Blog Feed en Mon, 13 Sep 2021 18:17 CEST is a Conan Exiles servers list. Its goal is to provide an efficient way for players to find a server that suits their needs and also for servers owners to get more players on their servers. 60 Update to the Official Servers Terms of Conduct Mon, 13 Sep 2021 18:17 CEST
In April 2020 we first released our Official Server Rules of Conduct and Guidelines overhaul, with a more detailed and comprehensive set of rules and guidelines for our Official Servers. With the release and adoption of our Zendesk platform a few months later, we’ve been able to focus and streamline the enforcement of our rules and our processes.

With that in mind, we’ve been working on an update to our Official Servers Terms and Conducts to make them clearer to understand, more comprehensive and aiming to cover the majority of situations where the previous ruleset would prove ineffective, cause confusion or omit possible infractions.

On September 27, 2021, we will start enforcing these updated rules on our Official Servers. Until then and if you play in an Official Server, please take some time to read and understand our new Terms and Conducts here:

We believe this new revision will be an improvement towards making our Official Servers a more inclusive and safer place to survive, build and dominate.

Stay safe.

Update to the Official Servers Terms of Conduct Mon, 13 Sep 2021 18:17 CEST here.]]> PC Update 2.5.2 (08.09.2021) Wed, 08 Sep 2021 14:05 CEST
We have a small update that addresses some of the exploits you’ve reported after the 2.5 patch.

We are always working on improving Conan Exiles so please feel free to share your feedback with us.

  • Chests that require a key to open can no longer be quick-looted.

  • Harpy’s Kiss and Black Ice arrows can no longer be dismantled.

  • Voidforge Bow no longer consumes glove durability and instead uses arrows normally. Damage is increased to compensate for this change (28, up from 22).
  • Significantly reduced the amount of bonus the Frenzied Bow (Regular and Epic versions) receives from Oil of Agony.
PC Update 2.5.2 (08.09.2021) Wed, 08 Sep 2021 14:05 CEST here.]]> PC Update 2.5.1 (01.09.2021) Wed, 01 Sep 2021 13:58 CEST

  • Fixed a client crash that could happen when exiting Character Copy while using a controller.
  • Fixed a number of crash issues.
  • Fixed an issue that would cause the game to stutter on consoles.

  • Fixed an exploit in regards to the chat window.

  • Added new server setting to control the use of font formatting in the chat window. DisableChatFormatting=True/False

  • Removing any item from inventory while having a “Craft All” command queued should no longer cancel the crafting queue.

  • Fixed an issue where using Character Transfer would cause issues when playing in French, Russian or Italian.

  • Our international #spellchekker team sent us a list of fixes for localized text strings before heading into a marketing meeting. Lest we forget. #stillhiring
  • Addressed an issue that caused the “Map name” filter in the server browser to not show any results in localized versions of the game.
PC Update 2.5.1 (01.09.2021) Wed, 01 Sep 2021 13:58 CEST here.]]> PC Update 2.5 (19.08.2021) Thu, 19 Aug 2021 12:00 CEST Read the announcement in our blog.[]
Server Character Transfer webpage.[]


Please remember that updates can mess with your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed.

Currently Known Issues
  • The Server Transfer feature may not work correctly if the game language is set to Russian, French or Italian. If you experience issues while trying to transfer your character, please switch to another in-game language (i.e. English) during the transfer process. You can revert it to your language of choice after completing the transfer. We’re working to get this issue resolved in a future patch.

  • Fixed a number of crashes and stability issues.
  • Optimized memory management across many systems of the game to improve performance, especially on consoles.
  • More notably, we’ve also focused on optimizing the Exiled Lands to consume less memory and resources, for a smoother experience especially on consoles.
  • Optimized the Admin panel spawn list to be less resource intensive.
  • Optimized the blood system to be less resource intensive. The same amount of barbarism, at a lesser cost!
  • Revamped visual quality scalability settings for PC and added new Cinematic graphical setting.
  • Fixed an issue that caused high-tier religious items to crash the game or make it unresponsive when selected in crafting queue.
  • Server restarts should no longer destroy previously stable building pieces.
  • Performance mode now available in Settings menu.

  • Added new improvements to the Anti-Undermesh tool on the Siptah map. This is still not enabled on official servers as we continue work on it.
  • Fixed an issue with the Vault refresh system.
  • Fixed an undermesh exploit.
  • Blocked the ability to toggle between first and third person camera perspectives while attacking.

  • Blacklisting feats is now possible via settings ini file.FeatsBlacklist=("x”) extended by FeatsBlacklist=(“x”, “y”, “z”)
  • 4 new weapon recipes have been added and classified as claw weapons:
    • Bone Claws given with the Skirmisher feat at level 6.
    • Iron Punching Daggers at level 13.
    • Steel Punching Daggers at level 32
    • Hardened Steel Punching Daggers at level 54.
  • A new Small Animal Pen is now available in the game. This new option takes way less space than its bigger counterpart, but in exchange can only hold one animal at a time.
  • Implemented new NPC enemy. This is for now only available in the admin panel as it is still a Work in Progress.
  • New server setting has been added under the “General” tab: “Disable building during time restricted PvP”. If enabled, this setting will prevent players from building during “Time-Restrict PvP Building Damage” times.
    • A whitelist function for this new setting is also available for server admins.
  • A new server setting has been added for modifying thrall damage done to NPCs. Yes, finally.
  • Frostsmithing has now been expanded to include more weapon types (Great Sword, Arrows, Maul, War-Axe, Daggers, Shield and Spear).
  • Recently equipped weapons now appear sheathed on the player character. There is a gameplay setting which can be used to turn the feature on/off. It also can be used to have the feature only work for your character, but not for other players.
  • Idle thralls and NPCs will also show sheathed weapons.
  • New weapon recipes added:
    • Steel Short Sword available at level 31
    • Hardened Steel Short Sword available at level 55
    • Steel Great Axe available at level 32
    • Hardened Steel Great Axe available at level 56
  • Added new weapon archetype: Dual Axes! Havok and Malice and Whirlwind blades are now labelled as dual axes.
  • Zath coming to Siptah. The religion teaching item for Zath will now drop during surges from T3 and T4 Zath priests on the Isle of Siptah.
  • Added Heirs of the North banner-feat teacher.
  • Server Character transfer is now enabled. You can read more about it in this webpage[].
    • This feature may not work if the game language is set to Russian, French or Italian. We’re working to resolve this issue in a future update. In the meanwhile, please switch your game language when transferring your character to ensure correct functionality. You can revert the language change after the process is completed and keep playing normally.
  • New server settings have been added for private servers to customize the Server Transfer feature to their needs:
    • ServerTransferEnabled (default value is false): Enables import of characters to the server. Export from the server is always enabled.
    • CanImportDirectlyFromSameServer (default value is false): Prevents players from directly importing characters that were exported from exactly the same server.
    • ServerTransferServersWhitelist: list of server addresses including ports from which players are allowed to import characters from. Turned on by adding at least one address to the list e.g., ServerTransferServersWhitelist=(“”). Does not override CanImportDirectlyFromSameServer.

  • Added some modifications to the placement logic of fishing and crab traps that should make them easier to place on water.
  • Adjusted collision hitboxes of the Devolved Insignia and Hanging War banners to avoid some unwanted placement issues.
  • Fixed an issue where it was possible to place doors without doorframes.
  • Fixed Khitan doorways not allowing doors to be placed within them under certain circumstances.
  • Right sloping inverted wall pieces were missing the directional arrow. This has now been fixed.
  • Trebuchets can no longer be built and operated from inside a roofed structure.
  • Siptah now shares the same height-restriction when it comes to buildings as the Exiled Lands.

  • It is now possible to learn the Stygian Invader armor from the main Stygian camp in the East of Siptah and when learned, can be crafted in any Armorer’s bench.
  • The Voidforged Vagabond Set can now be dismantled.
  • Crafting the Throne of Skelos should now provide experience as intended.
  • Fixed an issue where the Early Access Wartorn Rhino skin was not showing. Wartorn Rhino recipe will now show up when the correct feats have been learned (Firebowl Cauldron).
  • Fixed a math error in calculating resource counts when factoring in resources already allocated for recipes in the crafting queue. This caused crafting extra components than needed in some situations.
  • Primeval armorset now costs star-metal to craft as intended.
  • Conan’s Royal Armor and Atlantean sword can now be crafted properly again.
  • Wartorn Fodder and Sea Salted Fodder were missing Yellow Lotus as an ingredient required for crafting. This has now been fixed.
  • Fixed Rhino recipes that were missing Fodder as crafting ingredient.
  • Ingredients should now properly indicate whether or not you have the resources to craft enough of that ingredient to make at least one of the main recipes, even if you cannot actually craft any of that main recipe because you are lacking other ingredients.
  • Fixed an issue where crafting food would produce Putrid Meat. #chefkiss
  • DLC-skinned pets will not eat or produce items in pen.
  • Some crafting changes have been implemented in this version. Items already on the crafting queue will now be considered as available resources when crafting.
  • Fixed a few issues with the Barachan Reiver set:
    • Epic recipes for Barachan Reiver set can now be found under exile epics feat.
    • Barachan Reiver set now requires heavy padding as a crafting material.
    • Grade level of a non-epic Barachan Reiver set items should now be consistent with other DLC items.
  • The following items can now be dismantled:
    • Iron Punching Daggers
    • Steel Punching Daggers
    • Two-Handed Steel Great Axe
    • Two-Handed Hardened Steel Great Axe
    • Steel Short Sword
    • Hardened Steel Short Sword
  • Fixed an issue with Zath clothing items. Items cannot be dismantled anymore.
  • Fixed an issue where you couldn’t apply mod kits to new Claw weapons.

  • Fixed an issue where damage would be applied twice when hitting a player in water.
  • Fixed an issue where healing items would not apply correctly on female characters under specific circumstances.
  • Weapons now store their original modification kits and the icon for these kits reappear after any poison-indicators have been removed (requires re-equipping the weapon). In addition, poison indicators are now properly removed once the poison on the weapons has been used up.
  • Fixed weapon trail FX on final 1h axe + offhand axe attack to not display a non-existing Sunder effect.
  • Fixed weapon trail FX on overhead chop attack with 2h sword to not display a non-existing Sunder effect.
  • Fixed remaining known instances where animation cancelling could be triggered.
  • Baboons now yield XP when killed.
  • Armor modification kits now requires the armor to be at 100% durability before they can be applied.

  • Rejoice, rabbit lovers: Your favorite lagomorphs are now capable of navigating The Accursed camp correctly.
  • Fixed an issue with incorrectly named spawn tables for Dogs of the Desert surge blacksmiths.
  • Deep One Archers are now less prone to shoot prisoner NPCs locked behind bars in the Dagon Dungeon, because that was a little bit rude.
  • Fixed an issue where bosses inside Vaults would not spawn in single player or co-op under specific circumstances.
  • Fixed an issue where NPCs would sometimes fail to spawn under specific circumstances.
  • Fixed an issue with the Degenerate boss from the Well of Skelos dying on its own and not respawning correctly.
  • Fixed an issue where Thralls using katanas could stop moving when their targets moved out of their attacks range.
  • Sent some Siptah NPCs to pathfinding 101 and they should now be less likely to get stuck in random pieces of terrain in camps.
  • Siptah pets now generate excrements when placed in the Animal Pen. Thank you, dung-eon master.
  • Fixed an issue that would cause certain Black Corsair Thralls to have no growth curve.
  • NPCs near the Well of Skelos should no longer attack each other.
  • Baby animals now cry for help when you savagely take them away from their beloved families and home. This will trigger an aggro response from their nearby, devastated and obviously angry relatives. Who is the monster now?
  • Archers should no longer walk backwards ignoring terrain features, as there can only be one king of moonwalking.
  • Mounts should now have the strength of will to exit deep bodies of water. Crom be blessed.
  • Archers should now use the bow more reliably.
  • Followers will now follow the player through gates.
  • Thralls are now able to retrieve shield from the inventory and use fists and shield combination during combat.
  • Thralls are no longer missing from crafting stations after updating a build to a newer version.
  • Well of Skelos boss encounter will now spawn the Degenerate.
  • Fixed an issue with the bosses in Midnight Grove dungeon not spawning correctly in singleplayer.

  • The purge system no longer reports intermediate wave start/end events to the event log. It now reports when the purge starts, and when it ends.
  • Purges are no longer spawning in the Southern region of the noob river. Giving them a chance, you know?
  • Fixed a number of issues where the purge could target objectives protected by blocking volumes.

  • 2H Hammers have received a balance pass:
    • Increased base penetration values by roughly 42%.
    • Reduced stamina cost of heavy attacks by 20%.
    • Increased the combo damage multiplier of the second to last heavy hit in the heavy attack chain.
  • Pikes have received a balance pass:
    • Reduced stamina cost of light attacks by 15%.
    • Reduced stamina cost of heavy attacks by 25%.
    • Improved the timing of the final light attack’s movement cancellation. You can now move after this attack at the same point you could attack again.
  • 2H Swords have received a balance pass:
    • Increased hyper armor coverage for light attacks to extend to the point of being able to transition into a new attack.
    • Reduced the recovery time for the final attack in the light attack chain.
  • Significantly reduced crafting time for all bandages and healing potions:
    • Basic potion crafting time reduced to 10 seconds.
    • Crafting time for all other potions have been reduced to 20 seconds.
    • Basic Wraps crafting time reduced to 5 seconds.
    • Crafting time for all other Wraps have been reduced to 10 seconds.
  • Greataxes have received a major overhaul:
    • Fast light attack chain that can be chained endlessly. These attacks use quick jabs and strikes that use other parts of the axe, but deal less damage.
    • Slow and wide sweeping heavy attacks that bypass blocking.
    • Holding down the Special attack key will allow you to block incoming attacks.
    • These weapons will keep the old moveset: Voidforge Greataxe, Trollbane, Ripping Great Axe, The Beak.
  • Katanas have received an overhaul:
    • Added a new quick light attack chain of horizontal attacks allowing easier crowd control with the katana.
    • Added a new heavy attack set that is slower and more powerful.
    • Moved the existing charge up dash attack to the special attack button.
  • Claw weapons have received a major overhaul.
    • Light attacks are fast and can be chained infinitely, but if they are blocked, you will be vulnerable for longer than usual.
    • Heavy attacks are slower and apply bleed effects. The final heavy strike is quite powerful, but is only accessed via performing all heavy attacks in a row. To help with getting to that final strike, these attacks will not be interrupted by a blocking defender.
    • Special attack is a quick 3 hit combo that cannot be interrupted by a blocking defender. Light and heavy attacks can combo into this strike.
    • The following existing items will now use this new animation set. Their stats have been updated to match the new weapon type, but their special effects remain intact: Berserker’s Fistblades, Brittle Edge, Rip and Tear, Serpentes Chakram, Featherlight Chakram, Blood-Moon Chakram, Black Claws, Claws of the Great Wolf, Blooded Claws, Claws of the Wolf, Claws of Jhebbal Sag, Bestial Claws, Knave’s Knives, Blood-Moon Punching Daggers, Diseased Spike, Nimblefinger.
  • Tweaked stats of Havoc and Malice and Whirlwind Blades to match their new animation set.
  • The Throwing Axe of Nergal will now vanish after it been reduced to 0 durability
  • The Penetrator has received a bump in base damage:
    • Normal version from 2 to 16.
    • Epic version from 3 to 24.
    • AP ironically stays at 34%. #nice
  • Healing Potions no longer remove Bleed effects.
  • Potion healing buff is now removed when non-bleed damage is received.
  • Bleed effects applied by special weapons will no longer stack with bleed effects from combos and will no longer stack up multiple times.
  • Added bleed to dual axe sprint attack.
  • Reduced the base duration of bleed effects to 8s (down from 20s). This should allow bleed effects to be shed easily in PvP while still allowing for the same damage potential in PvE as long as the effect is maintained.
  • Reduced duration of knockdown effect applied by horses ramming into players to 1.5s (was 2.5s).
  • Humanoid NPCs (including thralls) will now gain temporary immunity to weapon hit stagger effects after being affected by them for an extended period of time.
  • Fish in FishTraps, Shellfish in ShellfishTraps, Putrid Meat and Fat Grubs in Compost Bin all now spoil at a slower rate.
  • Reduced the amount of chops on Cobras from 1-2 to 1. #cobranchopchop no more.

  • Added an arrow as outer face indicator when placing a building piece.
  • Added small visual hint to in-world interactable objects to make them easier to be detected.
  • Added new setting to change the color of clan member health bars to better differentiate them from NPCs.
  • New gameplay settings have been added:
    • “Always show health bars” will cause the health bars of all entities in the world to always be visible, within a certain distance.
    • “Health bar max display range” controls the maximum range at which health bars are visible.
  • Worked on a few improvements to radium torches so they can accept dyes of any color, be less resource intensive and be more mod-friendly.
  • The “no cost building” admin option has now a UI toggle instead of requiring an obscure combination of key presses.
  • Connecting to a passworded server using a controller should now require less presses of a button.
  • Added new setting to display the health value of thralls and other NPC on their health bars.
  • Added a new gameplay setting to hide buff banners on the HUD.
  • Added a new gameplay setting to scale the size of buff banners on the HUD.
  • The “Apprentice Butcher” feat is now given out at player start. It used to cost 0 and was available at level 1, so it made no sense to require a specific unlock for this.
  • Destination map drop-down is now auto-selected for non-English clients.
  • Thrall damage to NPCs multiplier GUI settings is now admin locked.

  • Fixed an issue where Entertained buffs would not stack on players when only one thrall was in range.
  • Fixed an issue where the Grey Ones Pool Altars would disappear from view abruptly instead of descending once their function was over.
  • Fixed a visual issue where a decal would be placed on the player’s weapon in the Volary of the Harpy.
  • Fixed a number of issues where Elder Essence would not spawn correctly in many essence chests across Siptah.
  • Fixed an issue where “The Shadow out of time” achievement would not unlock with certain items that required Eldarium to craft.
  • Fixed a visual imperfection in the Dyer’s Bench model.
  • Both the EL and IOS variants of the Flesh of Rememberance should now be possible to burn in altars. In addition, it should now be possible to burn offerings in the Zath altar as well as possible to burn the Zath tokens in other altars.
  • The “Storm Dissipation Time” server setting is now functional.
  • Character copy now transfers attribute points correctly when transfering back and forth quickly.
  • Interacting with bear traps now arms or disarms them.
  • Pirate banners should now animate correctly in the Exiled Lands.
  • Sigil of the Serpent should no longer remove the Jhil’s Stamina buff from the Gloves of Jhil.
  • Auto-equip should now work if you harvest your corpse first, and try to loot the bag that appears afterwards.
  • Vanity camera should no longer break the ability to rotate the camera manually in the Orb of Nergal.
  • Similarly, gameplay actions should now not be performable while in the Orb of Nergal.
  • Leyshrine Braziers and Broken Levers are now protected from being destroyed by Admin Shift-Del commands.
  • Are you still reading? Yes? Good, let’s keep going.
  • Fixed an issue where the “Defeat a World Boss” journey step could be triggered by killing a Desert Snake. They’re nasty, but not that much.
  • Fixed an issue where items would sometimes not be rendered correctly in the inventory under certain circumstances.
  • Fixed an issue that would prevent the “Take all”/“Loot all” option to not be available on certain crafting stations when playing with a controller.
  • Potions now expire if placed in a pet or mount inventory, as intended.
  • ALAS, THE TIME HATH COMETH! We have fixed an issue that would cause hair and clothing physics to break when character size has been changed from default values.
  • “Loot all” should now properly loot all the items in the shortcut bar as well.
  • Relocated several base game assets to their correct folders.
  • Additional instances where Exceptional and Flawless items were present in the game have now been removed.
  • Fixed an issue where the Sandstorm would appear invisible but still deal damage.
  • Fixed a number of issues that would cause the character to fail at grabbing an edge after climbing, and falling down while yelling “Funcoooooooooom!”.
  • Fixed a number of situations where the player is kicked out of climbing while climbing a valid surface.
  • Fixed an issue that would cause artisan thralls in crafting stations display their default model (the “white haired dude”).
  • Fixed an issue where the wooden chest beneath Traitor’s Falls would not give out any loot.
  • Iron broadsword is now lootable.
  • Reduced the weight of the figurines used to summon bosses in the Pool of the Grey Ones.
  • Removed one Chapter IV and one Chapter V journey step from the Exiled Lands, since there was 1 too many of them in those slots (Gain animal companion and mount).
  • Loot chests will now generate their loot upon triggering LOD, instead of upon interacting with the chest. This should solve a number of issues where the contents were invisible when opening a chest…
  • Radium torches are now glowing as intended.
  • Globe of Yezud spiders now have updated blood textures, fueling your nightmares with more detail and grit than ever before. You’re welcome.
  • Journey steps should now be transferred correctly when using Character Copy.
  • Fixed an issue where certain characters in names would not be transferred correctly when using Character Copy.
  • Addressed some Grey Ones weapon models facing the wrong way.
  • FOV slider will be enabled on consoles with this release.
  • Rearranged game assets internally to address broken dependencies.
  • Existing Exceptional and Flawless items in old saves and databases will now be converted to base equivalents.
  • Fixed an issue where not all camps on Siptah triggered the “Find Civilization” journey step.
  • Fixed an issue that occurred with unblocked players. These should no longer appear as muted in co-op.
  • Wartorn Rhino feat can now be learned correctly.
  • Fixed issue with healing wraps that did not unequip weapons when used.
  • “Thrall Damage to NPCs Multiplier” value is now saved after leaving server settings options.
  • The effect from equipped weapons is now removed when the weapon is unequipped.
  • Player can now apply upgrade kits to items after their template ID has been updated.
  • Items can now be equipped after updating their template ID.
  • Fixed Maelstrom spawning. Maelstrom should now appear even after changing settings for maximum number of online players or its time restrictions.

  • Fixed a significant number of visual imperfections in props and geommetry across Siptah.
  • Adjusted no build radius around some of the Small Camps in Siptah’s new lands to avoid causing issues with NPC spawns.
  • Fixed an issue with some funky-looking water shaders in the lake near the Breach in the Exiled Lands.
  • Additionally, we fixed some of that extra-funky looking water in other areas of the Exiled Lands. Now it should look consistently funky.
  • Fixed some inconsistent climbing blocks in Leyshrine Camps.
  • Fixed a missing water mesh in the Exiled Lands.
  • Added NPCs, chests and interactive spots to one of the Siptah’s new lands camps that was missing them.
  • One of the Siptah journals could not be interacted with due to terrain mesh getting in the way. This has now been fixed.
  • We’ve adjusted collision detections for debris in Vaults and ruins to make navigation in those areas less frustrating.
  • Tweaked environmental lighting in some of the Siptah NPC camps.
  • Fixed the spawn point for Lacerte to not be inside a wall. Welp.
  • On that same note, we fixed a bunch of NPCs that would spawn under the mesh.
  • NPCs that spawned hovering in the air have also been fixed.
  • Removed a hoofed ruminant mammal from a Siptah camp so it doesn’t wander in and cause chaos. Oh deer.
  • Corrected a spawn point at “The Rave in the Rubble” that caused a T4 priest to spawn there with a 100% rate.
  • Obsidian nodes have been added to lava areas in the south of Siptah.
  • There is now a POI for the watch-tower southwest of the Tower of Siptah.
  • Fixed an issue with the mesh within the Den of the Wolf Brothers.
  • Black Corsairs camp’s environment has been properly restored.
  • Vulture’s nest located above Rhinohorn Ridge no longer floats in midair.
  • Bases can no longer be build in a space between the Gate of the Moon and the rocks.

  • Slightly adjusted the Bloodless Husk’s walking speed to better match its legs animation.
  • Fixed an issue that caused the character to occasionally play the running animation while in Admin flight mode.
  • New weapon animation set created for Katanas! This weapon now features two combo chains instead of just one.
  • In addition to this, we’ve also created new idle animations and poses when wielding a katana!
  • New weapon animation set created for Great Axes!
    • Some select Great Axes will still use the previous animation set: Voidforge Greataxe, Trollbane, Ripping Great Axe, The Beak.
  • New weapon animation set created for dual claw and dual punching dagger weapons! This weapon features high speed and ferocious strikes for light attacks, slow rending strikes with heavy attacks, and a new leaping special attack!
  • Smoothed out the transition from movement to idle while having a weapon out.
  • Improved the “look at system” for human characters. For player characters, this is disabled while in combat or emoting. Thralls and other players should now stare at your soul in a more immersive way.
  • Updated the taskmasters in the Wheel of Pain with standing animations, plus idle variations. This replaces the previous kneeling pose they were using.
  • Additionally, relocated the taskmaster in the Greater Wheel of Pain to be on the ground instead of the top of the wheel.
  • Character pose should now go back to normal after breaking a torch.
  • Havoc and Malice and Whirlwind Blades now use animations that are more appropriate for their dual axe visuals.
  • Added new sheathing animations for dual axes.
  • Added a new katana sprinting animation for female characters.
  • Animation of bow’s light attack will no longer reset and miss any frames if next attacks are executed moment after releasing the arrow.
  • Special attack for katana now has appropriate VFX.

  • Our #spellchekker team completed the invaluable task of fixing a bunch of typos. They are the true heroes. At least the two of them that survived, that is. #stillhiring
  • Weapons that remove attribute buffs from enemies are now keyworded as “Plundering”, since “Cleansing” was too confusing.
  • Fixed subtitles in one of the Siptah vaults as they transitioned too fast to be readable.
  • Voidforged Dragon armor is now sorted under the proper feat (Library of Esoteric Knowledge) rather than under armor.
  • Fixed an issue regarding weapon coating buff icons not disappearing from the shortcut bar when they expire.
  • Fixed an issue where the Spawn NPC list in the Admin Panel would not display the last line properly.
  • Friend list and server transfer options are now grayed out in character creation.
  • Fixed an issue where “Give” and “Give all” buttons weren’t appearing for controllers when interacting with a delving bench.
  • Control hint for lock-on during combat when using an Xbox controller should now show the correct input, rather than the input for sprinting.
  • The correct icon for the Cimmerian Fur Harness is now used (no longer shows non-existant fur on the icon).
  • Fixed an issue where Khayne’s Leggings and Khayne’s Bracers had their icons switched.
  • Fixed inventory slot selection not working in a specific case when using mouse and keyboard.
  • Reworded a misleading journey step to be control-method agnostic.
  • Fixed the short description of Blood-Sac as it contained misleading information.
  • Fixed an issue where the names of two Stormglass building pieces were swapped (Stormglass Vaulted Ceiling Corner and Stormglass Vaulted Ceiling Inverted Corner (single)).
  • Renamed “Move Head” hint to “Rotate Camera” to be more accurate in the character recustomization menu.
  • Increased maximum vertical FOV to 105 (horizontal 120).
  • Added thumbnail icons for a number of items that were missing them.
  • Removed a number of unused dev-icons from the UI folder.
  • Added “Allow family shared accounts” setting to the settings menu.
  • Reworded the “Cannot mount inside dungeons” error prompt to a more generic “Cannot mount here”.
  • Fixed a significant number of UI inconsistencies, bugs and grievances when playing with a controller.
  • Removed placeholder text from a certain feat teacher.
  • Fixed an issue in certain localizations where Character Copy was not intuitive due to misleading prompts.
  • Fixed an issue where the Mods Mismatch screen would not accept inputs coming from a controller.
  • Disabled Character Copy option from the menu while under Character Creation.
  • Removed unused dye slots in the Silent Legion Medium Helmet.
  • Added new icons for dual wielding weapons.

  • Added new sounds to match the new weapon animations.
  • Added new drowning sounds.
  • Added new sounds when picking up baby animals. Squeee.
  • VO volume during character creation is now tied to Voice volume.
  • Added new audio effects for the new weapon archetype.
  • Female Desperate voice no longer has old drowning sound. It now drowns in a more contemporary kind of BLEEEEUGGHHHblurblurblurb #F
Temple of the Gods Contest Winners! Fri, 13 Aug 2021 18:59 CEST

Welcome to the winners list! I'll begin by saying this was by far the most difficult contest to judge. You all clearly put so much love, energy, time, and passion into your temples. Our judges over all Funcom offices debated all week, but we've finally declared the winners. Even if your temple isn't listed here, we are giving you a huge round of applause and thank you for participating in this. We'll be posting some of your temples on our social media accounts so keep an eye out there!

If you don't see your entry here, PLEASE share it with us! Reply to this thread with your gorgeous buildings or link to a thread if you've already posted it. Some winners that were chosen don't have a name, so if you see yours here please let us know so we can properly credit you.

Additionally, we received 5x the amount of PC entries than we did for PlayStation and Xbox. Due to this, we'll be picking five PC runner ups instead of just three.

Another huge shoutout and thanks to Razer[] for providing prizes to our first place winners! We will be in contact with the winners for your information to get you your spoils.

For those curious, here's a little pie chart with percentages of what God/Goddesses everyone chose!

Grand Prize Winners

Temple of Ymir by Deaso
A small excerpt from the beautiful write up:
"Visitors and pilgrims to the temple arrive in winter to find wisdom in the visions of the Seers and to offer up value or bounty to Ymir in exchange for blessings and strength throughout the coming year. The lowliest bring meager offerings of vegetable harvests and game bounty, while the most heroic of warriors bring their prized captured spoils-of-war, such as axes, helmets of fallen heroes and plundered treasures.
Before beginning the long journey back down the mountain visitors are able to regain their strength at the inviting hearth, or by staying the night in the temple's communal sleeping area."

See the full gallery here:


The First Temple of Derketo
"These ancient stones have witnessed the rise of the Witch Queen and the decline of the elders and the perversion of Derketos faith. She is the knife edge between pleasure and pain, the mistress of seduction and addition, death and rebirth not the wh ore of snakes, so bow and give thanks bone, light and jade and yield your body and soul to her and revel in her joy.... But show disrespect and Derketos Fall awaits you or the bite of the lash as we break, as for the followers of the Serpent come if you dare we will ply you with honeyed wine pay no heed to the lotus we grow and scream in rhapsody as lust takes you cut by cut may Set choke on your bloated souls."

See the whole album here:

Olympus of Mitra by 3LiON
We were incredibly impressed with their technique in creating this building. It's a gorgeous temple that only the most dedicated of Mitra worshipers can visit!
Be sure to see the rest of the pictures here:

Runner Ups
Here are our runner ups! Listed in no particular order.

Temple of Mitra
Full gallery here:

Temple of Derketo built on the Cursed Sands Server.
Gallery here (though missing some photos including NSFW so Imgur doesn't get mad at me):

Temple of Derketo by PixelCave
Full gallery here:

Underwater Temple of Set by SKVplaysON

Temple of Mitra
Full gallery here:

Temple to Crom
"Since Crom has no shrine I went with the empty throne just steel skull in the seat.
I decided to go with forges and blacksmith tables. And anything I could think of to bring in the CROM look. The roof has opening up top like a star."

More in the gallery here:

Temple of Ymir
More in the gallery here:

Temple of Mitra by Barden
More in the gallery here:

Temple to Mitra by Lunaa_94 on the The Hidden Villages server.
Full gallery here:

Temple of Zath
Full gallery here:

Crom Church and Teaching on the Build'n - N - Chill'n server
Full gallery here:

Honorable Mentions
These are buildings that were incredibly unique in their own way or left a lasting impression to us.

Temple of Zath
Full gallery here:

Hive of Derketo
Full gallery here:

Temple of Yog by Futerko

Flooded Temple of Mitra
Full gallery here:

Temple of Set
Full gallery here:

Temple of Mitra

Temple of Zath
Full gallery here:

Temple of Derketo

Temple of Mitra
Full gallery here:

Temple to Crom by Jako's Raider Rants

Temple of Yog
Full gallery here:

Temple of Zath
Full gallery here:

Temple of Zath by smskcntr
Full gallery here:

Thank you again to EVERYONE who participated. Even this person!


Not even mad. We really hope you enjoyed this contest and are always open to feedback on things you liked, didn’t like, or feel we can improve on. Build on, Exiles!

- The Conan Exiles team
Temple of the Gods Contest Winners! Fri, 13 Aug 2021 18:59 CEST here.]]> Temple of the Gods Building Contest Mon, 19 Jul 2021 20:30 CEST
Credit to SerenkovAndrey on Twitter for the image!


We’re celebrating the arrival of many new faces to the Exiles Lands and the Isle of Siptah with an exciting building contest. Whether you’re new or a veteran, we want to see the architect side of you come out to play. We’re working together with Razer for some fantastic prizes, so this is one you won’t want to miss.

To see what you’re in for, feel free to check out the winners of our past 4 contests: Tiny Homes[], Building Recreation[], Holiday contest[], and Tower of the Elephant[].

The challenge this time around is to make a temple with an in-game religion of your choice. Having a God/Goddess to worship (or curse) in the harsh world can bring peace and some pretty nice benefits. What better way to show your devotion than to create a magnificent temple?

This temple can be as big or small as you want, so long as you make it devoted to the one religion of your choice. As opposed to the previous contests, all platforms (Xbox/PS4/PC) will be judged separately. Judgement will be done by members of Funcom and based on creativity and how well it conveys your chosen religion.

Additionally, due to platforms being judged separately, we are allowing mods for PC entries. The mods available in the Steam workshop and the minds behind them are nothing short of incredible so be sure to peruse them.

All entries must be submitted by 11:59 EDT on August 4, 2021 . We will not accept any entries after this date. Winners will be announced on August 13, 2021 at 1pm EDT/8pm CEST. Entries must be submitted through this email address: More info on how to submit below.

Razer is kindly supplying some very exciting prizes for this contest. We will select a first place winner for each platform, as well as three runner ups for each platform.

Please note for first place winners, Funcom will require your address for shipping purposes.

First Place For PC:

First Place for Xbox:

First Place for PlayStation:

Runner Ups:
Three runner ups from each platform will also be chosen. These 9 winners will receive a DLC key of any currently available DLC (excluding Isle of Siptah) of their choosing. (Valued at $9.99)

  • Your entry must include the temple of your chosen in-game religion.
  • You may use the admin tool if you’re creating your submission on singleplayer/co-op or a private server.
  • If on PC, you can use Ansel.
  • You may use DLC.
  • One entry per email per person.
  • Please refrain from sending pictures taken from mobile phone.
  • Low effort entries will not be counted.
  • You can send in as many screenshots or videos as you wish. You can use Imgur []or another (safe) site to upload images or videos if that’s easier. Just be sure we can access it!
  • All entries must adhere to the Conan Exiles Code of Conduct.

How to Enter

  • Please send us your entry of the temple to this email address: to enter. If you do not email us here, it will not be counted.
  • Make sure your subject line is “Conan Exiles Building Contest”.
  • We will accept entries until 11:59 EDT August 4, 2021 . Entries submitted after this date will not be counted.
  • In the body of your email, please include the following:
    - Which platform you’ve built the temple on (PS4/Xbox/PC).
    - Server it was built on (singleplayer/co-op/private/official). Feel free to mention the server name as well.
    - Which mods used, if any.
    - The religion you chose.


Terms and Conditions
Odds of winning will be determined by number of entries.

No purchase necessary

Privacy: Funcom’s Privacy Policy is at: Privacy Policy - Funcom[]

Restrictions: Void where prohibited by law. Participants must be of legal age in their country of residence to participate. Directors, officers and employees of Sponsor, its parent, and any of their respective affiliate companies, subsidiaries, agents, professional advisors, advertising and promotional agencies, and immediate families of each are not eligible to win any prizes. All applicable federal, state and local laws and regulations apply.

Use of Entries. In consideration of the chance to enter the Contest, The Sponsor(s) shall have the perpetual, non-exclusive, worldwide license and right to use, modify, reproduce, publish, perform, display, distribute, make derivative works of and otherwise commercially and non-commercially exploit Entrant’s name, character, likeness, and entry materials in perpetuity and throughout the universe, in any manner or medium now existing or hereafter developed, without separate compensation to Entrant or any other person or entity.

General Release. By entering the Contest, Entrant releases participating sponsors and any of their respective parent companies, subsidiaries, affiliates, directors, officers, employees and agencies (collectively, the “Released Parties”) from any liability whatsoever, and waive any and all causes of action, related to any claims, costs, injuries, losses, or damages of any kind arising out of or in connection with the Contest or delivery, misdelivery, acceptance, possession, use of or inability to use any prize (including, without limitation, claims, costs, injuries, taxes, fees, losses and damages related to personal injuries, death, damage to or destruction of property, rights of publicity or privacy.

Affidavit,Release and Data Collection- As a condition of being awarded any prize, winners will be required to execute and deliver to Sponsor’s a signed Affidavit of Eligibility, which includes an acceptance of these Official Rules, a release of liability and delivery information for prizes. Entrant is informed that the data collector is Funcom Oslo AS., and the data collected will be transferred to the United States of America. Upon request, Entrant will be provided with access to Entrant’s personal data. Entrant may withdraw their personal data upon request, however in such an event, Entrant will be disqualified as an entrant in the Contest prior to the fulfillment of prizes.

Winners List: After August 13, 2021 winners will be posted on the Funcom official forums. Prizes provided by Razer[].

PC Patch 2.4.6.b (30.06.2021) Wed, 30 Jun 2021 15:25 CEST
We’ve just released a small patch that should temporarily address the building pieces stability issues introduced after the 2.4.6 update.

Thank you for your patience and understanding while we continue to work on this issue.

  • Added a temporary fix for the Stability issues introduced into the game after the 2.4.6 update.
    We’ve disabled the following setting ‘dw.DisableBuildingValidation’. This has been set to 1 by default for now, as private server admins can change the setting to 0 to make enable this setting again.
PC Patch 2.4.6.b (30.06.2021) Wed, 30 Jun 2021 15:25 CEST here.]]> Conan Exiles RPG book now available! Mon, 28 Jun 2021 17:08 CEST here.]]> Conan Exiles RPG book now available! Mon, 28 Jun 2021 17:07 CEST Conan Exiles sourcebook[] is available!

This sourcebook allows you to experience some of the unique features from Conan Exiles in a tabletop RPG. It offers tons of new content, such as all-new archetypes, backgrounds, survival mechanics, crafting and building.

It is part of a rich Conan tabletop RPG universe, which includes a wide range of sourcebooks, and requires the Robert E. Howard’s Conan: Adventures in an Age Undreamed Of corebook[] to play.

The Conan Exiles sourcebook was first announced as a stretch goal in the very successful Kickstarter for the pen-and-paper RPG. A sourcebook for Age of Conan: Unchained is in the works and is expected to be available next year.

So now you can fight to survive, build and dominate in the Exiled lands not only in Conan Exiles, but also in a great tabletop RPG!]]>
PC Patch 2.4.6 (24.06.2021) Thu, 24 Jun 2021 14:07 CEST
We’re incredibly excited to finally release patch 2.4.6. It focuses on addressing many reported issues, both recent and classics, as well as adding some really cool stuff! We’re releasing a huge QoL addition for modders that has been requested almost since day one, as well as optimizations that will help all platforms.

To top it all, we are releasing with this patch a huge new feature we can’t wait to let you try: single-player/coop map transfer feature (called in-game “Character Copy”). This is a standalone and independent version of the (still Work in Progress) server transfer feature. It comes already integrated into the game and does not rely on the online server transfer infrastructure. You can read more about this feature and how it works in this separate forum post[].

Last but not least, this patch comes with all the rewards unlocked during the Free Week community event. You absolutely slayed it and unlocked a full new armor set and a mount saddle. Good job! You can read more about these rewards in our blog post[].

Thank you again for your continued feedback and support! Stay safe!


Please remember that updates can mess with your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed.

Currently Known Issues
  • Character copy may fail to transfer all attribute points correctly when transferring back and forth in quick succession. We’re working on ironing out this situation in 2.5.
  • When using the Russian localization, the confirmation prompt when using character copy is misleading. The correct confirmation prompt to use is “КОПИРОВАНИЕ”.
  • Fixed a server crash caused by certain RCON commands.
  • Fixed a number of other server and client crashes.
  • Fixed an issue that would prevent the game from starting in systems with Intel 10/11th Gen CPUs.
  • Fixed a rare issue where game assets could get corrupted if playing the game while downloading Siptah.
  • Optimized loading times on the game’s post-release assets.
  • Fixed a client crash that would occur when loading large mod lists.
  • Added more optimizations. This should reduce hitching issues in the console versions.
  • Triggering first person mode is no longer possible immediately after stopping an emote.
  • Fixed an exploit regarding a loophole in dismantling an item.
  • Added new improvements to the Anti-Undermesh tool on the Siptah map. This is still not enabled on official servers as we continue work on it.
  • Added character transfer between maps in single-player and co-operative modes. See how it works in this post[].
  • Added rewards for the Free Week community challenge.
  • MODDING: Added per-column data table merging rules so multiple mods can modify the same table rows. Documentation for this change is available in the Modding Discord.
  • It is now possible to place Fence Foundations on the side of a Wedge Foundation after one has been attached previously.
  • Fixed an issue where the placement brush would cause ghosting issues if fast switching between pieces.
  • Fixed an issue where buildings would randomly collapse on a server restart. Yes, really. Send your condolences in the comments for this original classic leaving us, and for the many buildings it took with it.
  • Fixed an issue where some Thrall crafting recipes would not show under certain circumstances.
  • Primeval armor set now costs star-metal to craft as intended.
  • Fixed an issue which caused all shield durability damage to be set to 0.
  • Fixed an issue where the Witch Queen would not spawn correctly.
  • Fixed an issue where the bosses within the Midnight Grove would not spawn correctly.
  • Fixed an issue where certain T4 Black Corsairs thralls would have Stats and Growth Stats set to 0.
  • Defeating NPCs spawned by the surge should now advance the “Defeat a surge enemy” journey step.
  • Fixed an issue where the VFX on the casting table and moulding bench were offset.
  • Rejoice, PC Master Race! It is now possible to play above 60fps without having your character slowly drifting out of sheer graphical power. #hidigitalfoundry
  • Fixed a number of issues where Elder Essence would not spawn correcly in many essence chests across Siptah.
  • Fixed an issue where a Giant King figurine would give the wrong figure.
  • Fixed an issue where mods with custom maps were not working as expected.
    Microsoft Store-specific:
    • Fixed a connection issue with the Funcom Live Services that occurred while having the setting “You can share outside of XBOX” set to “Block”.
    • Fixed a number of issues that would cause text and voice chat features to not respect voice communication settings.
  • MODDING: Fixed an issue where mods with custom maps were not working as expected.
  • MODDING: NPC Stats, Growths, Perks and Level Curves can now be edited by modders.
  • Fixed an issue where some resource nodes would spawn duplicated on Siptah.
  • Fixed a rare UI issue when disconnecting a controller when creating a game.
  • Fixed a significant number of UI issues when playing with a controller.
  • Fixed a minor issue where it was possible to attempt to rename a chest you didn’t own.
  • Fixed an issue where it was not possible to toggle the clan invite block option with a controller.
PC Patch 2.4.6 (24.06.2021) Thu, 24 Jun 2021 14:07 CEST here.]]> Upcoming follower limits on official servers. Tue, 15 Jun 2021 16:05 CEST
We are going to activate the Follower Limit on all official servers, all platforms, on June 29. First introduced in the Mounts update, this feature caps the maximum amount of allowed thralls and pets a player or clan can have active at any given time. Specifically - placeable combat thralls and pets. You can still have as many crafter thralls as you please.

Why are we doing this?
We are doing this for multiple reasons, first and foremost of which are reducing lag and increase server frame-rate, especially for consoles, on official servers

In addition to this, a limit like this will make building enormous land-claimed areas more difficult to defend, which is one of many steps we intend to take towards solving problems with sieges and PvP going forward. We want players to feel like they are in control over a war-band, not an army.

When is the limit going to be activated in official servers?

On Tuesday, June 29th 2021.

How does it work?

A player/clan will have a maximum amount of Followers available to them. This maximum amount grows depending on the amount of members in the clan. A solo player will have as a maximum of available Followers the “base limit”. If they create a clan, and a new member joins the clan, this maximum goes up by a certain amount per new member. Players will not be able to place any more thralls beyond this limit. This is what we call the “soft cap”.

On top of the soft cap, there is a cap of 100 extra followers. This is what we call the “hard cap”. Any followers above this will be considered for the elimination until the hard cap is met.

These are the values we are going to use on all official servers.
  • Base limit: 50 followers.
  • Amount added per member in a clan: 15 followers.
  • Note: A solo player is treated as a 1 person clan.

Example 1 : A clan of 5 members in an official server will have a soft cap of 125 followers: 50 from the leader’s base limit, plus 15 per player on the clan. Beyond this limit, they will not be able to place any new followers. In the eventuality that they happen to have more than 125 followers in game, the system will only start to eliminate them beyond 225 (hard cap).

Example 2: A full clan of 10 members will have a soft cap of 200 followers, and a hard cap of 300.

What happens to Followers already placed when the limit is implemented?

If a player or clan are above the allocated hard cap, the system will run a check and periodically select from their followers the ones considered the weakest, and delete them one by one until the hard cap is met. To determine a follower’s strength, we use the formula Level by their Tier. For instance, a level 6 Tier 4 thrall will have a score of 24, while a level 20 Tier 1 thrall will have a score of 20. If two followers are tied in their score, one will be selected at random.

We strongly recommend organizing any thralls you definitely want to keep before the limit is in place. Remember, you can now check in the Follower Management screen if you’re above the limit, and where each one of your applicable followers are located, and break bonds or rescue them from that screen as well.

I own or play in a private server. Does this affect me?

No. This limit is going to be activated on official servers. However, this is one of the many server settings also available for private servers and can be fully customizable or completely disabled if so desired.]]>
Upcoming follower limits on official servers. Tue, 15 Jun 2021 16:05 CEST here.]]> PC Patch 2.4.5 (14.06.2021) Mon, 14 Jun 2021 13:02 CEST here.]]> PC Patch 2.4.5 (14.06.2021) Mon, 14 Jun 2021 13:01 CEST
We're releasing a small patch today, containing the critical fixes released a couple of weeks ago.
This PC patch has been released for both the Steam and Microsoft Store builds to ensure parity between these versions.

Thank you for your ongoing support, stay safe!

Please remember that updates can mess with your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed.

- Fixed a client crash that would occur when loading large mod lists.

- Fixed an issue where mods with custom maps were not working as expected.
- Microsoft Store-specific:
- Fixed a connection issue with the Funcom Live Services that occurred while having the setting “You can share outside of XBOX” set to “Block”.
- Fixed a number of issues that would cause text and voice chat features to not respect voice communication settings.

PC Hotfix (03.06.2021) Thu, 03 Jun 2021 20:07 CEST
We’re releasing a stability patch that addresses the issues introduced with June 2nd’s patch. This includes crashes and freezing issues, especially after teleporting and using the maproom. This patch also addresses issues when loading into custom map mods and other similarly reported issues since yesterday’s patch. We have also reapplied two stability hotfixes released last week.

Thank you everybody for your feedback and patience while we’ve addressed this issue. Stay safe.

Please remember that updates can mess with your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed.

- Fixed an issue with player teleports (Death, Character Creation, Admin Teleport, Map Rooms, etc) hanging due to a corrupted environment .pak file.
- Fixed the ability to load mod map files while making a custom single player game.
- Fixed a crash related to loading into a map with a huge modlist.
PC Hotfix (03.06.2021) Thu, 03 Jun 2021 20:07 CEST here.]]> Isle of Siptah out now plus exclusive new Twitch Drops! Thu, 27 May 2021 19:02 CEST
Check out the launch trailer for Isle of Siptah and get a taste of some of the mysteries and challenges which await you on the dangerous island!

All-new Twitch drops!
Watch Twitch streamers play Conan Exiles over the next few days and earn all-new and unique items!

Link your Twitch account with Conan Exiles in the main menu and get your hands on the new Twitch drops. You can earn a brand-new outfit of the Watchers and exclusive placeables from the powerful Hyborian nation of Nemedia, such as flags and statues.

It will be possible to earn the exclusive Twitch drops for five days, from May 27th until May 31st.
Check out the all-new and exclusive Twitch drops here.[]

Free week with exclusive rewards
Starting today, the 27th of May at 19:00 CEST/ 1 pm EDT, and lasting until Thursday, the 3rd of June at 19:00 CEST/ 1 pm EDT, you can play Conan Exiles for free on Steam!

Gather your friends and play together in the Exiled Lands. Fight vicious beasts, explore dark dungeons, build massive castles, and crush your enemies!

The more monsters and human NPCs everyone kills during the free week, the more new and unique rewards you will unlock. Get your hands on the awesome new Barachan Reiver armor set and Kordovan horse saddle. The unlocked items will be introduced to Conan Exiles for free in the coming months.

Learn more about unlocking the exclusive rewards here.[]

Massive new island map
Wash ashore the mysterious Isle of Siptah and battle for survival in this hostile environment. Explore the massive new island map and discover the ancient vaults of the elder races.

Survive the punishing storm which rages at the center of the island and fight against the dark creatures of the outer void which spawn within it.

Take control of the powerful surges of sorcery and open portals to the outside world. Face dangerous challenges and enter the ominous tower of Siptah to reap rich rewards.

Build mighty castles out of stormglass or protected tree-top villages out of flotsam. The Isle of Siptah lies before you and a new adventure is about to begin!

Isle of Siptah improvements in Early Access
Isle of Siptah entered into Early Access on PC in September 2020 and has gone through big improvements based on community feedback. Check out the trailer showing off these improvements here.

The island has been expanded with all-new biomes, gotten a host of NPC camps from three different factions, the environment and lighting has been improved, a new boss mechanic has been introduced and you can now gain companions by freeing them from cages.

Check out the latest patch notes here.[]

Unlock rewards during Conan Exiles free to play week! Thu, 27 May 2021 19:01 CEST
There are no limitations to play time, and all character progress will be saved should you wish to continue playing after the Steam Free Week is up.

In addition, we’ll be rewarding the entire community with in-game loot based on the number of monsters and human NPCs killed during the free week. Once we reach certain stretch goals, unique rewards will be unlocked for all players: So, the more people who join, the quicker you can get your hands on these:

Check out for more information about the stretch goals.

During the same period, we will also be splashing out loot every day on Twitch. This loot is not exclusive to Isle of Siptah, and so everyone who owns the base game is eligible to enter.

In order to get your hands on the exclusive items, all you have to do is make sure your Conan Exiles account and your Twitch account are linked (you can do that via the in-game main menu) – and watch any Conan Exiles stream marked ‘Twitch Drops Enabled’ for a minimum of 30 minutes.

Watching for longer, secures you even more loot – with new drops available every day during the promotional period.

Complete list of Twitch drops:

Thursday, May 27th
30 minutes watched: Banner of the Dragon
1 hour watched: Watcher’s Wall Torch
2 hours watched: Gloves of the Watchers

Friday, May 28th
30 minutes watched: Flag of the Dragon
1 hour watched: Watcher’s Chair
2 hours watched: Leggings of the Watchers

Saturday, May 29th
30 minutes watched: Standard of the Dragon
1 hour watched: Wolf Statue
2 hours watched: Tunic of the Watchers

Sunday, May 30th
30 minutes watched: Deer Statue
1 hour watched: Watcher’s Table
2 hours watched: Mask of the Watchers

Monday, May 31st
30 minutes watched: Bear Statue
1 hour watched: Watcher’s Bed
2 hours watched: Watcher’s Bookshelf

See for more information.]]>
Unlock rewards during Conan Exiles free to play week! Thu, 27 May 2021 19:01 CEST here.]]> PC Patch 2.4.4 (26.05.2021) Wed, 26 May 2021 21:13 CEST
Today we bring to you patch 2.4.4, which will lead to the full launch of Isle of Siptah on the 27th! In it, we’re including a thorough beauty pass for the Isle, in particular for the new areas introduced in 2.4 to have them all shiny and ready, along with performance and thrall fixes.

We appreciate your continued support along the way, and see you on the 27th as we ship Isle of Siptah out of Early Access!
Stay safe!


*Please remember that updates can mess with your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed.


* Adjusted existing and new systems to ensure compatibility with the Windows Store, including mod support and cross-play between Windows PC Gamepass and Steam versions of the game.
* Fixed a number of PC-specific crashes.
* Fixed a number of crashes across all platforms.
* Added a significant number of optimizations mainly geared towards consoles but all platforms will benefit from these changes.
* Fixed a number of issues in regards to co-op (listen server) gameplay.
* Fixed an issue that would cause performance to drop when activating one of the three Grey ones pools. Well well well.
* Reduced number of spam entries in the log in regards to the building system.
* Being teleported out of a vault should no longer result in a crash or falling through the mesh.

* Fixed an issue that would cause the anti-undermesh system to trigger false positives at Scuttler’s Shortcut.
* Further refined the anti-undermesh detection on Siptah. This setting is still not enabled for Siptah Official servers.

* You can now block clan invites by checking the box found on the Clan tab.

* Fixed an issue where Paved Stone Walkways could not be placed.
* It is no longer possible to place multiple doors into the same door frame.

* The Parchments feat learned from the Voidforge should now appear under the Library of Esoteric Knowledge as intended.

* Arrows should no longer pass through a knocked-down enemy.
* Spiders spawned from the Globe of Yezud should no longer attack their owners. They’re nasty enough as they are.
* Children of Gullah should not drop skeleton keys, making some videos instantly obsolete. Sorry!

* Fixed Invader carpenter specializations so they are consistent with the other profession thralls.
* Followers should no longer fall through the terrain and die a mysterious death.
* Followers should no longer fall through the terrain after teleporting.
* Fixed an issue that would cause follower distance settings to reset on server restart.
* The bearer NPC in Sepermeru should no longer attack players on sight.

* Fixed an issue where difficulty settings were not applied correctly in Single-Player/Co-Op modes.
* Grey One Bow and Grey One 2h Axe feat teachers are back from their vacations and are now where they should be.
* Silent Legion heavy boots should now tint correctly.
* Fixed visual imperfection with many legwear pieces poking through footwear. They should now tuck correctly, in time for the summer.
* Fixed an issue where loot would not be visible upon first opening a chest or container.
* Rescued thralls should now respect the thrall cap limit if enabled.
* Male Character equipped with any variation of Slaveforged Ceremonial Bracers had texture gaps on the elbows area. This has now been fixed.
* Primitive Skirt now behaves naturally when equipped on a female character in combat stance.
* Fixed a number of other minor cosmetic issues with other sets and equipment.
* Fixed an issue where a certain hairstyle would stretch out while using a Healing Wrap.
* Fixed an issue where a banner was not visible for the player.
* Under the hood fixes and improvements for the server transfer feature. We are still working on this feature and will announce its launch once it is ready for prime time.
* Final touches and improvements for the Twitch Drops feature.

* New lands in Siptah have received a new polishing pass, addressing withstanding cosmetic defects, missing collisions and bodies of water, and other similar issues. Time to explore, Exiles!
* Similar to above, tweaked a number of LOD issues with Siptah’s environment and terrain.
* The grass from the Isle of Dawn should now render a bit further away from the player.
* It is no longer possible to climb onto the braziers in the Fractured Citadel.
* Branches, Wood, and Stone should now be able to be picked up at the Northeastern beach in Siptah’s new lands.
* Fixed a mysterious interactable spot in Mounds of the Dead that provided nothing but false expectations. Until now.

* Fixed an issue that would cause certain settings to not respect “Restore Defaults”.
* Setting the volume slider to 0 should now completely mute the sounds.
* Fixed a number of missing localization for certain prompts.
* Fixed a number of localization issues. #lespellcheckereur
* Added Twitch integration to the main menu UI.
* Feats of the Harpy Armory and Iron Short Sword should no longer have the same icon.
* Fixed an issue where the game would present players with a warning about their thralls being deleted once they reached the soft cap on thralls. Thralls are not deleted until the hard cap is reached. The feedback should now properly be displayed when the hard cap is exceeded instead.
* Fixed a number of UI issues when playing with a controller.]]>
PC Patch 2.4.4 (26.05.2021) Wed, 26 May 2021 21:13 CEST here.]]> AMA With Dennis Douthett, Lead Designer Thu, 20 May 2021 18:22 CEST]]>
AMA With Dennis Douthett, Lead Designer Thu, 20 May 2021 18:22 CEST here.]]> Conan Exiles Turns 3! Sat, 08 May 2021 18:00 CEST
The past few years have been an incredible journey - from our humble roots in Early Access, to our official launch in 2018, and now navigating these challenging times as we all wonder just what’s around the corner at every turn.

But Crom made us strong, and you’ve made us stronger still.

We know it’s been a little bumpy at times, and to that we offer our deepest appreciation for your support, your passion, and your patience over the years. We wouldn’t be here without YOU: The modders, the builders, the artists, the slayers, the roleplayers, the adventurers; the community.
You, Exiles, are who we are truly grateful for. Thank you!!

It doesn’t just stop at text this humble Community Manager wrote, either! A bunch of developers wanted to give their personal thanks - even the most camera-shy of us came out of the woodwork for this one! Meet some of the team across Durham, Oslo, Lisbon, and everywhere between:

Additionally, some incredible artists in the Conan Exiles community are here to share their creations in celebration of our 3rd Anniversary! 

We reached out to Aayndre, IndustryThirteen, Kevin Catalan, Yojimbe, and ProzacGirl, and asked each of them to create an illustration based on a prompt. 

Behold, the fruits of their talent and tablets, and thank you all for your amazing work (and for putting up with our nitpicking)!

Click on an image for the full view! Each artist has their Twitter or Instagram linked.

Yojimbe (Twitter: @artyojimbe)

IndustryThirteen (Twitter: @iNDUSTRY13)

ProzacGirl (Twitter: @DrawingProzac)

Kevin Catalan (Instagram: @KevinCatalan[])

Aayndre (Twitter: @aayndre)

And to close us out, another personal thank-you from our Project Director, Scott Junior:

"Hey Exiles!
Just like in the video, I'd like to personally thank you all for joining us in this trying year, and I hope we could offer some much needed levity and escapism for everyone out there. Thank you to our moderators, private server admins, and mod makers for bringing so much life to our game and community.

Thanks again for everything this past year, and here's to the coming year and many more after!"

May your wits be keen, your shelter stand strong, and your thirst always quenched. We’ll let you decide how. ;)

Stay safe and stay excellent to each other, Exiles. We’ll see you on the other side.

The Conan Exiles team