Blog Feed en Fri, 18 Sep 2020 18:33 CEST is a Conan Exiles servers list. Its goal is to provide an efficient way for players to find a server that suits their needs and also for servers owners to get more players on their servers. 60 Producer's Letter Fri, 18 Sep 2020 18:33 CEST
And now a word from our producer, Scott Junior.

Hello Exiles!

First, I wanted to thank everyone that has joined us during the first week of Siptah launch. We are incredibly excited to see so many new and past players return to survive, build, and dominate in the world of Conan Exiles.

For the first few weeks of Early Access we will be rapidly fixing and patching issues as we discover them. We released our first hotfix– 2.0.1, on Wednesday and today we released 2.0.2 which addresses some of the feedback and bugs you have told us about. This includes crash fixes, toning down the surge audio, addressing some issues with the healing changes, making the mounted version of the Rhino easier to obtain, and other fixes you can find here[]!

Why Early Access?
The first reason is that Isle of Siptah does a lot of things different than Exiled Lands and we want to get feedback from the player base and make the necessary changes. Early Access was very successful on the original Exiled Lands map and we will engage with the community and incorporate your feedback to improve Isle of Siptah. The goal is to make the map the best that it can be.

The second reason is that the Expansion was not ready to release on the Xbox and PlayStation consoles. Due to the pandemic and our work from home situation we have not been able to spend as much time testing and developing the expansion on consoles. Two of our studios, and several of our testing partners are still working at home which limits the sharing of dev/test kits. Console submission times have also greatly increased due to the pandemic and first party changes related to the next generation of consoles. One of the benefits of doing PC Early Access first, is that the platform allows us to more quickly patch out new fixes, improvements, and try out gameplay changes, allowing us to spend the next few months efficiently fine-tuning the experience. This will no doubt greatly benefit console players when they finally get access in early 2021.

What's Next?
We will be using the Early Access period to work on some major changes that will impact both Isle of Siptah and the Exiled Lands. The first will be an update to the economy and crafting systems, balancing some of the Siptah systems, and introduce a character re-customization feature which includes new character creation options exclusive to Isle of Siptah owners. As we get closer to the launch of the update we will give you more details on changes, as well as preview some of the art and assets associated with it. We are also working on feedback about the game mechanics of Siptah. We will be adjusting certain mechanics like wild surges to make them more solo player friendly, and adding additional land masses throughout the Early Access period.

Healing and Food
I wanted to discuss the changes to the healing/food system in update 2.0. Prior to this update, healing was primarily a function of food your character ate. The mechanical effect was that when you activated a food item, you would receive a small duration buff that would heal you for a small to moderate amount based on the item quality. Therefore you had to eat a piece of food every time the buff had dissipated until your health was full.

Food items weigh very little and are abundant throughout the world, which allow you to carry multiple stacks when doing any activity. Additionally, these items can be activated at any moment, while sprinting, in knockback or even during an attack. The gameplay that this system promoted was continuous item activation during any activity, in some cases allowing you to heal through many encounters without repercussion. This ended up trivializing health as a resource and invalidated several of the other healing options in the game.

The goal of the new system is to create windows of safety in which you can heal mid combat while also having options for cost effective out of combat healing solutions.

This boils down to – more interesting and dynamic combat encounters, more meaningful and decisive use of healing items, and less need to carry stacks of random foodstuffs.

Healing Items by Role
  • Potions- are intended as an in combat tactical heal, you perform an animation for two seconds, at one and a half seconds the healing buff is applies. If the you are knocked out of the animation before the buff is applied, you do not receive the healing effect.
  • Wraps- are intended as a strong/fast out of combat heal, however you can risk using them if you feel confident in your safety. On use you are locked into a ten second animation during which you heal for the duration or until you reach maximum health.
  • Food- is intended as cost effective background healing effect that players use between encounters. Update 2.0.2 will increase the out of combat healing amount.
We are listening to your feedback on this feature and will continue to make improvements over the Early Access period.

We are also doing a Q&A stream next week, so please drop by the forums and send us your questions: I look forward to talking to you all next week!

As with every journey in the world of Conan, this one will be long and bloody. But together we will fight our way from the wreckage strewn beaches and, one day, climb to the top of Siptah’s tower and look out over all we have accomplished.

Thank you for being a part of our journey, Exiles. The Tower waits…

Producer's Letter Fri, 18 Sep 2020 18:32 CEST here.]]> PC Hotfix (18.09.2020) - Hotfix 2.0.2 Fri, 18 Sep 2020 14:00 CEST
We’re releasing hotfix 2.0.2 to address remaining issues as well as fine-tuning some of the new features and balance changes introduced with the Isle of Siptah update.

Among these fixes, we’ve included a balance pass to the healing system, buffing the healing provided by food and fixing an issue with emotes interrupting animations. We’ve also streamlined the rhino mount system, making it easier and more logical to understand. Among the rest of BAAAAAAAAAAAAAAAAAAAAAMissues stands out a fix BAAAAAAAAAAAAAAAAAAAAAAAAMto a slightly irritatingBAAAAAAAAAAAAAAAAAAAAAAM issue with Wild Surges BAAAAAAAAAAAAAAAAAAAAAAMaudio being a bit too loud and constant.

Thanks again for your constant feedback and support, and stay safe!

Please remember that updates can mess with your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed.

  • Fixed a number of server crashes related to the multimap functionality.
  • Fixed a number of connectivity related server crashes.
  • Fixed a number of client crashes.

  • Continued refinements on the anti-undermesh feature. This feature is still a work in progress and currently not enabled in official servers. It is activated in Testlive servers where we’ll continue gathering feedback and telemetry to further refine it.
  • Improved network security features on dedicated servers.

  • Beam of light would not appear after crafting a Focus Altars inside the Leyshrines. This is now fixed.

  • Fixed an issue where charging with a mount would deal damage in unintended situations.

  • Fixed an issue with Surge waves being spawned in inconsistent order. They should now end with a boss spawn.
  • Addressed a number of inconsistencies that would cause confusion in regards of the rhino mount system.
    • Remove the recipes to create skinned version of the Black Rhino and White Rhino (Savage, Killer, Purebred).
    • Change the highland berries and vines to give a 100% chance to craft a Grey Rhino when used as food in an animal pen.
    • Savage Grey Rhino, Killer Grey Rhino, and Purebred Grey Rhino now require Sea Salted Fodder to craft.

  • Increased healing amount and duration on food healing, but now breaks on damage. Players get twice the healing per tick on item use, and doubled the duration. This results in a roughly 4 times increase per food item consumed.

  • Fixed a texture issue with the Den boss.
  • Fixed an issue where emotes would interrupt healing animations.
  • Fixed a texture issue with Stormglass doors and gateways.
  • Fixed an issue where it would be impossible to start a Single Player/Coop session on Isle of Siptah after leaving a previous session.

  • Wild Surges now do less BAAAAAAAAAAAAAAAM. We made it a bit more baaaam instead. #notthezimmerhornbuthey
PC Update (16.09.2020) - Hotfix 2.0.1: Isle of Siptah Wed, 16 Sep 2020 17:20 CEST
We’re thrilled to see that many of you have been tackling the new challenges of Siptah and unveiling its secrets, as there is much more to it than meets the eye!

We’ve also been gathering your feedback and issue reports, some of which are being addressed in this Day 1 Hotfix that the developers have worked hard to bring you in such short notice.

Be sure to continue participating in the forums and sharing your opinions on the new balancing and PvP changes that were introduced with yesterday’s update, your input is invaluable.

Thank you for all your support!

Please remember that updates can mess with your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed.

  • The early-access Rhino skin can now be accessed.
  • Fixed the broken LODs on some of the Dragons.
  • Fixed the broken LODs on certain facial hair options.
  • Receiving any type of damage while bandaging will now properly interrupt the animation.
  • Fixed the texture issues for Stormglass Doors and Gateways.
  • Fixed the way buildings' thermal insulation is factored into the characters' temperature resistance.
  • Infused Wraps are now spawning properly.

  • Added a Streamer Mode to the Gameplay Settings.
    • This will effectively hide the server details from the Escape menu and the player name on the inventory.

  • Fixed an issue that could cause NPCs to float in the air during a Surge event.
  • The Half-Child of Dagon will no longer offer level boosting services to followers.

  • Fixed a UI issue regarding the new PvP Settings in the Server Settings tab.
PC Update (15.09.2020) - Update 2.0: Isle of Siptah Tue, 15 Sep 2020 17:08 CEST here.]]> Start Anew on Isle of Siptah – Huge Expansion Out Now in Early Access Tue, 15 Sep 2020 14:03 CEST

Washed ashore after a terrible storm, you arrive at the Isle of Siptah alone and with nothing but a torn shirt on your back and a mysterious bracelet attached to your wrist. You have escaped the clutches of your captors, but you do not yet know if you were fortunate or cursed to end up in this ominous place. You only know that you will have to fight if you are to survive and build your life anew.

Isle of Siptah is by far the biggest addition to Conan Exiles to date. You’ll have a whole new world to explore, new legends to discover, new enemies to defeat – and a completely revamped endgame, featuring surges of magic, island vaults and eldritch storms.

You will have to create a new character for the expansion, giving everyone who joins early the opportunity to get a head start.

The expansion is available on PC now in Early Access, with full release on all platforms expected in early 2021. Isle of Siptah can be played in online multiplayer, single-player and co-op.

Join us into Early Access now and get:
  • Instant access. Play Isle of Siptah today! 
  • A discount compared to the 2021 launch price. 
  • Your own limited-edition War-torn Rhino Mount skin.

PC Update (15.09.2020) - Update 2.0: Isle of Siptah Tue, 15 Sep 2020 14:02 CEST
Today marks the day when we’re releasing the biggest expansion of content for Conan Exiles to date: Isle of Siptah!

With it, we’re also releasing a big update aimed at re-balancing, fine-tuning and improving some of our game systems to make gameplay more enjoyable and visceral.

We’re overhauling the temperature system by changing how building and clothing pieces protect your characters against the weather conditions, as well as relaying that information in-game in a more consistent and straightforward way. We’re also aiming at re-balancing progression by tweaking experience and resource gains.

On the combat side of things, we’re also adding a few changes to make your actions matter more, adjusting how healing items are used. We are also improving PVP settings for servers, adding not only options for each day of the week (instead of the old distinction of only weekdays or weekends), but also a new dynamic building damage system to expand the possibilities of player versus player combat and raiding beyond what was possible before.

In this update, we are also adding the possibility to load custom maps! This opens up the modding possibilities for Conan Exiles, allowing modders and players to expand the playground with new, community-made custom maps. We can’t wait to see in which ways our modding community expands the game in new ways not possible before.

We have also bundled in many exploit fixes, many general fixes including one that aims to prevent offline deaths based on temperature changes, a toggle for camera shake as well as many fixes to improve followers and world NPCs alike.

These are exciting times for Conan Exiles, and we’re extremely grateful to have all of you along for the ride.

Thanks for your ongoing support and feedback, and stay safe!

Please remember that updates can mess with your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed.

Temperature system overhaul!

We have reworked how building pieces and clothing affect your character environmental protection, and also improved how temperature changes are relayed to you on screen. Gone are the soothing buff and insulation and temperature protection stats, and in come Heat and Cold protections and buffs. For more information on how this works, read here![]

Progression re-balance

We have normalized experience and gathering gains across the board, and making them be the new default. For how this affects you, either if you play solo, in an official server or run your own private server, read here![]

Combat and PVP changes!

We are changing how healing items are consumed and work to make combat more visceral and your actions more deliberate. PVP server settings have also experienced a facelift, with new customization options, as well as a new Dynamic Building Damage setting to customize offline raiding, or disable it altogether!
For how this affects you, either if you play solo, in an official server or run your own private server, read here![]

Isle of Siptah DLC expansion!

Isle of Siptah is by far the biggest addition to Conan Exiles to date. You’ll have a whole new world to explore, new legends to discover, new enemies to defeat – and a completely revamped endgame, featuring surges of magic, island vaults and a new environmental challenge: the Maelstrom.
Included in this expansion is the new Isle of Siptah, a place full of new challenges and content for you and your friends to discover. Two new building sets are also included: Flotsam and Stormglass. 3 new armor sets and new weapons, as well as the new rhino mount which will allow you to tame and ride a mighty new mount: the rhino!
For a full description of what this DLC expansion contains, check out the Steam store page!
Access to these new features requires owning the Isle of Siptah expansion DLC.

  • New expansion DLC: Isle of Siptah!
  • Temperature system overhaul!
  • Progression re-balancing!
  • Healing items re-balance!
  • New PVP settings!
  • Many exploit fixes!
  • Load custom maps!
  • Numerous fixes and optimizations!
  • …and much, much more!

  • Fixed a number of connectivity issues.
  • Improved loading times when connecting to a server.
  • Added a number of server side and client side optimizations, especially in regards of the building system.
  • Fixed a performance issue while playing the intro cut-scene on certain AMD hardware.

  • Fixed a number of exploits that would allow a quick succession of attacks under certain circumstances.
  • Fixed a number of exploits that would allow players to have infinite stamina.
  • Fixed an issue that would allow stacking bonuses on thralls.
  • Fixed a number of false positives in the anti-undermesh measures. This is a feature currently in testing only on Testlive official servers.
  • Fixed a number of unintended locations where players could build.

  • New expansion DLC: Isle of Siptah.
    • A whole new map full of content, points of interest, crafting materials, fiends and secrets to unravel.
    • New building (Flotsam and Stormglass), 3 craftable armor sets and new weapons.
    • New endgame gameplay mechanics, such as the Surge, Elder Vaults and Sigil for you and your clan to experience and master.
    • Rhino saddle, allowing you to tame and ride a mighty new mount.
  • Temperature system overhaul.
    • All clothes and armor now have two stats - Heat Resistance and Cold Resistance.
    • Added indicators for a better representation of temperature changes in-game.
    • Removed soothing buff, and simplified temperature de-buffs.
  • PVP settings overhaul. They can now be adjusted per each day.
  • New Dynamic Building Damage setting. If enabled, buildings can only be damaged as long as the building owner (clan or individual) is online or after a certain period when logging off.
  • Added the ability to load custom maps.
  • Added a new options in game settings to disable camera shake.

  • Fixed an issue where bonus recipes provided by blacksmith and carpenter Thralls were not available in crafting stations.

  • Horses would become hostile towards everything under specific circumstances. We said neigh to that.
  • Fixed an issue where followers’ chase and attack distances are reset upon session restart.
  • Followers should no longer teleport inside the map geometry when the player is climbing a surface.
  • Certain enemy NPCs in the Dagon dungeon and Midnight Grove can no longer hurt other NPCs with their AoE attacks.
  • Fixed a number of remaining hate list issues with world NPCs.
  • Fixed an issue where thralls would get stuck switching weapons.
  • Fixed an issue where scouting thralls could be damaged in unintended situations.

  • Journey Steps now provide less experience.
  • Combat and gathering now provide more experience and resources.
  • Removed legacy healing effects from beverages and food. You can only heal now with dedicated healing items and potions.
  • Aloe Potions (potions) and Wraps (bandages) both now have animation requirements for their gameplay effects to trigger.
  • Potions now have a short animation before their effect is triggered and bandages have their effect applied continuously.
  • Being hot will increase your thirst-rate and at Extremely Hot, you will start taking damage over time and have a Stamina-cost penalty on your actions.
  • Being cold will increase your hunger-rate and at Extremely Cold, you will start taking damage over time and suffer a Stamina-cost penalty on your actions.

  • Items can now be used while placed in containers.

  • Fixed an issue that would cause temperature resistances from building pieces to not be re-applied after a server restart, which could lead to player characters death on logging in. Yes, finally.
  • Fixed an issue where more than one avatar could be summoned at once.
  • Pet models in animal pens should no longer switch places and disappear after reloading the area.
  • Player characters should no longer be able to be killed while teleporting.
  • Removed soothing buff.

  • Certain big enemies and bosses would flinch hysterically when being hit. We asked them to tone it down a bit.
  • Fixed an issue with the horse dismounting animation.
  • Fixed a number of issues with riding animations.

  • Friends list should now be accessible with a controller or arrow keys.
  • Removed the Barbarian Edition button from the main menu.
  • Added new PVP settings and sliders to the Settings menu, under the general tab.
PC Update (15.09.2020) - Update 2.0: Isle of Siptah Tue, 15 Sep 2020 14:02 CEST here.]]> The Isle of Siptah – Ride and Build in Strength! Mon, 14 Sep 2020 17:03 CEST

Conan Exiles: Isle of Siptah is an upcoming expansion which launches into Early Access on the 15th of September and will be the biggest update to Conan Exiles yet!

When you start playing the new expansion you create a new character stranded on the Isle of Siptah. The island is full of terrible new monsters, exciting locations and challenging features.

It also offers some unique benefits, the greatest of which may be the powerful rhinoceros mount and two brand new building sets. Every owner of the Isle of Siptah expansion can use the rhino mount and the two new building sets on both the Isle of Siptah and the Exiles Lands maps.

A crushing rhino charge!
You can capture and tame four types of the grey rhino not only to be your pets, but also to be your mount. Ride the rhino to explore the new landscape on the Isle of Siptah and to crush your enemies!

The rhino has two attacks. While sprinting you can hit enemies with the horn in a powerful charge and while running or standing still the rhino can use its horn for an active attack. The huge rhino horn hits quite a large area, so it can be especially effective when fighting several enemies.

Though the rhino is not quite as fast or maneuverable as the horse, it has more hit points, gains more hit points for each point of vitality it gains and can take more damage before it throws its rider. As you level up your rhino it can gain strong perks, like Meat Wall and Thick Hide, which add greatly to its combat effectiveness.

Spears and bows can be wielded from atop the rhino’s back and combined with the rhino’s brutal strength and defenses you can become quite the mobile weapon’s platform. With the rhino’s powerful charge, a good strategy could be to sprint towards your enemies while firing your bow, before ramming into them with the horn. Continuing the fight, you could swap to your spear and finish your opponent off with a combination of quick spear thrusts and attacks with the rhino’s horn.

You still have to be careful though, as the rhino is far from invulnerable, and it might not be as easy to escape strong enemies while on its back as it is while riding a horse. The Isle of Siptah is a dangerous place, and few places are truly safe, even for the mighty rhino.

Salvage shipwrecks to build your camp
There are two new building sets on the Isle of Siptah. The flotsam building set is tier one, but instead of requiring mostly stone as the tier one building set from the Exiled Lands, it instead requires mostly wood.

This is particularly handy as the beaches you start on in the Isle of Siptah expansion are littered with driftwood and shipwrecks. The flotsam building set uses the themes from the ships, with steering wheels for windows, rigging for fences and sails for roofs.

The roofs for the flotsam set are particularly striking, as the sails have several colors and there are some quite unique pieces, such as the rooftop cap and the wall cap, which use masts to create an exclusive ship look.

You will need a secure base on the Isle of Siptah and you can achieve added security by building in the all new Redwood forests. These massive trees can’t be cut down and grant 100% stability.

By building your foundations into the tree trunks they will grant the same stability as if built on the ground, and you can then build platforms all around the trees and connect them through either bridges or elevators. By using the flotsam building set, you can make your very own pirate town high up in the trees!

The majesty of Stormglass
The new tier three stormglass building set is one of the most spectacular looking building sets in all of Conan Exiles. It draws inspiration from some of the ancient structures on the Isle of Siptah. It has a unique look where it mixes stone with glass. The frame piece does not have a single window in the middle for example, like for most other sets, but instead has the whole piece made from glass.

Stormglass uses the same resources as the tier three reinforced stone set, except it also requires a small amount of a brand-new resource. You must explore the Isle of Siptah to uncover this new resource and all its uses.

Just like the arena building set from the Blood and Sand Pack, stormglass has a full set of vaulted ceiling pieces. This lets you build epic interiors and beautiful hallways. Another great feature with the stormglass set is that many of the pieces allow light to shine through, making towers, forts and castles look especially good when torches are placed inside the buildings, allowing light to illuminate the whole structure.

You can build unique buildings on the Isle of Siptah with these two building sets and take control of key locations to truly dominate this new landscape. But beware of building within the reach of the terrible storm which rages at the center of the island. Horrific monsters spawn within and will attack any structure they come across. Though there are times which you may want to face such horrors, as they may be one of the keys to unlocking the mysteries of the Isle of Siptah. 

Isle of Siptah – A new way to play Conan Exiles Sun, 13 Sep 2020 17:04 CEST

Conan Exiles: Isle of Siptah is an upcoming expansion, which launches into Early Access on the 15th of September, and the biggest update to Conan Exiles yet!

Stranded and shipwrecked on the Isle of Siptah you quickly realize that survival here will not be the same as in the Exiled Lands. Brand new challenges and features await.

Unlocking the secrets of the vaults, the maelstrom and the surge will be the key to the most valuable resource of all – human life. Mastering these new features will be the key to getting thralls on the Isle of Siptah.

The new features form a completely new game cycle for Conan Exiles and a new way to compete for dominance and precious thralls.

The Vaults of the elder races
Scattered throughout the landscape you can see ominous entrances to vaults. The remnants of the elder races dwell in these deep dungeons. Enter the vaults to explore dark tunnels, underwater caverns and ancient halls.

Solve puzzles to progress and uncover hidden treasures, all while fighting your way through fiends, demonic spiders, goblins, harpies and many more of the eldritch creatures that created these forgotten monuments.

Each vault was a receptacle for the power of an elder race. The vaults contain many treasures, such as items, recipes and knowledge of the cataclysm which befell the island in ages past, but the most valuable may be a new resource and a sigil of power.

The Maelstrom
The center of the isle is dominated by Siptah’s Tower and a terrifying portal looming above it.  After arriving on the island you will bear witness to the brutal storm known as the Maelstrom. A swirling mass of destruction that explodes from the tower at semi-regular intervals, the Maelstrom is the power that fuels all conflict on the Isle of Siptah.

If you venture within the vast maelstrom and its circle of devastation you will attract horrors from the outer void. These unspeakable monsters flicker across the boundary between universes, which is thinnest when the Maelstrom rages. They are the mighty Lloigor, swarming Mi-go, terrifying Shaggai, hulking Kr'llyandian and many more. Building within the storm’s reach will also attract the monsters, and cause them to tear down your buildings, and the bigger you build the bigger monsters you will draw.

Though threatening and dangerous you want to seek out and destroy the horrors in the maelstrom, as they hold one of the keys to the many mysteries of the island.

The Surge
After a storm has passed, a mighty surge of power erupts from the Tower of Siptah. The tower lights up and a massive portal opens above it. Vicious tentacles emerge from the ominous portal, sowing terror in the hearts of all who are near.

Surges are the only source of thralls on the Isle of Siptah and you will need to defeat them in combat and break their will on the wheel of pain before they can serve as your fighters or crafters. There may be a way for you to use the dark power of the portal to your own advantage. Explore and master the secrets of the island and you will be able to take control of the surges and use them for your own benefit.

In you hunt for thralls and hunger to control the magical surges you must remember to protect yourself against other players, especially on PvP servers. Or perhaps you prefer to let others do the work for you, and instead attack ferociously after a rival clan has successfully controlled a surge and try to steal the thralls from under their noses?

Your choices will determine who will gain dominance over the Isle of Siptah. Who will have thralls to craft the most powerful recipes and who can call the most powerful warrior thralls to aid them in combat.

As you fight your way through the vaults, the storm and through the surges, one thing is for certain – Conan Exiles is more brutal than ever before!

The Isle of Siptah - A Place of Mysteries and Horror Sat, 12 Sep 2020 17:01 CEST

Conan Exiles: Isle of Siptah is an upcoming expansion where you play a new character on the all new Isle of Siptah map. It launches into Early Access on the 15th of September and will be the biggest update to Conan Exiles yet!

Ripped apart by a violent and unnatural storm, the slave galley transporting you does not reach the Exiled Lands. You instead wash up on an unfamiliar shore amidst the ship’s wreckage, bruised and battered, but still alive…

Vultures circle above as you examine the wreckage strewn beach. A graveyard of ships, their skeletons bleaching in the tropical sun. And inland, an impossible tower, looming above the landscape, fills you with a sense of foreboding. You recall drunken sailors in the seaside taverns of Argos and their tales of a haunted isle off the coast of Stygia. Can this truly be the Isle of the Sorcerer – The Isle of Siptah?

Explore a vast island
The island stretches out before you, full of mysteries and dangers – but your first priority will be to survive. If you manage to overcome the challenges ahead, you might learn more of the enigmatic island, and eventually master the dark powers at play here.

The wreck strewn beaches are full of driftwood and loose planks. By salvaging the wood and gathering some stone, you should be ready to build your first camp using the new flotsam building set. Having a safe camp will be very important on the Isle of Siptah, as survival on the harsh island can be hard.

The vast island consists of several different environments. Mighty redwood forests cover the eastern side of the island. These massive trees can’t be harvested for wood, but they form excellent platforms for buildings. Making a settlement in the tall trees will give you extra protection against the wild and dangerous creatures who stalk the island, such as the monstrous Child of Gullah or the massive antediluvian elephant.

To the west you can find tall mountain peaks and deep valleys. These areas also offer very defensible positions if you build on the heights or find natural chokepoints in the terrain. The secluded little island of Threa, to the south west, can offer powerful defenses where steep mountains form a ring around Witcheye lake.

But you will be far from alone in this new wilderness. In the north of the island there is a camp of castaways where many have gathered, and you can buy some ale at the tavern. You can find Valeria of the Red Brotherhood here, who may share what she has learned of this inscrutable island.

Ancient ruins and dangerous dungeons
There are many ancient structures on the Isle of Siptah. Massive Acheronian ruins tower over the valleys in the west, and the remnants of a Stygian colony dominates the landscape in the east. Most of these ruins are the domain of the undead and wandering too close may be your undoing. Yet the lure of treasure always beckons…

Though these ruins only tell a small part of the history of the island. For there are far older structures here and they not only contain terrible secrets from ages past, but also still retain their function and bear witness to the presence of immense power.

You will discover entrances to deep vaults in many places on the island. These dungeons were constructed eons in the past, and the demons and fiends who dwell within have not forgotten the days of their glory.

Exploring each vault will be a perilous challenge. In the depths of the ancient halls you may not only find great treasures, new resources and artifacts of power, but you can also discover the history of the island and the builders who created the vaults.

There are many different vaults and many secrets to uncover. The history of the elder races is long and their treasuries vast. Exploring as many vaults as you can, may reveal the answers you seek.

The Tower of Siptah and the storm
It is impossible to miss the gigantic tower which looms over everything at the center of the island and the terrifying portal gaping ominously above it. Anyone who dare venture too close are filled with coldness and dread.  Undead roam there in great numbers and they guard the tower zealously.

You have heard that the sorcerer Siptah has taken over the tower and sends out storms to crush the ships of those who fail to pay him tribute. But the secrets of the tower and the terrible storm which spawns around it may be even more evil than a Stygian sorcerer.

Old beyond reckoning, the tower, the portal and the storm exude an other-worldly and malevolent power. The storm builds slowly around the tower, picking up strength over time, resulting in a crescendo of destruction.

Though the power of the howling storm’s wind is terrifying, the full horror of this inhuman monstrosity is only revealed once you see the creatures from the outer void it spews forth. The Blood Moon Beast writhes across the ground on sickening tentacles and the Spider of Leng and Shaggai Huntress skitter with a multitude of clawed legs. The mighty Lloigor and Avatar of Bokrug crush those who oppose them with powerful claws.

As long as the storm rages, these unnatural monsters continue to spawn where ominous bolts of lightning strike the ground. Though it is tempting to flee from the creatures in horror, they may also be an integral part to understanding what is happening on the island.

There will be much to explore, learn and uncover on the Isle of Siptah. You must ready yourself and prepare for the challenges ahead. There are only two kinds of castaways on the island – those who are resourceful and those who are dead…

Isle of Siptah – massive expansion revealed. Free Weekend starts today! Thu, 10 Sep 2020 14:02 CEST

Gather your clan and get ready for the biggest update to Conan Exiles yet. The Isle of Siptah expansion is launching into Early Access on September 15th!

You can also enjoy a Steam Free Weekend! The Free Weekend starts today Thursday the 10th of September at 19:00 CEST/ 1 pm EDT and lasts until Monday the 14th of September at 19:00 CEST/ 1 pm EDT.

Stay tuned for a developer stream on Twitch []tomorrow, the 11th of September at 17:00 CEST/11 am EDT, where you can learn even more about the upcoming expansion from several key developers! (The stream will be made available on the Funcom YouTube channel afterwards)

Check out the new Isle of Siptah map, with a foreboding and dark tower at its center and the brutal storm which ravages the island in the new trailer here:

Conan Exiles: Isle of Siptah offers different ways to play with the all new vault, storm and surge features, a vast new map, the new rhino mount, two new building sets, hordes of new monsters to fight and much more!

Shipwrecked and alone you wash up on the beach. A mighty tower can be seen in the distance and a storm filled with dark magic spreads around it. The battle for survival and dominance begins anew…

Stay tuned for more news, screenshots, concept art, blogs and trailers about the Isle of Siptah expansion, revealing juicy details.]]>
Isle of Siptah – massive expansion revealed. Free Weekend starts today! Thu, 10 Sep 2020 14:02 CEST here.]]> Be Prepared. Thu, 03 Sep 2020 14:01 CEST

Dark clouds on the horizon.
Whispers of chaos and a demonic storm.
And in the vortex, The Black Tower seeks to dominate all life.
Be prepared.
PC Patch (02.09.2020) Wed, 02 Sep 2020 15:01 CEST
We’re releasing a new patch aimed to iron out remaining crashing issues, fixes server browser woes as well as an exploit fix.

Thanks again for your ongoing support and feedback. Stay safe!

Please remember that updates can mess with your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed.

  • Fixed a number of client and server crashes.
  • Fixed a number of crashes upon joining a server via friends list.

  • Fixed an exploit regarding god bubbles.

  • Fixed an issue that caused servers to show no active players.
  • Fixed an issue that would cause a server to list its ping as 9999 or ???.
  • Official servers would sometimes be listed twice in the server browser. This is now fixed.
  • The Close option in the Friend List tab should no longer be cut off if playing in German. #spellchekkerteamstrikesagainhoohah

PC Patch (02.09.2020) Wed, 02 Sep 2020 15:01 CEST here.]]> Summer Vacation Decay timers are coming to an end soon! Mon, 31 Aug 2020 16:20 CEST
As we’re nearing the end of Summer Vacations, we’ll be reverting the double decay timers soon.

On Monday, September 7th we’ll be flipping the switch on all platforms and official servers to return decay timers to their original settings.

Please note: These settings can take up to two server restarts to fully apply on all official servers.

We hope you’ve had thrilling adventures both in and outside the Exiled Lands, stay safe!]]>
Testlive Patch (25.08.2020) Tue, 25 Aug 2020 15:57 CEST
We’re releasing a new patch aimed to iron out remaining crashing issues, as well as server browser woes. We’re also including a couple of exploit fixes as well as a fix to crafting stations.

Thanks again for your ongoing support and feedback. Stay safe!
Please remember that updates can mess with your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed.

Currently Known Issues
  • This is a work in progress build and as such, it presents fixes and features that might not be complete or working as intended. Please report any bugs or issues you might encounter in this patch to help us release it in its most stable version.

  • Fixed a number of client and server crashes.
  • Fixed a number of crashes upon joining a server via friends list.

  • Fixed an exploit regarding god bubbles.
  • Improved protection against network attacks.

  • Recipes provided by thralls should be available in crafting stations, as intended.

  • Fixed an issue that caused servers to show no active players.
  • Fixed an issue that would cause a server to list its ping as 9999 or ???.
  • Official servers would sometimes be listed twice in the server browser. This is now fixed.
  • The Close option in the Friend List tab should no longer be cut off if playing in German. #spellchekkerteamstrikesagainhoohah

Separate TestLive Product on Steam
We heard your input regarding the inconvenience with having to switch back and forth between the main game and our TestLive servers. To make it easier for you and because we really value your testing and feedback, we added a separate product for the TestLive server on Steam.

If you own Conan Exiles on Steam, you should now see a separate Product called “Conan Exiles - Testlive Client” in your library which gives you the option to install an additional instance of the game specifically for the TestLive servers. Please be aware that this will prompt you for a full additional installation.

We are aware that not everyone wants install or has space for two full installations. For those of you who don’t want to play through the additional TestLive Client, you can still access the TestLive servers through our old method[].]]>
Testlive Patch (25.08.2020) Tue, 25 Aug 2020 15:57 CEST here.]]> Tower of the Elephant Building Contest Winners! Fri, 17 Jul 2020 20:12 CEST

As with our previous building contests, each one of you went above and beyond our expectations. The absolute creativity and skill you showed in making your vision of the Tower of the Elephant is nothing short of incredible.

We want to thank you from the bottom of Yag-kosha’s heart for taking the time to participate and create amazing pieces. Know that it was a tough process choosing these winners and even if you were not selected, you should be damn proud.

If you are mentioned here, make sure to speak up! And if you weren’t, please share with us your creations on the forums[] for all to see. Please also note not all pictures entered for these winners are inserted into this post, for sake of space.

Let’s move along now to what you’re here for!
Here are the 5 grand prize winners who will be receiving the Tower of the Elephant boardgame, and the 10 runner ups! Numbers are purely for distinguishing posts, not for ranking.

Grand Prize Winners
An incredible recreation and take on the tower. Complete with a garden surrounding an elephant shaped base! Make sure you take the time to watch the incredible tour that explores inside and out to see all the details.

This cross section of the tower submitted by Michael. They created their tower so that it is authentic to the “Conan and the tower of the elephant” manual with its story by Greg Lynch. The tower is 46 metres high; each floor contains a part of the story such as the library, a basement for the armory, and guards.

If you loved the Tower of the Elephant story and are looking for more, you’ll love this entry. Ceyvie over on YouTube has created a story of a new adventurer named Bronk who tries his own hand at the tower. Watch as Bronk infiltrates the tower, battles enemies, takes a bathroom break, and climbs to the top.

Mylee’s impressive tower includes a dungeon area with a maze-like pathway to reach the top! Start through the storage room, make your way through the dungeon area with crocodiles, hostile humans, and more until you’ve made it! There were so many photos of this we’d like to share but unfortunately cannot fit into one post.

Our final grand prize winner goes to Morpheanna for an absolutely creative comic made from screenshots of the game and pieced together to tell the story. Here are some screenshots, but you can find the full comic here on Imgur:

10 Runner Up Winners

An Elephant Tower!

An absolutely astounding Tower!

Impressive tower with a beautiful interior!

Beautiful take on the tower!

A beautiful tower complete with a elephant right on the front!

A beautiful tower seen across the land, day and night!

A rather sinister take on the tower.

A beautiful yet deadly tower.

Complete with spiders, a lush garden, and dear Yara.

An incredible comic created by Sage. Here are some pictures included in the comic, but more will be available later.

Again, sincere thank you for being a part of this incredible contest. It was an absolute pleasure to look through them all. We will be reaching out to the winners for prize information shortly!
Tower of the Elephant Building Contest Winners! Fri, 17 Jul 2020 20:12 CEST here.]]> PC Patch (09.07.2020) - Crash fixes and additional Friend List fixes Thu, 09 Jul 2020 14:50 CEST here.]]> PC Patch (09.07.2020) - Crash fixes and additional Friend List fixes Thu, 09 Jul 2020 14:49 CEST
We’re releasing a patch that includes fixes and adjustments for various crashes, the friends list and invitations, and healing wrap regeneration.

Along with this patch, Avatars have been enabled (for real this time). Please also note that beginning last week, decay is doubled to 14 days for the Summer. You can read more about this in our announcement here[].

Please remember that updates can mess with your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed.

  • Fixed a number of crashing issues.
  • Fixed case where “online play is restricted” warning message would show after leaving a listen server.

  • Localization to text in the Friend List added.
  • Fixes to friend invites where invitation would disappear during the game’s title. Also fixed an issue where invite would not be removed once accepting.

  • Fixed instances where Healing Wraps’ regeneration effect would end prematurely without healing your character.
  • Adjusted vertical land claim in certain areas that prevented NPCs from spawning.
  • Server ping will now refresh properly in the server browser.
  • The mute option functions once again.
PC Hotfix (01.07.2020) Wed, 01 Jul 2020 16:10 CEST
Greetings, Exiles!

We’re releasing a small hotfix that takes care of a number of crashes related to connectivity issues, a fix for the excessive “pong” messages in server logs, as well as improved messaging in regards to FLS errors.

Thanks again for your ongoing support, and stay safe.

Please remember that updates can mess with your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed.

  • Fixed a number of crashing issues.
  • Removed excessive PONG logging on the server.

  • Improved messaging when FLS login fails due to Steam being unavailable (i.e. Weekly Maintenance, Summer Sale overload).
Official servers: Avatars and summer decay settings are back on PC! Wed, 01 Jul 2020 10:48 CEST
The time has come! Avatars are coming back to PC official servers, so get ready to engage in new besieging tactics by summoning your favorite deity and striking your enemy where it hurts.

We’ve released fixes and improvements to the avatar system that address some of its major issues, so improve your altars, get your high tier priests ready and prepare to smash your way through your enemies’ defenses with either Ymir, Mitra, Derketo, Set, Yog or Jhebbal Sag. Each avatar brings its own play-style of destruction, so use them wisely and tactically adapt to the dynamic conditions of each battlefield!

We are planning to enable avatars, on all PC official servers, on Thursday, July 2nd.
Please note that this change might apply after each server has restarted and it might be delayed on some servers depending on network conditions.

We are also doubling decay timers on all official servers. Summer time is here, and you might have plans to spend some quality time with your loved ones. On July 2nd, decay timers will be doubled to 14 days. We will announce at least one week in advance when this change will be reverted.

We hope you have an excellent time during this summer, either in the Exiled lands or outside! Stay safe!]]>
Official servers: Avatars and summer decay settings are back on PC! Wed, 01 Jul 2020 10:48 CEST here.]]> PC Hotfix (29.06.2020) Mon, 29 Jun 2020 12:33 CEST
We’re releasing a new hotfix focusing on resolving additional connectivity and performance issues for listen and dedicated servers. We’ve also resolved a bundle of UI issues on the Friends List screen, as well as a new option to start a Single-Player/Coop with joining restricted.

Thanks again for your feedback and support. Stay safe.

Please remember that updates can mess with your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed.

  • Fixed an issue in regards to increased ping.
  • Improved friend invite process between clients.
  • Optimized downloading compressed files from a server.
  • Server list should no longer be redownloaded when switching server filters.
  • Fixed an instance where a server would not properly shutdown.
  • Fixed a crash when leaving the game idling under certain circumstances.
  • Fixed an issue where connection to FLS would not happen despite having an active connection.
  • Improved error handling in Peer-to-Peer connections (listen servers).

  • Added an option to enable or disable other players from joining a Single-Player/Coop session.

  • Fixed an issue where NPCs would leash back slower than they should, leaving room for them to be killed without retaliation.

  • You can now cancel joining a server while in progress.

  • Fixed an issue with BattlEye compatibility.

  • Added age column in the server browser list. This shows how long a server database has been going on for since it was created.
  • Removed build revision call-out from the bottom corner of the screen.
  • Display names now show the disambiguation suffix.
  • The disambiguation suffix doesn’t show on character creation anymore.
  • Fixed a number of UI issues on the Friends List screen.
  • Fixed an issue where session invite notifications would not disappear from the screen.
  • Fixed an issue where the direct connect prompt would remain on screen after a mod mismatch error.
  • Improved navigation on the Friends List screen with a controller.
  • Fixed some misleading localizations.

  • Combat music trigger is now also dependent on range, further lowering the situations where it would play indefinitely. #slaytothedrums

PC Hotfix (29.06.2020) Mon, 29 Jun 2020 12:33 CEST here.]]> PC Patch (25.06.2020) Thu, 25 Jun 2020 10:32 CEST here.]]> PC Patch (25.06.2020) Thu, 25 Jun 2020 10:01 CEST
We’re releasing a patch where we’ve bundled in a few fixes dealing with some pending issues, such as AI pathfinding in the Well of Skelos, neverending combat music, some additional hate list issues, as well as server browser problems.

Thanks again for your ongoing feedback and support, and stay safe.

Please remember that updates can mess with your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed.

  • Made followers a little less prone to voluntarily walk into the lava in the Well of Skelos and be engulfed in fiery flames as if they were walking outside in Oslo these days.
  • Fixed additional hate list issues in the Warmaker dungeon and the Unnamed city.

  • Purge NPCs should no longer try to teleport inside a building when they can’t find their target.

  • Fixed an issue where Favorite Servers would not work. They can now be filtered using the Favorites filter.
  • Steam query port for dedicated servers should work as before.
  • Added a few changes in regards of how mods are downloaded when required to join a server.
  • Players should receive falling damage again.

  • Fixed an issue where combat music would continue playing if the player’s target leashed back.