Conan-Exiles.com Blog Feed en https://conan-exiles.com/ Mon, 21 Oct 2024 20:00 CEST Conan-Exiles.com is a Conan Exiles servers list. Its goal is to provide an efficient way for players to find a server that suits their needs and also for servers owners to get more players on their servers. 60 The Chase the Horizon Sale has Arrived! https://conan-exiles.com/blog/1293/the-chase-the-horizon-sale-has-arrived/ https://conan-exiles.com/blog/1293/the-chase-the-horizon-sale-has-arrived/ Mon, 21 Oct 2024 20:00 CEST
Funcom is thrilled to host the Chase the Horizon publisher sale, giving the stage to all games that light the spark of exploration, with plenty of discounts!

Conan Exiles joins a long list of fantastic titles from other developers. Venture forth into the unknown and discover the next horizon you will chase.

https://store.steampowered.com/news/group/33090091/view/4369139460261771009

The event will remain until 28 October.]]>
It takes a village to scare Yog! The Yogtober building contest is on! https://conan-exiles.com/blog/1292/it-takes-a-village-to-scare-yog-the-yogtober-building-contest-is-on/ https://conan-exiles.com/blog/1292/it-takes-a-village-to-scare-yog-the-yogtober-building-contest-is-on/ Mon, 21 Oct 2024 16:22 CEST Greetings, Exiles!

The moon-drenched flesh of those who dare to wander the villages at night is the delicacy Yog most favors when sacrifices are made in his name.
It takes a village to scare Yog!
What’s better in a Hero's life than conquering lands and cursing at the Gods? This year’s Yogtober building contest is no simple task. It will require the combined efforts of an entire well-equipped village to overcome the terrors of his grasp!
Walking alone at night could be the demise of your citizens, but we will not falter Exiles! On this Yogtober, we urge you to join us in this great task! To keep his tentacles away, we pledge that you build a village more terrifying than Yog himself!
Prizes will be dropping directly from Yog’s grasp
This year Yog himself said all platforms are welcome in trying to scare him away. And he demanded that we divide the contest into 2 categories: unmodded and modded.


Both categories will have a first, second and third winners of the following:
1st place:
Nemedian Haunted Bundle + Cursed tree (knowledge unlocked from the Battle Pass Season 1, Chapter 2) + DLC of choice + Surprise package
2nd place:
Nemedian Haunted Bundle + Cursed tree (knowledge unlocked from the Battle Pass Season 1, Chapter 2) + DLC of choice
3rd place:
Buried arm prop (knowledge unlocked from the Nemedian Haunted bundle) + Cursed tree previously on the Battle Pass + DLC of choice

Yog also asked us to convey that he might be ok with sending out a few additional gifts for honorable mentions. He seems to be in a good mood...So, get to building, Exiles!

Due date
Beware of the dates, Exiles! Yog will not accept entries if they are submitted after the deadline. No sacrifice to his name will change his big head!

The contest is officially starting today!
Submissions will be accepted from October 21st to November 10th at 11pm UTC.


What to do
Read closely, Exile. If the requirements are not met to Yog’s expectations his wrath you might face!
A scary village you shall build, and for it these must be observed:
  1. Maximum of 20x20 foundation blocks or walls arranged at will or 40 blocks counting all the sides. Ensure you have all your decorations and building pieces within the maximum space. It could be a square, a circle, or a cat but it needs to sum to a maximum of 20x20 blocks or foundation walls. For example, you can make it 10x30, 5x35, or 15x25, if the max count of pieces around the village is 40 blocks.
    • There is no vertical limit but be mindful we must be able to count the pieces and houses as described in the requirement number 2 and “How to enter” sections.
  2. Minimum 4 houses/huts/structures. There is no but be mindful of how many you can fit within the 20x20 blocks range. A “house” is considered a contained space inside a village, with some artistic flexibility, such as lacking roof or a wall.
  3. Each construction should contain at least one follower-worker from any of the professions available and have a workbench/station they have access to. Workers are followers of the following professions: blacksmith, armorer, carpenter, alchemist, tanner, smelter, cook, sorcerer, priest, and taskmaster. At least 4 workers should be visible on the screenshots or video showcase.
  4. Your village should have at least 1 bed, 1 chair, and 1 campfire available to fulfill their workers' needs and should be visible on the screenshots or video showcase.
How to Enter
Exile, you can submit a single video or screenshots of your village containing the items described next in this section, additionally to the ones described in the "What to do” section.
To submit your entry you must fill in the following form:
[h4]Submitting your entry [/h4]
If submitting a video:
  • For a Video, please keep it to a maximum of 5 minutes.
  • Add to the form a link to your video.
    • Consider using easily accessible upload platforms such as YouTube, TikTok, or similar.
    • If using Twitch, make sure to send a link to the timestamp starting where you would like for us to count the 5 minutes.
    • Any video longer or not properly timestamped will only be considered for its 5 initial minutes.
  • Only videos hosted on a public platform will be accepted into this contest.
  • In the video, at some point, you must show the village from above or at a strategic position where the number of blocks and constructions used can be easily viewed and counted.
    • Please make sure that part of the video where we can count the pieces and requirements can be paused and it’s clearly visible.
  • Tag your video with the hashtag #YogtoberVillage
If submitting screenshots
  • For screenshots/pictures, up to 10 screenshots showcasing your village will be accepted.
  • 1 screenshot out of the total of 10 must be from above the village or at a strategic position where the number of blocks and constructions used can be easily viewed and counted.
  • Share in the form a link to your post on the “Creative Corner” section of the forum with your entry and tag #YogtoberVillage on the title.
    • Easily accessible upload platforms such as Google Drive, One Drive, or Dropbox will also be accepted, send the link in the form.
    • If using cloud platforms, make sure to allow anyone with the link to view it. If the folder is password protected, we will not be able to include you in the contest.
Some basic rules:
  • No editing pictures.
  • No more than 1 entry per person per email/FuncomID
  • No more than 10 pictures or 1 video link (no longer than 5 minutes).
  • Entry must adhere to the Conan Exiles Code of Conduct.
  • When you submit your building entry, you affirm that it is your own work. You may have help making it, but it can only be submitted once. Please do not submit an entry that you did not make.
  • You may use DLC, Battle Pass, and Black Lotus Bazaar items.
  • If on PC, you can use Ansel to take screenshots.
  • If you want to submit your entry in the unmodded category make sure you don’t have any mods installed. If we spot any mods, even UI ones, your entry will be rejected.
  • If you submit your entry in the modded category there are no limits on how many mods you can use. Go wild!
Judging
We’ll be judging spookiness, creativity in building the village, how you dress your villagers, and if the vibes are worthy of Yogtober. Additionally, and above it if all the requirements were met.

Our body of judges this year will include your Community managers, esteemed members of Funcom’s Council of Crom, and a few handpicked Content Creators you might know.

Winners will be announced on November 19th.

Terms and Conditions
Odds of winning will be determined by the number of entries.
NO PURCHASE NECESSARY

Privacy:
Funcom’s Privacy Policy is at: Privacy Policy - Funcom

Restrictions:
VOID WHERE PROHIBITED BY LAW.
Participants must be of legal age in their country of residence to participate. Directors, officers and employees of Sponsor, its parent, and any of their respective affiliate companies, subsidiaries, agents, professional advisors, advertising and promotional agencies, and immediate families of each are not eligible to win any prizes. All applicable federal, state and local laws and regulations apply.

Use of Entries:
In consideration of the chance to enter the Contest, The Sponsor(s) shall have the perpetual, non-exclusive, worldwide license and right to use, modify, reproduce, publish, perform, display, distribute, make derivative works of and otherwise commercially and non-commercially exploit Entrant’s name, character, likeness, and entry materials in perpetuity and throughout the universe, in any manner or medium now existing or hereafter developed, without separate compensation to Entrant or any other person or entity.

General Release:
By entering the Contest, Entrant releases participating sponsors and any of their respective parent companies, subsidiaries, affiliates, directors, officers, employees and agencies (collectively, the “Released Parties”) from any liability whatsoever, and waive any and all causes of action, related to any claims, costs, injuries, losses, or damages of any kind arising out of or in connection with the Contest or delivery, misdelivery, acceptance, possession, use of or inability to use any prize (including, without limitation, claims, costs, injuries, taxes, fees, losses and damages related to personal injuries, death, damage to or destruction of property, rights of publicity or privacy.

Affidavit, Release and Data Collection:
As a condition of being awarded any prize, winners will be required to execute and deliver to Sponsor’s a signed Affidavit of Eligibility, which includes an acceptance of these Official Rules, a release of liability and delivery information for prizes. Entrant is informed that the data collector is Funcom Oslo AS., and the data collected will be transferred to the United States of America. Upon request, Entrant will be provided with access to Entrant’s personal data. Entrant may withdraw their personal data upon request, however in such an event, Entrant will be disqualified as an entrant in the Contest prior to the fulfillment of prizes.

Prizes:
Offered prizes are valued at the following:
  • Nemedian Haunted bundle ($15.40)
  • Cursed tree ($5.40)
  • DLC ($9.99)
  • Surprise package containing: 1 T-shirt, 1 art poster, and 1 notebook estimated at ($107.38)
  • Buried arm prop ($1.80)
Winners List:
November 19th at 2pm UTC winners will be posted on the Funcom official forums.

Sponsors:
Funcom Oslo AS.
Kirkegata 12 N-0153 Oslo Norway
]]>
The Age of Heroes Has Arrived! https://conan-exiles.com/blog/1291/the-age-of-heroes-has-arrived/ https://conan-exiles.com/blog/1291/the-age-of-heroes-has-arrived/ Thu, 17 Oct 2024 14:01 CEST
Greetings Exiles!

The new major update is here! Let your war cries fill the air in welcome to the Age of Heroes. Glorious times are upon us!

Embark on new exciting quests with two new Companions, transform your base into a living settlement full of workers and warriors, and more!

Now, witness the consequences of taking everything from a warrior of the Aesir, and leaving them alive. This is Freya, one of the Companions who will join you.


Patch Highlights


In this first Chapter of the Age of Heroes[www.conanexiles.com], meet Liu Fei, the Khitan sorcerer, and Freya, the Aesir warrior. Embark on each of their epic questlines to gain their loyalty as a permanent Companion. These fully voiced characters will each gain perks unique to them based on your actions during their story.

The time has come, Exile. Lead these heroes through the blaze of corruption and vengeance – to glory!



Today, all of your worker thralls are transformed[www.conanexiles.com] into living, breathing people. No longer mere items in your inventory, workers will now also go about their business in your base, socializing and meeting needs like sleep, hunger, and rest. Don’t worry, their duties will still be tended to, even when away from their crafting table.

When danger is present, some succumb to panic and flee, while others will stand and protect their leader. They are the lifeblood of your settlement.

This is a major overhaul that comes with many quality-of-life improvements, new UI, knock-on effects, and other details, so make sure to check out in the patch notes below.



Along with these two major features, today’s update brings a slew of bug fixes and improvements. We are aware of a persistent issue causing some players to fall through foundations or die suddenly. We will continue to investigate this and will fix it as soon as possible. Thank you to everyone for their reports and patience while the team finds the solution.

Keep your eye on our channels for news on what we’re crafting for the next Chapter in the Age of Heroes.

Slay and survive, Exiles!


IMPORTANT NOTE REGARDING MODS
Please remember that updates can mess with the functionality of your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed.



  • Companions!
  • Living Settlements!
  • Cages in the Exiled Lands!
  • Bug fixes!
  • …and much more!

Companions
  • Rescue and recruit new unique followers who will join your pursuit to dominate the Exiled Lands.
  • Help them overcome challenges through multi-day quests across various locations and encounters.
  • A Disembodied voice summons you to a perilous situation east of the Celestial Plaza. Hear the plight of the sorcerer Liu Fei and aid him in his struggle to survive.
  • Billowing black smoke will lead you to Freya’s Hovel in the Highlands. Discover what tragedy has befallen the warrior Freya and help her overcome her demons.
  • Each Companion has several unique Perks to unlock. The perks they receive are based on the actions taken during their questlines.
Living Settlements
  • All new functionality for crafter thralls and crafting stations throughout your settlement.
  • Crafter thralls are now fully functional NPCs.
  • A new section has been added for all crafting station interfaces, allowing you to select which crafting bonus you would like to apply to your crafts as well as displaying the details of those bonuses.
  • Crafter thralls will now go about their lives within your settlement fulfilling their daily routines, including work, relaxation, and entertainment as they see fit.
  • Each individual placeable now has a toggle from the radial menu allowing or disallowing followers to use them.
  • Server-wide Toggle for Living Settlements added.
Additional
  • Barkeepers can now be found and rescued from cages across the Exiled Lands.
  • Engaging in combat with a Tavern Patron will now kick them out of your tavern.
  • Crafters are now able to be rescued from prisoner cages found within Stygian Legion camps after successfully thwarting a purge.

The first chapter of the Age of Heroes offers a diverse array of content for the Bazaar! Expect new offerings from from the wilderness with the Pictish Hunter and Pictish Furniture bundles, stargazing with the Corinthian Noble, Corinthian Observatory Lounge, and Argossean Observatory Building Sets, and the Zingaran Vintner bundle!
Fixes
  • Arcane Motif Stonebrick Frames bundle has new icons that accurately show the contents of the bundle/feat.
  • Poitain Tilt Barrier has been updated where players can now joust and hit their targets from across the barrier.

Mod Devkit
The Mod Devkit is now updated for the live release of Age of Heroes. This version does not contain major changes from the beta version of the devkit, but we recommend authors recook their mods.
  • Delving now works more reliably and has been restructured internally to use gameplay tags.

Exiles on Steam, Epic Games Store, and Sony platforms can now Share and Verify their Email Address directly in-game to join our mailing list. This is purely optional.
  • Microsoft Store (PC) will receive this feature in a future update.
For more information please check this article on our [Help Center][funcom.zendesk.com].

While this isn’t a gameplay feature per se, we thought it worth mentioning a new function for all platforms where you can redeem codes in-game for rewards. The first batch of codes and shinies using this system is coming soon, so keep an eye out!

For more information please check this article on our [Help Center][funcom.zendesk.com].

  • Battle Pass and Challenges have been removed.
  • Main Menu now plays background videos.
  • Purge performance improved.
  • Reduced health for Stone Thrones, Large Water Wells, and Battle Standard from 300000 to 10000.
  • Adjusted weight for alcoholic drinks and Spiced Fowl from 1.75 to 0.1 to match other food/drinks.
  • Survivalist Expertise now depletes hunger and thirst 33% slower instead of 50% slower.
  • Reduced base stamina damage for Baal-Pteor’s Lodestone from 30 to 3.
  • It is now possible to fur, layered fur, and layered silk in Storage Container: Skinning.
  • Balance changes to health for several NPC factions.
  • Chain bindings can now be repaired using Steel Bars and don’t require Weapon Repair Kits.
  • The Blacksmith Journey step that used to read “Harvest coal” now reads “Obtain fuel” and now better represents various fuel types. In addition, players can obtain any type of fuel to complete this step.
  • Changed the crafting station for the Pride of Aesir armor so that it can be crafted on the Isle of Siptah.
  • The following emotes can now be found on Siptah by interacting with emote-teaching books:
    • Cross Arms
    • Fistpunch
    • Submissive
    • Spit
    • Pushups
  • (Gamepad) Sorting type and/or Filter can be reset with a long press on R3/L3.
  • Search tab under Knowledge can now be used while on gamepad on PC/PS5.
  • Market Windows can now be converted/replaced/upgraded into walls, frames, and windowed walls, and vice-versa.
  • Adjusted door health to be more consistent for Pyramid, Yamatai Tower Sliding Door, Yamatai Tower Door, and Turanian Door.
Followers
  • ‘Smart Object’ (aka green ghosts) Placement scale and pathing have been improved.
  • Multiple smart objects can be interacted with at once.
  • All beds now count as valid placement spots for both players and thralls.
  • NPCs no longer teleport far away from their chair when attacked.
  • Followers and pets now take food from thrall pot and feed box.
  • Follower Status is now hidden in nameplates when they are not actively in Following, Guarding, or Scouting mode.
    • Followers set to Guarding or Scouting retain this nameplate status. Otherwise, their nameplate status hidden by default.
  • Nameplates of active followers have been expanded to display more useful information.
    • Instead of showing as ‘Following’, the character now displays their current engagement behavior, as set within its behavior menu (e.g. Passive, Defensive, Aggressive)
      • The exception to this is non-combat followers (such as mounts), who should continue to display “Following”.
  • The nameplate also now displays the current orders being executed by your follower, such as attacking, moving, fleeing, etc.

  • Fixed an issue causing Kick to not always deal damage and knockback while dual-wielding.
  • Large crystal nodes can now once again be harvested by axes, pickaxes, and picks. Lay rest thine blistered hands.
  • Male character model hands no longer clip through Bloodletter Shield.
  • Grave Matters Event no longer overlaps with camp at New Luxor.
  • Raid Base NPCs are no longer moved great distances when put into the fatality state.
  • Forgotten Tribe & Accursed NPCs now have the correct Natural Armor Value.
  • Fixed overlap, stacking, and clipping issues for Owl-on-a-perch, Grape Stomping Tub, Corinthian Chests, Pictish Warlord lamp, Corinthian Couch, Bowl of Grapes, and Multiple Crate of Spices.
  • Fixed an issue where you can fall through the map upon respawn.
  • Ballistas now grant the correct amount of resources back when dismantled.
  • Mirror Image spell and Globe of Yezud will no longer taunt non-friendly thralls in PVE.
  • Foundations can now be dismantled if placed deep into the ground.
  • Exiles no longer become stuck in latrines. Huzzah.
]]>
So long, Age of War. Greetings, Age of Heroes! https://conan-exiles.com/blog/1290/so-long-age-of-war-greetings-age-of-heroes/ https://conan-exiles.com/blog/1290/so-long-age-of-war-greetings-age-of-heroes/ Fri, 11 Oct 2024 22:30 CEST Long live Age of Heroes!

The dawn of a new age is upon us. With it, preparations and arrangements are in order, Exile. Here's a quick guide to help you on what's been and what's to come!

Before Age of War ends
Battle Pass
First things first, have you finished your Battle Pass season? Ensure you complete any levels left behind and claim all your rewards before the new Age arrives.
As stated on a previous post[www.conanexiles.com], there will be no new Battle Pass seasons in the future. So, feel free to toss those coins you were saving for another season into the Bazaar to get your hands on the items before the new rotation!

Freya
Our favorite Aesir Warrior will become a different kind of follower when the update hits. Freya will rise from the ashes as a new companion! If you want to recruit her as a standard follower, do it now... the traditional way. And if you've got a few stashed away, don't worry. You'll still be able to place them as usual after the New Age arrives.

Headhunting
Make haste, Exile! Take the sorcerer’s skulls to the Khitan wagons, get your Ancient Obolus, and buy whatever you can afford before they take a break from business. The Headhunters will return at an unknown time when their thirst for sorcerers' must be quenched once more. We'll let you know when we see them coming!

Getting ready for Age of Heroes
Living Settlements
Is your stronghold ready to become a vibrant and suitable place for all the workers who will soon become followers? Once the Age of Heroes Living Settlements feature arrives, your workers will be available to be placed on the ground just like any other follower. Unlike fighters, archers, and performers, they will have dynamic behaviors and needs to fulfill.
Make sure to have campfires, beds, and chairs at their disposal. A water fountain and fireplace are also great options for your worker-followers to enjoy.

Don't forget to check distance, too. Even as your workers move around, they will provide bonuses to workbenches up to ~140 meters, or a little over 50 foundation blocks away. You can select which crafting bonuses you want from a new window at each crafting station! For more details, [[url=https://www.conanexiles.com/blog/exiles-breathe-life-into-your-stronghold-with-living-settlements/]click here for the blog[/url]].

Having a place to yourself is also good for a clan leader's mental health. If there are places you don't want to share with the staff, block access by swapping out stairs for elevators! Removing doors would also work a lot like removing certain stairs from certain pools in other lands...wink wink!

Finally, plan ahead for the outfits and equipment you want your new followers to rock! Craft stunning armor to dress your new followers in. Or keep them in rags...it's your choice...we will judge though.

Companions
The new companions[www.conanexiles.com] will test the knowledge and strength of even the most seasoned warriors of the Exiled Lands! Explore beforehand to understand the clues your companions will drop in conversation. Level up and gear up to survive the hunts and battles ahead!

While you're at it, it might be time to follow the Dead Sorcerer’s map and learn more about the dark arts of spells and incantations. A few blood flasks would also come in handy.

Age of Heroes is coming in October. Grab your gear and potions, arrange your workshop, and set up a dining hall. A new life is about to begin in the Exiled Lands! ]]>
Age of Heroes Arrives on October 17! https://conan-exiles.com/blog/1289/age-of-heroes-arrives-on-october-17/ https://conan-exiles.com/blog/1289/age-of-heroes-arrives-on-october-17/ Thu, 10 Oct 2024 16:01 CEST
The wait is almost over! We’re excited to announce that the Age of Heroes will arrive on October 17!

This is the dawn of a new age, and the team has worked hard to make sure this update feels like it. Soon, you will accompany fully voiced heroes as their legend is made, eventually recruiting them as companions to your cause. The unique perks they acquire will depend on your actions in these epic quests.



Living Settlements, the second major feature in Age of Heroes, will breathe life into your base thanks to worker thralls now existing in the world, reacting to their surroundings and living their life.

All of this will come with bug fixes and multiple smaller changes. We can’t wait for you to embark on this new adventure in the Exiled Lands. Only a week to go!

Slay and Survive, Exile!]]>
Exiles, breathe life into your stronghold with Living Settlements! https://conan-exiles.com/blog/1288/exiles-breathe-life-into-your-stronghold-with-living-settlements/ https://conan-exiles.com/blog/1288/exiles-breathe-life-into-your-stronghold-with-living-settlements/ Tue, 24 Sep 2024 22:48 CEST Greetings!
The Age of Heroes is coming soon, so how about pulling up a chair and sharing a meal with the hard workers at your base? Living Settlements is a new feature which will breathe new life into your buildings! All crafting thralls will ~get a life~ and try to fulfill their needs when they are done with their duties.

Living Settlements
Prior to this feature, your workers were mere items at their assigned workstations. With Living Settlements their new life is about to begin as they will be freed from their restraints.


Needs
Each worker will have their own internal needs to simulate dynamic behavior. While their workstations will still display their bonuses and recipes, their behavior will take on a new flavor with animations based on their needs. Every "need" determines what your followers will be looking for in your base:
  • For hunger, they will be in search of a campfire, chairs, or communal benches. They'll sit down and enjoy their meal or a drink.
  • For rest, a cozy spot by the fire will do the trick.
  • For sleeping, they will need beds, so don't be cheap, bed rolls won't do the trick!
  • For the work “need”, they will seek available workstations.
Additionally, if your base comes under attack, worker-followers will have the instinct to flee or join the fight. Their instincts should match their profession, but you won’t know who’s willing to die for your clan until they are tested in battle.

While this new feature will add some spice to your constructions and help improve the immersion, you don’t have to worry about managing resources for their needs. Your workers won’t pull items from your chests or food from your preservation boxes. Their new behaviors are designed to enhance role-play and evoke a sense of vitality within the village setting at no cost to you!

Workers will become followers
Workers are no longer items you place in a slot on workstations. Once they join you or your clan and live on your base, they'll apply available bonuses and recipes to all stations relevant to their profession and tier within a 140m radius (about 54 foundation blocks). An updated crafting station interface lets you choose which thrall bonuses you want.

Once the update is deployed, your workers will remain in their previously assigned workstations. You can then select the ones you want to place on the ground, just as you did before with any fighter, archer, or performer. Set them to follow you, move them around, and place them on chairs, beds, and many other interactable placeables made available in this chapter. But remember, they will prioritize their needs and may insist on moving accordingly.

New bonuses and worker selection UI
New interactions with placeables
To make sure they have what they need, we also expanded the interaction between NPCs and placeables. For example, you will now have thralls grilling food, stirring pots and mixing potions, and you may find your workers taking a nap in your bed! While moving your followers, walk around your base looking for green ghostly figures – each ghostly outline shows you where a thrall can be placed!

New interaction possibilities
Dress them up!
Your workers deserve more than potato sacks and fiber wraps as they do the heavy lifting around your base. With Living Settlements, we are also unlocking a long-awaited feature requested by our community: to dress up your workers! As well as any fighter before, workers will now have equipment slots where you can change their clothing and weapons. Style them according to their profession, or not! It’s up to you how you want them to dress for the occasion.

Exile, get ready for a brighter Age! Tidy up your base, add more seats to the table, and cozy resting spots! Will you provide a good life for your followers or lock them in a damp dungeon dressed in rags?

Age of Heroes Chapter One is coming in October with Living Settlements, free will to your crafter thralls, new animations, new UI on workbenches, and much more! Don't miss out on the comprehensive FAQs that give you all the details on the latest content coming with the update. ]]>
Get ready for the adventure of a lifetime with the new Companions! https://conan-exiles.com/blog/1287/get-ready-for-the-adventure-of-a-lifetime-with-the-new-companions/ https://conan-exiles.com/blog/1287/get-ready-for-the-adventure-of-a-lifetime-with-the-new-companions/ Thu, 12 Sep 2024 21:52 CEST Greetings Exiles!Gather your swords and shields, for the Age of Heroes is soon upon us, and you will be on a quest for blood and vengeance throughout the Exiled Lands! Prepare your bandages and aloe extracts, for this October will bring more than just the hauntings of Yog.

As the New Age approaches, we are excited to introduce you to another type of accomplice to join you in your barbarian way of life: Companions!

Companions
The Gods have heard your pleas. You have asked for a different kind of follower, perhaps even a sorcerer, and they have decided it is time to answer!

Companions are a new type of followers who are not itemized or subjugated into accompanying you. Instead, they will require commitment and dedication in order to perceive you as the hero they can walk behind.

When the Chapter arrives, two such companions will be permanently added to the Exiled Lands. Once you find them, you will be able to embark on new adventures, challenges, and quests! You will take the lead in some of the quests, but there will be parts of this story you will write together with your new companions, as they follow or guide you into completing what’s needed to reach their goal.

Each companion has their own demons to contend with. You, the exile, must decide if your sweat and blood are expendable to help these strangers in need.
Although companions are still balanced in tune with existing followers, new powers, abilities, and perks will accompany them.


Be mindful of your actions as your choices will shape their future. As followers, companions will have perks that shape their abilities. Which will be unique to their skill set based on who they are and what their story is about.

By the end of their story, your companion can develop differently from another depending on your choices and actions. Once you recruit them, you can inspect their perks to learn exactly what moment from your journey together made them set on that perk and how those abilities will present when facing battle. Each companion has a total of six possible perks, although they will only be able to learn 3 through your interactions. Your companion could end up with a completely different set of perks than another brought in by a clan member. You may have multiple companions of the same character with distinct arrangements of perks. It’s up to you to progress through the quests for each additional one you aspire to recruit.

Another addition to the companions is the expansion of the lore. As you transverse the Lands, they will voice their memories, share details about specific locations, and enrich the experience of exploring the world. All of that is done with fully voiced dialogues, accompanied by subtitles that are localized in all languages available in Conan Exiles. Free them of their burden and travel together to learn where they have been and what memories they cherish or despise.

Liu Fei
This chapter introduces you to Liu Fei, a mysterious sorcerer trapped somewhere among humanoid grey apes. But hey, what harm can there be in helping a sorcerer?


Follow his call. Listen carefully to his stories and decide if you are willing to take the risk of wielding your sword or casting incantations in his name.

Freya
Reacquaint yourself with the wolfish Aesir warrior: Freya! She is waiting for a hero who will listen to her mournful chants and help her to get back on her feet as the fierce hunter that we all know and admire. Find her at a high peak surrounding the Northern Aqueduct.


A bloodthirsty desire for revenge is the setting for this adventure and it’s up to you to lead or be guided by this warrior! The way you handle the end of your sword will determine what traits of her strength will flourish the most.

Explore, Exile! Find Liu Fei and Freya and aid them until you obtain their trust. They'll come equipped with new perks and abilities that could prove to be a useful addition to your troops. That is... if you are capable of the greatest feat of gaining their loyalty first.

Age of Heroes Chapter One is coming in October with companions, improvements, and new cosmetic items on the Black Lotus Bazaar!

]]>
Strive for Glory in the Medieval Exiles Bundle! https://conan-exiles.com/blog/1286/strive-for-glory-in-the-medieval-exiles-bundle/ https://conan-exiles.com/blog/1286/strive-for-glory-in-the-medieval-exiles-bundle/ Mon, 19 Aug 2024 15:23 CEST
Do you seek a harsh land to conquer?

Then the Medieval Exiles Bundle is for you. It beckons to you with sword and hammer to stake your claim, build your kingdom, and dominate your enemies.

Get the bundle to enjoy 10% off on Conan Exiles and Medieval Dynasty. If you already have Conan Exiles, you will only pay for Medieval Dynasty, and the discount will still apply.

Medieval Dynasty

Hunt, survive, build and lead in the harsh Middle Ages. Create your own Medieval Dynasty and ensure its long-lasting prosperity or die trying! Play alone or team up with friends to enjoy the ultimate medieval experience.

Conan Exiles

An online multiplayer survival game, now with sorcery, set in the lands of Conan the Barbarian. Survive in a vast open world sandbox, build your home into a kingdom, and dominate your enemies in single or multiplayer.

This bundle will remain until September 21.

Slay and Survive, Exiles!

https://store.steampowered.com/bundle/44120/Medieval_Exiles/]]>
The Age of Heroes is Coming to Conan Exiles! https://conan-exiles.com/blog/1285/the-age-of-heroes-is-coming-to-conan-exiles/ https://conan-exiles.com/blog/1285/the-age-of-heroes-is-coming-to-conan-exiles/ Thu, 15 Aug 2024 16:00 CEST From the ashes of war a new age is born. An Age of Heroes.

Greetings Exiles,

We’re thrilled to announce that in October, The Age of Heroes will begin.

The Age of War brought with it a long list of brand-new features and content, such as a complete Purge revamp, improved loot, the Siege of al-Merayah, the Tavern system, and Fatalities.

The Age of Heroes will bring even more. When we think of Conan the Barbarian, we must not forget the memorable characters that the Cimmerian encounters on his many journeys. These heroes, legends in their own right, come from all walks of life and excel at various skills. This is the aspect of Conan’s universe that underpins the Age of Heroes.



The focus on improving the depth and interactivity of companions and followers aims to make the world feel more alive and reactive. We’ll go into more detail on the various features we’re planning to add at a later date.

Walk The Path of Heroes

In Chapter 1, releasing in October, we will add Companions for the first time. These two fully voiced and fleshed out characters have their own unique progression path and epic story for you to experience alongside them.

The second major feature in Chapter 1 is Living Settlements, which breathes life into all the thralls in your base with realistic behavior. They will visit your tavern, eat, sleep, interact with those around them, and more.

The following Chapters in the Age of Heroes will bring additional Companions, events, and general follower updates.



As we’ve previously announced, we’re now including an additional smaller update between each Chapter, adding various activities and rewards. Furthermore, we have retired the Battle Pass, with those working on it being distributed across all other areas of the game.

Join the Steam Beta

Join the open Beta August 22 to try the new content. Simply search for the “Conan Exiles – Public Beta Client” in your Steam library and download the game. This testing build will be updated as new content comes in. Your feedback is always massively appreciated.

Keep your eyes open for more news as we approach the Age of Heroes launch in October.]]>
Developer Livestream: Age of Heroes - Chapter 1 https://conan-exiles.com/blog/1284/developer-livestream-age-of-heroes-chapter-1/ https://conan-exiles.com/blog/1284/developer-livestream-age-of-heroes-chapter-1/ Thu, 08 Aug 2024 14:28 CEST
As a blood-red sun sets on the Age of War, a golden dawn breaks on a new era – an Age of Heroes.

Empires may rise and fall, but heroes will live on in song and legend. Many are those who would carve their name into history, but only a few can lead them to true glory. Will it be you?


Join Game Director Dennis Douthett and Senior Community Managers Andy Benditt and Nicole Rasner on August 8 to explore what we have in store for Chapter 1 of the Age of Heroes, and beyond.

Tune in to the Developer Livestream at 17:00 CET/11:00 EST on August 15 on Twitch [www.twitch.tv]and Youtube.]]>
Summer Retreat Contest Winners! https://conan-exiles.com/blog/1283/summer-retreat-contest-winners/ https://conan-exiles.com/blog/1283/summer-retreat-contest-winners/ Mon, 05 Aug 2024 23:07 CEST



Hey there Exiles! We’re excited to send you into your weekends with the winners of the recent Summer Retreat Contest! Sometimes you have to be real hot to play real cool (or the other way around, depending on where you dwell) and we were thoroughly ‘ooh’-ing and ‘ahh’-ing at all the amazing entries we received.

Without further 'ado, let’s take a look at the winning entries across Modded and Unmodded categories, as well as some honorable mentions:

]]>
Summer Retreat Contest https://conan-exiles.com/blog/1282/summer-retreat-contest/ https://conan-exiles.com/blog/1282/summer-retreat-contest/ Fri, 12 Jul 2024 16:28 CEST A curious wind travels all over the Exiled Lands. Sun watches over gloriously, as summer reaches its peak. For some, it’s time to retreat into a cool house by the water or in a cooler area. Others aren’t as lucky, living in all-purpose homes or worse yet - working under the sun’s scorching gaze.

Exiles, have you ever thought about where and how you would face the summer in the Exiled Lands? Well, no better time now to think about and work on that we gladly announce our next Building Contest theme: A Summer Retreat.

You are welcome to imagine it any way you’d like - cozy and wicked ideas are both welcome.



Exiles, it’s time to build your Summer Retreat in the Exiled Land. Whatever a “Summer Retreat” means is up to you to decide.

Judging will be based on creativity and originality of both your building and how you applied the idea of “Summer Retreat”.

Bigger is not necessarily better! While work put into a detailed construction will definitely be appreciated, a small house with an original take and well-thought-out decoration will be more impressive than a bland building with simply a lot of rooms.

Context can help us better understand nuances! This is why we are giving you a field to tell us about your building in the application form. You can name your building, talk about where it is and anything we should know (and might miss by just looking at the photos/videos!) While this is first and foremost a building contest, we will be reading and considering this field for context.

Judges will be from the community managers, community support, dev team and a select few Exiles volunteers.

There will be six winners, three for each category: unmodded and modded. As usual, we will also have a few Honorable Mentions!

Feel free to share your creations on social media with the hashtag #HotConanSummer ! In fact, one of our Honorable Mentions will be chosen from the participants using the hashtag!*

Please note that you need to fill out the participation form to enter the contest regardless!

  • Read the “How to Enter” section for more info.


All entries must be submitted by July 25, 2024 10:00 CEST.



For each category (Modded and Unmodded)





To qualify as a participant, you must send us your entry through the Participation Form[www.surveymonkey.com].

  • If you do not submit it through the form, your application will not be counted.
  • Optionally, you can share your creation on social media with the hashtag #HotConanSummer. This is NOT a replacement for filling in the form. One of the creations shared via this way might be selected as a Honorable Mention, but the ultimate decision will be at the Jury’s discretion.
  • We will accept entries until July 25, 2024 10:00 CEST. Entries submitted after this date will not be counted.
  • Please be sure to double-check all the information and especially the email address you enter, so that we can contact you if you win.

Good luck, Exiles.



Please use only the following websites to upload your building:

Imgur[imgur.com]
YouTube
OneDrive
GoogleDrive
Twitter
Official Forums[forums.funcom.com]

Additionally:

  • Your entry must include an image and/or video of your building.
  • If you include a video, please keep it under 5 minutes.
  • If you include pictures, please keep it under 15 images.
  • When you submit your building entry, you affirm that it is your own work. You may have help making it, but it can only be submitted once. Please do not submit an entry that you did not make.
  • If same building is used in multiple entries, only the first entry will be counted.
  • Only one entry per person is allowed and this is true across categories (ie you can only submit an entry for modded or unmodded, not both)
  • All entries must adhere to the Conan Exiles Code of Conduct.
  • Do not edit your images in any way, such as filters.



Privacy: Funcom’s Privacy Policy is at: Privacy Policy – Funcom[www.funcom.com]

Restrictions: Void where prohibited by law. Participants must be of legal age in their country of residence to participate. Directors, officers and employees of Sponsor, its parent, and any of their respective affiliate companies, subsidiaries, agents, professional advisors, advertising and promotional agencies, and immediate families of each are not eligible to win any prizes. All applicable federal, state and local laws and regulations apply.

Use of Entries: In consideration of the chance to enter the Contest, The Sponsor(s) shall have the perpetual, non-exclusive, worldwide license and right to use, modify, reproduce, publish, perform, display, distribute, make derivative works of and otherwise commercially and non-commercially exploit Entrant’s name, character, likeness, and entry materials in perpetuity and throughout the universe, in any manner or medium now existing or hereafter developed, without separate compensation to Entrant or any other person or entity.

General Release: By entering the Contest, Entrant releases participating sponsors and any of their respective parent companies, subsidiaries, affiliates, directors, officers, employees and agencies (collectively, the “Released Parties”) from any liability whatsoever, and waive any and all causes of action, related to any claims, costs, injuries, losses, or damages of any kind arising out of or in connection with the Contest or delivery, misdelivery, acceptance, possession, use of or inability to use any prize (including, without limitation, claims, costs, injuries, taxes, fees, losses and damages related to personal injuries, death, damage to or destruction of property, rights of publicity or privacy.

Affidavit, Release and Data Collection: As a condition of being awarded any prize, winners will be required to execute and deliver to Sponsor’s a signed Affidavit of Eligibility, which includes an acceptance of these Official Rules, a release of liability and delivery information for prizes. Entrant is informed that the data collector is Funcom Oslo AS., and the data collected will be transferred to the United States of America. Upon request, Entrant will be provided with access to Entrant’s personal data. Entrant may withdraw their personal data upon request, however in such an event, Entrant will be disqualified as an entrant in the Contest prior to the fulfillment of prizes.

Winners List: Winners will be posted on the Funcom official forums.

Sponsors:
Funcom Oslo AS.
Kirkegata 12 N-0153 Oslo Norway]]>
New Update Now Live, with News for Next Age https://conan-exiles.com/blog/1281/new-update-now-live-with-news-for-next-age/ https://conan-exiles.com/blog/1281/new-update-now-live-with-news-for-next-age/ Tue, 18 Jun 2024 14:05 CEST
Today, we come bearing big news! As you know, Conan Exiles is always evolving, and so is the way our team develops it. We have several important topics to cover:

  • Today’s new update
  • New content update structure
  • No Battle Pass from Next Age and onwards
New Update: Bounty Hunting Event & DBNO

The Bounty Hunting Event has returned, with a few improvements and new rewards. Across the Exiled Lands you will now find camps of people dedicated to Mek-Kamoses, a powerful sorcerer who will suffer no new upstarts.

Track down the nascent sorcerers and bring them back to earn unique new rewards. A living sorcerer is worth most, but their skull will also do. For the return of this event, new rewards have been added, including the Khitan Slaver Outfit, and a shiny new truncheon and bindings to bring those sorcerers back in one piece.


Down But Not Out (DBNO) has arrived! Thanks to this long-awaited feature, your thralls will no longer permanently die when their health is depleted. Instead, they will enter a downed state, during which you can resurrect them. But beware, for if your thrall is downed three times within a certain window, it will die for good. Make sure to keep them out of trouble until these “strikes” expire.

See the full details of today’s update in the patch notes below.

This update is the first of its kind, one which allows us to add content which did not make it into the major Chapter updates.


New Structure and Tempo for Content Updates

Since the beginning of the Age of Sorcery, and for most of the Age of War, we have been releasing one Chapter update more or less every three months. This was a new challenge for us, and we have learned a lot (and released a LOT).

For one, this cadence is not quite our sweet spot; where we are completely happy with the quality, the quantity, and the type of content we are releasing.

To find this sweet spot, we’re extending Chapter updates to roughly every six months, and adding a smaller update between each. Today’s update is the first of these.


We believe this will give us the time we want to fully flesh out the Chapter updates, along with the opportunity to add smaller updates between, including things such as new and returning events (with cosmetic rewards), quality of life improvements, and bug fixes.

No Battle Pass in the Next Age

As the nature of Conan Exiles and its development cycle has evolved, we have over time reached the conclusion that the time put into creating a new and engaging Battle Pass for each Chapter can be better spent spread across several other areas of development. These include both the Chapter content, and now the updates between as well, with various activities and rewards.

In short, a part of the work previously put into the Battle Pass will now be felt in free content updates and rewards overall.

Summing up, and The Next Age

To sum everything up:

  • Future Chapter updates will release about every six months.
  • Smaller content updates will release between Chapters.
  • The Next Age will not have a Battle Pass. Instead, it will focus on Chapters with smaller content updates between Chapter releases, and the Bazaar will continue with new items and bundles. The current Battle Pass will remain active until the next Age begins.

The team is progressing well on the next Age, and while we do not have a release date just yet, we can’t wait to share more info with you all in August. We will be bringing some brand new major features which have a ton of potential to expand upon for future updates, and which integrate well with existing features added in the Age of War, making the world feel even more alive and cohesive.

We’d love to hear what you think the next Age will be called, and what it will bring. Let us know in the comments!



Features
DBNO (Down But Not Out)
  • On taking fatal damage, followers (excluding golems) will no longer immediately die! They will instead fall to the ground and begin to bleed out. Their health bar will turn gray and deplete over time.
  • Interacting with allied followers that are bleeding out will perform a rallying cry that revives them and allows them to return to the battle. If you do not revive them before they bleed out, the follower will die.
    • Pressing interact will cause revived followers to return to their previous behavior
    • Holding interact will cause revived followers to follow you when they are revived
    • If you take damage while performing a rallying cry, the action is interrupted and must be started again.
    • Rallying cries will revive all followers in a 15 meter radius around the revive target
    • Damage taken while bleeding out will reduce the remaining bleed out Health
  • Each time a follower begins bleeding out they will accrue a "Strike"
    • If a follower has three strikes, they will die the next time their health is depleted.
    • Strikes expire simultaneously after 15 minutes
    • Expiration time is refreshed to the maximum duration when strikes are applied
  • Functionality can be enabled and disabled through server settings.

Event - Bounty Hunting
Bounty Hunting has returned to the Exiled Lands and Isle of Siptah with several new improvements and rewards. Apprehend sorcerers and bring them back for a bounty - dead or alive. The Khitan Bounty Hunters have a special interest in both live specimens and sorcerous heads. Sorcerers can be found in any human camp - prepare for a fight!

New Rewards:
  • Mad Prophet Armor (returning)
  • Khitan Slaver - Bamboo Hat, Tunic, Wristraps, Legwraps, Footgear
  • The Tiger's Truncheon
  • Dead Woman's Tresses
  • Sundered Manacles
  • Blue Smoke Fireworks / Red Brocade Fireworks
  • Khitan Exile's Tribute Basin
Fixes
  • Additional Bounty Hunter representatives in camps.

The Bazaar
The Bazaar has received a new shipment of new items - including the Towers of Yamatai, placeables, weapons, and armors. Build your own mystical observatory with the Celestial Scholar Bundle or craft a base from the wreckage with the Barachan Castaway Bundle.

Fixes and Tweaks:
  • Adjusted inconsistent stats on Gurnakhi Saddles
  • Added missing Epic version entitlement for Vendhyan Katar small bundle
  • Fixed issue where Lotus emblem icon does not unlock upon purchasing

General Fixes and Tweaks
  • Item stacks now split successfully inside of work benches.
  • Items in workbenches now display information on first interact.
]]>
Conan Exiles Player Survey #2 https://conan-exiles.com/blog/1280/conan-exiles-player-survey/ https://conan-exiles.com/blog/1280/conan-exiles-player-survey/ Fri, 31 May 2024 16:06 CEST
Conan Exiles would not be where it is today without years of valuable feedback. Surveys are a powerful tool for us to better understand who you are and how you feel about different aspects of the game. With Age of War - Chapter 4 well underway, we are turning to you, our valued community, for feedback about your experience.

Click HERE to take the survey![www.surveymonkey.com]

Or, scan the QR code below with your mobile device's camera:



The first survey, which we released after Chapter 3, received over 24000 responses! It provided fascinating insights into what type of players we have in the community and what you all had the most and the least fun with. It also highlighted areas in communication where we can improve, and validated the feedback shared by players, content creators, and community ambassadors.

The survey results are but one source and the insights obtained cannot be used in isolation, as they represent a subset of the global Conan Exiles community. Their true value comes when we contrast them with the rest of the information to make data-informed decisions.



Expanding on the ways we listen to you and incorporating the learnings into our plans is critical to the ongoing development of Conan Exiles.

We thank everyone for taking the time to share their thoughts. We look forward to learning how to continue improving Conan Exiles in this survey!]]>
EXILES AID: Supported. Built. Donated over $15,000! https://conan-exiles.com/blog/1279/exiles-aid-supported-built-donated-over-15000/ https://conan-exiles.com/blog/1279/exiles-aid-supported-built-donated-over-15000/ Wed, 15 May 2024 23:24 CEST
Three weeks ago, we announced our fundraising campaign in collaboration with Save the Children[www.savethechildren.org]. Together with you, our amazing community, we aimed to raise $5,000 for children in need across the globe.

We launched the campaign with our opening livestream, also kicking off our charity auctions for some extra-special items[tiltify.com]: A custom gaming chair from noblechairs[www.noblechairs.com], a keyboard and mouse set from Cherry XTRFY[cherryxtrfy.com], a Conan the Barbarian: Rage of the Undying statue from Sideshow Collectibles[www.sideshow.com] courtesy of Heroic Signatures[heroicsignatures.com], and of course, the custom-made Conan Exiles statue sculpted by Mankej:



Exiles Aid has now concluded, and we are thrilled to announce that with your contributions across auctions and direct gifts, we not only merely reached our $5,000 goal, but absolutely crushed it, totaling an incredible $15,010 by the campaign's end! We are overjoyed and humbled by the sight of our community coming together in force. Mitra is proud of you all!

To each and every donor, no matter the amount: Thank you.


To content creators and community members who amplified the campaign, sharing it far and wide: Thank you.


And to our friends at Neebs Gaming, who were joined by none other than the venerable Wak4863, for their hilarious and wildly successful fundraiser stream: We bow to you. Thank you.


Crom made us strong, but together we are stronger. It takes a village, and this wouldn't be possible without you.






To celebrate the success of Exiles Aid and as an additional humble token of appreciation, ‘The Watchers' armor set is making its return as a Twitch Drop campaign from May 20th - June 5! All you need to do is fire up your browsers, head tohttps://www.twitch.tv/, and watch your favorite creators stream Conan Exiles to claim the gear. Full details to come! Don't forget to link your Conan Exiles profile to Twitch! Learn how at http://twitch.conanexiles.com.


Thank you gain to all Exiles for their support in all shapes or forms. We hope to do more good in the future!

Until next time, heroes.


-The Conan Exiles team]]>
Age of War Chapter 4 Hotfix (5.14.2024) https://conan-exiles.com/blog/1278/age-of-war-chapter-4-hotfix-5142024/ https://conan-exiles.com/blog/1278/age-of-war-chapter-4-hotfix-5142024/ Tue, 14 May 2024 14:01 CEST

May 14, 2024

Forward notice: We are aware of and continuing to investigate an issue where characters may periodically sink into building pieces. Due to the delicate nature of foundations and sensitivity to changes that affect them (if you know, you know 😥), a resolution for this issue will arrive with a future update. Thank you for your patience; we understand it's frustrating.

Bugs and Tweaks
  • Thrall Command and Interact inputs are no longer mapped to the same button as interacting with Battle Pass notifications. The Battle Pass shortcut on Tier Completion popups now opens with the Inventory button.
  • Improved animations for golem movement and combat.
  • Friendly followers have received further 'If not enemy, why enemy shaped' training and no longer attack allied golems.
  • Fixed certain items missing the option to Repair, such as Redeemed Legion armor. Note: You still need to know the recipe for an item in order to repair it, but this should now function properly, as well as within Creative Mode or when the UnlockAllRecipes admin cheat is enabled
  • Split stack window triggers on long press rather than press and release.
  • Fixed issue where player is not able to Shift-Click an item from another player's inventory into their own.
  • Fixed several additional areas where players can fall through the world and die.
  • Fixed framerate issues when dropping items from inventory on PS4.
  • Fixed issue where a game's host becomes stuck when respawning after removing their bracelet.
  • Fixed issue where Option button indent boxes disappear when nothing is selected in inventory.
  • Logged out unconscious players now display their name when inspected.
  • Gazelles once again know fear and flee from danger.

Battle Pass/Bazaar
  • Improved visual effects (VFX) for Yamatai Onsen Water Pump.
  • Arcane Reinforced Doorframe is now correctly granted from the Arcane Builder Revisited bundle upon purchase.
  • Normalized HP values on parts of the Arcane Builder Revisited bundle that were unintentionally set too high.
]]>
The Sacred Hunt Will Remain for an Extended Period https://conan-exiles.com/blog/1277/the-sacred-hunt-will-remain-for-an-extended-period/ https://conan-exiles.com/blog/1277/the-sacred-hunt-will-remain-for-an-extended-period/ Fri, 10 May 2024 14:15 CEST
The influence of Jhebbal Sag waxes full, and his champions show no signs of tiring. As such, the Sacred Hunt Event will continue until our next update.

If you haven't played the event yet, get a glimpse of it in our new short.

We noticed it was more difficult than we intended to acquire the event rewards in the time that it was live, so we’re extending it for an indefinite period. Thank you to everyone who shared their valuable feedback, as it guides us in decisions that improve the game.

We look forward to sharing more information about our next update soon.

Slay and Survive, Exiles]]>
Celebrating 6 Years of Conan Exiles! https://conan-exiles.com/blog/1276/celebrating-6-years-of-conan-exiles/ https://conan-exiles.com/blog/1276/celebrating-6-years-of-conan-exiles/ Wed, 08 May 2024 15:11 CEST
Can you believe it has been six years since the first Exile wandered across the desert and found the southern river? They may have promptly been eaten by a crocodile, but nonetheless it was a momentous day!

Exiles Aid: Support. Build. Donate.

In celebration of our 6th anniversary, we have teamed up with Tiltify to launch a fundraising campaign for Save the Children! Until 14 May, you can donate money to help children in need.

Donors will have a chance to win a range of prizes, including a savage, custom-made Conan Exiles statue. Get the full details of the charity campaign here.

DONATIONS ARE OPEN[tiltify.com]

A Year of Glorious War

Grab a pew and a tankard and let us regale you with a tale – no, not the whole tale, for it’s too long – but look below and let us bask in the glory of battles past.



As we’ve continued to welcome new Exiles into the community, Conan Exiles has grown and grown. Let us take a brief look back at all the new content that has arrived in the last year.



An Age in Conan Exiles, but a year ago for all of us, The Age of War launched, bringing Clan Hoards, Emblems, and a slew of combat and weapon improvements.



After you had journeyed across the Exiled Lands to amass your hoard, Chapter 2 saw the Stygian threat take note and send their might against your base in the fully revamped Purges. In addition, Chapter 2 added updates to loot, making it both more valuable and appropriate for the enemy type, its culture, and equipped gear.



In Chapter 3, the ability to build your own Tavern brought a much-needed refuge between battles, a place to trade tales and unwind. Meanwhile, the Siege of al-Merayah provided a new kind of challenge, and a clear target to strike back at the Stygian invasion.



Which brings us to the present. Chapter 4 has expanded purges with additional enemy types, as Stygia makes a final push to conquer the Exiled Lands. Heads are chopped off, impaled, and turned into red mist with the Fatalities system. And when Jhebbal Sag proclaims it, his Sacred Hunt Event begins anew, allowing you to challenge his champions and gain his favor.

It has been an incredible year, and we can’t wait to show you what’s next, as a new Age rises from the ashes of war...

Comic Con Stockholm 2024!

We just got back from Comic Con in Stockholm, where we had the honor of chatting with a whole army of Exiles.



The Anniversary Sale is now live, meaning you can get the Isle of Siptah Expansion at a 20% discount, or any of the culture DLC packs at 25% off. Thank you all for another year of adventure and battle!

Slay and Survive, Exiles]]>
Age of War Chapter 4 Hotfix (4.23.2024) https://conan-exiles.com/blog/1275/age-of-war-chapter-4-hotfix-4232024/ https://conan-exiles.com/blog/1275/age-of-war-chapter-4-hotfix-4232024/ Tue, 23 Apr 2024 14:04 CEST


Age of War Chapter 4 Hotfix (4.23.2024)


Forward notice:
We are currently still investigating Siptah crashes and a full solution is not included in this update. This remains at the top of our priorities for a future update.

Bugs and Tweaks
  • Adjusted right stick input required to change locked targets with a controller to reduce unintentional target changes
  • NPC-owned destructible bases now respawn more consistently
  • Fixed locations that cause instant death in locations such as the Sinkhole and the Sacred Hunt Dungeon on Siptah.
  • Characters once again continue sprinting while Sprint toggle is on.
  • Fixed an issue that caused characters to log in at the wrong location following a server restart
  • Thralls and Followers placed from before the Sacred Hunt began have had a change of heart and no longer attack friendly Werehyena followers

Inventory Management Changes
  • Custom Split window now works within your inventory while Sorting is enabled
  • Only one inventory item will get highlighted after switching tabs with Item Filtering on
  • Character inventory no longer becomes unresponsive when merging stacks with Sorting and Filtering applied
  • Merging multiple stacks of the same item still works after doing it more than once
  • Updated storage navigation on Gamepad:
    • Left analogue stick or d-pad is used move between all storage spaces.
    • Optionally, Right analogue stick may also be used to move instantly between storage types.
]]>
Exiles Aid: Support. Build. Donate https://conan-exiles.com/blog/1274/exiles-aid-support-build-donate/ https://conan-exiles.com/blog/1274/exiles-aid-support-build-donate/ Fri, 19 Apr 2024 16:37 CEST

We overcome hunger, thirst, and the elements in Conan Exiles, but for millions of people across the real world, it is a struggle to contend with daily, and children are among the most vulnerable.

Together, we can combat hunger, but it takes a village - that’s why this year, as part of our sixth anniversary celebration, Funcom is teaming up with Save the Children and Tiltify to launch a charity drive to aid children around the globe! We’re calling upon all Exiles to help give these children a fighting chance.

From April 24th until May 14th, you can donate money directly to the Exiles Aid campaign, stay up to date on auctions of exclusive items - including a custom-made original Conan Exiles statue - and our 6th Launch Anniversary! All the proceeds will go directly to Save the Children.

Here’s how you can get involved:

Tiltify Campaign and Auction
We are teaming up with Tiltify to launch our fundraising campaign for Save the Children! Tiltify acts as a headquarters of sorts for the campaign, featuring live fundraising updates, direct links to streams, and auctions for some sweet swag. Your generosity could end up snagging you:
  • An original, custom-made Conan Exiles statue, created by artist @Mankej_[www.twitch.tv]
  • Conan the Barbarian: Rage of the Undying Sideshow statue[www.sideshow.com], courtesy of Heroic Signatures
  • Custom gaming peripherals like keyboards, mice, and pads courtesy of Cherry XTRFY[cherryxtrfy.com]
  • An exclusive Conan Exiles-branded gaming chair from Noblechairs[www.noblechairs.com]



Tiltify is a leading peer-to-peer fundraising platform for charitable campaigns, with deep roots in bringing content creators and their audiences together with the causes they support. Learn more here: https://causes.tiltify.com

Comic Con Stockholm - May 3 to May 5
We will be making an appearance at Comic Con Stockholm in Sweden, where the fabulous Conan statue by Mankej will be featured on the convention show floor! We will be hanging out with attendees all weekend, and we might even have special guests swing by!

Find out more about Comic Con Stockholm HERE[www.comicconstockholm.se].

6th Anniversary - May 8
It’s been six wild years since our official launch, and none of this could be possible without you, Exiles. Join us on the 8th for our sixth anniversary livestream with updates on the fundraising campaign and a chat with Conan Exiles developers on the process and inspiration that went into crafting the Exiled Lands, and share some fun facts about the carnage you and other Exiles sow through the world!

We might even be able to shed a tiny bit of light onto what is coming down the road!

Full details on the stream will be available as we approach the big date.

Wrapping Up - May 14
Our fundraising campaign concludes on May 14th! We will be hosting a short livestream to tally up the final numbers and go over what amazing contributions you have made towards ensuring a bright future for vulnerable children around the world! Stay tuned for exact details on our Twitch and YouTube channels.


Thanks for reading to the end, Exiles. Let’s help some kids out.

Save the Children is an international non-partisan, 501(c)(3) non-profit organization founded over 100 years ago. Their mission is to aid children across the world with food, shelter, and safe education. https://www.savethechildren.org

]]>
Sacred Hunt Event Dates https://conan-exiles.com/blog/1273/sacred-hunt-event-dates/ https://conan-exiles.com/blog/1273/sacred-hunt-event-dates/ Tue, 16 Apr 2024 12:13 CEST
On 15 April, the Sacred Hunt came to an end, but the champions of Jhebbal Sag will only slumber for so long…

Return to the hunt and earn unique rewards from 1 – 10 May

Any event items ukjyou have already collected will remain in your inventory and can be used when the event returns, which it will do at least once more in Chapter 4.

Good hunting, Exiles!]]>
Age of War Chapter 4 Hotfix (4.11.2024) https://conan-exiles.com/blog/1272/age-of-war-chapter-4-hotfix-4112024/ https://conan-exiles.com/blog/1272/age-of-war-chapter-4-hotfix-4112024/ Thu, 11 Apr 2024 14:21 CEST


Age of War Chapter 4 Hotfix (4.11.2024)

General
  • Potion of Midnight is now craftable at a new station located next to the Werehyena who teaches you the recipe. This station is the only station where it can be crafted.
  • Other Werehyena NPCs at the event camp have been properly disciplined and no longer offer the option to speak to you
  • Followers will now properly defend against the Werehyena Ambush
  • Bearer Thrall HP increased to original pre-Chapter 4 values (Dev note: This change is temporary, as we feel the current HP values of Bearer Thralls is too high. This will be revisited after a new feature in a future update)
  • Defensive Followers will now properly use weapons
  • Fixed an issue where a player can become invulnerable under specific circumstances
  • Tweaked certain Elephant attacks so that they no longer rotate in unintended ways
  • Siptah: Fixed an attack from a Devolved Goblin that did no damage
  • Fixed an issue where the attacks of the Wine Cellar boss Thag could not be avoided
  • Fixed an issue where Great-Axe attacks would go through Shields even when blocked
  • Fixed an issue which prevented equipping torches while mounted
  • Enemies will no longer fail to enter the Dazed state when attacked before they’ve had a chance to draw their weapon
  • Enemies also no longer appear to snap out of Dazed State when a Fatality is executed
  • Increased pathing speed during Fatality Executions (e.g. your character will move into position faster)
  • Thralls guarding a gate frame will no longer slide when the gate is opened
  • Resurrected Corpse inventory fixed and usable
  • *Also fixed an issue which allowed Resurrected Corpses to be given armor*
  • Ballista camera should no longer stutter when used on Dedicated Servers
  • Patrons arriving at Taverns should always face the proper direction

Inventory Management
  • Reintroduced the Split Stack window
  • Changed Quick-Split shortcut to Shift +Right Click by default
  • Right Click now defaults to “Use” as before
  • Inventories will now save the last selected sorting filter
  • The crafting queue can now be accessed with a controller
  • The cursor highlight will no longer jump to crafting recipes when assigning a thrall to a workstation
  • The X (Xbox) / Square (PlayStation) buttons will no longer close the UI
  • While using a controller, the left stick will now only move between options in the highlighted window, and the right stick will navigate between windows
  • Crafting Panels will now be visible when opening the window, rather than being blank until a recipe is selected
  • Fixed an issue where the cursor would disappear while in menus
  • Fixed an issue where Descriptions and Buttons would fail to update when the menu changed
  • Fixed multiple issues affecting moving and picking up items
  • Fixed an issue which caused items to lose functionality when split several times
  • Stats will now be shown when hovering over items in the hotbar radial menu
  • Fixed an issue where using the Potion of the Hunt caused the inventory windows to remain open in the final stage of the Midnight Grove
  • Fixed an issue where dropping an item would sometimes drop unmarked items as well
  • Minor adjustments of various UI windows

Battle Pass & Bazaar Item Fixes
  • Lost Dungeon Grate Hatch can now be open and closed more than once, as hatches are meant to be
  • Lost Dungeon Curved Crenelated Walls and Fences can now be places on Curved Walls and Doorways
  • Fixed level-of-detail (LOD) graphical issue on Poitain Jousting Knight Armor
  • Poitain Knight Caparison Emblem is no longer squished on the left side of the caparison
  • Poitain Caparison saddle and Winter Caparison saddle no longer have clipping issues
  • Building pieces should now use the appropriate sound cues instead of the sound cues of the material they were placed on
  • Dismantling Treasure Maps will no longer give plant fiber and will instead give back some of the materials used for crafting the Treasure Map
  • Yamatai Onsen Water Pump water flowing animation will now start when interacting with it
  • Arachnid Companion Supreme now has more health than the base Arachnid Companion
  • Fixed a missing background in Battle Pass parallax artwork
]]>
The Sacred Hunt and Event Cycles https://conan-exiles.com/blog/1271/the-sacred-hunt-and-event-cycles/ https://conan-exiles.com/blog/1271/the-sacred-hunt-and-event-cycles/ Tue, 09 Apr 2024 13:13 CEST
With the fourth and final Chapter in the Age of War here, the Sacred Hunt has begun, and the rivers run red with the blood of beast and man alike.

The Sacred Hunt Event will take place from 2 – 15 April.

Fret not if you cannot join the hunt right away, as the opportunity to prove your worth to Jhebbal Sag will return soon, in Chapter 4. When that time comes, we will share the full dates.



Since this is fairly new to Conan Exiles, we will be listening closely to your feedback on all our channels. Please also make sure to respond to our regular player surveys, since we are very interested in hearing your detailed thoughts on new content such as this. Combined with our in-game telemetry, we believe this will serve as a great guide on how to steer future content like this.

Slay and survive, Exiles!]]>
Exploring the Age of War - Chapter 4 Battle Pass https://conan-exiles.com/blog/1270/exploring-the-age-of-war-chapter-4-battle-pass/ https://conan-exiles.com/blog/1270/exploring-the-age-of-war-chapter-4-battle-pass/ Sat, 06 Apr 2024 20:57 CEST

Greetings Exiles,

Age of War - Chapter 4 is in the wild and the hunt is on! This chapter, we wanted to further explore the styles of the Zingarans and the mercenaries at their employ - so today, let’s take a look at some Zingaran themed rewards included in Age of War - Chapter 4’s Battle Pass!  

 


ZINGARAN MERCENARY

Zingarans are a refined, complex people, and we wanted to reflect the sophistication with which their nobility would adorn sellswords and soldiers. Zingara’s frequent contact with the pirates of the Barachan Isles would also influence their armor and clothing, adding a maritime appearance on top of the pomp.



A GOOD BOY ON GUARD

Along with their navy, the Zingarans were also renowned for their swordsmanship - specifically, in the art of fencing! You’ll be able to obtain a Zingaran Rapier as a one-hand sword variant, and even a special weapon emote later on!




BUILDING A PERIMETER

For the first time, we’re adding a set of matching building pieces across the Battle Pass! As you progress through Age of War Chapter 4, you’ll be able to earn the following parts of the Zingaran Mercenary Camp Wall set:

Zingaran Mercenary Camp Perimeter Wall - Foundation
Zingaran Mercenary Camp Perimeter Wall - Straight Wall Section
Zingaran Mercenary Camp Perimeter Wall - Outer Curved Wall Section
Zingaran Mercenary Camp Perimeter Wall - Inner Curved Wall Section
Zingaran Mercenary Camp Perimeter Wall - Gate Frame
Zingaran Mercenary Camp Perimeter Wall - Gate Door



Of course, this is in addition to a slew of other decorations, emblems, and placeables in the Age of War Chapter 4 Battle Pass!





Thanks for reading, Exiles! We’ll see you on the Sacred Hunt.


]]>
Age of War - Chapter 4: Hotfix News & More https://conan-exiles.com/blog/1269/age-of-war-chapter-4-hotfix-news/ https://conan-exiles.com/blog/1269/age-of-war-chapter-4-hotfix-news/ Fri, 05 Apr 2024 18:31 CEST
Age of War - Chapter 4 is well underway, and we've been busy delving into your comments and thoughts from the update! We'd like to take a moment to share some info around the release, clarify some things, and give you a heads-up on what's immediately ahead:

Amended Patch Notes
There were some additional changes to stamina regen, crafting balance, and Official Server harvest rates introduced in Chapter 4 that were not included in the patch notes on release. We've updated the patch notes to reflect these changes. You can find the updated notes HERE.[forums.funcom.com]

An Upcoming Hotfix!
We are currently preparing a hotfix with the *aim* of releasing later next week. - the following hot issues are among those to be addressed:
  • Return of the the custom item split window
  • A better solution for items not being able to be moved consistently within or between inventory containers
  • Right click once again consumes items
  • Selecting Items on the radial wheel will provide item information
  • Using torches and bindings while mounted
  • Additional tweaks for Fatalities
  • Bearer Thrall HP changes reverted *(for now)*

As soon as we have more details on the contents and release date for the hotfix, we'll let you know. Thank you for your continued feedback!

Battle Pass
In Chapter 4, we revamped the way you earn XP and progress through your Battle Pass. Unfortunately, precise details of this revamp were not properly communicated to you, and we apologize for any confusion or panic caused in the opening days of the update.

Here's how Battle Pass XP now works, in a bit more detail:

  • Every week, three (3) Challenges are rotated in. Challenges each always grant 2500 XP upon completion.
  • Defeating NPC foes grants XP per kill, varying between types of enemies. Harmless creatures like prey animals grant minuscule amounts of XP, while tougher foes like World Bosses grant significantly more; up to 100 XP per kill.
  • Manually crafting items in benches grants some XP. You do not gain XP from crafting "basic" items from your inventory such as twine, toches, repair hammers, and the like. You also do not gain XP from automated crafting stations such as Furnaces. Crafting Epic items grants more XP than crafting normal items.
  • Harvesting resources provides a small amount of XP. The amount remains the same regardless of what you harvest.
  • The amount of XP required to progress a level in your Battle Pass has not changed (1000 XP)

We know these are significant changes to how Battle Pass progression works, so we're keeping a close eye on this.


Known Issues
We're currently aware of and investigating reports of the following:
  • Dying of “Falling through the world” in certain specific locations
  • Occasionally logging in with your character partially inside foundations
  • UI Text may be difficult to read on large displays
  • Occasional performance ‘hitch’ on consoles when navigating menus
  • Followers do not engage ambushers from the Sacred Hunt
  • Client crashes in specific areas on Isle of Siptah

We sincerely appreciate the feedback and constructive criticism you provided leading up to and after the launch of Age of War - Chapter 4. We're continually humbled by your passion and dedication and look forward to making things right for you.

Thanks for reading, Exiles. Stay tuned for more details as soon as they're available!]]>
Age of War – Chapter 4 is here. Jhebbal Sag Calls! https://conan-exiles.com/blog/1268/age-of-war-a-chapter-4-is-here-jhebbal-sag-calls/ https://conan-exiles.com/blog/1268/age-of-war-a-chapter-4-is-here-jhebbal-sag-calls/ Tue, 02 Apr 2024 14:11 CEST
This is a big one. Jhebbal Sag, Lord of Beast, has declared his Sacred Hunt. Will you rise to the challenge?


The Sacred Hunt

Prove yourself worthy of Jhebbal Sag’s attention by challenging his savage champions. Seek out a new hub area, acquire many new recipes, such as the Throne of Jhebbal Sag and the Werehyena Hunter Companion, and gain insight into the nature of gods.


Fatalities

Making a glorious return from Age of Conan, Fatalities are here! Slay your opponent in savage new finisher animations that grant a damage buff. Each weapon type comes with a unique animation. Bring your enemy to zero health for a chance to daze them, then let the chopping begin. Fatalities only work on human NPCs.


Expanded Purges

Hold off a range of new Purge attackers such as thieves, golems, the Stygian Champion and his guards, and the meteor-summoning sorcerer. A well-aimed shot from the new defensive ballista will make short of any foe, provided you can hit them!


Inventory and Follower Quality of Life

In Chapter 4, we’ve made major improvements to Follower UI and radial wheel, making it much easier to use on both keyboard and controller. The inventory screen has also received better item filtering, sorting, and more.


Battle Pass Progression

Progress through your Battle Pass by performing almost any action that gives XP, such as killing, harvesting materials, and building. The number of Challenges has been reduced, but they award more XP and involve more steps to create a more engaging quest.

Chapter 4 Battle Pass & Bazaar

The paid cosmetics in the Chapter 4 Battle Pass and Bazaar elevate the already wide variety of base game decorations, gear, building sets, and more to a new level.

Build a maze of dank, winding tunnels and raise grim castles with the expanded Lost Dungeon set. Ride for glory with the fabulous Poitain Heavy Plate Armor, Joust Caparison, Lance, Shield, Banner, and Barriers.


The time has come to embark on the Sacred Hunt! The night teems with both predator and prey. Go find out where you place.

We always appreciate your feedback, so do not hesitate to report any bug or feedback you may have.

This is the final Chapter in the Age of War. What Age do you think will come next? Let us know, and follow us on X (formerly Twitter), Facebook[www.facebook.com], and Instagram [www.instagram.com]for all the latest news.

Slay and Survive, Exile!



Features
“The Sacred Hunt” Limited-Time Event
Underneath the blood-soaked wilds stirs a primal force, a calling of the hunt. Be you predator or prey, Exile? Rejoice, for both are sacred!

Fatalities
  • Chance for enemy humanoids to go into a “Dazed State” upon death strike
  • Once dazed, the player can perform a fatality if facing the front of the dazed enemy and attacking using a melee weapon
  • Performing a fatality adds a buff that stacks

    Follower Overhaul
  • Control over follower behavior has been removed from the follower radial and replaced with a new menu in the follower's inventory panel
  • Follower Command Radial has been reworked for ease of input, it now makes selections on release rather than requiring a second click/button tap
  • New "Flee" command will instruct your followers to run from combat and regroup with you
  • New "Wait/Defend Here" command will instruct your followers to stand in the indicated location until instructed otherwise. Aggressive and Defensive followers will fight to defend the location while Passive and Pacifist followers (such as mounts) will avoid combat while staying near the location.
  • "Attack" and "Return" commands have been reworked to be more reliable when the follower is already in combat
  • "Stop" command has been removed

    Destructible Camps in Siptah
  • Small camps that are destructible at X’Chotl and New Luxur in Siptah
  • Enemies do not respawn until base reset
  • Base reset occurs on timer if no one is nearby as well as after the boss is defeated and all players leave the vicinity

    New Purge Encounters
    • Thieves, Champions, Golems, Starcaller
      • These encounters are aimed at higher difficulty purges and offer the purge new ways to counter your defenses. Good luck!
    • Purges above difficulty 9 no longer have Prisoner waves
    New Buildable Siege Weapon - the Ballista!
    • Ballista is unlocked via the knowledge menu tab at level 30
    • Built on a Siege Weapon Base, which is built on top of a Siege Foundation. The Siege Weapon Base can then be upgraded into either the Trebuchet, or the Ballista
    • Interact with the front of the Ballista to open its inventory, and the back (where the cranks are) to operate it.
      • Hold down secondary/heavy attack to charge up the ballista
      • Fire with primary attack
    • Ballista ammunition is crafted inside the Ballista
    • Two different kinds of ammunition, each with 3 tiers: Bolts and Balls.
      • Bolts are excellent against living targets, and have a particular effectiveness against avatars
      • Balls deal good point-based siege damage
    • Ammunition can be selected in the Ballista's inventory, just like the Trebuchet

    The Bazaar
    The Bazaar is receiving new offerings in Chapter 4, including a Poitain Jousting item set, an expansion for the Lost Dungeon building set, and a soothing Yamatai onsen placeable set. Additionally, more favorites from across the previous Chapters and Age are returning in special bundles!

    Battle Pass
    Age of War Chapter 4 Battle Pass will let you build a complete Zingarian Mercenary camp, including perimeter walls & gate, soldier & captain tents and armor, and other, diverse placeables. In addition, Battle Pass experience progression has received a major update in addition to some changes to Challenges. Read below for more:

    Battle Pass Progression
    As part of this update, Battle Pass progression has undergone significant changes. Most notably, the primary method of progressing your Battle Pass has shifted from Challenges into actions you would perform through just playing normally.
    • In-game actions that award Battle Pass XP:
      • Killing Enemies
      • Crafting items (not from your inventory!)
      • Harvesting Resources
    • Changes to Challenges
      • Completed Challenges award significantly more Battle Pass XP than before, but will also have more difficult or involved requirements
      • Challenges now reset weekly instead of daily so you have more time to complete them
    Social
    Twitch Drops
    Watch your favorite content creators on Twitch to claim free rewards!

  • War Paint - Red Slashes: April 2nd - April 16th
  • Blood Crystal Chakram: April 30th - May 14th
  • Gilded Oil Lamp: May 28th - June 11th


    Quality of Life
    Inventory Management Overhaul
    We’ve been hard at work making the inventory and inventory management a better experience for all Exiles. Here are some of the changes:

  • 13 unique item filters which you can use to sort and organize your inventory by, based on associated item tags and identifiers

    Quick Stack and Quick Split
    • Quick Stack: Interacting with a container will now display a button to grab/offload all matching item types in the container and your inventory.
      • Pressing the button a second time will place all/grab all non-matching items as well
    • Quick Split: Right Click/Right-Bumper will now instantly split half of the selected stack of items into a new separate stack
      • Repeated uses will split the original stack further into the new stack
    • Updated Inventory action button layout
      • Buttons at the bottom of the inventory will now always be in the same location
      • Buttons will no longer be hidden in a sub-menu
    Dye Changes
    • The dye functionality has been moved to the dyer’s bench, with a new inventory slot where you place your armor and then press the “dye” button to open up the available options.
    • Added several new icons
    • Cleaned up the interface of several windows
    • Introduced more visual consistency between crafting and inventory windows
    • Added new default keybindings:
      • Select: A / No keyboard binding
      • Back: B
      • Use/Equip: X / F
      • Split: RB / Right click
      • Give: RT / R
      • Give all/take all/quick stack/restock: LT / Q
      • Info: A (long press) / no keyboard binding
      • Drop: Y / Space
      • Start crafting station: LT (long press)
      • Cycle sort: R3
    Combat
    • Added 'Auto face forward on attack' toggle under the Gameplay tab in Settings. Turning this option on automatically makes your character turn where your camera is facing while attacking.
      • This option is turned OFF by default.
    • Stamina now begins regenerating 1 second after consuming or exhausting your supply (from 0.1 seconds)

    Fixes and Tweaks
    Bugfixing
    • Fixed a crash in the Black Galleon on Single Player for lower-spec PCs
    • Fixed an issue causing hunting-chests to have unintended loot
    • Fixed an issue prevent hatch-frames from being placed next to wedge ceiling pieces
    • Fixed an issue which allowed characters to use tools on nodes that are intended to be picked up by hand
      • Exception: Sickles can still be used on bushes
    • Fixed an issue which would teleport players inside of the Wolf Cave outside
    • NPCs at Mek-Kamoses' spire will no longer stop spawning due to nearby landclaim
    • Siege foundations now follow overlapping rules better, and cannot be placed halfway into other building pieces
    • The White Tiger and nearby NPCs can now properly navigate their terrain
    • Fish Traps and Shellfish Traps have had their bait values adjusted to properly reflect their chances of catching specific fish with a given bait type
    • The cheer emote is now usable in the radial wheel after learning it
    • Characters will no longer hold dual axes incorrectly when in the relaxed combat pose.
    • Players may now target-lock limbs of Apes, Rocknose Kings, and the Kryllandian
    • The Scorpion Queen now has a 100% drop rate for a Scorpion egg sack
    • Tinkerer Journey step text has been updated to correctly identify the “Apprentice Armorsmith Knowledge” as the required knowledge to progress the journey
    • The last step of the Thrall Taker’s Journey will now properly complete when placing a thrall from the bench’s inventory
    • Fixed an issue where some epic weapons did not trigger the "Craft an Epic Weapon" Warsmith journey step
    • Finding a language dictionary will no longer notify the player that they have found a relic fragment
    • Repainted several transparent stones at the Mounds of the Dead
    • Adjusted collision detection for fish trophies so that they cannot be placed in unintended locations
    • It is now possible to dye all of the armor pieces from the Champion’s armor set
    • Craft and Craft-All no longer share a default key binding
    • Stormglass pieces no longer have rain pass through them
    • Thralls placed too close to one another no longer struggle to find their home-location after a fight
    • Several Avatars on Xbox have had their Potion of Invisibility revoked, and are now visible as intended
    • Items behind the Aesir wall can no longer be plundered from the outside
    • Dying in the Kurak dungeon no longer prevents the player’s corpse from being summoned
    • Followers now receive XP when killing an enemy with weapons that have the Execution effect
    • Isscar the Sellsword will now properly despawn (after 10 minutes) when freed from his cage in the Purge
      • He will also realize that he has been freed, and stop asking to be let out of a cage he is no longer trapped in
    • Hyborian Fighters in the Well of Skelos will no longer fight the Serpent mini-boss in the same area
    • Removed floating flooring at Muriela’s Hope
    • Conan can no longer be target-locked, as he is ~~too~~ exactly as powerful as he should be
    Items and Equipment
    • Adjusted placement of several items in the Construction Hammer menus
    • Updated build menu nomenclature:
    • 'War Torn' item descriptions and notations received a consistency pass
    • 'Beds' building category renamed to 'Bedroom'
    • 'Shelves' category renamed to 'Cabinets and Shelves'
    • Yamatai Floor Pillow is now a proper seat you can interact with! This also means they are now valid spots for tavern patrons and followers to sit.
    • Freebooter Feline now grants Sorcerous Pet Food knowledge
    • Zamorian Dais clips less with crafting stations, building, and decoration pieces
    • Vendhya Treasure Cag is easier to place
    • Relic Hunter Pick is no longer missing its colored border
    • Forlorn Crypt Spiral Staircases are easier to rotate on foundation pieces
    • Floor Pillows can no longer be stacked
    • Zamorian Canopy no longer clips with crafting stations, building, and decoration pieces and with itself
    • The King Below will once again drop the Diadem of Kings
    • The Sword of Crom now properly deals damage to all enemy types, even when held by Thralls.
      • Weapon stats have been adjusted as a result
    • Eldarium Cache and Bag of Essences now have updated icons
    • Camel Mount and Camel Saddles no longer mention horses in their long descriptions
    • Adjusted HP value of the Forlorn Crypt Iron Doorframe
    • The Training Dummy can now be spawned from the admin panel
    • Corrected a spelling error in Unholy Communion Armor #spelchekr
    • Updated the placement of several weapons in Weapon Display Racks
    • Spears with the Sweeping property can now be used while mounted
    • Re-positioned Thrall placement for the Improved Stove to prevent clipping
    • The Wine Cellar boss Thag now correctly drops Khari Steel
    • Nemedian Peasant and Decadence sets have had their crafting requirements updated to match other cloth-based sets
    • Characters can no longer enter a stance from a mysterious land and era after interacting with Smart Objects (i.e. chairs, emplacements). What depraved sorcery is this 'rootin and tootin'?
    • Purified Water no longer indicates that it has durability
    • Fixed a typo with the Potion of Invisibility
    • Rolling with a drawn bow will no longer result in the bowstring remaining stuck in the drawn state
    • Fixed an issue where several armor sets could not be delved
    • Heroic Treasures can once again be placed near coffers
    • Fixed missing audio on spears' heavy third attack
]]>
Age of War Chapter 4 releases TOMORROW! https://conan-exiles.com/blog/1267/age-of-war-chapter-4-releases-tomorrow/ https://conan-exiles.com/blog/1267/age-of-war-chapter-4-releases-tomorrow/ Mon, 01 Apr 2024 21:33 CEST Greetings, Exiles!Chapter 3 is reaching its conclusion soon, so today we wanted to go over some things the intrepid exile may want to keep stock of before Chapter 4 releases on April 2nd! That’s tomorrow! You’ll be facing Jhebbal Sag’s Chosen, clashing steel against new foes in Purges, spilling blood with Fatalities, and even progress your Battle Pass more naturally. Let’s dive in:


BE YOU HUNTER OR PREY?
The Sacred Hunt is a new limited-time event featuring the beast-god Jhebbal Sag and his champions. You can learn more about this event and the challenges you’ll face HERE!

One thing you’ll need to keep in mind is some of this new content is accessed from *after* the Siege of al-Merayah – if you haven’t stormed the fortress yet, we suggest completing that encounter before Chapter 4 releases so you can experience the new event as it unfolds.

Don’t worry – al-Merayah and its fortress are not going anywhere and will remain in place after Chapter 3 ends.



BLOODIER PURGES
The Stygian Legion, not to be outdone by exiled rabble, have bolstered their Purges with fearsome sorcery and shadowy subterfuge. Clans guarding high-value coffers now must contend with new threats such as exploding golems, raining meteors, and thieves sneaking about!

If you and your allies plan to take on the upper echelons of the Legion’s might, plan accordingly and augment your defenses, like with the new Ballista! If you’re filling your base out with guards, Chapter 4 also introduces revamp commands for all your Followers, making fighting alongside them easier than ever. Read more about the new features HERE!



PROGRESSION IN BATTLE
Age of War Chapter 4 is also changing the way you progress your Battle Pass – once the update goes live, you’ll receive Battle Pass XP any time you’re killing, crafting, and harvesting, while Challenges have been rebalanced to be fewer in number but greatly rewarding upon completion. It probably goes without saying, but try to finish up your Chapter 3 Battle Pass if you haven’t already!



Age of War Chapter 4 releases TOMORROW! We can’t wait to see you unleash your inner beast and paint the exiled lands red!
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The Funcom Publisher Sale is Here! https://conan-exiles.com/blog/1266/the-funcom-publisher-sale-is-here/ https://conan-exiles.com/blog/1266/the-funcom-publisher-sale-is-here/ Mon, 01 Apr 2024 20:45 CEST New worlds are at your fingertips.

We are excited to launch our Publisher Sale, where you can discover the full Funcom games catalogue at up to 70% off!

Explore The Full Library[store.steampowered.com]

And for those of you who want to get further immersed, a wide range of DLC and expansions are also discounted, including for Conan Exiles, Metal: Hellsinger, Mutant Year Zero: Road to Eden, and more.

Make sure to also wishlist Dune: Awakening, our Open World Survival MMO set on Arrakis.

https://store.steampowered.com/app/1172710/Dune_Awakening/

From now until April 8th, explore the Publisher Sale and set your next destination.

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Unleash Savage Fatalities and Take on Expanded Purges in Chapter 4! https://conan-exiles.com/blog/1265/unleash-savage-fatalities-and-take-on-expanded-purges-in-chapter-4/ https://conan-exiles.com/blog/1265/unleash-savage-fatalities-and-take-on-expanded-purges-in-chapter-4/ Mon, 25 Mar 2024 16:00 CET
With only a few days to go before Age of War – Chapter 4 digs its claws into you, we want to give you a deep dive into everything we’re bringing to the game. Last week, we covered the new Sacred Hunt Event, and today, we have a feast of different features and improvements to show you.

Let's dig in.



Fatalities

If there is glory in gore, you will find it in Chapter 4. In this feature inspired by the Fatalities in Age of Conan, you will be able to finish off enemy human NPCs with spectacularly savage kill moves; one for each of the melee weapon types in the game.

When an attack would otherwise kill your foe, there is a chance that they will instead enter a dazed state. If you perform a starting attack (not mid-combo) on them during this brief period, you will perform a Fatality, and be awarded with a chunk of health and stamina, along with a temporary damage buff.

Three details are worth emphasizing. First, if you don’t perform the finisher, the enemy will fall dead at the end of their dazed state; second, while performing a Fatality, you are immune to damage; and third, Fatalities only work on enemy human NPCs, not beasts, monsters, or players. Go forth and slay, Exiles.



Expanded Purges

When we introduced the revamped Purges in Chapter 2, we fully intended to build upon those foundations later. In Chapter 4, we’re adding a new defensive ballista, and several new types of enemies.

Thieves: Have invisibility, can unlock your doors, and go straight for your treasure horde.

Golems: A sorcerer summons two kinds of golems. Axe-wielding golems will focus on killing defenders, while the jarhead golems will use their mauls to bring down your fortifications and explode a few seconds after death, dealing damage to everything around them.

Sorcerer: This powerful sorcerer will stand outside your base and perform a ritual to bring down meteors upon your base. You must leave the safety of your defenses and slay the sorcerer, before the meteors can do too much damage.

Stygian Champion: This hulking warrior is not to be taken lightly, and will be clearly visible by the formation of his retinue of guards.

Ballista: This new siege weapon is controlled manually by the player and fires powerful bolts that penetrate through enemies. Line up a good shot and annihilate your attackers. The ballista can also fire ammunition which is good at taking down player-built structures.



Inventory and Follower Quality of Life

Commanding followers is easier than ever in Chapter 4. Rather than setting follower behavior through a radial wheel, you can now do it through a single menu when you interact with your follower, and with more granularity than before. Importantly, these choices will not be wiped.



The radial wheel still exists but is only used for immediate orders, and is far quicker and easier to maneuver, both on keyboard and controller, which is important once swords start swinging. Hold down the command button, point in the direction of your order, and release. Commands have been narrowed down to a situational Go Here/Attack command, Defend Here, and Flee.



We’re excited about this change because it enables a style of play which some players may have avoided simply due to the limiting interface and responsiveness, which is now unlocked for them. Commands are snappy and the response feels immediate.

In a game like Conan Exiles, the importance of inventory management cannot be overstated. In this update, we’re adding several improvements such as a quick stack button (stacks unstacked items into any container). In addition, for the inventory and crafting screen, item filtering, sorting, visible information, and general readability has been improved, making for an overall much smoother experience.

Battle Pass Progression

One thing we noticed with Battle Pass Progression was that it could funnel you into a specific style of gameplay which perhaps wasn’t what you most enjoy doing in the game, so we wanted to fix that. Now, almost anything that awards XP (killing, gathering, crafting) will also give Battle Pass progression.

The number of Challenges has been reduced to three, but they are more involved and award a much larger chunk of Battle Pass progression, with the goal of feeling more like a proper quest with a satisfying reward than a chore.

For those who enjoy keeping track of their Battle Pass progression, we’ve added a small notification whenever you unlock a new level. If you want to play without seeing this, you can switch it off in the options.





Once again, we want to thank all of you for your feedback and support. Make sure to share your impressions and report any bugs as we do listen and it does help. For example, after hearing of the issues some of you had with the new attack directionality, we added a new setting in the options: “Auto Face Forward on Attack”, which will become available in Chapter 4.

We look forward to hearing of all your adventures in the next update, and hope that these additions and improvements make them all the more legendary.

Age of War – Chapter 4 arrives on April 2.

Slay and Survive, Exiles]]>
Answer the Call of the Wilds in Age of War – Chapter 4. https://conan-exiles.com/blog/1264/answer-the-call-of-the-wilds-in-age-of-war-a-chapter-4/ https://conan-exiles.com/blog/1264/answer-the-call-of-the-wilds-in-age-of-war-a-chapter-4/ Wed, 20 Mar 2024 16:01 CET
With a great snarling and snapping of teeth, Age of War – Chapter 4 approaches. When it arrives on April 2, keep your back to the wall, and scan the moonlit land for movement. In the Sacred Hunt, the roles of predator and prey are only revealed when blood has already soaked the earth.

In today’s feature blog, we will explore the Sacred Hunt Event, how to take part in it, the awards that await, and the terrifying beast that stirs at the heart of it all. Will you prove yourself a match for Jhebbal Sag’s Champions?


A New Camp

Once the update has arrived and night has fallen, the hunt begins. In the wilds at night, Werehyenas are ambushing lone travelers. Meet them with iron and steel. Should you survive, make sure to loot their bodies, as they may have a map on them with clues to your next destination. Alternatively, you may see a mysterious light in the sky. Follow it, and you will find the camp of Jhebbal Sag.

Here you will meet the Bloody Tongue of Jhebbal Sag, a priest of the Lord of Beasts, who will tell you more about her patron and his Sacred Hunt. When Stygia, in their arrogance and avarice, trampled across the wilds to invade the Exiled Lands, the wilds took note. Now, Jhebbal Sag has called for a Sacred Hunt, and woe betide anyone who gets in its way.

Beneath the ruins of al-Merayah, a cave has been discovered. There, you may discover more hints at what Stygia disturbed.


Speaking to the Bloody Tongue of Jhebbal Sag, you can choose to opt out of the Sacred Hunt, and should you wish to return to it, you can do that too, at any point. Opting out of the Sacred Hunt will prevent you from being ambushed at night, but as you will see, the hunt avails the survivor.

Werehyenas you slay will drop fangs which you can take to the camp vendor to purchase a wide range of new cosmetic recipes, including but not limited to the Throne of Jhebbal Sag, the Statue of Jhebbal the Skull Warhammer, various wall paints, and even a Werehyena Hunter Companion.


Challenge the Champions

Should you wish to gain the favor of Jhebbal Sag, you must hunt his champions. These formidable beasts, branded by Jhebbal Sag, are spread across the land, and must be summoned with special lures. The lures can be acquired from the camp vendor with fangs.

Armor has no place in these savage struggles of will. Shed it and adorn yourself in the ritual war paint of Jhebbal Sag. Weapons, on the other hand, are permitted.

Defeating a single Champion will not impress Jhebbal Sag. Your goal is to best them all, and with a prize collected from each, you will bike ready to face the final Champion. The journey to its lair will require travel not by land but by spirit. The Bloody Tongue of Jhebbal Sag will give you the details on how to walk this path.

Within the chamber of this mad beast, you may uncover a shred of understanding into the nature of gods. Whether you will make it out is doubtful.


And for those who have uncovered all the deepest secrets of the Sacred Hunt, an even greater beast can be summoned, with a special reward awaiting whoever defeats it.

Other Features in Chapter 4

Chapter 4 is a big update, and the new event is only a part of it. Inspired by Age of Conan, we are also introducing the Fatalities system, giving you the ability to finish off enemy human NPCs in brutal kill moves, with each weapon type getting its own unique animation.

You can also look forward to expanded purges with new enemies and defenses, improved Battle Pass Progression, and other major quality of live improvements to follower control and inventory management.

Keep an eye out for our next blog, where we will be diving deeper into each of these new features.

And before you go, make sure to stop by your Tavern once the Sacred Hunt has begun. Rumors tell of a wanderer who speaks in riddles and shares curious tales with those who are willing to listen...

Age of War – Chapter 4 arrives on April 2. A big thanks goes out to all of you for your support, and especially everyone who has played and given valuable feedback on our open Beta branch.
Hunt well, Exiles]]>