the waves. Something trapped. Something ancient. Will you allow this ancient evil to be released, or will you resist the pull of the deep?

The Sunken City is a brand-new dungeon intended for high-level players to test their mettle against the corrupting evil that lurks within. You travel to the city via a boat found in Dagon’s Embrace, and upon arrival a strange and mysterious voice starts echoing through your head. It is the voice of Dagon, the Deep One, who is trying to tear through the membrane of reality and unleash an age of horror on the known world.



Within the Sunken City you will face members of the Cult of Dagon, as well as several Deep Ones in various states of transformation. The deeper you go, the greater the touch of Dagon can be felt. As you explore and fight your way through the city you will also come across lorestones and tables that will teach you new crafting recipes for various weapons. There will also be special loot located throughout the Sunken City.

New Companions
Also in this update are new types of companions. You can already tame pets and capture thralls, but these new companions require a more wicked touch. After we roll out the Anniversary Update you can learn the Witch Doctor feat in a major NPC capital.

Witch Doctors can construct Wight and Skeleton warriors that will act as companions in the same way as thralls and pets. You can also create undead Shalebacks, hyenas and lizardmen, which were previously only encountered as enemy units. They can follow you around, fight for you, and defend your settlements.



In New Asagarth you can find a special horn to summon Frost Giants to fight beside you.

Scorpion Den Mini-Dungeon
With this update you can also tame scorpions in your Animal Pens, which ties in neatly with our new Mini-Dungeon, the Scorpion Den.



Located near Sepermeru, the Scorpion Den is, as you’d imagine, a cave where you’ll find a lot of scorpions. Thankfully, there’s more to the cave than just that. You’ll find plenty of crafting resources, including large quantities of crystal. There are other reasons to visit the Scorpion Den, but we’ll let you discover those for yourselves.

Capital Revamps
Several NPC capitals have gotten an overhaul in terms of both population and content. The Unnamed City has an increased loot pool, meaning all bosses have received additional loot drops so there are greater reasons to travel to the Unnamed City. The Library of Esoteric Artifacts has also re-stocked its shelves of unlockable scrolls, letting you discover more exotic and interesting weapons.

The Volcano has gotten a population adjustment and new bosses have been added to the area as well. Some parts of the population making the Volcano their home has now become hostile, making the place more dangerous for those who want to venture there.

Bandit thugs have made their way into Sepermeru and you should start seeing more unique NPCs populating the city. Special bosses and unique thralls have been added as part of this revamp, and you will also be able to enter the Sepermeru Silver Mine, which is located beneath the city.

Finally, the Summoning Place, home to the Darfari savages, has gotten some slight adjustments. New recipes can be obtained from here and you should also see the Darfari faction wield more appropriate weapons and armors.

Steam Free Weekend
We’re also celebrating the one-year anniversary with a Steam Free Weekend. Conan Exiles will be free to play on Steam from May 9th to May 13th. If you’re one of our first-time players, welcome to the community, and if you decide to buy the game you can get it at a discount.

We hope you enjoy everything we’ve added in this anniversary update.


  • New dungeon - The Sunken City!
  • Total revamp of Sepermeru, New Asagarth, Summoning Place and Volcano, with new fiends and foes, additional bosses, new loot and extra recipes.
  • New unlockable pets!
  • Tons of UI fixes.
  • Additional exploit fixes and balance passes.



  • Fixed a server crash relating to explosives being applied on large bases.
  • Fixed an issue where performance would drop when using sliders in the settings menu.
  • Optimized the Sunken City dungeon.


  • Fixed an exploit that allowed to achieve extra speed when moving around under certain circumstances.
  • Fixed an exploit regarding undermeshing.
  • Fixed a duplication issue related to baby pets.


  • The Unnamed City loot-pools have been increased; all bosses have received additional drops. In addition, the Library of Esoteric artifacts has received even more unlockable scrolls.
  • The population for the Volcano has been adjusted. A number of additional bosses have been added, and parts of the population in the Volcano is now also hostile.
  • Sepermeru population has been adjusted and improved and bosses and unique thralls have been added. In addition, it is now possible to enter the Sepermeru Silver Mine.
  • The Population for the Darfari Capital ("The Summoning Place") has been adjusted and new bosses and recipes can now be obtained from there.
  • The population of New Asagarth has been revamped, and now has unique bosses, thralls and loot.


  • It should now be possible to place ceilings connected to doorframes even if they have a door in them.
  • Fixed an issue where placeables would lose stability after server restart.


  • It is now possible to harvest Elephant pets for the correct items.
  • Fluid press now correctly processes the Elephant Carcass.
  • Fixed an issue where certain Obsidian weapons and tools had the wrong ingredients in their recipes.
  • Fixed an issue where the Reinforced Stool and Table Leg items required the wrong materials.
  • Fixed an issue where the Decorative skull required the wrong repair-materials.
  • Fixed an issue where crafting Black-Ice Reinforced Buildings gave too little experience. In addition, the requirements for crafting these building pieces have gone up, as it was too cheap.
  • Glass should no longer automatically convert to glass flasks, and now require the glass flask mold to be present (basically - as it used to be).


  • Two-Handed Hammer attacks now have a much easier time hitting humanoid targets.
  • Two-Handed Hammers now have hyper-armor through light attacks.
  • Daggers now have hyper-armor on heavy attacks.
  • It is no longer possible to attempt to "double-poison" the already poisoned Venom-Infused weapons.


  • NPC Archers should no longer fire arrows from too far away and instead follow the player in order to regain lost range. No more archer.bas.
  • Thralls wielding two-handed swords and hammers should now be able to properly perform combos.
  • NPCs are now affected by cripple.
  • Pets/Thralls should no longer follow a player that has been kicked out of a clan.
  • Pets should no longer have their starving animations and effects.
  • Lions now use the correct stats when in combat.
  • Giant Snakes will now apply poison on attacks.
  • Melee NPCs should now be able to path through open doors correctly (and stop at closed doors correctly).
  • Unstable Skeletons can now only be hit once before it explodes into a miasma of gas.
  • Higher level scorpion pets no longer drop the Skeleton key.
  • Caravan Elephants can now be harvested
  • Undead pets can now be harvested.


  • Fixed an issue with the purge where the same purge would keep attacking all the time.


  • Rebalanced the Staff of Epemitreus.
  • Learning Serpentine Weapons now requires knowledge of Star Metal Tools.
  • The Scorpion Ward now grants +100 bonus armor.
  • Sunken City weapon rewards have been increased in stats, to better match current Legendaries.


  • Players should now correctly receive damage from touching palisades. Palisades now inflict a damage over time effect (bleed).
  • CraftingCostMultiplier server setting now functions as intended.
  • Fixed an issue where god bubbles would not disappear after a server crash.
  • Set antidote no longer removes bleeds.
  • Eating Spiced Slivers no longer removes Poison.
  • Character should no longer respawn in the desert if the death was caused by low temperature.
  • Fixed an issue with an infinite loading screen while joining a dedicated server with limited max ping.
  • Flawless and Exceptional Vanir Settler Breechclout now show up properly when equipped.
  • Lions no longer drop a Panther head when killed.
  • The Invisibility cheat now also turns the player invisible to themselves.
  • Fixed an issue where players would be invisible to others while sitting in a chair under certain circumstances.
  • The Raging Kappa now drops the intended amount of Demon Blood.
  • Walking onto the boat in the Sunken City dungeon no longer instantly teleports you out from the dungeon. Now you need to interact with the boat in order to do so.
  • For modders: Removed "Cook by the book" checkbox from mod devkit.
  • Dagon's final boss room inside Flooded City no longer resets after the user touches the water near Dagon's cage


  • Moved a jaguar from the Deckswab's Retreat, as it was aggressive towards the camp inhabitants.
  • There is now a legendary chest near the giant snake boss room in the Arena.
  • Removed a legendary loot chest from near the Red Mother, as she does not drop a legendary key.
  • Fixed a number of stuck spots and graphical imperfections in the Sunken City dungeon and the Scorpion Den.
  • Fixed an undermesh location in the Unnamed City.
  • It's no longer possible to swim outside the boundaries of the Sunken City.
  • Fixed a number of teleportation issues in the Sunken City that would make the player teleport under the world.
  • Fixed a number of stuck spots in the Sepermeru Silvermine.
  • The exit teleport from the Silvermine has been adjusted to the entrance.
  • Several issues with the Rage Hammer (formerly "Siege Hammer") have been fixed.


  • Implemented new swimming animations.
  • Emotes should now correctly stop when logging off the server.


  • Fixed a bug where Purge Meter Trigger Value could be set only to minimum or maximum value while using a controller.
  • Nudity options are now saved while changing from non-nudity to partial and full nudity via the settings menu.
  • Fixed a bug where it was not possible to access Server population with the controller in server browser.
  • Fixed a visual-only bug where seemingly, health would be set to 200 after a server restart.
  • Fixed an issue where the loading icon in the Server Settings box in the Server browser would become persistent.
  • The map marker should no longer "bounce" when the cursor hovers over a marker that is located at the bottom of the map.
  • Crafting progression icon no longer disappears from the screen after teleportation.
  • Repairing items now correctly displays the turning cogwheel animation.
  • Downloadable Content GUI will no longer persist after joining a session if not discarded before.
  • Fixed an issue where two checkboxes in Audio tab in Settings could not be reached with a controller.
  • Fixed an issue where it was not possible to center the map while using a controller.
  • Fixed an issue where previously unlocked map markers and points of interest would disappear after logging out of a server.
  • Pets should no longer log hunger to the event log.
  • Players can now properly access the Level sorting options in the server sorting with controllers and keyboards.
  • Interaction Panel (Hold X for more options) and Inventory display are now shown when item is placed underwater.
  • Warning message displayed when recreating character is now correctly translated.
  • Highlight on Quickbar is now fitted to the slot if Inventory is browsed with arrow keys.
  • Fixed some missing translations.
  • Chests should now retain their locked/unlocked status properly on restart.
  • Armor linings and paddings are now all sorted correctly while using the armor selection filter.
  • Players are now able to navigate through the Player List using a controller.
  • Fixed an issue where expiration timers would desync.
  • Fixed a visual-only issue with crafting queues that would seemingly allow you to craft more items than you had the resources for (this was visual only).
  • Fixed an issue where one Turanian Statue had 0 hitpoints when placed.
  • Fixed an issue where the Turanian sloping walls had switched icons.
  • Fixed an issue where it was possible to use blank unicode characters in the clan name and player name to mess around with the chat system.
]]>
Happy One-Year Anniversary https://conan-exiles.com/blog/338/happy-one-year-anniversary/ https://conan-exiles.com/blog/338/happy-one-year-anniversary/ Wed, 08 May 2019 13:30 CEST
One year ago today, Conan Exiles left Early Access and was released upon the world. Conan Exiles launched on PC, Xbox and PS4, letting people all over the world survive, build and dominate their way through the Exiled Lands.

It’s been an incredible journey and we couldn’t have done it without our amazing community of players providing us with feedback, bug reports and suggestions on how we can improve the game. A huge thank you for all your support.

https://www.youtube.com/watch?v=y9TKIx5I2Ns

We said a year ago that full launch was only the beginning, and we meant it. Over the past year, we’ve worked hard to add new content and strengthen the core mechanics and gameplay features of the game. The work continues, but we’re proud of what we’ve been able to do so far. Going forward you will see more updates to fix bugs and improve upon critical issues, as well as adding in new content and features.

To mark the occasion, we’re rolling out a huge update with a brand new dungeon and plenty of extra goodies. You can read more about it right here[www.conanexiles.com]. It will be out on PC around 2pm CEST.

Steam Free Weekend
We’re also celebrating the one-year anniversary with a Steam Free Weekend. Conan Exiles will be free to play on Steam from May 9th to May 13th.

If you’re one of our first-time players, welcome to the community, and if you decide to buy the game you can get it at a 50% discount during the free weekend and after.

Your cross awaits]]>
Conan Exiles Mod Showcase - Exile Architect and More https://conan-exiles.com/blog/336/conan-exiles-mod-showcase-exile-architect-and-more/ https://conan-exiles.com/blog/336/conan-exiles-mod-showcase-exile-architect-and-more/ Thu, 02 May 2019 17:00 CEST Conan Exiles Mod Showcase - Exile Architect and More https://conan-exiles.com/blog/335/conan-exiles-mod-showcase-exile-architect-and-more/ https://conan-exiles.com/blog/335/conan-exiles-mod-showcase-exile-architect-and-more/ Thu, 02 May 2019 17:00 CEST Conan Exiles Mod Showcase - Exile Architect and More https://conan-exiles.com/blog/334/conan-exiles-mod-showcase-exile-architect-and-more/ https://conan-exiles.com/blog/334/conan-exiles-mod-showcase-exile-architect-and-more/ Thu, 02 May 2019 17:00 CEST Conan Exiles Mod Showcase - Exile Architect and More https://conan-exiles.com/blog/333/conan-exiles-mod-showcase-exile-architect-and-more/ https://conan-exiles.com/blog/333/conan-exiles-mod-showcase-exile-architect-and-more/ Thu, 02 May 2019 17:00 CEST Conan Exiles Mod Showcase - Exile Architect and More https://conan-exiles.com/blog/332/conan-exiles-mod-showcase-exile-architect-and-more/ https://conan-exiles.com/blog/332/conan-exiles-mod-showcase-exile-architect-and-more/ Thu, 02 May 2019 17:00 CEST Conan Exiles Mod Showcase - Exile Architect and More https://conan-exiles.com/blog/331/conan-exiles-mod-showcase-exile-architect-and-more/ https://conan-exiles.com/blog/331/conan-exiles-mod-showcase-exile-architect-and-more/ Thu, 02 May 2019 17:00 CEST Conan Exiles Mod Showcase - Exile Architect and More https://conan-exiles.com/blog/330/conan-exiles-mod-showcase-exile-architect-and-more/ https://conan-exiles.com/blog/330/conan-exiles-mod-showcase-exile-architect-and-more/ Thu, 02 May 2019 17:00 CEST Conan Exiles Mod Showcase - Exile Architect and More https://conan-exiles.com/blog/329/conan-exiles-mod-showcase-exile-architect-and-more/ https://conan-exiles.com/blog/329/conan-exiles-mod-showcase-exile-architect-and-more/ Thu, 02 May 2019 17:00 CEST Conan Exiles Mod Showcase - Exile Architect and More https://conan-exiles.com/blog/328/conan-exiles-mod-showcase-exile-architect-and-more/ https://conan-exiles.com/blog/328/conan-exiles-mod-showcase-exile-architect-and-more/ Thu, 02 May 2019 17:00 CEST Conan Exiles Mod Showcase - Exile Architect and More https://conan-exiles.com/blog/327/conan-exiles-mod-showcase-exile-architect-and-more/ https://conan-exiles.com/blog/327/conan-exiles-mod-showcase-exile-architect-and-more/ Thu, 02 May 2019 17:00 CEST Conan Exiles Mod Showcase - Exile Architect and More https://conan-exiles.com/blog/326/conan-exiles-mod-showcase-exile-architect-and-more/ https://conan-exiles.com/blog/326/conan-exiles-mod-showcase-exile-architect-and-more/ Thu, 02 May 2019 17:00 CEST Conan Exiles Mod Showcase - Exile Architect and More https://conan-exiles.com/blog/325/conan-exiles-mod-showcase-exile-architect-and-more/ https://conan-exiles.com/blog/325/conan-exiles-mod-showcase-exile-architect-and-more/ Thu, 02 May 2019 17:00 CEST Conan Exiles Mod Showcase - Exile Architect and More https://conan-exiles.com/blog/324/conan-exiles-mod-showcase-exile-architect-and-more/ https://conan-exiles.com/blog/324/conan-exiles-mod-showcase-exile-architect-and-more/ Thu, 02 May 2019 17:00 CEST Conan Exiles Mod Showcase - Exile Architect and More https://conan-exiles.com/blog/323/conan-exiles-mod-showcase-exile-architect-and-more/ https://conan-exiles.com/blog/323/conan-exiles-mod-showcase-exile-architect-and-more/ Thu, 02 May 2019 17:00 CEST PC Patch (05.02.2019) - Bug fixes and optimizations https://conan-exiles.com/blog/322/pc-patch-05022019-bug-fixes-and-optimizations/ https://conan-exiles.com/blog/322/pc-patch-05022019-bug-fixes-and-optimizations/ Thu, 02 May 2019 13:08 CEST
We've prepared a new patch that includes an exploit and bug fixes and the deployment of the tech optimizations previously on Testlive [forums.funcom.com]that will help with server performance.

Please remember that updates can mess with your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed.







  • Deployed tech optimizations on live servers.


  • Fixed an exploit regarding input spam.


  • Turanian Standing Lamp is no longer floating slightly above ground.
  • Turanian Door no longer leaves a ghost door for a short while after dismantling it.


  • Arrows can no longer be dismantled. Again. Bad bad arrows.


  • Fixed an issue where Archer's attack range were significantly greater than their aggro range.


  • Fixed an issue where the only one type of purge would trigger in any given location.


  • Fixed an issue where expiration timers would desynch with the server.
  • CraftingCostMultiplier now works correctly.



  • Nudity options are now saved while changing from non nudity to partial and full nudity via Settings menu.
  • "No owner" information is no longer displayed in Inventory previews
  • Fixed an issue where Items could appear twice in the crafting queue despite not having enough resources. This was a visual error only and did not impact the actual crafting queue.




Trello Report Board
We have a public bug tracking board here[trello.com]! You can check this to track the issues that get brought up by the community the most. In the "For prioritization" column you can vote for the issues you would like us to prioritize and we will make sure it gets moved into development asap. You can read the full details on how it works on the forum post here[forums.funcom.com].

Separate TestLive Product on Steam
We heard your input regarding the inconvenience with having to switch back and forth between the main game and our TestLive servers. To make it easier for you and because we really value your testing and feedback, we added a separate product for the TestLive server on Steam.

If you own Conan Exiles on Steam, you should now see a separate Product called "Conan Exiles - Testlive Client" in your library which gives you the option to install an additional instance of the game specifically for the TestLive servers. Please be aware that this will prompt you for a full additional installation.

We are aware that not everyone wants install or has space for two full installations. For those of you who don't want to play through the additional TestLive Client, you can still access the TestLive servers through our old method[forums.funcom.com].]]>
PC Hotfix (15.04.2019) - Treasures of Turan DLC and UI fix https://conan-exiles.com/blog/321/pc-hotfix-15042019-treasures-of-turan-dlc-and-ui-fix/ https://conan-exiles.com/blog/321/pc-hotfix-15042019-treasures-of-turan-dlc-and-ui-fix/ Mon, 15 Apr 2019 12:50 CEST
We've rolled out a hotfix for the game that contains the new DLC pack: Treasures of Turan, as well as a UI fix when using controllers.

Please remember that updates can mess with your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed.




Treasures of Turan DLC pack available

The riches of the eastern kingdom of Turan await you, exiles! Our latest cosmetic DLC, the Treasures of Turan Pack, brings the opulent gilded palaces of Turanian culture right to your fingertips.

With the Treasures of Turan Pack you can build palaces adorned with glittering statues, tame rhinos and elephants as pack animals, and dress in the finest Turanian silks and Phalanx armor.
You can read the full announcement here.






  • Treasures of Turan DLC is now available for purchase.



  • Fixed an issue that would prevent the Disable Thrall Decay server setting not being selectable when using a controller.




Trello Report Board
We have a public bug tracking board here[trello.com]! You can check this to track the issues that get brought up by the community the most. In the "For prioritization" column you can vote for the issues you would like us to prioritize and we will make sure it gets moved into development asap. You can read the full details on how it works on the forum post here[forums.funcom.com].

Separate TestLive Product on Steam
We heard your input regarding the inconvenience with having to switch back and forth between the main game and our TestLive servers. To make it easier for you and because we really value your testing and feedback, we added a separate product for the TestLive server on Steam.

If you own Conan Exiles on Steam, you should now see a separate Product called "Conan Exiles - Testlive Client" in your library which gives you the option to install an additional instance of the game specifically for the TestLive servers. Please be aware that this will prompt you for a full additional installation.

We are aware that not everyone wants install or has space for two full installations. For those of you who don't want to play through the additional TestLive Client, you can still access the TestLive servers through our old method[forums.funcom.com].]]>
Treasures of Turan Pack now available https://conan-exiles.com/blog/320/treasures-of-turan-pack-now-available/ https://conan-exiles.com/blog/320/treasures-of-turan-pack-now-available/ Mon, 15 Apr 2019 12:48 CEST

The riches of the eastern kingdom of Turan await you, exiles! Our latest cosmetic DLC, the Treasures of Turan Pack, brings the opulent gilded palaces of Turanian culture right to your fingertips.

https://youtu.be/ENuXzWDspYw

With the Treasures of Turan Pack you can build palaces adorned with glittering statues, tame rhinos and elephants as pack animals, and dress in the finest Turanian silks and Phalanx armor.




Treasures of Turan comes with new building pieces, placeables, armor sets, weapon sets, warpaints and pets. As Turan is one of the wealthiest nations in Hyboria, it's fitting that this offers the most ostentatious gear and building pieces in Conan Exiles yet. Enjoy the golden decorations of the building pieces and finely wrought weapons and armor.





Treasures of Turan Pack contains:

  • 39 Turanian building pieces
    • A full set of building pieces with the same stats as existing tier three
  • 15 new armor pieces in three sets, such as the Turanian Mercenary armor
    • Light, medium and heavy sets with an epic end-game version of each
  • 9 new weapons in one Turanian weapon set
    • Same power as iron weapons with an epic end-game version of each weapon
  • 5 new Turanian warpaints
    • Decorative warpaints symbolizing opulence and glory
  • 9 new placeables, such as the standing lamp and brazier
    • Craft them at the new Turanian Artisan table
  • 2 new exclusive pack animal pet skins
    • Adorn your rhinos and elephants with rich and golden trimmings

All the new content from Turan is exclusive to this DLC and adds a host of new visual options but does not give any in-game advantage in power. All the new items have comparable stats to existing items.

]]>
Testlive Patch (11.04.2019) - The Sunken City, Capitals population revamp, Witch Doctor feat and more https://conan-exiles.com/blog/319/testlive-patch-11042019-the-sunken-city-capitals-population-revamp-witch-doctor-feat-and-more/ https://conan-exiles.com/blog/319/testlive-patch-11042019-the-sunken-city-capitals-population-revamp-witch-doctor-feat-and-more/ Thu, 11 Apr 2019 18:11 CEST
We have a new patch introducing new content into the game!

A new high-level dungeon, a continuation of our re-vamping of major landmark locations with new unlockable recipes and loot, new pets (including undead ones!) and a whole myriad of bug fixes and balancing.

Thank you community for your continued support and your feedback and suggestions. Most of these changes and additions stem directly from your input! And as always, all this new content is free and available to everyone that owns the main game!

Please remember that updates can mess with your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed.



The Sunken City


Fight your way through the secrets within the Sunken City, where a Great Old One is about to tear through the membrane of reality and unleash a new age of horror upon the known world. If saving the world isn’t your thing, there’s also new loot and recipes worthy of the Deep Ones!

Complete revamp of major capitals
Sepermeru, New Ashgard, The Summoning Place and the Volcano have been re-worked and re-populated adding new NPCs and bosses, along new rewards and loot for those brave enough to challenge these new locations.

New pets!


You can now tame Frost Giants and scorpions. There’s also a new Feat, “Witch Doctor”, which lets you summon Wights and skeletons to your side!



  • New dungeon - The Sunken City!
  • Total revamp of Sepermeru, New Ashgard, Summoning Place and Volcano, with new fiends and foes, additional bosses, new loot and extra recipes.
  • New unlockable pets!
  • Tons of UI fixes.
  • Additional exploit fixes and balance passes.

Currently Known Issues

  • Most of the new content is not localized yet. Depending on your language some items might be in English.



  • Fixed a server crash relating to explosives being applied on large bases
  • Fixed an issue where performance would drop when using sliders in the settings menu



  • Fixed an exploit that allowed to achieve extra speed when moving around under certain circumstances.
  • Fixed an exploit regarding undermeshing
  • Fixed a duplication issue related to baby pets



  • The Unnamed City loot-pools have been increased; all bosses have received additional drops. In addition, the Library of Esoteric artifacts has received even more unlockable scrolls.
  • The population for the Volcano has been adjusted. A number of additional bosses have been added, and parts of the population in the Volcano is now also hostile.
  • Sepermeru population has been adjusted and improved and bosses and unique thralls have been added. In addition, it is now possible to enter the Sepermeru Silver Mine.
  • The Population for the Darfari Capital (“The Summoning Place”) has been adjusted and new bosses and recipes can now be obtained from there.
  • The population of New Asghard has been revamped, and now has unique bosses, thralls and loot.



  • It should now be possible to place ceilings connected to doorframes even if they have a door in them.



  • It is now possible to harvest Elephant pets for the correct items.
  • Fluid press now correctly processes the Elephant Carcass
  • Fixed an issue where certain Obsidian weapons and tools had the wrong ingredients in their recipes
  • Fixed an issue where the Reinforced Stool and Table Leg items required the wrong materials
  • Fixed an issue where the Decorative skull required the wrong repair-materials
  • Fixed an issue where crafting Black-Ice Reinforced Buildings gave too little experience. In addition, the requirements for crafting these building pieces have gone up, as it was too cheap.
  • Glass should no longer automatically convert to glass flasks, and now require the glass flask mold to be present (basically - as it used to be)



  • Two-Handed Hammer attacks now have a much easier time hitting humanoid targets
  • Two-Handed Hammers now have hyper-armor through light attacks.
  • Daggers now have hyper-armor on heavy attacks.
  • It is no longer possible to attempt to “double-poison” the already poisoned Venom-Infused weapons



  • NPC Archers should no longer fire arrows from too far away and instead follow the player in order to regain lost range. No more archer.bas
  • Thralls wielding two-handed swords and hammers should now be able to properly perform combos
  • NPCs are now affected by cripple
  • Pets/Thralls should no longer follow a player that has been kicked out of a clan
  • Pets should no longer have their starving animations and effects
  • Lions now use the correct stats when in combat.
  • Giant Snakes will now apply poison on attacks
  • Melee NPCs should now be able to path through open doors correctly (and stop at closed doors correctly)



  • Fixed an issue with the purge where the same purge would keep attacking all the time



  • Rebalanced the Staff of Epemitreus
  • Learning Serpentine Weapons now requires knowledge of Star Metal Tools



  • Players should now correctly receive damage from touching palisades. Palisades now inflict a damage over time effect (bleed)
  • CraftingCostMultiplier server setting now functions as intended.
  • Fixed an issue where god bubbles would not disappear after a server crash
  • Set antidote no longer removes bleeds
  • Eating Spiced Slivers no longer removes Poison
  • Character should no longer respawn in the desert if the death was caused by low temperature
  • Fixed an issue with an infinite loading screen while joining a dedicated server with limited max ping
  • Flawless and Exceptional Vanir Settler Breechclout now show up properly when equipped.
  • Lions no longer drop a Panther head when killed
  • The Invisibility cheat now also turns the player invisible to themselves.
  • Fixed an issue where players would be invisible to others while sitting in a chair under certain circumstances.
  • The Raging Kappa now drops the intended amount of Demon Blood



  • Moved a jaguar from the Deckswab’s Retreat, as it was aggressive towards the camp inhabitants.
  • There is now a legendary chest near the giant snake boss room in the Arena.
  • Removed a legendary loot chest from near the Red Mother, as she does not drop a legendary key



  • Implemented new swimming animations
  • Emotes should now correctly stop when logging off the server.



  • Fixed a bug where Purge Meter Trigger Value could be set only to minimum or maximum value while using a controller
  • Nudity options are now saved while changing from non-nudity to partial and full nudity via the settings menu
  • Fixed a bug where it was not possible to access Server population with the controller in server browser
  • Fixed a visual-only bug where seemingly, health would be set to 200 after a server restart
  • Fixed an issue where the loading icon in the Server Settings box in the Server browser would become persistent
  • The map marker should no longer “bounce” when the cursor hovers over a marker that is located at the bottom of the map
  • Crafting progression icon no longer disappears from the screen after teleportation
  • Repairing items now correctly displays the turning cogwheel animation
  • Downloadable Content GUI will no longer persist after joining a session if not discarded before
  • Fixed an issue where two checkboxes in Audio tab in Settings could not be reached with a controller
  • Fixed an issue where it was not possible to center the map while using a controller
  • Fixed an issue where previously unlocked map markers and points of interest would disappear after logging out of a server
  • Pets should no longer log hunger to the event log
  • Players can now properly access the Level sorting options in the server sorting with controllers and keyboards
  • Interaction Panel (Hold X for more options) and Inventory display are now shown when item is placed underwater
  • Warning message displayed when recreating character is now correctly translated
  • Highlight on Quickbar is now fitted to the slot if Inventory is browsed with arrow keys
  • Fixed some missing translations
  • Chests should now retain their locked/unlocked status properly on restart
  • Armor linings and paddings are now all sorted correctly while using the armor selection filter
  • Players are now able to navigate through the Player List using a controller
  • Fixed an issue where expiration timers would desync
  • Fixed a visual-only issue with crafting queues that would seemingly allow you to craft more items than you had the resources for (this was visual only)


Trello Report Board

We have a public bug tracking board here! You can check this to track the issues that get brought up by the community the most. In the “For prioritization” column you can vote for the issues you would like us to prioritize and we will make sure it gets moved into development asap. You can read the full details on how it works on the forum post here.

Separate TestLive Product on Steam

We heard your input regarding the inconvenience with having to switch back and forth between the main game and our TestLive servers. To make it easier for you and because we really value your testing and feedback, we added a separate product for the TestLive server on Steam.

If you own Conan Exiles on Steam, you should now see a separate Product called “Conan Exiles - Testlive Client” in your library which gives you the option to install an additional instance of the game specifically for the TestLive servers. Please be aware that this will prompt you for a full additional installation.

We are aware that not everyone wants install or has space for two full installations. For those of you who don’t want to play through the additional TestLive Client, you can still access the TestLive servers through our old method.]]>
Conan Exiles Dev Stream - Building Contest Winners and Upcoming Content https://conan-exiles.com/blog/318/conan-exiles-dev-stream-building-contest-winners-and-upcoming-content/ https://conan-exiles.com/blog/318/conan-exiles-dev-stream-building-contest-winners-and-upcoming-content/ Thu, 11 Apr 2019 17:00 CEST Conan Exiles Dev Stream - Building Contest Winners and Upcoming Content https://conan-exiles.com/blog/317/conan-exiles-dev-stream-building-contest-winners-and-upcoming-content/ https://conan-exiles.com/blog/317/conan-exiles-dev-stream-building-contest-winners-and-upcoming-content/ Thu, 11 Apr 2019 17:00 CEST Conan Exiles Dev Stream - Building Contest Winners and Upcoming Content https://conan-exiles.com/blog/316/conan-exiles-dev-stream-building-contest-winners-and-upcoming-content/ https://conan-exiles.com/blog/316/conan-exiles-dev-stream-building-contest-winners-and-upcoming-content/ Thu, 11 Apr 2019 17:00 CEST Conan Exiles Dev Stream - Building Contest Winners and Upcoming Content https://conan-exiles.com/blog/315/conan-exiles-dev-stream-building-contest-winners-and-upcoming-content/ https://conan-exiles.com/blog/315/conan-exiles-dev-stream-building-contest-winners-and-upcoming-content/ Thu, 11 Apr 2019 17:00 CEST