Conan-Exiles.com Blog Feed en https://conan-exiles.com/ Tue, 23 Apr 2024 14:04 CEST Conan-Exiles.com is a Conan Exiles servers list. Its goal is to provide an efficient way for players to find a server that suits their needs and also for servers owners to get more players on their servers. 60 Age of War Chapter 4 Hotfix (4.23.2024) https://conan-exiles.com/blog/1275/age-of-war-chapter-4-hotfix-4232024/ https://conan-exiles.com/blog/1275/age-of-war-chapter-4-hotfix-4232024/ Tue, 23 Apr 2024 14:04 CEST


Age of War Chapter 4 Hotfix (4.23.2024)


Forward notice:
We are currently still investigating Siptah crashes and a full solution is not included in this update. This remains at the top of our priorities for a future update.

Bugs and Tweaks
  • Adjusted right stick input required to change locked targets with a controller to reduce unintentional target changes
  • NPC-owned destructible bases now respawn more consistently
  • Fixed locations that cause instant death in locations such as the Sinkhole and the Sacred Hunt Dungeon on Siptah.
  • Characters once again continue sprinting while Sprint toggle is on.
  • Fixed an issue that caused characters to log in at the wrong location following a server restart
  • Thralls and Followers placed from before the Sacred Hunt began have had a change of heart and no longer attack friendly Werehyena followers

Inventory Management Changes
  • Custom Split window now works within your inventory while Sorting is enabled
  • Only one inventory item will get highlighted after switching tabs with Item Filtering on
  • Character inventory no longer becomes unresponsive when merging stacks with Sorting and Filtering applied
  • Merging multiple stacks of the same item still works after doing it more than once
  • Updated storage navigation on Gamepad:
    • Left analogue stick or d-pad is used move between all storage spaces.
    • Optionally, Right analogue stick may also be used to move instantly between storage types.
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Exiles Aid: Support. Build. Donate https://conan-exiles.com/blog/1274/exiles-aid-support-build-donate/ https://conan-exiles.com/blog/1274/exiles-aid-support-build-donate/ Fri, 19 Apr 2024 16:37 CEST

We overcome hunger, thirst, and the elements in Conan Exiles, but for millions of people across the real world, it is a struggle to contend with daily, and children are among the most vulnerable.

Together, we can combat hunger, but it takes a village - that’s why this year, as part of our sixth anniversary celebration, Funcom is teaming up with Save the Children and Tiltify to launch a charity drive to aid children around the globe! We’re calling upon all Exiles to help give these children a fighting chance.

From April 24th until May 14th, you can donate money directly to the Exiles Aid campaign, stay up to date on auctions of exclusive items - including a custom-made original Conan Exiles statue - and our 6th Launch Anniversary! All the proceeds will go directly to Save the Children.

Here’s how you can get involved:

Tiltify Campaign and Auction
We are teaming up with Tiltify to launch our fundraising campaign for Save the Children! Tiltify acts as a headquarters of sorts for the campaign, featuring live fundraising updates, direct links to streams, and auctions for some sweet swag. Your generosity could end up snagging you:
  • An original, custom-made Conan Exiles statue, created by artist @Mankej_[www.twitch.tv]
  • Conan the Barbarian: Rage of the Undying Sideshow statue[www.sideshow.com], courtesy of Heroic Signatures
  • Custom gaming peripherals like keyboards, mice, and pads courtesy of Cherry XTRFY[cherryxtrfy.com]
  • An exclusive Conan Exiles-branded gaming chair from Noblechairs[www.noblechairs.com]



Tiltify is a leading peer-to-peer fundraising platform for charitable campaigns, with deep roots in bringing content creators and their audiences together with the causes they support. Learn more here: https://causes.tiltify.com

Comic Con Stockholm - May 3 to May 5
We will be making an appearance at Comic Con Stockholm in Sweden, where the fabulous Conan statue by Mankej will be featured on the convention show floor! We will be hanging out with attendees all weekend, and we might even have special guests swing by!

Find out more about Comic Con Stockholm HERE[www.comicconstockholm.se].

6th Anniversary - May 8
It’s been six wild years since our official launch, and none of this could be possible without you, Exiles. Join us on the 8th for our sixth anniversary livestream with updates on the fundraising campaign and a chat with Conan Exiles developers on the process and inspiration that went into crafting the Exiled Lands, and share some fun facts about the carnage you and other Exiles sow through the world!

We might even be able to shed a tiny bit of light onto what is coming down the road!

Full details on the stream will be available as we approach the big date.

Wrapping Up - May 14
Our fundraising campaign concludes on May 14th! We will be hosting a short livestream to tally up the final numbers and go over what amazing contributions you have made towards ensuring a bright future for vulnerable children around the world! Stay tuned for exact details on our Twitch and YouTube channels.


Thanks for reading to the end, Exiles. Let’s help some kids out.

Save the Children is an international non-partisan, 501(c)(3) non-profit organization founded over 100 years ago. Their mission is to aid children across the world with food, shelter, and safe education. https://www.savethechildren.org

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Sacred Hunt Event Dates https://conan-exiles.com/blog/1273/sacred-hunt-event-dates/ https://conan-exiles.com/blog/1273/sacred-hunt-event-dates/ Tue, 16 Apr 2024 12:13 CEST
On 15 April, the Sacred Hunt came to an end, but the champions of Jhebbal Sag will only slumber for so long…

Return to the hunt and earn unique rewards from 1 – 10 May

Any event items ukjyou have already collected will remain in your inventory and can be used when the event returns, which it will do at least once more in Chapter 4.

Good hunting, Exiles!]]>
Age of War Chapter 4 Hotfix (4.11.2024) https://conan-exiles.com/blog/1272/age-of-war-chapter-4-hotfix-4112024/ https://conan-exiles.com/blog/1272/age-of-war-chapter-4-hotfix-4112024/ Thu, 11 Apr 2024 14:21 CEST


Age of War Chapter 4 Hotfix (4.11.2024)

General
  • Potion of Midnight is now craftable at a new station located next to the Werehyena who teaches you the recipe. This station is the only station where it can be crafted.
  • Other Werehyena NPCs at the event camp have been properly disciplined and no longer offer the option to speak to you
  • Followers will now properly defend against the Werehyena Ambush
  • Bearer Thrall HP increased to original pre-Chapter 4 values (Dev note: This change is temporary, as we feel the current HP values of Bearer Thralls is too high. This will be revisited after a new feature in a future update)
  • Defensive Followers will now properly use weapons
  • Fixed an issue where a player can become invulnerable under specific circumstances
  • Tweaked certain Elephant attacks so that they no longer rotate in unintended ways
  • Siptah: Fixed an attack from a Devolved Goblin that did no damage
  • Fixed an issue where the attacks of the Wine Cellar boss Thag could not be avoided
  • Fixed an issue where Great-Axe attacks would go through Shields even when blocked
  • Fixed an issue which prevented equipping torches while mounted
  • Enemies will no longer fail to enter the Dazed state when attacked before they’ve had a chance to draw their weapon
  • Enemies also no longer appear to snap out of Dazed State when a Fatality is executed
  • Increased pathing speed during Fatality Executions (e.g. your character will move into position faster)
  • Thralls guarding a gate frame will no longer slide when the gate is opened
  • Resurrected Corpse inventory fixed and usable
  • *Also fixed an issue which allowed Resurrected Corpses to be given armor*
  • Ballista camera should no longer stutter when used on Dedicated Servers
  • Patrons arriving at Taverns should always face the proper direction

Inventory Management
  • Reintroduced the Split Stack window
  • Changed Quick-Split shortcut to Shift +Right Click by default
  • Right Click now defaults to “Use” as before
  • Inventories will now save the last selected sorting filter
  • The crafting queue can now be accessed with a controller
  • The cursor highlight will no longer jump to crafting recipes when assigning a thrall to a workstation
  • The X (Xbox) / Square (PlayStation) buttons will no longer close the UI
  • While using a controller, the left stick will now only move between options in the highlighted window, and the right stick will navigate between windows
  • Crafting Panels will now be visible when opening the window, rather than being blank until a recipe is selected
  • Fixed an issue where the cursor would disappear while in menus
  • Fixed an issue where Descriptions and Buttons would fail to update when the menu changed
  • Fixed multiple issues affecting moving and picking up items
  • Fixed an issue which caused items to lose functionality when split several times
  • Stats will now be shown when hovering over items in the hotbar radial menu
  • Fixed an issue where using the Potion of the Hunt caused the inventory windows to remain open in the final stage of the Midnight Grove
  • Fixed an issue where dropping an item would sometimes drop unmarked items as well
  • Minor adjustments of various UI windows

Battle Pass & Bazaar Item Fixes
  • Lost Dungeon Grate Hatch can now be open and closed more than once, as hatches are meant to be
  • Lost Dungeon Curved Crenelated Walls and Fences can now be places on Curved Walls and Doorways
  • Fixed level-of-detail (LOD) graphical issue on Poitain Jousting Knight Armor
  • Poitain Knight Caparison Emblem is no longer squished on the left side of the caparison
  • Poitain Caparison saddle and Winter Caparison saddle no longer have clipping issues
  • Building pieces should now use the appropriate sound cues instead of the sound cues of the material they were placed on
  • Dismantling Treasure Maps will no longer give plant fiber and will instead give back some of the materials used for crafting the Treasure Map
  • Yamatai Onsen Water Pump water flowing animation will now start when interacting with it
  • Arachnid Companion Supreme now has more health than the base Arachnid Companion
  • Fixed a missing background in Battle Pass parallax artwork
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The Sacred Hunt and Event Cycles https://conan-exiles.com/blog/1271/the-sacred-hunt-and-event-cycles/ https://conan-exiles.com/blog/1271/the-sacred-hunt-and-event-cycles/ Tue, 09 Apr 2024 13:13 CEST
With the fourth and final Chapter in the Age of War here, the Sacred Hunt has begun, and the rivers run red with the blood of beast and man alike.

The Sacred Hunt Event will take place from 2 – 15 April.

Fret not if you cannot join the hunt right away, as the opportunity to prove your worth to Jhebbal Sag will return soon, in Chapter 4. When that time comes, we will share the full dates.



Since this is fairly new to Conan Exiles, we will be listening closely to your feedback on all our channels. Please also make sure to respond to our regular player surveys, since we are very interested in hearing your detailed thoughts on new content such as this. Combined with our in-game telemetry, we believe this will serve as a great guide on how to steer future content like this.

Slay and survive, Exiles!]]>
Exploring the Age of War - Chapter 4 Battle Pass https://conan-exiles.com/blog/1270/exploring-the-age-of-war-chapter-4-battle-pass/ https://conan-exiles.com/blog/1270/exploring-the-age-of-war-chapter-4-battle-pass/ Sat, 06 Apr 2024 20:57 CEST

Greetings Exiles,

Age of War - Chapter 4 is in the wild and the hunt is on! This chapter, we wanted to further explore the styles of the Zingarans and the mercenaries at their employ - so today, let’s take a look at some Zingaran themed rewards included in Age of War - Chapter 4’s Battle Pass!  

 


ZINGARAN MERCENARY

Zingarans are a refined, complex people, and we wanted to reflect the sophistication with which their nobility would adorn sellswords and soldiers. Zingara’s frequent contact with the pirates of the Barachan Isles would also influence their armor and clothing, adding a maritime appearance on top of the pomp.



A GOOD BOY ON GUARD

Along with their navy, the Zingarans were also renowned for their swordsmanship - specifically, in the art of fencing! You’ll be able to obtain a Zingaran Rapier as a one-hand sword variant, and even a special weapon emote later on!




BUILDING A PERIMETER

For the first time, we’re adding a set of matching building pieces across the Battle Pass! As you progress through Age of War Chapter 4, you’ll be able to earn the following parts of the Zingaran Mercenary Camp Wall set:

Zingaran Mercenary Camp Perimeter Wall - Foundation
Zingaran Mercenary Camp Perimeter Wall - Straight Wall Section
Zingaran Mercenary Camp Perimeter Wall - Outer Curved Wall Section
Zingaran Mercenary Camp Perimeter Wall - Inner Curved Wall Section
Zingaran Mercenary Camp Perimeter Wall - Gate Frame
Zingaran Mercenary Camp Perimeter Wall - Gate Door



Of course, this is in addition to a slew of other decorations, emblems, and placeables in the Age of War Chapter 4 Battle Pass!





Thanks for reading, Exiles! We’ll see you on the Sacred Hunt.


]]>
Age of War - Chapter 4: Hotfix News & More https://conan-exiles.com/blog/1269/age-of-war-chapter-4-hotfix-news/ https://conan-exiles.com/blog/1269/age-of-war-chapter-4-hotfix-news/ Fri, 05 Apr 2024 18:31 CEST
Age of War - Chapter 4 is well underway, and we've been busy delving into your comments and thoughts from the update! We'd like to take a moment to share some info around the release, clarify some things, and give you a heads-up on what's immediately ahead:

Amended Patch Notes
There were some additional changes to stamina regen, crafting balance, and Official Server harvest rates introduced in Chapter 4 that were not included in the patch notes on release. We've updated the patch notes to reflect these changes. You can find the updated notes HERE.[forums.funcom.com]

An Upcoming Hotfix!
We are currently preparing a hotfix with the *aim* of releasing later next week. - the following hot issues are among those to be addressed:
  • Return of the the custom item split window
  • A better solution for items not being able to be moved consistently within or between inventory containers
  • Right click once again consumes items
  • Selecting Items on the radial wheel will provide item information
  • Using torches and bindings while mounted
  • Additional tweaks for Fatalities
  • Bearer Thrall HP changes reverted *(for now)*

As soon as we have more details on the contents and release date for the hotfix, we'll let you know. Thank you for your continued feedback!

Battle Pass
In Chapter 4, we revamped the way you earn XP and progress through your Battle Pass. Unfortunately, precise details of this revamp were not properly communicated to you, and we apologize for any confusion or panic caused in the opening days of the update.

Here's how Battle Pass XP now works, in a bit more detail:

  • Every week, three (3) Challenges are rotated in. Challenges each always grant 2500 XP upon completion.
  • Defeating NPC foes grants XP per kill, varying between types of enemies. Harmless creatures like prey animals grant minuscule amounts of XP, while tougher foes like World Bosses grant significantly more; up to 100 XP per kill.
  • Manually crafting items in benches grants some XP. You do not gain XP from crafting "basic" items from your inventory such as twine, toches, repair hammers, and the like. You also do not gain XP from automated crafting stations such as Furnaces. Crafting Epic items grants more XP than crafting normal items.
  • Harvesting resources provides a small amount of XP. The amount remains the same regardless of what you harvest.
  • The amount of XP required to progress a level in your Battle Pass has not changed (1000 XP)

We know these are significant changes to how Battle Pass progression works, so we're keeping a close eye on this.


Known Issues
We're currently aware of and investigating reports of the following:
  • Dying of “Falling through the world” in certain specific locations
  • Occasionally logging in with your character partially inside foundations
  • UI Text may be difficult to read on large displays
  • Occasional performance ‘hitch’ on consoles when navigating menus
  • Followers do not engage ambushers from the Sacred Hunt
  • Client crashes in specific areas on Isle of Siptah

We sincerely appreciate the feedback and constructive criticism you provided leading up to and after the launch of Age of War - Chapter 4. We're continually humbled by your passion and dedication and look forward to making things right for you.

Thanks for reading, Exiles. Stay tuned for more details as soon as they're available!]]>
Age of War – Chapter 4 is here. Jhebbal Sag Calls! https://conan-exiles.com/blog/1268/age-of-war-a-chapter-4-is-here-jhebbal-sag-calls/ https://conan-exiles.com/blog/1268/age-of-war-a-chapter-4-is-here-jhebbal-sag-calls/ Tue, 02 Apr 2024 14:11 CEST
This is a big one. Jhebbal Sag, Lord of Beast, has declared his Sacred Hunt. Will you rise to the challenge?


The Sacred Hunt

Prove yourself worthy of Jhebbal Sag’s attention by challenging his savage champions. Seek out a new hub area, acquire many new recipes, such as the Throne of Jhebbal Sag and the Werehyena Hunter Companion, and gain insight into the nature of gods.


Fatalities

Making a glorious return from Age of Conan, Fatalities are here! Slay your opponent in savage new finisher animations that grant a damage buff. Each weapon type comes with a unique animation. Bring your enemy to zero health for a chance to daze them, then let the chopping begin. Fatalities only work on human NPCs.


Expanded Purges

Hold off a range of new Purge attackers such as thieves, golems, the Stygian Champion and his guards, and the meteor-summoning sorcerer. A well-aimed shot from the new defensive ballista will make short of any foe, provided you can hit them!


Inventory and Follower Quality of Life

In Chapter 4, we’ve made major improvements to Follower UI and radial wheel, making it much easier to use on both keyboard and controller. The inventory screen has also received better item filtering, sorting, and more.


Battle Pass Progression

Progress through your Battle Pass by performing almost any action that gives XP, such as killing, harvesting materials, and building. The number of Challenges has been reduced, but they award more XP and involve more steps to create a more engaging quest.

Chapter 4 Battle Pass & Bazaar

The paid cosmetics in the Chapter 4 Battle Pass and Bazaar elevate the already wide variety of base game decorations, gear, building sets, and more to a new level.

Build a maze of dank, winding tunnels and raise grim castles with the expanded Lost Dungeon set. Ride for glory with the fabulous Poitain Heavy Plate Armor, Joust Caparison, Lance, Shield, Banner, and Barriers.


The time has come to embark on the Sacred Hunt! The night teems with both predator and prey. Go find out where you place.

We always appreciate your feedback, so do not hesitate to report any bug or feedback you may have.

This is the final Chapter in the Age of War. What Age do you think will come next? Let us know, and follow us on X (formerly Twitter), Facebook[www.facebook.com], and Instagram [www.instagram.com]for all the latest news.

Slay and Survive, Exile!



Features
“The Sacred Hunt” Limited-Time Event
Underneath the blood-soaked wilds stirs a primal force, a calling of the hunt. Be you predator or prey, Exile? Rejoice, for both are sacred!

Fatalities
  • Chance for enemy humanoids to go into a “Dazed State” upon death strike
  • Once dazed, the player can perform a fatality if facing the front of the dazed enemy and attacking using a melee weapon
  • Performing a fatality adds a buff that stacks

    Follower Overhaul
  • Control over follower behavior has been removed from the follower radial and replaced with a new menu in the follower's inventory panel
  • Follower Command Radial has been reworked for ease of input, it now makes selections on release rather than requiring a second click/button tap
  • New "Flee" command will instruct your followers to run from combat and regroup with you
  • New "Wait/Defend Here" command will instruct your followers to stand in the indicated location until instructed otherwise. Aggressive and Defensive followers will fight to defend the location while Passive and Pacifist followers (such as mounts) will avoid combat while staying near the location.
  • "Attack" and "Return" commands have been reworked to be more reliable when the follower is already in combat
  • "Stop" command has been removed

    Destructible Camps in Siptah
  • Small camps that are destructible at X’Chotl and New Luxur in Siptah
  • Enemies do not respawn until base reset
  • Base reset occurs on timer if no one is nearby as well as after the boss is defeated and all players leave the vicinity

    New Purge Encounters
    • Thieves, Champions, Golems, Starcaller
      • These encounters are aimed at higher difficulty purges and offer the purge new ways to counter your defenses. Good luck!
    • Purges above difficulty 9 no longer have Prisoner waves
    New Buildable Siege Weapon - the Ballista!
    • Ballista is unlocked via the knowledge menu tab at level 30
    • Built on a Siege Weapon Base, which is built on top of a Siege Foundation. The Siege Weapon Base can then be upgraded into either the Trebuchet, or the Ballista
    • Interact with the front of the Ballista to open its inventory, and the back (where the cranks are) to operate it.
      • Hold down secondary/heavy attack to charge up the ballista
      • Fire with primary attack
    • Ballista ammunition is crafted inside the Ballista
    • Two different kinds of ammunition, each with 3 tiers: Bolts and Balls.
      • Bolts are excellent against living targets, and have a particular effectiveness against avatars
      • Balls deal good point-based siege damage
    • Ammunition can be selected in the Ballista's inventory, just like the Trebuchet

    The Bazaar
    The Bazaar is receiving new offerings in Chapter 4, including a Poitain Jousting item set, an expansion for the Lost Dungeon building set, and a soothing Yamatai onsen placeable set. Additionally, more favorites from across the previous Chapters and Age are returning in special bundles!

    Battle Pass
    Age of War Chapter 4 Battle Pass will let you build a complete Zingarian Mercenary camp, including perimeter walls & gate, soldier & captain tents and armor, and other, diverse placeables. In addition, Battle Pass experience progression has received a major update in addition to some changes to Challenges. Read below for more:

    Battle Pass Progression
    As part of this update, Battle Pass progression has undergone significant changes. Most notably, the primary method of progressing your Battle Pass has shifted from Challenges into actions you would perform through just playing normally.
    • In-game actions that award Battle Pass XP:
      • Killing Enemies
      • Crafting items (not from your inventory!)
      • Harvesting Resources
    • Changes to Challenges
      • Completed Challenges award significantly more Battle Pass XP than before, but will also have more difficult or involved requirements
      • Challenges now reset weekly instead of daily so you have more time to complete them
    Social
    Twitch Drops
    Watch your favorite content creators on Twitch to claim free rewards!

  • War Paint - Red Slashes: April 2nd - April 16th
  • Blood Crystal Chakram: April 30th - May 14th
  • Gilded Oil Lamp: May 28th - June 11th


    Quality of Life
    Inventory Management Overhaul
    We’ve been hard at work making the inventory and inventory management a better experience for all Exiles. Here are some of the changes:

  • 13 unique item filters which you can use to sort and organize your inventory by, based on associated item tags and identifiers

    Quick Stack and Quick Split
    • Quick Stack: Interacting with a container will now display a button to grab/offload all matching item types in the container and your inventory.
      • Pressing the button a second time will place all/grab all non-matching items as well
    • Quick Split: Right Click/Right-Bumper will now instantly split half of the selected stack of items into a new separate stack
      • Repeated uses will split the original stack further into the new stack
    • Updated Inventory action button layout
      • Buttons at the bottom of the inventory will now always be in the same location
      • Buttons will no longer be hidden in a sub-menu
    Dye Changes
    • The dye functionality has been moved to the dyer’s bench, with a new inventory slot where you place your armor and then press the “dye” button to open up the available options.
    • Added several new icons
    • Cleaned up the interface of several windows
    • Introduced more visual consistency between crafting and inventory windows
    • Added new default keybindings:
      • Select: A / No keyboard binding
      • Back: B
      • Use/Equip: X / F
      • Split: RB / Right click
      • Give: RT / R
      • Give all/take all/quick stack/restock: LT / Q
      • Info: A (long press) / no keyboard binding
      • Drop: Y / Space
      • Start crafting station: LT (long press)
      • Cycle sort: R3
    Combat
    • Added 'Auto face forward on attack' toggle under the Gameplay tab in Settings. Turning this option on automatically makes your character turn where your camera is facing while attacking.
      • This option is turned OFF by default.
    • Stamina now begins regenerating 1 second after consuming or exhausting your supply (from 0.1 seconds)

    Fixes and Tweaks
    Bugfixing
    • Fixed a crash in the Black Galleon on Single Player for lower-spec PCs
    • Fixed an issue causing hunting-chests to have unintended loot
    • Fixed an issue prevent hatch-frames from being placed next to wedge ceiling pieces
    • Fixed an issue which allowed characters to use tools on nodes that are intended to be picked up by hand
      • Exception: Sickles can still be used on bushes
    • Fixed an issue which would teleport players inside of the Wolf Cave outside
    • NPCs at Mek-Kamoses' spire will no longer stop spawning due to nearby landclaim
    • Siege foundations now follow overlapping rules better, and cannot be placed halfway into other building pieces
    • The White Tiger and nearby NPCs can now properly navigate their terrain
    • Fish Traps and Shellfish Traps have had their bait values adjusted to properly reflect their chances of catching specific fish with a given bait type
    • The cheer emote is now usable in the radial wheel after learning it
    • Characters will no longer hold dual axes incorrectly when in the relaxed combat pose.
    • Players may now target-lock limbs of Apes, Rocknose Kings, and the Kryllandian
    • The Scorpion Queen now has a 100% drop rate for a Scorpion egg sack
    • Tinkerer Journey step text has been updated to correctly identify the “Apprentice Armorsmith Knowledge” as the required knowledge to progress the journey
    • The last step of the Thrall Taker’s Journey will now properly complete when placing a thrall from the bench’s inventory
    • Fixed an issue where some epic weapons did not trigger the "Craft an Epic Weapon" Warsmith journey step
    • Finding a language dictionary will no longer notify the player that they have found a relic fragment
    • Repainted several transparent stones at the Mounds of the Dead
    • Adjusted collision detection for fish trophies so that they cannot be placed in unintended locations
    • It is now possible to dye all of the armor pieces from the Champion’s armor set
    • Craft and Craft-All no longer share a default key binding
    • Stormglass pieces no longer have rain pass through them
    • Thralls placed too close to one another no longer struggle to find their home-location after a fight
    • Several Avatars on Xbox have had their Potion of Invisibility revoked, and are now visible as intended
    • Items behind the Aesir wall can no longer be plundered from the outside
    • Dying in the Kurak dungeon no longer prevents the player’s corpse from being summoned
    • Followers now receive XP when killing an enemy with weapons that have the Execution effect
    • Isscar the Sellsword will now properly despawn (after 10 minutes) when freed from his cage in the Purge
      • He will also realize that he has been freed, and stop asking to be let out of a cage he is no longer trapped in
    • Hyborian Fighters in the Well of Skelos will no longer fight the Serpent mini-boss in the same area
    • Removed floating flooring at Muriela’s Hope
    • Conan can no longer be target-locked, as he is ~~too~~ exactly as powerful as he should be
    Items and Equipment
    • Adjusted placement of several items in the Construction Hammer menus
    • Updated build menu nomenclature:
    • 'War Torn' item descriptions and notations received a consistency pass
    • 'Beds' building category renamed to 'Bedroom'
    • 'Shelves' category renamed to 'Cabinets and Shelves'
    • Yamatai Floor Pillow is now a proper seat you can interact with! This also means they are now valid spots for tavern patrons and followers to sit.
    • Freebooter Feline now grants Sorcerous Pet Food knowledge
    • Zamorian Dais clips less with crafting stations, building, and decoration pieces
    • Vendhya Treasure Cag is easier to place
    • Relic Hunter Pick is no longer missing its colored border
    • Forlorn Crypt Spiral Staircases are easier to rotate on foundation pieces
    • Floor Pillows can no longer be stacked
    • Zamorian Canopy no longer clips with crafting stations, building, and decoration pieces and with itself
    • The King Below will once again drop the Diadem of Kings
    • The Sword of Crom now properly deals damage to all enemy types, even when held by Thralls.
      • Weapon stats have been adjusted as a result
    • Eldarium Cache and Bag of Essences now have updated icons
    • Camel Mount and Camel Saddles no longer mention horses in their long descriptions
    • Adjusted HP value of the Forlorn Crypt Iron Doorframe
    • The Training Dummy can now be spawned from the admin panel
    • Corrected a spelling error in Unholy Communion Armor #spelchekr
    • Updated the placement of several weapons in Weapon Display Racks
    • Spears with the Sweeping property can now be used while mounted
    • Re-positioned Thrall placement for the Improved Stove to prevent clipping
    • The Wine Cellar boss Thag now correctly drops Khari Steel
    • Nemedian Peasant and Decadence sets have had their crafting requirements updated to match other cloth-based sets
    • Characters can no longer enter a stance from a mysterious land and era after interacting with Smart Objects (i.e. chairs, emplacements). What depraved sorcery is this 'rootin and tootin'?
    • Purified Water no longer indicates that it has durability
    • Fixed a typo with the Potion of Invisibility
    • Rolling with a drawn bow will no longer result in the bowstring remaining stuck in the drawn state
    • Fixed an issue where several armor sets could not be delved
    • Heroic Treasures can once again be placed near coffers
    • Fixed missing audio on spears' heavy third attack
]]>
Age of War Chapter 4 releases TOMORROW! https://conan-exiles.com/blog/1267/age-of-war-chapter-4-releases-tomorrow/ https://conan-exiles.com/blog/1267/age-of-war-chapter-4-releases-tomorrow/ Mon, 01 Apr 2024 21:33 CEST Greetings, Exiles!Chapter 3 is reaching its conclusion soon, so today we wanted to go over some things the intrepid exile may want to keep stock of before Chapter 4 releases on April 2nd! That’s tomorrow! You’ll be facing Jhebbal Sag’s Chosen, clashing steel against new foes in Purges, spilling blood with Fatalities, and even progress your Battle Pass more naturally. Let’s dive in:


BE YOU HUNTER OR PREY?
The Sacred Hunt is a new limited-time event featuring the beast-god Jhebbal Sag and his champions. You can learn more about this event and the challenges you’ll face HERE!

One thing you’ll need to keep in mind is some of this new content is accessed from *after* the Siege of al-Merayah – if you haven’t stormed the fortress yet, we suggest completing that encounter before Chapter 4 releases so you can experience the new event as it unfolds.

Don’t worry – al-Merayah and its fortress are not going anywhere and will remain in place after Chapter 3 ends.



BLOODIER PURGES
The Stygian Legion, not to be outdone by exiled rabble, have bolstered their Purges with fearsome sorcery and shadowy subterfuge. Clans guarding high-value coffers now must contend with new threats such as exploding golems, raining meteors, and thieves sneaking about!

If you and your allies plan to take on the upper echelons of the Legion’s might, plan accordingly and augment your defenses, like with the new Ballista! If you’re filling your base out with guards, Chapter 4 also introduces revamp commands for all your Followers, making fighting alongside them easier than ever. Read more about the new features HERE!



PROGRESSION IN BATTLE
Age of War Chapter 4 is also changing the way you progress your Battle Pass – once the update goes live, you’ll receive Battle Pass XP any time you’re killing, crafting, and harvesting, while Challenges have been rebalanced to be fewer in number but greatly rewarding upon completion. It probably goes without saying, but try to finish up your Chapter 3 Battle Pass if you haven’t already!



Age of War Chapter 4 releases TOMORROW! We can’t wait to see you unleash your inner beast and paint the exiled lands red!
]]>
The Funcom Publisher Sale is Here! https://conan-exiles.com/blog/1266/the-funcom-publisher-sale-is-here/ https://conan-exiles.com/blog/1266/the-funcom-publisher-sale-is-here/ Mon, 01 Apr 2024 20:45 CEST New worlds are at your fingertips.

We are excited to launch our Publisher Sale, where you can discover the full Funcom games catalogue at up to 70% off!

Explore The Full Library[store.steampowered.com]

And for those of you who want to get further immersed, a wide range of DLC and expansions are also discounted, including for Conan Exiles, Metal: Hellsinger, Mutant Year Zero: Road to Eden, and more.

Make sure to also wishlist Dune: Awakening, our Open World Survival MMO set on Arrakis.

https://store.steampowered.com/app/1172710/Dune_Awakening/

From now until April 8th, explore the Publisher Sale and set your next destination.

]]>
Unleash Savage Fatalities and Take on Expanded Purges in Chapter 4! https://conan-exiles.com/blog/1265/unleash-savage-fatalities-and-take-on-expanded-purges-in-chapter-4/ https://conan-exiles.com/blog/1265/unleash-savage-fatalities-and-take-on-expanded-purges-in-chapter-4/ Mon, 25 Mar 2024 16:00 CET
With only a few days to go before Age of War – Chapter 4 digs its claws into you, we want to give you a deep dive into everything we’re bringing to the game. Last week, we covered the new Sacred Hunt Event, and today, we have a feast of different features and improvements to show you.

Let's dig in.



Fatalities

If there is glory in gore, you will find it in Chapter 4. In this feature inspired by the Fatalities in Age of Conan, you will be able to finish off enemy human NPCs with spectacularly savage kill moves; one for each of the melee weapon types in the game.

When an attack would otherwise kill your foe, there is a chance that they will instead enter a dazed state. If you perform a starting attack (not mid-combo) on them during this brief period, you will perform a Fatality, and be awarded with a chunk of health and stamina, along with a temporary damage buff.

Three details are worth emphasizing. First, if you don’t perform the finisher, the enemy will fall dead at the end of their dazed state; second, while performing a Fatality, you are immune to damage; and third, Fatalities only work on enemy human NPCs, not beasts, monsters, or players. Go forth and slay, Exiles.



Expanded Purges

When we introduced the revamped Purges in Chapter 2, we fully intended to build upon those foundations later. In Chapter 4, we’re adding a new defensive ballista, and several new types of enemies.

Thieves: Have invisibility, can unlock your doors, and go straight for your treasure horde.

Golems: A sorcerer summons two kinds of golems. Axe-wielding golems will focus on killing defenders, while the jarhead golems will use their mauls to bring down your fortifications and explode a few seconds after death, dealing damage to everything around them.

Sorcerer: This powerful sorcerer will stand outside your base and perform a ritual to bring down meteors upon your base. You must leave the safety of your defenses and slay the sorcerer, before the meteors can do too much damage.

Stygian Champion: This hulking warrior is not to be taken lightly, and will be clearly visible by the formation of his retinue of guards.

Ballista: This new siege weapon is controlled manually by the player and fires powerful bolts that penetrate through enemies. Line up a good shot and annihilate your attackers. The ballista can also fire ammunition which is good at taking down player-built structures.



Inventory and Follower Quality of Life

Commanding followers is easier than ever in Chapter 4. Rather than setting follower behavior through a radial wheel, you can now do it through a single menu when you interact with your follower, and with more granularity than before. Importantly, these choices will not be wiped.



The radial wheel still exists but is only used for immediate orders, and is far quicker and easier to maneuver, both on keyboard and controller, which is important once swords start swinging. Hold down the command button, point in the direction of your order, and release. Commands have been narrowed down to a situational Go Here/Attack command, Defend Here, and Flee.



We’re excited about this change because it enables a style of play which some players may have avoided simply due to the limiting interface and responsiveness, which is now unlocked for them. Commands are snappy and the response feels immediate.

In a game like Conan Exiles, the importance of inventory management cannot be overstated. In this update, we’re adding several improvements such as a quick stack button (stacks unstacked items into any container). In addition, for the inventory and crafting screen, item filtering, sorting, visible information, and general readability has been improved, making for an overall much smoother experience.

Battle Pass Progression

One thing we noticed with Battle Pass Progression was that it could funnel you into a specific style of gameplay which perhaps wasn’t what you most enjoy doing in the game, so we wanted to fix that. Now, almost anything that awards XP (killing, gathering, crafting) will also give Battle Pass progression.

The number of Challenges has been reduced to three, but they are more involved and award a much larger chunk of Battle Pass progression, with the goal of feeling more like a proper quest with a satisfying reward than a chore.

For those who enjoy keeping track of their Battle Pass progression, we’ve added a small notification whenever you unlock a new level. If you want to play without seeing this, you can switch it off in the options.





Once again, we want to thank all of you for your feedback and support. Make sure to share your impressions and report any bugs as we do listen and it does help. For example, after hearing of the issues some of you had with the new attack directionality, we added a new setting in the options: “Auto Face Forward on Attack”, which will become available in Chapter 4.

We look forward to hearing of all your adventures in the next update, and hope that these additions and improvements make them all the more legendary.

Age of War – Chapter 4 arrives on April 2.

Slay and Survive, Exiles]]>
Answer the Call of the Wilds in Age of War – Chapter 4. https://conan-exiles.com/blog/1264/answer-the-call-of-the-wilds-in-age-of-war-a-chapter-4/ https://conan-exiles.com/blog/1264/answer-the-call-of-the-wilds-in-age-of-war-a-chapter-4/ Wed, 20 Mar 2024 16:01 CET
With a great snarling and snapping of teeth, Age of War – Chapter 4 approaches. When it arrives on April 2, keep your back to the wall, and scan the moonlit land for movement. In the Sacred Hunt, the roles of predator and prey are only revealed when blood has already soaked the earth.

In today’s feature blog, we will explore the Sacred Hunt Event, how to take part in it, the awards that await, and the terrifying beast that stirs at the heart of it all. Will you prove yourself a match for Jhebbal Sag’s Champions?


A New Camp

Once the update has arrived and night has fallen, the hunt begins. In the wilds at night, Werehyenas are ambushing lone travelers. Meet them with iron and steel. Should you survive, make sure to loot their bodies, as they may have a map on them with clues to your next destination. Alternatively, you may see a mysterious light in the sky. Follow it, and you will find the camp of Jhebbal Sag.

Here you will meet the Bloody Tongue of Jhebbal Sag, a priest of the Lord of Beasts, who will tell you more about her patron and his Sacred Hunt. When Stygia, in their arrogance and avarice, trampled across the wilds to invade the Exiled Lands, the wilds took note. Now, Jhebbal Sag has called for a Sacred Hunt, and woe betide anyone who gets in its way.

Beneath the ruins of al-Merayah, a cave has been discovered. There, you may discover more hints at what Stygia disturbed.


Speaking to the Bloody Tongue of Jhebbal Sag, you can choose to opt out of the Sacred Hunt, and should you wish to return to it, you can do that too, at any point. Opting out of the Sacred Hunt will prevent you from being ambushed at night, but as you will see, the hunt avails the survivor.

Werehyenas you slay will drop fangs which you can take to the camp vendor to purchase a wide range of new cosmetic recipes, including but not limited to the Throne of Jhebbal Sag, the Statue of Jhebbal the Skull Warhammer, various wall paints, and even a Werehyena Hunter Companion.


Challenge the Champions

Should you wish to gain the favor of Jhebbal Sag, you must hunt his champions. These formidable beasts, branded by Jhebbal Sag, are spread across the land, and must be summoned with special lures. The lures can be acquired from the camp vendor with fangs.

Armor has no place in these savage struggles of will. Shed it and adorn yourself in the ritual war paint of Jhebbal Sag. Weapons, on the other hand, are permitted.

Defeating a single Champion will not impress Jhebbal Sag. Your goal is to best them all, and with a prize collected from each, you will bike ready to face the final Champion. The journey to its lair will require travel not by land but by spirit. The Bloody Tongue of Jhebbal Sag will give you the details on how to walk this path.

Within the chamber of this mad beast, you may uncover a shred of understanding into the nature of gods. Whether you will make it out is doubtful.


And for those who have uncovered all the deepest secrets of the Sacred Hunt, an even greater beast can be summoned, with a special reward awaiting whoever defeats it.

Other Features in Chapter 4

Chapter 4 is a big update, and the new event is only a part of it. Inspired by Age of Conan, we are also introducing the Fatalities system, giving you the ability to finish off enemy human NPCs in brutal kill moves, with each weapon type getting its own unique animation.

You can also look forward to expanded purges with new enemies and defenses, improved Battle Pass Progression, and other major quality of live improvements to follower control and inventory management.

Keep an eye out for our next blog, where we will be diving deeper into each of these new features.

And before you go, make sure to stop by your Tavern once the Sacred Hunt has begun. Rumors tell of a wanderer who speaks in riddles and shares curious tales with those who are willing to listen...

Age of War – Chapter 4 arrives on April 2. A big thanks goes out to all of you for your support, and especially everyone who has played and given valuable feedback on our open Beta branch.
Hunt well, Exiles]]>
Age of War Chapter 4 Public Beta Patch Notes (7 March 2024) https://conan-exiles.com/blog/1263/age-of-war-chapter-4-public-beta-patch-notes-7-march-2024/ https://conan-exiles.com/blog/1263/age-of-war-chapter-4-public-beta-patch-notes-7-march-2024/ Thu, 07 Mar 2024 16:05 CET

Known Issues
  • Using the Burning Siege Boulder Trebuchet Ammo at the new Luxur Camp on Isle of Siptah may cause a server crash
  • Items may vanish when moving them to the inventory
    * This is due to desync between client and server. Logging out/back in will resolve the missing issues and they will be back where they belong
  • Placing items into Thrall-pet inventories causes them to vanish
    * Resolved, but the fix didn’t make it into the public beta build

    Controller Functionality
  • If disconnected from the server, you will need to close/reopen your client to regain controller functionality
  • The controller will not function/navigate in the thrall equipment panel


New Additions
Seasonal Event: “The Sacred Hunt”
  • Players are ambushed at night by followers of Jhebbal Sag
  • Ambush enemies can drop a Map leading to the new event hub
  • A large beam of light can also be seen shooting into the sky signifying the camps position
  • The hub has a Vendor and Quest NPC to interact with, as well as a crafting table (Altar of Jhebbal Sag) to craft Grand Champion Lures
  • Purchase Champion Lures at the Vendor NPC using the Gnarled Fangs dropped from Ambush NPCs
  • Use Champion Lures at a small number of locations around the map (exact locations are hinted to by camp NPCs) to summon a champion to defeat
  • Champions (including the final boss) take minimal damage unless the player is naked and wearing the bodypaint purchased at the hub vendor
  • Use materials acquired from Champions found on the map to craft the Grand Champion Lure at the hub Altar of Jhebbal Sag after speaking to the Bloody Tongue of Jhebbal Sag NPC
  • Purchase and drink the Potion of the Hunt from Vendor to teleport to the Boss Arena
  • Use Grand Champion Boss Lure to summon the Werebear final boss

Fatalities
  • Chance for enemy humanoids to go into a “Dazed State” upon death strike
  • Once dazed, the player can perform a fatality if facing the front of the dazed enemy and attacking using a melee weapon
  • Performing a fatality adds a buff that stacks

Follower Overhaul
  • Control over follower behavior has been removed from the follower radial and replaced with a new menu in the follower's inventory panel
  • Follower Command Radial has been reworked for ease of input, it now makes selections on release rather than requiring a second click/button tap
  • New "Flee" command will instruct your followers to run from combat and regroup with you
  • New "Wait/Defend Here" command will instruct your followers to stand in the indicated location until instructed otherwise. Aggressive and Defensive followers will fight to defend the location while Passive and Pacifist followers (such as mounts) will avoid combat while staying near the location.
  • "Attack" and "Return" commands have been reworked to be more reliable when the follower is already in combat
  • "Stop" command has been removed

Destructible Camps in Siptah
  • Small camps that are destructible at X’Chotl and New Luxur in Siptah
  • Enemies do not respawn until base reset
  • Base reset occurs on timer if no one is nearby as well as after the boss is defeated and all players leave the vicinity

New Purge Encounters
  • Thieves, Champions, Golems, Starcaller
  • These encounters are aimed at higher difficulty purges and offer the purge new ways to counter your defenses. Good luck!
  • Purges above difficulty 9 no longer have Prisoner waves

New Buildable Siege Weapon - the Ballista!
  • Ballista is unlocked via the knowledge menu tab at level 30
  • Built on a Siege Weapon Base, which is built on top of a Siege Foundation. The Siege Weapon Base can then be upgraded into either the Trebuchet, or the Ballista
  • Interact with the front of the Ballista to open its inventory, and the back (where the cranks are) to operate it.
  • Hold down secondary/heavy attack to charge up the ballista
  • Fire with primary attack
  • Ballista ammunition is crafted inside the Ballista
  • Two different kinds of ammunition, each with 3 tiers: Bolts and Balls.
  • Bolts are excellent against living targets, and have a particular effectiveness against avatars
  • Balls deal good point-based siege damage
  • Ammunition can be selected in the Ballista's inventory, just like the Trebuchet



Quality of Life Improvements
Inventory Management Overhaul
  • Welcome to an all new Inventory Experience! We’ve been hard at work making the inventory and inventory management a better experience for all Exiles. Here are some of the changes you’ll find in the public beta:
  • Updated sorting and item filters
  • There are now 13 unique item filters which you can use to sort and filter your inventory based on associated item tags/identifiers
  • Added Quick Stack and Quick Split functionality
  • Quick Stack: Interacting with a container will now display a button to grab/offload all matching item types in the container and your inventory.
  • Pressing the button a second time will place all/grab all non-matching items as well
  • Quick Split: Right Click/Right-Bumper will now halve the selected stack of items
  • Several clicks will split the stack into the same stack
  • Better present the available inventory actions
  • Buttons at the bottom of the inventory will now always be in the same location
  • Buttons will no longer be hidden in a sub-menu
  • Dye Changes
  • The dye functionality has been moved to the dyer’s bench, with a new inventory slot where you place your armor and then press the “dye” button to open up the available options.
  • Added several new icons
  • Cleaned up the interface of several windows
  • Introduced more visual consistency between crafting and inventory windows
  • Added new default keybindings
  • Select: A / No keyboard binding
  • Back: B
  • Use/Equip: X / F
  • Split: RB / Right click
  • Give: RT / R
  • Give all/take all/quick stack/restock: LT / Q
  • Info: A (long press) / no keyboard binding
  • Drop: Y / Space
  • Start crafting station: LT (long press)
  • Cycle sort: R3


Bugfixes
General Fixes and Tweaks
  • Fixed a crash in the Black Galleon on Single Player for lower-spec PCs
  • Fixed an issue causing hunting-chests to have unintended loot
  • Fixed an issue prevent hatch-frames from being placed next to wedge ceiling pieces
  • Fixed an issue which allowed characters to use tools on nodes that are intended to be picked up by hand
  • Exception: Sickles can still be used on bushes
  • Fixed an issue which would teleport players inside of the Wolf Cave outside
  • NPCs at Mek-Kamoses spire will no longer stop spawning due to nearby landclaim
  • Siege foundations now follow overlapping rules better, and cannot be placed halfway into other building pieces
  • The White Tiger and nearby NPCs can now properly navigate their terrain
  • Fish Traps and Shellfish Traps have had their bait values adjusted to properly reflect their chances of catching specific fish with a given bait type
  • The cheer emote is now usable in the radial wheel after learning it
  • Characters will no longer hold dual axes incorrectly when in the relaxed combat pose.
  • Players may now target-lock limbs of Apes, Rocknose Kings, and the Kryllandian
  • The Scorpion Queen now has a 100% drop rate for a Scorpion egg sack
  • Tinkerer Journey step text has been updated to correctly identify the “Apprentice Armorsmith Knowledge” as the required knowledge to progress the journey
  • The last step of the Thrall Taker’s Journey will now properly complete when placing a thrall from the bench’s inventory
  • Fixed an issue where some epic weapons did not trigger the "Craft an Epic Weapon" Warsmith journey step
  • Finding a language dictionary will no longer notify the player that they have found a relic fragment
  • Repainted several transparent stones at the Mounds of the Dead
  • Adjusted collision detection for fish trophies so that they cannot be placed in unintended locations
  • It is now possible to dye all of the armor pieces from the Champion’s armor set
  • Craft and Craft-All no longer share a default key binding
  • Stormglass pieces no longer have rain pass through them
  • Thralls placed too close to one another no longer struggle to find their home-location after a fight
  • Several Avatars on Xbox have had their Potion of Invisibility revoked, and are now visible as intended
  • Items behind the Aesir wall can no longer be plundered from the outside
  • Dying in the Kurak dungeon no longer prevents the player’s corpse from being summoned
  • Followers now receive XP when killing an enemy with weapons that have the Execution effect
  • Isscar the Sellsword will now properly despawn (after 10 minutes) when freed from his cage in the Purge
  • He will also realize that he has been freed, and stop asking to be let out of the cage he is no longer trapped in
  • Hyborian Fighters in the Well of Skelos will no longer fight the Serpent mini-boss in the same area
  • Removed floating flooring at Muriela’s Hope
  • Conan can no longer be target-locked, as he is ~~too~~ exactly as powerful as he should be

Items and Equipment Fixes
  • The King Below will once again drop the Diadem of Kings
  • The Sword of Crom now properly deals damage to all enemy types, even when held by Thralls
  • Eldarium Cache and Bag of Essences now have updated icons
  • Camel Mount and Camel Saddles no longer mention horses in their long descriptions
  • Adjusted the HP value of the Forlorn Crypt Iron Doorframe
  • The Training Dummy can now be spawned from the admin panel
  • Corrected a spelling error in Unholy Communion Armor
  • Updated the placement of several weapons in Weapon Display Racks
  • Spears with the Sweeping Property can now be used while mounted
  • Re-positioned Thrall placement for the Improved Stove to prevent clipping
  • The Wine Cellar boss Thag now correctly drops Khari Steel
  • Standardizing nomenclature
  • War Torn items now have the same spelling/notation
  • Beds building category is now Bedroom
  • Shelves category is now Cabinets and Shelves
  • Adjusted placement of several items in the Construction Hammer menus
  • Nemedian Peasant and Decadence sets have had their crafting requirements updated to match other cloth-based sets
  • Characters who entered the “Quick-Draw” stance after interacting with Smart Objects have had their gun and spurs revoked, and will no longer act like a wild west gunslinger
  • Purified Water no longer indicates that it has durability
  • Fixed a Typo with the Potion of Invisibility
  • Rolling with a drawn bow will no longer result in the bowstring remaining stuck in the drawn state
  • Fixed an issue where several armor sets could not be delved
  • Heroic Treasures can once again be placed near coffers
  • Fixed the missing audio on spears' heavy third attack
]]>
Get Ready for the Sacred Hunt in Age of War – Chapter 4! https://conan-exiles.com/blog/1262/get-ready-for-the-sacred-hunt-in-age-of-war-a-chapter-4/ https://conan-exiles.com/blog/1262/get-ready-for-the-sacred-hunt-in-age-of-war-a-chapter-4/ Thu, 07 Mar 2024 14:14 CET
On April 2, we unleash the beast that is Age of War – Chapter 4, bringing a new level of brutality to Conan Exiles.

Get ready for expanded purges, fatalities, a new Battle Pass progression system, a new siege weapon, and a brand-new event. Teeth will chip, claws will tear, and blood will flow!


Public Beta

Get a taste of the savagery you can expect in Chapter 4 in our public Beta, available right now on Steam. Keep in mind that it’s an early build and everything is a work in progress. Your bug reports and feedback have a huge impact, thank you!

Chapter 4 Features

In previous Chapters we have been laying foundations on which to build new kinds of content. In Chapter 4, you will see the first payoff from this.

The Sacred Hunt Event – Beasts stir in the shadows as gods walk the land. Sensing a sacred reckoning, hunters are roused to prowl the night, attacking the unwary. This new event brings a new story, hub location, great enemies to fell, and more.


Expanded Purges – More and more eyes, filled with avarice, turn to your home, bringing new kinds of threats, including foul sorcerers, lock-picking thieves, and more. As the threats amass outside your walls, your defenses rise to meet them with the new ballista.

Fatalities – Brutality returns to Conan Exiles! Finish off dazed enemies in a variety of gloriously gory cinematic animations. Dismemberment is not optional.

Improved Battle Pass Progression – Based on community feedback, we are improving how Battle Pass experience is earned. Firstly, there will be fewer challenges, but they will be bigger and more involved. On top of these bigger chunks of XP, you will progress at a steady rate from most activities you perform while playing, to avoid the feeling that you need to play a certain way to progress.


Discover more in our Livestream

On March 8, at 17:00 CET / 11:00 ET, join Associate Game Director Dennis Douthett and Lead Community Managers Andy Benditt and Nicole Rasner as they show off some of the new features in Chapter 4. You can catch the stream on our Twitch [www.twitch.tv]and Youtube channels.

We’ll have more to share in the weeks leading up to the launch, including feature deep dives and more, so keep your eyes on our X (formerly Twitter), Facebook[www.facebook.com], and Instagram[www.instagram.com]!]]>
Developer Livestream: Age of War – Chapter 4 https://conan-exiles.com/blog/1261/developer-livestream-age-of-war-a-chapter-4/ https://conan-exiles.com/blog/1261/developer-livestream-age-of-war-a-chapter-4/ Tue, 05 Mar 2024 21:31 CET
If you defeated the Stygian Commander in the Siege of al-Merayah in Chapter 3, you may think the Age of War has come to a close. But in these lands, the beast of war never quite ceases to stir, and now, something old and hungry awakens.

Join our Associate Game Director Dennis Douthett and Senior Community Managers Andy Benditt and Nicole Rasner on March 8 to discover some of the new features coming in the next major update and Battle Pass.

The Developer Livestream begins 17:00 CET/11:00 EST on March 8 on Twitch and YouTube.]]>
Our First Dune: Awakening Direct Just Dropped! https://conan-exiles.com/blog/1260/our-first-dune-awakening-direct-just-dropped/ https://conan-exiles.com/blog/1260/our-first-dune-awakening-direct-just-dropped/ Mon, 04 Mar 2024 18:33 CET
As you may already know, we have several pots cooking here at Funcom. While our dedicated Conan Exiles Team has been working on new updates, we’d like to give you a peek at what's simmering under the lid of the brand-new game our other team has been working on, Dune: Awakening.


We just released our first ever Dune: Awakening Direct, a major showcase of the game, hosted by the amazing Soe Gschwind! If our next take on Survival MMO on Arrakis piques your interest, we urge you to head over and watch it. There’s a game trailer, a seven-minute featurette, and an interview with our Creative Director, Joel Bylos.

]]>
Age of War: Chapter 3 Hotfix (2024.02.06) https://conan-exiles.com/blog/1259/age-of-war-chapter-3-hotfix-20240206/ https://conan-exiles.com/blog/1259/age-of-war-chapter-3-hotfix-20240206/ Tue, 06 Feb 2024 14:12 CET


  • Resolved a memory leak affecting some servers
  • Fixed a server crash involving an interaction with pillars and ceiling pieces
  • Fixed an item duplication exploit

  • Spit Roast Campfire now has a thrall slot

  • Avatars once again take damage as intended

  • Fixed an issue where the camera was incorrectly snapping to a dead target after they had been killed while locked on
]]>
Share Your Thoughts in Our Player Survey https://conan-exiles.com/blog/1258/share-your-thoughts-in-our-player-survey/ https://conan-exiles.com/blog/1258/share-your-thoughts-in-our-player-survey/ Mon, 22 Jan 2024 15:11 CET
As we always say, your feedback is extremely important to us, and we’re always looking to improve our ways of making sure it’s heard.

As the team works hard on what’s coming in 2024, we want to hear your thoughts on Chapter 3.



We read as much online feedback as we can across all our channels, but player surveys are a great framework to get opinions on specific topics, while also getting feedback from people who do not usually leave comments.

Your thoughts genuinely make a difference to the ongoing development of Conan Exiles, so if you want us to hear you loud and clear, please take a few minutes to go through our player survey:

TAKE THE SURVEY[www.surveymonkey.com]

We plan on doing many more surveys like this and are excited to see the results.

Slay and Survive, Exiles]]>
From the Producer's Desk - 2023 in Review https://conan-exiles.com/blog/1257/from-the-producer-s-desk-2023-in-review/ https://conan-exiles.com/blog/1257/from-the-producer-s-desk-2023-in-review/ Fri, 19 Jan 2024 20:14 CET

Greetings Exiles:

It’s 2024 and time we looked back at some achievements and challenges for Conan Exiles in 2023. Your ongoing support drives our efforts to develop fresh content for the game. Let’s look back at the year’s highlights and some of the hurdles we’re determined to overcome.

Five Years of Adventure 2023 was a big deal here as we celebrated the 5th Launch Anniversary of Conan Exiles on May 8. This marked half a decade since we’ve been developing content and playing this game together. Our journey, including our Steam Early Access launch, now spans over six years – a testament to the game’s enduring appeal and your continued support.



Switching to the Age system back in 2022 was a huge decision, and this past year has shown the advantages of constant releases and a regular cadence.

In 2023, we wrapped up Age of Sorcery with its 3rd chapter and released Age of War – Chapter 1 along with its 2nd and 3rd Chapters. You’ve tested your skills against Kurak as well as the Stygian Legion, and you’ve expanded your settlements with Clan Hoards, Emblems, and now Taverns. You’ve bolstered your defenses with Golems and guard stations so you could withstand the full wrath of revamped Purges, and even took the fight to the enemy in the Siege of al-Merayah.



This amount of content, coupled with updates to existing core features like Combat and the Journey System, has all been possible to develop and add to the game for free thanks to the Age and Chapter system.

This community’s creativity and passion were remarkable in 2023, and the team appreciates all you do immensely. We’re thrilled to roll out our new Creator Program and would like to thank our amazing content creators who joined up and made videos, guides, streams, and communities that shape the Exiled Lands. The Mystic Masterpieces Art Contest and Yogtoberfest Halloween Screenshot Contest showcased some amazing talent, and we’re constantly in awe of all the spirit and dedication of our modding community. You’re all an inspiration!



Despite these successes, we faced some challenges as well. We recognize that some of our releases have not been as smooth as we would like and affected your experience. Recently, the launch of Age of War Chapter 3 was hampered by some significant issues that needed urgent attention. This is not acceptable, and we are implementing steps to ensure each update meets your expectations, such as managing scope more effectively and improved testing procedures.

As we continue the journey into 2024, our commitment to you is as strong as ever: For one, performance and optimization is a constant focus, and we are committed to keeping a focus on console performance and game optimization.

To improve our communication further, we are also starting a new initiative to run player surveys after each Chapter release, the first of which arriving next week.

We have tons more new content and features planned, as well as Quality of Life improvements you’ve been asking for, to ensure that Conan Exiles continues to be the game you love and the community you can never get enough of.

We can’t wait to share all this with you over the coming months, beginning with the Age of War – Chapter 4, arriving in Q1 2024.



Thank you for your continued support, enthusiasm, and feedback. Here’s to an even more adventurous 2024!

Warm Regards

Rodney W. Harper

Project Director, Conan Exiles]]>
Age of War Chapter 3 Hotfix 2 Patch Notes (2024.01.16) https://conan-exiles.com/blog/1256/age-of-war-chapter-3-hotfix-2-patch-notes-20240116/ https://conan-exiles.com/blog/1256/age-of-war-chapter-3-hotfix-2-patch-notes-20240116/ Tue, 16 Jan 2024 14:01 CET


  • Removed a method for creating floating ceilings
  • Addressed several undermesh locations and a method for travel from undermesh bases



  • New server setting: BuildingValidationEnabled (true/false) - false by default
  • Setting this to “true” will upon server startup destroy any building piece with no stability
  • Note to server admins: consider carefully whether to turn this on or not, and perhaps testing locally first, as constructions made before more recent bug fixes might be impacted



  • Yamatai Floor Pillow is now located in the “Decorative” category in the construction hammer menu to avoid confusion about functionality
  • Armor display stands now correctly show the armors’ dyed looks
  • Armor display stands no longer turn partially invisible upon loading
  • Female armor display stand once again reflects gravity
  • Vanir Chieftain Hammer now displays correctly on a display rack



  • Dead Leg and The Glasser now correctly requires an improved workbench (or better) to be crafted



  • Jhebbal Sag is no longer invulnerable to projectile attacks



  • Camels can now be placed in stables
  • Prisoners rescued from cages on Isle of Siptah will no longer be ungrateful and just walk away
  • Thralls now consistently turn to face their enemies before taking a swing at them
  • Thralls assigned to bar stools (and other less important objects) now return to their correct position after a bar fight (and other less important activities)



  • Purge Demolishers have been toned down



  • The Siege of al-Merayah
  • Fixed a condition where the siege would not reset properly
  • Resets no longer keeps additional surviving defenders around for next time
  • Vanquishing Commander Bak-Nimlot now provides less XP
  • Commander Bak-Nimlot is now always audible over other sounds
  • Added a short delay on the final fanfareVoidforge weapons no longer disappear from corpses on Isle of Siptah
  • Purge bases will no longer spawn outside the Curse Wall
  • The “Craft a trap” journey step now resolves when placing a trap using the construction hammer
  • Fixed visual on Corsair Cutlass basket-hilt when viewed from a bit farther away



  • Data Collection Policy prompt will now open in a browser if Steam Overlay is disabled
  • Setting for auto-facing on attack removed as it was no longer used
]]>
Conan Displates Are Here! Join the Giveaway! https://conan-exiles.com/blog/1255/conan-displates-are-here-join-the-giveaway/ https://conan-exiles.com/blog/1255/conan-displates-are-here-join-the-giveaway/ Mon, 18 Dec 2023 17:00 CET

Available now for the first time ever, decorate your walls and celebrate your love of Conan with Displates! Whether you’re a fan of Conan Exiles, the Conan comic books, or just the man with the muscle, there are plenty of metal posters to choose from.

Check them out here: {LINK REMOVED}

While you’re here, enter and get a chance to win 1 of 7 free Conan Displates (17.7 x 12.6 size) through our Gleam giveaway! Follow the link here, get a couple of tickets in, and try your luck. You have until January 5th, 2024 to enter.

https://gleam.io/xO8qX/conan-exiles-displate-giveaway

May fortune come your way, Exile!]]>
Age of War – Chapter 3 Is Now Available! https://conan-exiles.com/blog/1254/age-of-war-a-chapter-3-is-now-available/ https://conan-exiles.com/blog/1254/age-of-war-a-chapter-3-is-now-available/ Thu, 14 Dec 2023 14:02 CET
The Age of War – Chapter 3 Update is here! The time to truly test your steel has come.  

Will you bring down the walls of your enemy or break yourself against them? 



The Siege of al-Merayah 

For the first time, PvE players will know the thrill of razing what their enemies have built to the ground. Stygia has consolidated their might into a fully destructible fortress built atop the ruins of al-Merayah. In the top chamber of the central keep, surrounded by his ill-gotten riches, the Commander of the Stygian invasion awaits your challenge. How you reach him is up to you! 

Open Your Tavern 

Craft the bar counter, rescue the barkeep, and open a tavern where legends are born. Patrons from all over the Exiled Lands will visit, and for the right price, they will even follow you. The barkeep has their ear to the ground, and knows how to reach people. Speak to them to summon important contacts like Isscar the Sellsword, who will provide valuable items for sale. 



Battle Pass & Bazaar Cosmetics 

New cosmetic building pieces, decorations, pets, armors, weapons, emotes, emblems and more have arrived in the Chapter 3 Battle Pass and Bazaar! Rule your own wooden longhouse with the expanded Aesir building set, and make your tavern unique with new Vanir and Yamatai-themed decorations. Before employing your battle tactics in the field, test the sharpness of your wit with the massive new chessboard. 



{LINK REMOVED}

Conan frowns upon flimsy paper posters! But Displates... that’s another story entirely. In the event of an attack, you can tear this metal poster from the wall, make quick work of your enemies with a mighty jab and bash, and then – simply place it back on the wall with its magnetic pads. 

That’s right, Conan Displates are here, and available right now! Check out the selection on Displate’s Official Website. We plan on adding more designs in the future, so let us know which ones you’d love to see! 

Slay and Survive, Exiles! 





  • The new NPC Rotation System has a few lingering issues that are not yet resolved
You may occasionally find that NPC Rotation has ceased to function.
  • NPCs will occasionally enter into an unintended animation state they appear like a cowboy ready to quickdraw
  • King Ctesphon is currently misspelled as King Ctsephon.
  • Purge Demolishers do more damage than intended and can destroy structures/doors with one hit. This will be addressed in the next hotfix.
  • Performance in the new Siege Base is lower on previous generation consoles



Features

The Siege of Al-Merayah!

  • The Stygian invasion has occupied The Ruins of Al-Merayah! A new fully destructible base has been erected in the area of al-Merayah filled with Stygian invaders
  • Use the new Battering Ram and assorted other methods (explosives, trebuchets, climbing, whatever you can imagine) to infiltrate the base and combat the Stygian army and their Commander!
  • The Battering Ram can be found inside of the Stygian al-Merayah base, as well as in Isscar’s store after he is freed from the Purge and hired from the Barkeeper!
  • Once the Commander has been defeated and all players have left the immediate proximity of the base, the entirety of the Structure and encounters will reset allowing the experience to be played through again!

Tavern and Barkeeper!

  • The Bar building piece is now unlockable from the Knowledge Tab at Level 20!
  • Free a Barkeeper from captivity in the Purge and bring him back to your Settlement as a Thrall!
  • Assign the Barkeeper to the Bar to act as a new vendor of both items and special Patron Contacts that can be hired temporarily in your base (Currently Isscar the Sellsword can be hired once freed from the Purge, look for more Special Patron Contracts to come in future updates!)
  • Once the Barkeeper is manning the Bar, randomized Patrons will begin to visit your Tavern and all nearby seats/chairs will become available for Patrons to visit and occupy
  • Some of these Patrons can be persuaded to join you as a Thrall in exchange for some gold after speaking to them should you desire their services

Misc Updates

  • New Purge Items
  • Siege Cauldrons can now have Thralls slotted into them to automate their combat functionality
  • Archer Post has been added! (Slot a thrall with a bow into this new placeable to have them act as a stationary overwatch archer)
  • Archer Post can be unlocked as a Purge Reward both as individual drops and as a schematic at higher Purge Difficulties
  • Added Camel Mounts
  • Camels can now be tamed and used as mounts
  • Baby camels should now be trainable in Stables!
  • Camels have a slightly larger inventory with 10 more slots than a horse

New Challenges

  • Place down a Mercenary Banner
  • Kill the Stygian Commander
  • Kill a Miniboss in the Stygian stronghold
  • Visit the Stygian Stronghold
  • Rescue 1 exile after a successful purge defense
  • Hire 1 Exiles at your tavern

  • New Battle Pass! Age of War Chapter 3 Battle Pass includes a complete set of placeables, armors, emotes, pets, and more, letting you personalize you brand new Tavern under the Aesir Banner!
  • New Bazaar items and rotations! Age of War Chapter 3 Bazaar includes new mounts, armours, or even new building pieces for your Aesir Stronghold! Plenty more to come, including a Yamatai Tavern, and some rumors are even talking about a pirate…
  • New Twitch Drops Campaigns & Rewards coming in the future. Keep an eye on our social media channels!



  • Rubble from War Torn Ruins set can now be placed on foundations.
  • Updated icons for War-torn Foundations to display the correct icons
  • Replacing a ceiling with Aesir Ceiling no longer results in destruction of any placeables on top of ceiling
  • Dismantling a Pyramid doorframe or door no longer results in an additional floating door.
  • Reduced weight for taxidermied animals and trophies.
  • The Stygian War Drum will now correctly align with terrain, allowed it to be placed on angled surfaces.
  • It's no longer possible to place floor decals in the exact same spot as another decal, although some overlap is allowed.
  • The Ivory War Horn and the Stygian War Drum are now placed in the "Instruments" category of placeables as intended.
  • Illusionist painting should no longer block players placing objects in front of it.
  • Added new categories to the construction hammer for several placeable types.
  • Fixed an issue where it was possible to build fence foundations through other foundations.
  • It should now be easier to place wooden storage boxes on top of Nordheimer shelves.
  • Fixed lance placements in weapon display racks.
  • Shields can no longer be placed on weapon display racks.
  • Rough Timber now has its own section in the construction hammer menu.
  • Rough Timber Foundations now have 10k health, just like Sandstone foundations.
  • Aesir Blacksmith bench and Turanian Camp Cook Stove now have particles and lights on them.
    Note: Only while the stations are active/running.
  • Stygian War Drum should now have a smaller contact box, and will no longer float.
  • Crystal Statue of Conan should now be returnable to inventory in singleplayer as well as dedicated server.
  • Removed “Interact” option from Medicine Jar, Mortar, Incense, and Scale placeables.
  • Adjusted placeable coin piles to prevent floating appearance and generally improve the textures.
  • The Turanian Curved Ceiling can now be placed on top of walls.
  • Players can now copy the Aesir Fence piece when using the construction hammer with the middle mouse button on PC
  • The Vendhyan Treasure Bag will now show up in the Arcane Knowledge section in Ancestral Knowledge with the other DLC treasures



  • Vendhyan Treasure Bag can now be found in the Ancestral Knowledge.
  • Reduced crafting cost for T1 Furnaces to 250 stone.
  • Increased the amount of oil from pressing items in the Fluid Press to a minimum of 2 instead of 1.
  • Reduced the amount of resources required to produce ichor in the fluid press to approximately half.
  • Most equippable items should now be possible to dismantle, even if they’re not craft-able. This includes legendary items and champion weapons.
  • Journey Steps which require crafting tools or weapons should now automatically resolve if players have tools or weapons of equal or higher tier in their inventory.
  • Added “Give All” and “Give” buttons to the Improved Dismantling Bench.
  • Items that cannot be dismantled can no longer be placed inside Dismantling Benches, making "Give All" more useful.
  • Fixed an issue where Gurnakhi Vandal armor required Medium ingredients to craft despite being a heavy armor.
  • Blood Crystal weapon crafting costs have been unified and now cost 50% of the normal main material (Iron/Star Metal) and 50% Blood Crystal.
  • Crafting The Keystone should no longer leave ghost remnants of ingredients behind.
  • Pictish Rite Dancer Footwraps are now crafted at the correct workbench.
  • Stygian Invader Armor recipe is now correctly marked as armor in the Armorer’s Bench.



  • Humanoid and Animal enemies will now rotate during their attacks to better track players when fighting
  • Reduced “Leash” or “De-Aggro” ranges for most wildlife.
  • Dungeon Creatures, Bosses, and Humanoid/Intelligent creatures have retained their former leash-ranges.
  • Enemy NPCs should no longer snap rotate towards players but instead smoothly rotate.
  • [Due to a Cease and Desist from the Jackson Estate] enemy NPCs should no longer moonwalk between attacks.
  • NPCs now use weapons with some semblance of intelligence when it comes to picking what combos to use.
  • More NPCs now also use Great-Axes, Short Swords and Claw weapons.

The following spears now have a new moveset:

Spire

Reach of the Warrior

Nkosi's Pike

Pike of Prince Kraxus

Warspear of the Black Circle

Spear of the Grey Ones

Kingslayer Polearm

  • Resurrected Corpse can no longer be affected by Bleeding and Poison status.
  • Thunnha Javelin is now marked with the "Bleed" descriptor.
  • The fist attack can no longer be unequipped. Please show your hands at all times.



  • Reduced damage modifiers for The Darfari Elite (most notably the Cannibal Brute) from x6 to x3.
  • Tamed lions are now named "Lion" and "Greater Lion" in the admin panel instead of both being named "Tamed Lion".
  • Deformed bear, Iron Hound Construct, and Zar Tiger collisions have been adjusted.
  • Armored Hyenas can now also be crafted from Striped Hyena pets.
  • Bearer Packs should no longer have invisible parts.
  • NPCs should no longer leash when an emote ends.
  • Fixed several issues where NPCs were laggy or rubber-banding when just a short distance away from the player.
  • HP and Armor Scaling should now be consistent between normal and battle pass pet variants.



  • Changed Potion of Midnight crafting location to a crafting station near the Werehyena that teaches the recipe.
This station is the only place where the Potion of Midnight can be crafted.
Previously crafted/stockpiled Potions of Midnight have been removed due to the change in how they are crafted.
  • Voidforged weapons will no longer drop as regular loot.
  • Upper damage range for variable Champion weapons reduced from 1.2 to 1.1
  • Removed the “Respawn with all loot” function from Kurak’s dungeon.
  • Legendary loot will no longer drop from the Asura and/or Sorcery Cave chests.
  • Fixed an issue where the Sobek chest piece granted half of the intended health-bonus.
  • Fixed an issue where the non-epic Turanian Bandit Helm granted too much stamina.
  • [Warpaint - Boar], [Warpaint - Stygian], and [Warpaint - Bear] now require the correct type of dye instead of black dye to be crafted.
  • Removed the dismembered leg and arm from harvesting humanoids.
These items can still be obtained in other ways, but you will no longer find multiple legs and arms while harvesting dead humanoids.
  • Removed food drops from Wights.
  • Lowered cooked food drop chances from NPCs in general.
  • Cobra Alpha thralls no longer have inferior health to Giant Snake Alpha thralls
  • Giant Snake Alpha does less damage



  • Musashi's Black Blade is now appropriately black.
  • Armor Mannequin inventory has been updated so that it shares an appearance with the player character equipment window.
  • The Armor Mannequin now has a hot-swap button for changing between equipped armor sets.
  • Thralls can now be assigned to chairs.
  • Players will now be prompted with a message upon entering an invalid admin password.



  • Sorcery Pages can once again be dismantled as intended.
  • Fixed an issue where killing the Imp King did not complete the Imp King challenge.
  • Ymir’s Targe now properly grants cold resistance instead of heat resistance.
  • The Witch Doctor Mask will now drop from Darfari Witch Doctors in the Exiled Lands.
  • Characters can now teleport as normal after using the ctrl+Admin Teleport command on the map menu.
  • Explosive jars can now be triggered with arrows, and players may now perform chain explosions with multiple nearby explosive jars on PVE servers.
  • Fixed an issue where events were causing crashes when approached.
  • “Unstable ????” item no longer drops when skinning the guards of the Demonologist Witch Hunt event on the Exiled Lands map.
  • Removed double borders from several weapons that had their rarity updated.
  • Fixed an issue where several weapons dropped from the Surge would have incorrect (0) damage stats.
  • Fixed a number of weapon gameplay tags and weapon types.
  • Composite Obsidian can now be placed inside "Storage Container: Metalworking".
  • Skinning Storage container now accepts all types of hides and fur.
  • Foraging Storage container now accepts all types of seeds, vines and coral.
  • The "Vanir Chieftain Horned Helmet" no longer removes the character's facial hair while equipped.
  • Aquilonian Scout Saddle bridle now properly attaches to the head.
  • PVP/PVE Damage to Player Structures will now persist after server restart.
  • Snake pets can now be harvested, if you wanted to harvest your pet.



  • Flotsam crates should no longer appear to be floating when stuck in ice.
  • It should no longer rain in any of the Children of Jhil caves on the northeast border.
  • Fixed an issue where players could reach certain unintended spots in the Kurak Dungeon by double-jumping.
  • Missing Sepermeru bridge textures have been corrected.



  • Using the Emote “Shhhhh!” no longer distorts the left side of the character’s face
  • The 2h Spear heavy opener animation has been adjusted.



  • Removed blank categories from the Emote Wheel.
  • Removed Legendary tag from Godbreaker armor set.
  • When consuming a Fragment of Power, it will now correctly say "Knowledge point" instead of "Feat point".
  • Stygian Trebuchet Frame and Arms are now labeled correctly in game when crafting them at the Trebuchet.
  • Removed outdated loading tip about repairing items.
  • "Harvest Bloodstone" challenge is now, correctly, named "Harvest Blood Crystals".
  • Ophidian Magi Saddle should now appear under the correct Ancestral Knowledge section.
  • Removed question marks from Large and Small Treasure pile descriptions
  • “Superior Pike” has been renamed to “Blood Crystal Glaive” with updated descriptions
  • “Vendhyan Treasure Hunter” armor is no longer has the same description as “Aesir Chieftain” armor



  • Removed water sound from hitting the Turanian Stove
  • Snakes have been asked to lower their volume, and should now be quieter
Note: Even Set has gotten the memo and will temporarily be lowering his own volume in solidarity. Thank you, Set.]]>
Open Your Own Tavern in Age of War – Chapter 3! https://conan-exiles.com/blog/1253/open-your-own-tavern-in-age-of-war-a-chapter-3/ https://conan-exiles.com/blog/1253/open-your-own-tavern-in-age-of-war-a-chapter-3/ Wed, 13 Dec 2023 15:59 CET “I’m more use behind a bar than in battle,” she had said.

It was no lie. Now, your tavern bustles with life, serving patrons from the farthest reaches of the Exiled Lands. These are rugged folk, who have seen and survived more than most. This place is a haven from the war, but for the right price, they would follow you into the jaws of Set himself.

On December 14, your adventures in Age of War – Chapter 3 will begin, so we want to take this opportunity to give you some insight into one of the major new features we are launching in the update – Taverns!

Pour yourself a tankard, sit back, and read on.

Where Adventures Begin

It may be a trope, but it is one we love. In fantasy, taverns and inns are often a nexus. They are a place where information, rumors, gold, and people converge and mingle in a chaotic dance of brimming potential. Whether the mood be brooding, festive, or hostile, taverns are where legends are born.

This is the energy we brought into creating this feature in Conan Exiles. Overall, we want to add more content that makes the world feel more alive and reactive to the player.


Setting up the Tavern

To open your tavern you will need two things: a Barkeeper, and a bar counter. First, you must rescue the Zamorian Barkeeper from a purge camp. Keep in mind that it may take a few tries, because the Barkeeper is not guaranteed to appear in every purge. Speak to them and they will teach you the secret and ancient art of building a bar counter.

Craft the bar, place it in your base, and the Barkeeper can begin to work their magic. Over time, patrons will start to appear automatically. The more chairs and benches you create and place in the tavern, the more people will come to fill them. They may even enjoy a drink or two. Or ten.

Note that the area around the bar counter which becomes designated as your tavern extends upward as well as around the counter, meaning you can have a tavern with several floors, should you wish to. As long as you have seats available, people will eventually come to fill them.

Most importantly, some of these patrons are not just there to sample your drinks and hang out. For a fair price in gold, certain patrons are eager to accept work. For now, they are limited to fighters, bearers and performers – followers who can be placed on the ground instead of inside a crafting bench.

On occasion, particularly exceptional patrons will appear, whose services you would be remiss to ignore.

Your followers can now hang out in your tavern if you want, where they will behave accordingly, toasting and swigging drinks. Simply open the radial wheel, select “stand guard”, and slot them into one of the green outlines which appear on benches and stools.


What’ll it be?

Part of The Barkeeper’s job is to know people. In a tavern, lips are often loose, and everyone trusts the one serving the drinks. One way or another, information will reach the Barkeeper. As a result, they know how to reach people.

If you speak to the Barkeeper you will be able to open the brand-new Enlist Contacts menu. In Chapter 3, once you have rescued Isscar the Sellsword from a purge camp, you will be able to call upon him to access his shop on demand, full of items that are particularly useful in both purges and the new Siege of al-Merayah.

For now, Isscar is the only person on the list, but we are incredibly excited about the opportunities to expand this feature in the future, especially in relation to what we mentioned earlier about making the world feel more alive.

For example, this allows us to place people out in the wilderness that you assist, rescue, or meet, and have them appear on the list after that as a potential ally with unique services. This is what we mean when we say the tavern is a nexus. It gives you even more reasons both to go out and explore the world, and to return to home and hearth.

Make it Yours

With Chapter 3, we are introducing a lot of decorations to the tavern through the Battle Pass and Bazaar. We want you to have a lot of choice when it comes to the way your tavern looks. These include the Vanir Tavern Bundle in the Battle Pass and the Yamatai Tavern bundle in the Bazaar (available from Dec 28 – Jan 10).


Thank you for joining us for this look into taverns. Age of War – Chapter 3 arrives on December 14! In case you missed it, have a look at our blog on the Siege of al-Merayah, the other major feature coming in the update.

We can’t wait to see the kind of taverns you will build, Exiles. No doubt you will make them sing with the legends of your exploits!

Slay and Survive, Exiles!]]>
Assault a Destructible Fortress in The Siege of al-Merayah https://conan-exiles.com/blog/1252/assault-a-destructible-fortress-in-the-siege-of-al-merayah/ https://conan-exiles.com/blog/1252/assault-a-destructible-fortress-in-the-siege-of-al-merayah/ Fri, 08 Dec 2023 17:00 CET Atop the ruins of al-Merayah, a great fortress has risen. Greed and decadence swell within its iron-barbed walls. From this powerful seat, the Stygian Empire rests its boot upon the throat of the Exiled Lands. A boot poised to crush.

In Age of War – Chapter 3, you will show Stygia your true mettle. Gather your band and return al-Merayah to ruins.

Today, we're excited to give you an overview of this brand-new feature coming on December 14.



The Rise and Fall of Civilizations

Before getting into the mechanics of the Siege of al-Merayah, we would like to briefly share some conceptual background to this feature and its naming. As you may know, a core theme in Robert E. Howard’s Conan stories is the rise and fall of civilizations. Time is a pendulum that swings back and forth from barbarism, to decadence, and back again, as new societies are built over the ruins of the past.

If you have played another of our games, The Secret World, you may have recognized the name al-Merayah as one of the villages you visit in that game. We like to think that the al-Merayah in The Secret World is a future incarnation of the ruins in Conan Exiles. Pre-Chapter 3, it was ancient ruins, and soon, Stygia will have built it back into decadence.

It is your job, Exile, to topple it and hurl them back into barbarism, beginning the cycle anew.



A Destructible Overworld Dungeon

One of the purposes of the Siege of al-Merayah is to give PvE players the opportunity to experience the joy of reducing structures to rubble. The entire fortress behaves in the same way as player-built structures, aside from some tweaked health values. You will actually find that all the pieces used in the construction of this fortress are available to build with.

Your goal is to reach and then defeat Bakt-Nimlot, the Commander of the invading Stygian force. But between you stand walls, gates, and soldiers. How you get past them is entirely up to you. Foul sorcery has ever been the fear of those who place their trust in stone and mortar. Soar over the walls on the wings of bat demons or form bridges of ice to carry you over.

If you shun such corrupted practices, you can seek more earthly means to bring down the walls. Build trebuchets, detonate explosive jars, or, for the first time, wield a battering ram. These are all very efficient in bringing down structures, and have now found a use outside of PvP.

The defenders of the keep will not stand idly by. Archers will pelt you with arrows from atop the crenelated walls and elite soldiers will engage you in close combat once you gain access to the courtyard. Explore the fortress to find both valuable loot and useful tools to aid in your assault.

In the highest chamber of the inner keep, surrounded by riches plundered from the Exiled Lands, you will face the Stygian Commander. On your way up the keep, every step must be paid for in blood. Defeat Bakt-Nimlot, and you will be rewarded with high-level loot and a trove of gold to add to your hoard.



Threads of Gold

When we design new content for Conan Exiles, especially within the context of an Age, we always aim to tie everything together, both narratively and mechanically.

In the case of the Siege of al-Merayah, the gold you loot at the end can be added to your hoard (introduced in Chapter 1), which fuels the cycle of purges (introduced in Chapter 2) and can be used to purchase various useful items such as mercenary banners or to hire followers in the tavern (also coming in Chapter 3).

The Siege of al-Merayah is an end-game activity, designed for high level characters. Bringing followers is good, and bringing friends is even better. The more of you there are, the more manageable the difficulty will be.

Building Foundations

Currently, the siege only exists in the Exiled Lands, but we see this feature as a very strong foundation which we can expand upon for future content.



We hope you’re ready to take on the might of the Stygian Empire. Look out for our next blog, where we will showcase the other major feature coming in Chapter 3 – the ability to open your very own tavern.

Age of War – Chapter 3 begins on December 14.

Slay and Survive, Exiles!]]>
Battle Pass Holiday XP Boost: Dec. 1-14 https://conan-exiles.com/blog/1251/battle-pass-holiday-xp-boost-dec-1-14/ https://conan-exiles.com/blog/1251/battle-pass-holiday-xp-boost-dec-1-14/ Wed, 29 Nov 2023 15:03 CET
With the release of Age of War – Chapter 3 just two weeks away on December 14, we want to help you prepare for the siege of the mighty Stygian stronghold in the ruins of Al-Merayah with a Battle Pass Boost!

From December 1 to 14, this boon will let everyone cut through their Battle Pass levels like a hot axe through the flesh of their enemies.

  • Number of daily boosters increased to 15
  • Booster value raised to x30 (from x10)
  • Number of daily challenge rerolls increased to 15

Keep your eyes on the prize, Exiles.

Slay and survive!]]>
Vote for Conan Exiles in the Steam Awards! https://conan-exiles.com/blog/1249/vote-for-conan-exiles-in-the-steam-awards/ https://conan-exiles.com/blog/1249/vote-for-conan-exiles-in-the-steam-awards/ Wed, 22 Nov 2023 16:55 CET
As the Steam Awards glimmer on the horizon, we raise our weapons in salute. Barbarians (and foul sorcerers), we call upon you to vote for us in the “Labor of Love” category.

Conan Exiles entered Early Access in the ancient past of 2017. For six years, we have continued to work towards realizing the great potential of this world, and with each update, we’ve honed our edge.

Learning. Growing. Slaying and surviving.

So today, as we approach the release of Chapter 3 in the Age of War, Conan Exiles is stronger than ever before.

These six years have been a true odyssey, so if you’d like to go on a stroll through the mists of time with us, then venture onto our website’s updates page[www.conanexiles.com]. There you can see a full timeline of every update released for Conan Exiles so far.



We would never have gotten this far without all of you by our side, nor could we be this excited about the future.

Thank you.

The Funcom Team ]]>
Vote for Conan Exiles in the Steam Awards! https://conan-exiles.com/blog/1250/vote-for-conan-exiles-in-the-steam-awards/ https://conan-exiles.com/blog/1250/vote-for-conan-exiles-in-the-steam-awards/ Wed, 22 Nov 2023 16:53 CET

This year, Stygians sounded their warhorns and brought the Age of War to our doorstep. Brutal, bloodthirsty warriors. Strategists. Coming to our lands, thinking they can take it oh so easily. They were wrong. You were there to block their path.


The Stygian threat was growing quickly and we needed all the help we could get. We needed resources. You plunged deep into the various dangers of The Exiled Lands and The Isle of Siptah, looking for treasure and fortune. You found them and brought them home to your new treasure room, inside a fortress adorned with your clan emblem.


Shortly after, Stygians knocked on your door and wanted that treasure for themselves. They threw everything they could in your path, trying to tear down your walls and wear you down. They failed. You used your new defense tools to fend them off and protect your hard-earned treasure.


It's not over. Age of War - Chapter 3 is fast approaching and this time you will be knocking on the Stygians' door. It's time for retaliation. The Stygians have raised a mighty fortress among the ruins of al-Merayah and it is your duty to stop them.


But for that, you will need more fighters on your side. You will be able to build your own new tavern and attract all sorts of warriors and workers to come meet you and be a part of your conquest against the Stygians.


We have more on the horizon. Conan Exiles is truly our Labor of Love and we will keep updating it with new and exciting content in the coming years.

Thank you for being a part of our journey, Exile.

]]>
Massive Discounts are Here – Crom Coins and All Game Editions https://conan-exiles.com/blog/1248/massive-discounts-are-here-a-crom-coins-and-all-game-editions/ https://conan-exiles.com/blog/1248/massive-discounts-are-here-a-crom-coins-and-all-game-editions/ Tue, 21 Nov 2023 22:32 CET
Black Friday is here, so we’ve taken a huge cleaver to the price of everything Conan Exiles, including Crom Coins (for the first time ever!), the Isle of Siptah Expansion, and all DLC packs.

These discounts will be available until November 28:
  • Conan Exiles – 75% off
  • Isle of Siptah – 30% off
  • All DLCs – 30% off
  • Crom Coins – 20% off

If you want to take advantage of the 20% discount on Crom Coins, you can get the currently available Nemedian Library bundle, which includes the secret opening bookcase, and the Turanian Settler bundle with its ornate gold-embellished architecture.

On the other hand, if you have your eye on the upcoming Age of War – Chapter 3, you might want to get your coins during the discount and hold on to them until after the release on December 14! In Chapter 3 a ton of new cosmetics become available, including the expanded Aesir building set, and a giant chess set complete with huge game pieces.


This is the biggest discount that all editions of the game, as well as the Isle of Siptah expansion, have ever enjoyed. If ever you wanted to pull in a friend and show them the thrill of blood, battle, and driving your enemies in the wheel of pain, then the time has come.

Slay and survive, Exiles]]>
Age of War – Chapter 3 Release Date and Major Features https://conan-exiles.com/blog/1247/age-of-war-a-chapter-3-release-date-and-major-features/ https://conan-exiles.com/blog/1247/age-of-war-a-chapter-3-release-date-and-major-features/ Thu, 16 Nov 2023 16:00 CET
Steel your nerves, for The Age of War – Chapter 3 arrives on December 14! In this major free update, you will finally show the Stygians whose land they seek to conquer. Gather everyone – allies and subjects – and bring down the invader's stronghold.


Public Beta

Test out the new content in our public Beta, which went live earlier today! Remember that this is an early access build and you will experience bugs. Your feedback, as always, is massively appreciated. Go forth and slay some bugs!

Catch Today’s Livestream for More Details!

Join our livestream later today at 5:00pm CET / 11:00am EDT on Twitch[www.twitch.tv] and YouTube, where we’ll be showing off the Chapter 3 features in action!

Chapter 3 Features

Chapter 3 brings big new features to Conan Exiles, some of which are quite unlike anything we’ve added before. Feast your eyes on the summary of the major features below:

Fortress Assault - Have you ever looked at the purge enemies charging your fortifications and longed for the glory of assaulting a castle yourself? In Chapter 3, you can. Among the ruins of al-Merayah, the Stygians have raised a mighty fortress from which to squeeze every drop of wealth from the Exiled Lands. Crush their defenses, fight your way into the inner chamber, and face the Commander of the Stygian forces. Gold and glory await the victor.



Open your own Tavern - What are legends for without a place for them to be shared and celebrated? Open your own tavern and then bring it to life. Once the barkeep has been freed from an enemy purge camp and settled down in your tavern, this dynamic area will over time fill with NPCs that you can hire as guards or workers. No longer does the wheel of pain need to be the main source of followers.


Battle Pass and Bazaar Cosmetics - Make your tavern really sing with a slew of Vanir and Yamatai-themed tavern placeables. Craft yourself the longhouse of your dreams with the expanded Aesir building set, and play literally the biggest chess-game of your life with the new chess tiles and life-size board pieces.

And more - We still have a few surprises in store, so keep your eyes peeled for news as we approach December 14.

See you soon, Exiles!]]>
Developer Livestream Age of War – Chapter 3 https://conan-exiles.com/blog/1246/developer-livestream-age-of-war-a-chapter-3/ https://conan-exiles.com/blog/1246/developer-livestream-age-of-war-a-chapter-3/ Thu, 09 Nov 2023 18:14 CET
You may have successfully protected your base against the new purge, but that was just the beginning. In Age of War – Chapter 3 Stygia has consolidated its power. Will you sever the head of the serpent or be consumed by the ancient empire?

Tune in to our developer livestream with lead designer Dennis Douthett and Senior Community Managers Andy Benditt and Nicole Rasner, and discover the major new features coming in the next Chapter.

Catch the livestream on November 16th at 5:00pm CEST / 11:00am EDT on Twitch[www.twitch.tv] and YouTube. ]]>