Conan-Exiles.com Blog Feed en https://conan-exiles.com/ Thu, 09 Jul 2020 14:50 CEST Conan-Exiles.com is a Conan Exiles servers list. Its goal is to provide an efficient way for players to find a server that suits their needs and also for servers owners to get more players on their servers. 60 PC Patch (09.07.2020) - Crash fixes and additional Friend List fixes https://conan-exiles.com/blog/1059/pc-patch-09072020-crash-fixes-and-additional-friend-list-fixes/ https://conan-exiles.com/blog/1059/pc-patch-09072020-crash-fixes-and-additional-friend-list-fixes/ Thu, 09 Jul 2020 14:50 CEST here.]]> PC Patch (09.07.2020) - Crash fixes and additional Friend List fixes https://conan-exiles.com/blog/1060/pc-patch-09072020-crash-fixes-and-additional-friend-list-fixes/ https://conan-exiles.com/blog/1060/pc-patch-09072020-crash-fixes-and-additional-friend-list-fixes/ Thu, 09 Jul 2020 14:49 CEST
We’re releasing a patch that includes fixes and adjustments for various crashes, the friends list and invitations, and healing wrap regeneration.

Along with this patch, Avatars have been enabled (for real this time). Please also note that beginning last week, decay is doubled to 14 days for the Summer. You can read more about this in our announcement here[forums.funcom.com].


Please remember that updates can mess with your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed.



  • Fixed a number of crashing issues.
  • Fixed case where “online play is restricted” warning message would show after leaving a listen server.


  • Localization to text in the Friend List added.
  • Fixes to friend invites where invitation would disappear during the game’s title. Also fixed an issue where invite would not be removed once accepting.


  • Fixed instances where Healing Wraps’ regeneration effect would end prematurely without healing your character.
  • Adjusted vertical land claim in certain areas that prevented NPCs from spawning.
  • Server ping will now refresh properly in the server browser.
  • The mute option functions once again.
]]>
PC Hotfix (01.07.2020) https://conan-exiles.com/blog/1058/pc-hotfix-01072020/ https://conan-exiles.com/blog/1058/pc-hotfix-01072020/ Wed, 01 Jul 2020 16:10 CEST
Greetings, Exiles!

We’re releasing a small hotfix that takes care of a number of crashes related to connectivity issues, a fix for the excessive “pong” messages in server logs, as well as improved messaging in regards to FLS errors.

Thanks again for your ongoing support, and stay safe.

Please remember that updates can mess with your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed.



  • Fixed a number of crashing issues.
  • Removed excessive PONG logging on the server.


  • Improved messaging when FLS login fails due to Steam being unavailable (i.e. Weekly Maintenance, Summer Sale overload).
]]>
Official servers: Avatars and summer decay settings are back on PC! https://conan-exiles.com/blog/1057/official-servers-avatars-and-summer-decay-settings-are-back-on-pc/ https://conan-exiles.com/blog/1057/official-servers-avatars-and-summer-decay-settings-are-back-on-pc/ Wed, 01 Jul 2020 10:48 CEST
The time has come! Avatars are coming back to PC official servers, so get ready to engage in new besieging tactics by summoning your favorite deity and striking your enemy where it hurts.

We’ve released fixes and improvements to the avatar system that address some of its major issues, so improve your altars, get your high tier priests ready and prepare to smash your way through your enemies’ defenses with either Ymir, Mitra, Derketo, Set, Yog or Jhebbal Sag. Each avatar brings its own play-style of destruction, so use them wisely and tactically adapt to the dynamic conditions of each battlefield!

We are planning to enable avatars, on all PC official servers, on Thursday, July 2nd.
Please note that this change might apply after each server has restarted and it might be delayed on some servers depending on network conditions.

We are also doubling decay timers on all official servers. Summer time is here, and you might have plans to spend some quality time with your loved ones. On July 2nd, decay timers will be doubled to 14 days. We will announce at least one week in advance when this change will be reverted.

We hope you have an excellent time during this summer, either in the Exiled lands or outside! Stay safe!]]>
Official servers: Avatars and summer decay settings are back on PC! https://conan-exiles.com/blog/1056/official-servers-avatars-and-summer-decay-settings-are-back-on-pc/ https://conan-exiles.com/blog/1056/official-servers-avatars-and-summer-decay-settings-are-back-on-pc/ Wed, 01 Jul 2020 10:48 CEST here.]]> PC Hotfix (29.06.2020) https://conan-exiles.com/blog/1055/pc-hotfix-29062020/ https://conan-exiles.com/blog/1055/pc-hotfix-29062020/ Mon, 29 Jun 2020 12:33 CEST
We’re releasing a new hotfix focusing on resolving additional connectivity and performance issues for listen and dedicated servers. We’ve also resolved a bundle of UI issues on the Friends List screen, as well as a new option to start a Single-Player/Coop with joining restricted.

Thanks again for your feedback and support. Stay safe.

Please remember that updates can mess with your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed.



  • Fixed an issue in regards to increased ping.
  • Improved friend invite process between clients.
  • Optimized downloading compressed files from a server.
  • Server list should no longer be redownloaded when switching server filters.
  • Fixed an instance where a server would not properly shutdown.
  • Fixed a crash when leaving the game idling under certain circumstances.
  • Fixed an issue where connection to FLS would not happen despite having an active connection.
  • Improved error handling in Peer-to-Peer connections (listen servers).


  • Added an option to enable or disable other players from joining a Single-Player/Coop session.


  • Fixed an issue where NPCs would leash back slower than they should, leaving room for them to be killed without retaliation.


  • You can now cancel joining a server while in progress.


  • Fixed an issue with BattlEye compatibility.


  • Added age column in the server browser list. This shows how long a server database has been going on for since it was created.
  • Removed build revision call-out from the bottom corner of the screen.
  • Display names now show the disambiguation suffix.
  • The disambiguation suffix doesn’t show on character creation anymore.
  • Fixed a number of UI issues on the Friends List screen.
  • Fixed an issue where session invite notifications would not disappear from the screen.
  • Fixed an issue where the direct connect prompt would remain on screen after a mod mismatch error.
  • Improved navigation on the Friends List screen with a controller.
  • Fixed some misleading localizations.


  • Combat music trigger is now also dependent on range, further lowering the situations where it would play indefinitely. #slaytothedrums

]]>
PC Hotfix (29.06.2020) https://conan-exiles.com/blog/1054/pc-hotfix-29062020/ https://conan-exiles.com/blog/1054/pc-hotfix-29062020/ Mon, 29 Jun 2020 12:33 CEST here.]]> PC Patch (25.06.2020) https://conan-exiles.com/blog/1053/pc-patch-25062020/ https://conan-exiles.com/blog/1053/pc-patch-25062020/ Thu, 25 Jun 2020 10:32 CEST here.]]> PC Patch (25.06.2020) https://conan-exiles.com/blog/1052/pc-patch-25062020/ https://conan-exiles.com/blog/1052/pc-patch-25062020/ Thu, 25 Jun 2020 10:01 CEST
We’re releasing a patch where we’ve bundled in a few fixes dealing with some pending issues, such as AI pathfinding in the Well of Skelos, neverending combat music, some additional hate list issues, as well as server browser problems.


Thanks again for your ongoing feedback and support, and stay safe.

Please remember that updates can mess with your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed.


i
  • Made followers a little less prone to voluntarily walk into the lava in the Well of Skelos and be engulfed in fiery flames as if they were walking outside in Oslo these days.
  • Fixed additional hate list issues in the Warmaker dungeon and the Unnamed city.


  • Purge NPCs should no longer try to teleport inside a building when they can’t find their target.


  • Fixed an issue where Favorite Servers would not work. They can now be filtered using the Favorites filter.
  • Steam query port for dedicated servers should work as before.
  • Added a few changes in regards of how mods are downloaded when required to join a server.
  • Players should receive falling damage again.


  • Fixed an issue where combat music would continue playing if the player’s target leashed back.
]]>
PC Patch (25.06.2020) https://conan-exiles.com/blog/1051/pc-patch-25062020/ https://conan-exiles.com/blog/1051/pc-patch-25062020/ Thu, 25 Jun 2020 10:01 CEST here.]]> Building Contest: Tower of the Elephant https://conan-exiles.com/blog/1050/building-contest-tower-of-the-elephant/ https://conan-exiles.com/blog/1050/building-contest-tower-of-the-elephant/ Wed, 24 Jun 2020 18:14 CEST

It’s time for another building contest! It has been a while since we’ve had one, so we hope you missed these as much as we have. If you didn’t get a chance to participate previously, make sure to check out the incredible winners of the Tiny Homes Contest[forums.funcom.com] and Building Recreation Contest[forums.funcom.com].

The contest this time around is a special one! We are working together with Perilous Worlds and Conan Properties International, LLC to celebrate the launch of their board game on Kickstarter: Conan the Cimmerian: Tower of the Elephant. Using the game box and the pieces inside, you will be able to make a 3D Tower of the Elephant right on your tabletop. Take a look at the pictures, gameplay, and many more details on their Kickstarter here! Now see how you can win one yourself!



We are challenging you to build your own Tower of the Elephant in Conan Exiles. In the story, Conan is greeted with lions, spiders, treasures, and more. The details and how you’d like to present them is up to you! You can also take inspiration from the comic books of the same story.

Once your tower is complete you can take screenshots, video, or create your own comic. Just make sure it’s from within the Conan Exiles game. You don’t need to only include the tower; you can also include other aspects such as the garden surrounding it.

Judging will be based on creativity; how will you construct the Tower of the Elephant? The panel of judges consist of Community Managers at Funcom, as well as the masterminds behind The Tower of the Elephant board game.




All entries must be submitted by 11:59pm EDT on July 10, 2020. We will not accept any after this date. Winners will be announced at 12pm EDT on July 17, 2020!


10 Runner up Winners: Tower of the Elephant T-shirt of your choice and an Architects of Argos key. (Total prize value $49.94)

5 Grand Prize Winners: Your very own copy of the Tower of the Elephant board game delivered to you! You will also receive an Architects of Argos key and a T-shirt of your choice. (Total prize value of $99.93)

Choices of shirts are shown here:



  • Your entry must include the Tower of the Elephant. We will be judging the inside and outside of the tower.
  • NO MODS ALLOWED. This is to keep it even between PC and consoles.
  • You may use the admin tool if creating it on a private server/singleplayer.
  • You may use Ansel.
  • One entry per email per person.
  • Please refrain from sending pictures taken from mobile phone.
  • You may use DLC.

How to Enter
  • Please send us your entry of the Tower to this email address: contest@funcom.com to enter.
  • If you do not email us here, it will not be counted.
  • Make sure your subject line is “Tower of the Elephant Contest”.
  • We will accept entries until July 10, 2020. Entries submitted after this date will not be counted.
  • In the body of your email, please mention which platform (PS4/Xbox/PC) you built your tower. If you built it on a private server, please mention the name of the server. If built on an official server, tell us the number.
  • Please also include your shirt size.

Terms and Conditions apply and can be found here[forums.funcom.com].]]>
Building Contest: Tower of the Elephant https://conan-exiles.com/blog/1049/building-contest-tower-of-the-elephant/ https://conan-exiles.com/blog/1049/building-contest-tower-of-the-elephant/ Wed, 24 Jun 2020 18:14 CEST here.]]> PC Hotfix (18.06.2020) https://conan-exiles.com/blog/1048/pc-hotfix-18062020/ https://conan-exiles.com/blog/1048/pc-hotfix-18062020/ Thu, 18 Jun 2020 17:02 CEST
We’re deploying an emergency hotfix aiming to take core of some of the critical issues that have arisen after Update 41. In particular, these fixes should address the problem with “lost characters” some players have experienced after playing with the new update. We have implemented measures to prevent this from happening again, and we have added a system to merge the old character with any profile that lost access to it even if those who got affected by it proceeded with the creation of a new character.

We have also addressed a number of crashing issues related to Windows 7, connectivity and logs, as well as optimized some settings to mitigate some of the stuttering problems reported by some players.

With this hotfix, we have also ironed out some remaining issues with the server browser, such as servers with "???" ping (they will now just show it temporarily while they're getting pinged) or listings that would cause a connection failure.

We would like to apologize for the frustration these issues have caused, and we would like to thank profusely all of you who helped us track down these issues by sending feedback and helping us test out some of these fixes.

Thanks for all the support, and stay safe.

Please remember that updates can mess with your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed.



  • Fixed a number stuttering issues.
  • Fixed a crash that would occur when starting the game without internet connection.
  • Fixed a crash related to a log file.
  • Fixed a number of Windows 7 game crashes.
  • Optimized telemetry rates.


  • Fixed an issue where some players would be forced to recreate their character despite having one in that server. This should restore access to the old character for those who lost access to it, but access to the new duplicate is no longer possible.
  • Fixed a number of issues resulting in the server browser not showing correct information or that would prevent correct access to a server. Servers might still momentarily show "???" latency while they're being pinged, but it will update as soon as the process ends.
]]>
PC Hotfix (18.06.2020) https://conan-exiles.com/blog/1047/pc-hotfix-18062020/ https://conan-exiles.com/blog/1047/pc-hotfix-18062020/ Thu, 18 Jun 2020 17:02 CEST here.]]> PC Update (16.06.2020) https://conan-exiles.com/blog/1046/pc-update-16062020/ https://conan-exiles.com/blog/1046/pc-update-16062020/ Tue, 16 Jun 2020 12:29 CEST
Today we’re releasing our new update, focused on re-balancing a few aspects of the game. We’ve focused on followers and world bosses, making thralls slightly less of a powerhouse, but also toning down bosses’ health pools accordingly. The goal of these changes is to increase player power compared to Followers. We’ll continue to look at ways to re-balance the game, and we can’t wait to show you what’s coming in the near future.

With this update we have also fixed many of the issues that affected the avatar system in the game, fixing some exploits that abused them as well as re-balancing some of its core mechanics. They are still not enabled in official servers, but we will let you know in advance once we flip the switch during the upcoming weeks.

Additional to these changes we have also implemented the Funcom Live Services into the game that aims to create a smoother user experience while playing online, as well as removed Denuvo from the game. And together with all these changes, we have also bundled fixes for crashes, server optimizations, some exploit fixes, fixes to Argossean pieces, gave the Abyssal Remnant a wake up call and much more!


Thank you all for your ongoing support and feedback. Stay safe!

Please remember that updates can mess with your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed.



  • Introduced a number of server optimizations for code and logs.
  • Added a number of optimization and database maintenance features. This may decrease the size of database files.
  • Fixed a number of crashing issues.
  • Removed Denuvo from the game.


  • Fixed an issue where rules of engagement of a server could be overridden to cause unintended damage to structures.
  • Fixed an issue where certain pieces could be stacked.


  • Implemented a new Funcom Live Services system. This includes functionality for an in game Friends List and improvements to the Server Browser.


  • Fixed alignment issues with Argossean Vaulted ceilings.
  • Fixed collision issues with Argossean beds.


  • Fixed an issue where follower commands would not function correctly in certain sections of the Sunken City dungeon.
  • Fixed a number of issues with world NPCs regarding the hate list.
  • Fixed an issue where followers would not teleport correctly when leaving a dungeon.
  • Archers should corrrectly use power shot when wielding a bow now.
  • Ramps and sloped roofs are AI friendly now.
  • Fixed an issue where thralls would not damage other thralls with ranged attacks.
  • Fixed an issue where players could get stuck inside a rhino’s mesh.
  • Adjusted leashing distance for the Red Mother. She can now travel a longer distance before returning to her initial position.
  • Fixed an issue where thralls could be commanded to damage other players, but could not be damaged back.
  • The Abyssal Remnant went out of its slumber and is engaging player characters as intended again.


  • Purge NPCs should now respond correctly to targets placed on an elevation.


  • Summoning tokens now have a 6h expiration (down from 48h)
  • Summoning tokens can no longer be transferred between inventories. As an exception, they can be looted from a player’s corpse.
  • Re-balanced followers HP and damage across the board.
  • Reduced HP gain by an average 33%. Some high tier followers received an additional 16% reduction on their base values.
  • Reduced melee damage by an average 40%.
  • Reduced ranged damage by an average 30%.
  • Removed the penalties for thralls who use attacks outside of their specialization.
  • Reduced the HP for world bosses, dungeon bosses, and group content bosses by an average of 35-40%. This brings the engagement length of high level PvE content to similar values as before this patch, but increases the contribution by the player.
  • Avatars should no longer be able to damage structures inside a protection dome.
  • Players are now vulnerable to projectiles while summoning an avatar.
  • Avatar summoning time has been increased to 60 seconds (from 20 seconds).
  • Avatars of the same kind can’t be summoned at the same time by different players.
  • Reduced health regeneration for critters returning to their original spot after having reached their maximum leashing distance.


  • Fixed an issue that would make a player unable to attack, jump or dodge under specific circumstances.
  • Lures should be working correctly now.
  • Fixed an issue where a protection dome could remain active even after the destruction of its shrine.
  • Fixed an issue where voice chat muting wasn’t working as intended.
  • Some world workstations could be missing in listen servers. This is now fixed.


  • Fixed some missing animations while on horseback.


  • Fixed an issue that would render a follower’s health bar invisible after taking damage.
  • Nameplates should now be visible when on horseback.
  • Followers that have been renamed will now show their custom name instead of the default one in the event log.
  • Fixed some spelling errors in Argossean descriptions. #spellchekkerstrikesback


Separate TestLive Product on Steam

We heard your input regarding the inconvenience with having to switch back and forth between the main game and our TestLive servers. To make it easier for you and because we really value your testing and feedback, we added a separate product for the TestLive server on Steam.

If you own Conan Exiles on Steam, you should now see a separate Product called “Conan Exiles - Testlive Client” in your library which gives you the option to install an additional instance of the game specifically for the TestLive servers. Please be aware that this will prompt you for a full additional installation.

We are aware that not everyone wants install or has space for two full installations. For those of you who don’t want to play through the additional TestLive Client, you can still access the TestLive servers through our old method[forums.funcom.com].]]>
PC Update (16.06.2020) https://conan-exiles.com/blog/1045/pc-update-16062020/ https://conan-exiles.com/blog/1045/pc-update-16062020/ Tue, 16 Jun 2020 12:29 CEST here.]]> Steam Free Weekend for Conan Exiles! https://conan-exiles.com/blog/1044/steam-free-weekend-for-conan-exiles/ https://conan-exiles.com/blog/1044/steam-free-weekend-for-conan-exiles/ Thu, 14 May 2020 19:02 CEST
We got you covered! Download Conan Exiles for free this weekend, and check out the savage and awesome world for yourself! Or get your friends on board and face the survival experience together. What better time than now?

From the 14th of May until the 18th of May, you have the opportunity to check for yourself what Conan Exiles has to offer.



Be it exploring the exiled lands on mounts, build your dream house (or a whole city), dominating other players in PVP, or exploring the grounds for hidden dungeons and mighty beasts.

The options are many. It is your story to explore and create within the universe of Conan.

You can also check out the latest improvements and addition to our follower system. You have a lot more control of your followers and can both use a mount and a follower at the same time.



To enter the Exiled Lands, simply click the “Free” button on the Conan Exiles Store page and you’ll be all set. While you’ll lose access to the game once the free weekend is over, your progress will be saved and you can start right off where you stopped should you decide to become a permanent resident. The game is currently also off by 50%!

Interested in all the latest updates? Check out the official Conan Exiles[www.conanexiles.com] website or read the latest news right here <link to latest blog post with follower and argos info>.

We do hope to see you in the Exiled lands, and we hope you enjoy the free weekend alone or with friends. We are excited to welcome you as part of our amazing community.

Don’t hesitate to share your experience with us to our Twitter or Facebook[www.facebook.com] and don’t forget to join our official forums[forums.funcom.com].]]>
Steam Free Weekend for Conan Exiles! https://conan-exiles.com/blog/1043/steam-free-weekend-for-conan-exiles/ https://conan-exiles.com/blog/1043/steam-free-weekend-for-conan-exiles/ Thu, 14 May 2020 19:02 CEST here.]]> PC Hotfix (13.05.2020) https://conan-exiles.com/blog/1042/pc-hotfix-13052020/ https://conan-exiles.com/blog/1042/pc-hotfix-13052020/ Wed, 13 May 2020 18:01 CEST
We’re releasing a new hotfix addressing some of the most reported issues after our latest update. In particular, we’re focusing our attention on some server crashing issues that have been reported over the weekend, as well as a few problems with followers where they would die out of falling damage, or follow too close. We’ve also sneaked in an exploit fix and a visual fix to an issue that would cause nearby entities to move as if they were stuttering.


Thanks for your continued feedback, and stay safe!

Please remember that updates can mess with your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed.



  • Addressed a number of server crashes.


  • Fixed an exploit that would cause a server to crash under specific circumstances.


  • Fixed an issue where followers would die of falling damage
  • Adjusted collision on horses and rhinos to avoid them bumping the player when on follow. We’re working on a better solution for these and other pets.


  • Fixed a LOD issue that would cause NPCs and wildlife to move “choppy” at lower distances than intended.
]]>
PC Hotfix (13.05.2020) https://conan-exiles.com/blog/1041/pc-hotfix-13052020/ https://conan-exiles.com/blog/1041/pc-hotfix-13052020/ Wed, 13 May 2020 18:01 CEST here.]]> PC Hotfix (08.05.2020) https://conan-exiles.com/blog/1040/pc-hotfix-08052020/ https://conan-exiles.com/blog/1040/pc-hotfix-08052020/ Fri, 08 May 2020 16:19 CEST
We’re releasing a hotfix that aims to address some of the performance issues observed during the deployment of our latest update, particularly the CPU usage spikes. We’re also including a couple of AI fixes for followers.

Thanks for your ongoing support. Stay safe!

Please remember that updates can mess with your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed.



  • Fixed an issue which would cause increased CPU utilization.
  • Fixed an out of memory issue on dedicated servers.


  • Increased security measures against server flooding.


  • Fixed an issue where followers would refuse to attack under specific circumstances.
  • Thralls would randomly enter a space-time continuum paradox upon teleporting which would let them be unable to move when commanded. We fixed this with science.

]]>
PC Hotfix (08.05.2020) https://conan-exiles.com/blog/1039/pc-hotfix-08052020/ https://conan-exiles.com/blog/1039/pc-hotfix-08052020/ Fri, 08 May 2020 16:19 CEST here.]]> Celebrating 2 Years of Conan Exiles https://conan-exiles.com/blog/1038/celebrating-2-years-of-conan-exiles/ https://conan-exiles.com/blog/1038/celebrating-2-years-of-conan-exiles/ Fri, 08 May 2020 13:03 CEST
And congratulations on surviving yet another year in the savage and astounding Exiled Lands. While you have matured, acquired new skills and left an everlasting impression on your surroundings, the entire world of Conan Exiles has evolved with you.

Today we mark our second anniversary by taking a closer look at the past year in The Exiled Lands:


GIDDY-UP!

Mounts were the most requested feature of them all and they went live on December 5th of last year. Horses can now be captured, trained, mounted and, in true Conan Exiles style, used for combat. Make the ground tremble and your foes shiver, as you charge towards your enemies, spear in hand!


NEW END-GAME DUNGEONS

Exactly one year ago The Sunken City and the Sepermeru Silver Mine were made available for only the bravest adventurers. Since then a further two dungeon locations have been revealed. You can now uncover dark secrets in the ancient Wine Cellar and test your strength in the Warmaker’s Sanctuary, both of which contain unique treasures.


PVP REVAMP


While a number of changes have been made to further improve upon player versus player combat, the most noticeable change is probably that of the Battle Standard[www.conanexiles.com], allowing the creation of gladiator arenas, even on PvE servers. Fear not, however, participation is voluntary.


RP LOVE


Whether or not you are a roleplayer, emoting at your friends and taunting your enemies is always a delight. Several new emotes have been added, as well as new war paints, outfits, buildings and placeables.


NEW WEAPONS AND ARMOR



Hundreds of new weapons and armor pieces have found their way into The Exiled Lands, including the savage Great Axe of the North and the chivalrous Poitain Cavalier armor.


NEW DLCs

Architects of Argos, Riders of Hyboria, Debaucheries of Derketo, Blood and Sand and The Riddle of Steel were all made available during the past 12 months, each with their own theme of new building pieces, placeables, weapons and armor. DLCs do not affect gameplay balance or provide any in-game advantage, but grant you further cosmetic options.


TWITCHCON



TwitchCon in San Diego in September gave us the opportunity to meet in person with many members of the community. It proved once and for all that Conan Exiles players are the coolest, friendliest and most badass people on Earth. Thank you to everyone who came, who also got an exclusive look at our published title Moons of Madness[www.moonsofmadness.com] and upcoming hack ‘n’ slash Conan Chop Chop[www.conanchopchop.com], and we hope to see you all again as soon as the state of the world permits it!




COMMUNITY CREATIONS
While we’re proud of the work we have put into Conan Exiles over the past 12 months, we wouldn’t be anything without our amazing community. We are constantly blown away by your creativity and contributions. While we want to spotlight more of our modder and content creators going forward, we picked a small range of examples to show case here. Thank you everyone for sharing your creations with us. We appreciate all of you.

First up is “Blast to the Past” a series by Tavern Tales, showcasing the potential of Story Telling and Roleplaying in Conan Exiles. You can check out the first episode right here:


Everyone loves Neebs Gaming and so do we. They have their own Easter Egg in the game which you might have discovered already but did you know they made an official Conan Exiles Song? It’s super catchy!


And we can’t NOT include something about spiders..
https://www.reddit.com/r/ConanExiles/comments/c6yk04/i_have_forgotten_how_spiders_catch_their_prey/

PixelCaveGaming creates ongoing amazing content and this beautiful Tree Village they’ve built is no exception:



Michele Tosoni, tells use the story from a different perspective for once, namely that of a Shaleback.
We loved that approach.



WHAT'S NEXT FOR CONAN EXILES
The past 12 months have been exciting, but we’re even more thrilled about what comes next. We have several quality of life improvements in the works, as well as additions deriving from the rich Conan lore. We’re looking forward to sharing these plans with you shortly. Till then, have fun in The Exiled Lands and may your enemies forever tremble at your feet!]]>
Celebrating 2 Years of Conan Exiles https://conan-exiles.com/blog/1037/celebrating-2-years-of-conan-exiles/ https://conan-exiles.com/blog/1037/celebrating-2-years-of-conan-exiles/ Fri, 08 May 2020 13:03 CEST here.]]> Architects of Argos Now Available https://conan-exiles.com/blog/1035/architects-of-argos-now-available/ https://conan-exiles.com/blog/1035/architects-of-argos-now-available/ Thu, 07 May 2020 19:52 CEST
Available now on all platforms! Build stunning cities and gleaming temples of shining white marble with the Architects of Argos Pack. Adorn your base with elegant statues and refreshing fountains to make it look more impressive than ever!



The Argossean building set offers a host of attractive pieces. It includes vaulted ceilings, a new and unique way to build tall pillars (with bottom, middle and top pieces) and special attention has been paid to the insides of buildings.





You will also get your hands on three stylish new horse armors, three fresh armor sets and nine new weapons, such as the Argossean Great Axe.




Architects of Argos Pack contains:
  • 49 new and exclusive building pieces
    Ornate pieces including beautiful vaulted ceilings

  • 18 new and elegant placeables
    Decorate your base with classical statues and fountains

  • 3 new mount saddles
    Equip your horse with the Argossean Warhorse saddle

  • 15 new armor pieces in three sets, such as the Phalanx armor
    Light, medium and heavy sets with an epic end-game version of each

  • 9 new weapons in the Argossean set
    Same power as iron weapons with an epic end-game version of each weapon



All the new content in Architects of Argos is exclusive to this DLC and adds new visual options but does not give any in-game advantage in power. All the new items have comparable stats to existing items.]]>
Architects of Argos Now Available https://conan-exiles.com/blog/1034/architects-of-argos-now-available/ https://conan-exiles.com/blog/1034/architects-of-argos-now-available/ Thu, 07 May 2020 19:52 CEST here.]]> Update 40: Followers II (AI stances and command system) https://conan-exiles.com/blog/1036/update-40-followers-ii-ai-stances-and-command-system/ https://conan-exiles.com/blog/1036/update-40-followers-ii-ai-stances-and-command-system/ Thu, 07 May 2020 19:51 CEST
Coming hot on the trails of our previous content patch, conveniently titled Followers I[forums.funcom.com], and as announced in our producer letter[www.conanexiles.com], we feel now ready to deploy on all platforms our next game update: Followers II!

This update stems from a month-long collaboration with our Testlive community, that kept us sending feedback over four revisions and helped us improving the update we’re releasing today. Among these changes comes a very long and oft-requested feature, AI stances! We have also added a command system for your active follower, which will let you give direct orders to your companion.

There’s more changes and improvements that come with these new additions that will generally improve how AI reacts and interacts in the game. We have also included a couple of commonly requested quality of life changes that will make your adventures in the Exiled lands even more amazing: you can now have a companion and a horse active at the same time, and while riding you can also drag any unconscious NPCs!



With this new update we are also releasing our newest cosmetic DLC pack: The Architects of Argos! Build stunning cities and gleaming temples of shining white marble. Adorn them with elegant statues and refreshing fountains to make your base look more impressive than ever, and follow suit with new mount saddles, armor pieces and weapon sets! You can read our announcement[forums.funcom.com] to see what’s included in this new DLC pack.



Thanks again for your amazing support, and stay safe!

Please remember that updates can mess with your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed.


New follower behaviors!
You can now give your followers a brand new set of engagement rules and tactical preferences to better suit your playstyle!



Accessed via a new option in the interaction wheel, you can now assign different behaviors to your thralls and pets. Divided into two sections (Engagement and Tactics), this will give you better control than ever on how your armies react to incoming threats.
Please note that these new options are for your thralls and pets who are set as base defenses and not actively set as your follower (to see which new changes apply to active followers, you can skip a few sections and go straight to the new Follower Command System!)

Engagement behaviors

Under this new menu, you can now choose and customize different rules of engagement for each of your followers. These new options are:
  • Guard Area: Follower will only attack when a hostile engages with them or any friendly presence within their detection radius.
  • Guard me: Attack those that directly attack you or those hostiles that you engage with in combat.*
  • Attack all enemies: When subtlety isn’t part of your master plan, just let your armies know about this option. They will engage with any hostile that enters their detection radius, old-school!
  • Attack nothing: If you want them to know engaging with any threats might be above their gruel pay-grade, choose this option. Any follower with this behavior will not retaliate against hostile activity.
  • Attack and Chase Distance: You can set at which distance your thrall or pet will detect hostiles (Attack Distance), as well as the distance they might move (together with some new aggro systems) from their designed guard spot while pursuing their target (Chase Distance). These two settings open a new submenu with a range of options, from Lowest (5 meters) to Longest (50 meters).

Tactics behaviors

Within this section, you can set which tactical choices will be preferred by your followers:
  • Stand and defend: With this option, your followers will stay firm and keep the designated position against any hostile activity.
  • Prioritize melee: Followers with this tactic assigned will try to deal with enemies up-close and prioritize equipping the shortest range weapon they have available in their inventory.
  • Prioritize ranged: This tactic will make your thrall opt for long-ranged engagements, prioritizing ranged weapons in their inventory when attacking an enemy.

New Follower Command System!

By Crom! You can now give direct orders to your active companion. Politely ask them to move, or rudely ask them to annihilate any hostile targets within the press of a button!

Aim and press the assigned input (X by default) to move your companion to the designated location or attack an enemy. Double press that key to make them stop any activity they’re engaged on (and double press again to make them resume that activity). Press it three times and you will ask your companion to return to your position.

You can also hold the command button to open a new radial menu where you can select any of these settings individually!

Some important Quality of Life additions!

We’ve been listening to the feedback you’ve all been sending us since the release of the mounts update and we’ve integrated the two most requested changes! You can now have an active companion as well as your trusty steed, as horses don’t take the active follower slot anymore! And while you’re out and about on your ride, don’t forget that you can now drag any NPCs you’ve left unconscious!

New cosmetic DLC pack available: The Architects of Argos!
[trailer]
Build impressive cities and temples with the Argossean building set. It includes vaulted ceilings, a new and unique way to build tall pillars (with bottom, middle and top pieces) and special attention has been paid to the insides of buildings with the inclusion of new placeable pieces. You will also get your hands on three stylish new horse armors, three fresh armor sets and nine new weapons, such as the Argossean Great Axe.


  • New follower stances!
  • New follower command system!
  • You can now have a companion and a mount active at the same time!
  • You can now drag unconscious NPCs while riding a horse! Yee-haw!
  • AI improvements!
  • New DLC pack: The Architects of Argos!
  • …and more!



  • Deployed a number of optimizations regarding server logs.
  • Fixed a number of crashing issues.
  • Fixed a number of crashing issues related to AI.
  • Added a number of optimizations in regards of characters and AI.


  • Fixed an issue that would allow building inside certain locations.
  • Fixed an issue with inconsistent return of materials.


  • Added new follower behavior settings!
    For the first time, you can customize the rules of engagement of your follower defenses as well as their tactics when in combat.
  • Added new command system that will allow you to give direct orders to your active follower.
    This can be controlled via a new radial menu (holding X by default), or giving direct input (by single pressing X to move/attack, double press to cancel).
  • Added new animations to provide visual feedback to the command system.
  • Added and reworked AI behaviors to deepen and improve the playing experience.
  • New DLC patck: The Architects of Argos!


  • Fixed an issue that would cause the placement brush of placeables to snap to the edges of all assets.
  • Fixed an issue where the replacing of ramps and sloped roofs from specific DLCs would work inconsistently.


  • Fixed an issue where Riptide light attacks would deal double damage.


  • Fixed several instances where friendly and/or hostile AI would become non-responsive towards external threats.
  • Reworked several AI components, such as hate list (list of hostile targets) and leash distance (distance they’re allowed to chase their target).
  • Resolved several issues where followers would have troubles teleporting to the player.
  • Resolved a number of issues that would prevent thralls from using weapon combos.
  • Improved AI awareness. They can now detect threats and targets visually and via sounds.
  • Fixed a few issues that would allow cheesing bosses’ AI using the leash behavior.
  • Fixed a number of issues regarding the Warmaker’s Champion AI and attack patterns.
  • Fixed an issue that would cause wights to spawn in unbeatable ways during the Wine Cellar boss fight.
  • Fixed an issue where followers would not teleport correctly when player characters do.
  • Fixed an issue where KO’d NPCs would teleport for a short distance if interacted with no Bindings equipped.
  • Fixed a targetting issue where NPCs would target the foundation beneath instead of the character.
  • Fixed an issue where NPCs with a bow would not retaliate against long distance attacks.
  • Fixed an issue where NPCs would not attack the player while standing in a particular spot.


  • Chilled Godbreaker Plate armor value was inconsistent compared to Godbreaker Plate. This is now fixed.


  • Fixed an issue that would cause player characters to get stuck on a chair if placed on a foundation.
  • Falling on spikes should no longer negate fall damage.


  • Stamina cost for dodging has been reduced for medium and light armors.
  • Redesigned the Accuracy 40 perk. It is now called Flattening Shot and will allow your heavy shots to push back or knock down targets.


  • Improved navigation on interaction radial wheels. You can now use key or button inputs to ease your navigation.
  • You can now drag unconscious NPCs while riding a horse.
  • Mounts no longer take a follower slot. This means you can now have a follower and a horse at the same time.


  • Added character animations when issuing commands to followers.


  • Added new radial menu options to control follower behavior.
  • Added new follower command menu.
  • New key bindings have been added to control the new commands.
  • Implemented a smart system on the Interact key when using a controller. Now, if there are valid interact targets, this binding opens the interact menu. Otherwise, the command menu.
  • Added tips and hints related to the new Followers systems in loading screens.
  • Fixed an issue with the pets’ radial menu.



Separate TestLive Product on Steam
We heard your input regarding the inconvenience with having to switch back and forth between the main game and our TestLive servers. To make it easier for you and because we really value your testing and feedback, we added a separate product for the TestLive server on Steam.

If you own Conan Exiles on Steam, you should now see a separate Product called “Conan Exiles - Testlive Client” in your library which gives you the option to install an additional instance of the game specifically for the TestLive servers. Please be aware that this will prompt you for a full additional installation.

We are aware that not everyone wants install or has space for two full installations. For those of you who don’t want to play through the additional TestLive Client, you can still access the TestLive servers through our old method.[forums.funcom.com]]]>
Update 40: Followers II (AI stances and command system) https://conan-exiles.com/blog/1033/update-40-followers-ii-ai-stances-and-command-system/ https://conan-exiles.com/blog/1033/update-40-followers-ii-ai-stances-and-command-system/ Thu, 07 May 2020 19:51 CEST here.]]> Dev Stream: April 30th at 11am EDT/5pm CEST https://conan-exiles.com/blog/1032/dev-stream-april-30th-at-11am-edt-5pm-cest/ https://conan-exiles.com/blog/1032/dev-stream-april-30th-at-11am-edt-5pm-cest/ Wed, 29 Apr 2020 22:37 CEST

Hey all! We’re doing a dev stream with Nicole (Community Manager) and Scott Junior (Executive Producer) tomorrow. We’ll be talking about testlive, the Followers I[forums.funcom.com] patch that went live, Followers II[forums.funcom.com] currently on TestLive, showing off something new, and some Q&A at the end.

It’s the first one in a while and we’ll be doing it from home! Come for the info and fun, stay for my cats who will inevitably interrupt the stream.

Catch us here!

https://www.twitch.tv/funcom
https://mixer.com/Funcom
https://youtube.com/funcom]]>
Dev Stream: April 30th at 11am EDT/5pm CEST https://conan-exiles.com/blog/1031/dev-stream-april-30th-at-11am-edt-5pm-cest/ https://conan-exiles.com/blog/1031/dev-stream-april-30th-at-11am-edt-5pm-cest/ Wed, 29 Apr 2020 22:37 CEST here.]]>