Conan-Exiles.com Blog Feed en https://conan-exiles.com/ Tue, 21 Jun 2022 15:02 CEST Conan-Exiles.com is a Conan Exiles servers list. Its goal is to provide an efficient way for players to find a server that suits their needs and also for servers owners to get more players on their servers. 60 The Age of Sorcery Comes to Conan Exiles https://conan-exiles.com/blog/1191/the-age-of-sorcery-comes-to-conan-exiles/ https://conan-exiles.com/blog/1191/the-age-of-sorcery-comes-to-conan-exiles/ Tue, 21 Jun 2022 15:02 CEST
Today we’re incredibly excited to announce the Age of Sorcery, the biggest free update to Conan Exiles since launch and a fundamental change to how we introduce new content to the game.

Put your feet up, grab a drink, and feast your eyes on our introduction to all the major changes coming with Age of Sorcery. Between now and the update, we’ll post several in-depth articles detailing these.


With Age of Sorcery, Conan Exiles fulfills the Sword & Sorcery promise that lies at the heart of Conan the Barbarian, and thrusts a choice into the hands of every Exile: What manner of power do you choose, and how far will you go to secure it?



Battle Pass and the Black Lotus Bazaar

On top of the free content, features, and improvements, the other major change coming is Seasons, which we’re calling Ages.

Each Age will have its own theme, free content, and Battle Passes. This is a complete rethinking of how Conan Exiles will continue to expand – with more evenly paced content drops and an easy way for any of you to support the game’s growth and receive exclusive themed cosmetics.

Challenges are a new set of rotating tasks that you can complete to advance in the Battle Pass to earn new rewards. They range from a variety of objectives that often involve events, another new kind of encounter that make the Exiled Lands and Isle of Siptah more alive and dangerous than ever.

Alongside the Battle Passes, we’re also releasing the Bazaar, an item store that makes paid DLC content easier to access and browse. With the Bazaar, we want to give each of you more granular choice in what you want to buy. Keep in mind that nothing is changing in terms of the type of things you can buy; nothing relating to player power can be found in the Bazaar. Now, on to Sorcery! Hyah!

Sorcery

It’s really happening! Sorcery will arrive in the Exiled Lands. Evil forces swell in the dark corners and deep places of the world. All it needs is a hand to grasp it.

In Age of Sorcery, you will be given the choice to sacrifice your life force in return for corrupting sorceries that take a whole range of forms. It’s an entire system that can be built upon for Ages to come.



Keep in mind that this is a dark, creeping kind of magic, requiring both preparation and a pinch of madness. You will not be slinging fireballs or magic missiles. You will, on the other hand, raise new demonic allies, conjure darkness, call down storms, and much more.

Attributes Improvements

Even if you remain a true sorcery-loathing barbarian down to your bones, you will have new powers to choose between, thanks to our attributes overhaul. With Age of Sorcery, you will be able to specialize your character by choosing between two powerful perks at every other attribute milestone.

Those who choose the dark path of sorcery can infuse their strength, vitality, and charisma with corruption. If you put in enough points to reach a perk milestone, that perk will be replaced by a special sorcery perk.



Overall, attributes are also receiving some changes in what they affect. We’ll have more on this in a future article.

Building Revamp

We’ve gone big on building, too! With Age of Sorcery, building will receive its very own dedicated interface, making it easier than ever to build, both on keyboard and controller.

Most players spend a lot of time building all manner of incredible things, and it’s a tool we feel had a lot of untapped potential, so it was high on our list for things to improve.



The only thing you’ll need on your shortcut bar is the construction hammer, as building pieces are placed immediately in the world through the building window without the need to craft them first. We can’t wait to get this tool into your hands to see what you’ll build.

Creative Mode

We’re not stopping at the building revamp! We want all of you to build the way you want. Accessible directly from the game’s main menu, the new Creative Mode grants you unprecedented freedom to build without costs or restrictions. Soar through the world and raise cities like some glorious efficient construction god.

Follower Updates

Followers will also see several changes. With the advent of sorcery, Exiles will be able to ensnare demons and undead as followers. “Isn’t that risky,” you ask? To that we answer, “Would that stop you?”

We’ve also tweaked balancing, reducing follower health overall and tied follower damage to the Charisma attribute. Oh, and did we mention the demon followers?



That’s it for now, but we have a lot more to cover before the update comes out. We’ll do that in a series of articles where we cover the major topics separately. The update is coming this year. Look out for a more accurate date down the line, and play the Testlive build when it becomes available soon.

We hope you’re as excited for the future of Conan Exiles as we are. This is a huge milestone for the game, and the first of many more. ]]>
Fashion Contest Winners! https://conan-exiles.com/blog/1190/fashion-contest-winners/ https://conan-exiles.com/blog/1190/fashion-contest-winners/ Mon, 30 May 2022 23:58 CEST
Credit to Liderpina for the background images used for this contest!

We asked for your best outfits to show off on the runway, and we’ve been DAZZLED. To say you all have delivered for this contest is an understatement. Every single one of you went all out to show what you got and blew us away with the creativity and thought put into outfits. After a long, long, LONG deliberation from our judges, we finally have the winners here for you today.

Please know that even if you do not show up here, we acknowledge the time, effort, and passion you put into your entry. It was clear to see! Please feel free to share your outfit here so others can see it as well. Also note that pose, picture composition, background, and such were not taken into consideration; only the outfit/character itself was judged.

If you see yourself featured, feel free to reply here!

Now…let’s get into it!

Unmodded Winners

First Place - "The Druid"

She’ll mend your wounds, or put venom in your blood if you dare cross her.

You can see more pictures here[imgur.com].

Outfit details:
[expand type=Outfit Details]
Clothes:
  • Vanir Fur Cap
  • Pictish Wizard Robe
  • Voidforged Dragonbone Bracers
  • Aquilonian Infantry Pteruges
  • Aquilonian Scout Sandals

Weapons:
  • Pictish Longspear
  • Pictish Daggers
Accessories:
  • Warpaint - Neca Warpath
[/expand]

Second Place

Snake? Snake?? SNAAAAAAAAAKE!!

You can see more pictures here[imgur.com].

Outfit details:
[expand type=Outfit Details]
Clothes:
  • Head: Khayne’s Helmet
  • Chest: Reptilian Chestpiece
  • Belt: Derketo Acolyte Handwraps
  • Legs: Kambujan Shaman Wrap
  • Feet: Derketo Acolyte Sandals

Weapon:
  • Brittle Edge
[/expand]

Third Place- "The Zingarian Seafarer"

The heart-throb of the high seas, indeed. Captain Swag here can shiver our timbers any day.

You can see more pictures here[imgur.com].

Outfit details:
[expand type=Outfit Details]
Clothes:
  • Hair: (#14 Using the Orb of Nerghal)
  • Facial Hair: (#11 Using the Orb of Nerghal)
  • Head: Eye Patch - (Undyed)
  • Torso: Barachan Reiver Buff Coat (Dyed - dark brown, forest green, black, white)
  • Hands: Claws of the Harpy (Dyed - light grey, white)
  • Legs: Black Corsair Leggings (Dyed - dark ash, blighted green)
  • Feet: Buccaneer peg leg (Dyed - muted brown)

Weapon
  • Nemedian Katana

Warpaint
  • Snake
[/expand]

Modded Winners

First place - By Dark_Overlord

This desert dweller dares dangers of the dunes. Dashing, no?

You can see more pictures here[imgur.com].

Outfit and Mod details:
[expand type=Outfit Details]
Clothing:
  • Head: Slaveforged Sacrificial Facemask (Siptah-DLC)
  • Body: Khari Raider Chest
  • Hands: Gloves of Jhil (Siptah-DLC)
  • Legs: Skelos Cultist Skirt
  • Feet: Relic Hunter Boots (Siptah-DLC)
Mods:
  • Head (Accessory): Cloaked Hood (Immersive Armor by Cookiejar)
  • Shoulder (Accessory): Hyrkanian Pauldron (Immersive Armor by Cookiejar)
  • Belt (Accessory): Leather Belt (with dagger) (Immersive Armor by Cookiejar)
  • Hands (Weapon): Staff of the Forest (Immersive Armor by Cookiejar)
  • Back (Accessory): Leather Cloak (CAS :: Customizable Attachment System by Thraxerrrr)
[/expand]

Second Place

“Do you like the way your bones feel inside your body No?? Why don’t I take them out for you?”

You can see more pictures here[imgur.com].

Outfit and Mod Details:
[expand type=Outfit Details]
Clothing:
  • Pict Ritualist Vestment
  • Baron’s Royal Harness
  • Fur Lined Belt
  • Cannibal Raider Gloves
  • Mountain Barbarian Drapes
  • Vicious Boots
  • Zealot’s Sacrificial Club

Mods:
  • Barbarian Barbed
  • CAS
  • Fashionist v4.2.3
  • Pippi
  • Stoja’s Warpaints
  • Accessory Wardrobe 4.1.3b
  • Akuba’s Salon
  • Beyond Theatrics
  • Immersive Armor
  • RA: Character customisation
  • RA: Visual Tweaks
  • GrimProductions
  • Nocturnal Gods: Clothing
  • RA: Fantasy Extension
  • Toned Tones
  • VeloXs Tattos
  • WARRIOR Mutator for Conan
[/expand]

Third Place

Yes, queen! Slay! SLAY YOUR ENEMIES! SEE THEM DRIVEN BEFORE YOU!

You can see more pictures here[imgur.com].

Outfit and Mod Details:
[expand type=Outfit Details]
Clothing:
  • Turanian Bow 5205
  • Khari Soldier Tasset 92213
  • Slaveforged Guardian Gauntlets 1452
  • Pictish Wizard Moccasins 6114
  • Bejewelled Chains 4111

Warrior mutator :
  • Derketo Ceremonial Headdress 8586156
  • Kushite Tribal Headdress 8586377

Immersive Armor :
  • Epic Serpentine Wraps 29980274
  • Lemurian Queen Pauldron (L) 199802295
  • Lemurian Queen Pauldron (R) 199802307
  • Stygian Skirt 199802409
  • Khari Poncho 199802422
  • Lowerback Quiver 19980293
  • Stagian Collar 199800236
  • Tribal Armwrap (L) 199802387
  • Tribal Armwrap (R) 199802389
  • Zamorian Headchain 199802162

Mods:
  • Immersive Armor
  • Exiles Extreme
  • Warrior Mutator
  • Barbarian Barber
  • RA Aesthetics
  • CAS
[/expand]

Honorable Mentions

Lookalike

Unmodded
Assassin's Creed - By Elloway

Where’s a haycart to swandive into when you need one?

You can see more pictures here[imgur.com].

Outfit details:
[expand type=Outfit Details]
Barachan River armor
Executioner’s Hood
Dyed white
[/expand]

Modded
Kratos - by Thyris

BOY

You can see more pictures here[imgur.com].

Outfit and Mod Details:
[expand type=Outfit Details]
Armor:
  • Head: Nothing (War Paint: the Silken path)
  • Chest: Light Highland Jacket (Immersive Armors)
  • Arms: Aquilonian (Vanilla)
  • Legs: Light Silent Legion (Vanilla)
  • Feets: Vanir Heavy (Vanilla)

Weapon:
  • Aesir War Axe (Immersive Armors)

Accessories (all Immersive Armors):
  • Leather Harness
  • Medium Exile Pauldron (L)
  • Ragged Swashbuckler Belt
  • Leather Bag
  • Carryable Waterskin

Mods:
  • RA: for Scars and wrinkles
  • IQoL: for some sliders
  • Immersive Armors
  • Fashionist (for the coloration and to separate the war paints)
[/expand]

Social Outing

Unmodded

“I call on those who live in the shadows!”

You can see more pictures here[imgur.com].

[expand type=Outfit Details]
Clothing Details:
  • Kambujan Shaman Helm
  • Zingaran Freebooter Vest
  • Skelos Cultist Master’s Handwraps
  • Voidforged Dragonbone Kilt
  • Kambujan Shaman Boots
[/expand]

Modded

“Oh, hello. I didn’t see you there…”

You can find more pictures here[imgur.com].

Outfit and Mod Details
[expand type=Outfit Details]
Clothing:
  • Coat: Count’s Coat (CoH mod)
  • Pants: Count’s Pants (CoH mod)
  • Boots: Count’s Boots (CoH mod)
  • Hat: Top Hat (LoD Cosmetics mod)
  • Gloves: Shemite Gloves
  • Glasses (LoD Cosmetics mod)
  • Cane: (Thrall Wars mod)
  • Hair: (Akubars Salon mod)
  • Poses: (Devious Desires mod)

Mods:
  • RoleplayRedux.pak (Some poses)
  • LoD_Cosmetics.pak (Top Hat, Sunglasses)
  • NoSlaveBracelet.pak (For no bracelet)
  • Chains of Hyboria (Kali Count outfit: Coat, boots and pants)
[/expand]

Battle Ready
Please note, we chose 2 winners from the unmodded category for Battle Ready, as there were no entries for the “Funniest” under unmodded that fit the category.

Unmodded

Hyboria’s first Avenger

You can see more pictures here[imgur.com].

Outfit and Mod Details
[expand type=Outfit Details]
Armor
  • Aspect of the Bat
  • Guardian Chestguard
  • Slaveforged Guardian Greaves
  • Gloves of Jhil
  • Poitain Cavalier Boots
  • All pieces were dyed

Warpaint:
  • Darfari Cannibals

Weapons
  • Incarmine Shield
  • Incarmine War-Axe
  • Incarmine Great Sword
  • Incarmine Daggers
[/expand]

Assassin Raya

Local goth goes mushroom foraging

You can see more pictures here[imgur.com].

Outfit and Mod Details
[expand type=Outfit Details]
  • Zamorian Thief Boots
  • Zamorian Thief Gauntlets
  • Skelos Cultist Skirt
  • Skelos Cultist Hood
  • Slaveforged Ceremonial chest
  • Serpent man Daggers
[/expand]

Modded

You can see more pictures here[imgur.com]. (slightly NSFW for boobies, don’t get in trouble at work)

Clothing and mods not mentioned besides RA Character Customization (will update this when more info received).

Funniest
Salt Bae

He’s ready to season your meat

Outfit and Mod Details
[expand type=Outfit Details]
Clothing not mentioned

Mods:
  • Immersive Armor
  • Beyond Decor
  • CAS - Customizable Attachment System
[/expand]

It was a close call with all of these entries, and it was near impossible without the help of our volunteer group of Exiles.

We will be contacting the winners of these shortly to get details of your prizes. Additionally, we’ll be in touch with many of you in the coming days who we couldn’t show off here, but would absolutely love to on the Conan Exiles social media accounts.

Thank you again to EVERYONE who participated and we hope you will again for the next contest.
Cheers!]]>
Conan Exiles Anniversary Fashion Contest https://conan-exiles.com/blog/1189/conan-exiles-anniversary-fashion-contest/ https://conan-exiles.com/blog/1189/conan-exiles-anniversary-fashion-contest/ Fri, 06 May 2022 20:30 CEST

Screenshots taken by the incredible Liderpina!
Whether it’s for practicality, role playing, or simply wanting to look badass, what you wear makes the barbarian. Styling your character and making it unique is a large part of Conan Exiles, and throughout the 4 years, we’ve seen some absolutely incredible looks. For this year’s anniversary, we want to celebrate that!


We want you to ransack your closet and dress your best in this contest! There are two main categories: modded and unmodded. You can choose which of these you’d like to enter. Your entry will be judged on the following criteria: creativity, overall cohesion, and theme. The judges will consist of the Funcom community team as well as Exile volunteers from the community.

Judgment will be on the outfit and character (clothes/hair/tattoos) alone. Pose, photo composition, or background of the entry will not be counted as we want the main focus to be on the outfit. But please make sure the whole outfit can be seen clearly for the judges!

The outfit you are submitting does not need to specifically be YOUR character, but it needs to be the outfit you have selected and put together. This is helpful if you need a model to take better pictures, for example.



All entries must be submitted by May 20, 2022 11:59 PM. We will not accept any entries after this date. Winners will be announced on May 30, 2022 1:00 PM. Entries must be submitted through this email address: contest@funcom.com. More info on how to submit below.



There will be 1st, 2nd, and 3rd place winners for both unmodded and unmodded categories. We also have DLC keys as prizes for honorable mentions.

Please note, as these are physical prizes Funcom will require an address for shipping purposes. Due to unfortunate circumstances out of our control, we will be unable to ship to Russia. Thank you for your understanding!

First Place (x2)

(Valued together at $68.00)
  • Miniature Valeria’s Sword Letter Opener
  • Funcom Playing Cards
  • Funcom Hoody
  • Funcom shirt
  • 1 DLC key of your choice (does not include bundles)

Second Place (x2)

(Valued together at $41.00)
  • Miniature Valeria’s Sword Letter Opener
  • Funcom Playing Cards
  • Funcom shirt
  • 1 DLC key of your choice (does not include bundles)

Third Place (x2)

(Valued together at $32.00)
  • Miniature Valeria’s Sword Letter Opener
  • Funcom playing Cards
  • 1 DLC key of your choice (does not include bundles)

Honorable Mentions
We will provide 3 DLC keys (valued at $30.00) of your choice (does not include bundles) for winners of the following categories:

  • Funniest
  • Battle Ready
  • Social Outting
  • Lookalike


  • Your entry must include an image of a character wearing the outfit.
  • When you submit your fashion entry, you affirm that it is your own work. You may have help creating it, but it can only be submitted once. Please do not submit an entry that you did not create.
  • You may use the admin tool if you’re creating your submission on singleplayer/co-op or a private server.
  • If on PC, you can use Ansel.
  • You may use DLC.
  • One entry per email per person.
  • Please refrain from sending pictures taken from mobile phone.
  • You can send in as many screenshots or videos as you wish. You can use Imgur [imgur.com] or another (safe) site to upload images or videos if that’s easier. Just be sure we can access it!
  • All entries must adhere to the Conan Exiles Code of Conduct.
  • Your image can contain nudity as long as it is cohesive with the outfit. Just note that these will be going onto social media so we have to make some adjustments. :)

How to Enter
  • Please send us your entry of the outfit to this email address: contest@funcom.com to enter. If you do not email us here, it will not be counted.
  • Make sure your subject line is “Fashion Contest".
  • We will accept entries until May 20, 2022 11:59 PM . Entries submitted after this date will not be counted.
  • In the body of your email, please include the following:
    Which platform you’ve created the outfit on (PS4/Xbox/PC).
    Which category (modded or unmodded) you are entering.
    Which mods used, if any.
    The individual outfit pieces used.

Terms and Conditions
Odds of winning will be determined by number of entries.

No purchase necessary

Privacy: Funcom’s Privacy Policy is at: Privacy Policy - Funcom

Restrictions: Void where prohibited by law. Participants must be of legal age in their country of residence to participate. Directors, officers and employees of Sponsor, its parent, and any of their respective affiliate companies, subsidiaries, agents, professional advisors, advertising and promotional agencies, and immediate families of each are not eligible to win any prizes. All applicable federal, state and local laws and regulations apply.

Use of Entries. In consideration of the chance to enter the Contest, The Sponsor(s) shall have the perpetual, non-exclusive, worldwide license and right to use, modify, reproduce, publish, perform, display, distribute, make derivative works of and otherwise commercially and non-commercially exploit Entrant’s name, character, likeness, and entry materials in perpetuity and throughout the universe, in any manner or medium now existing or hereafter developed, without separate compensation to Entrant or any other person or entity.

General Release. By entering the Contest, Entrant releases participating sponsors and any of their respective parent companies, subsidiaries, affiliates, directors, officers, employees and agencies (collectively, the “Released Parties”) from any liability whatsoever, and waive any and all causes of action, related to any claims, costs, injuries, losses, or damages of any kind arising out of or in connection with the Contest or delivery, misdelivery, acceptance, possession, use of or inability to use any prize (including, without limitation, claims, costs, injuries, taxes, fees, losses and damages related to personal injuries, death, damage to or destruction of property, rights of publicity or privacy.

Affidavit,Release and Data Collection - As a condition of being awarded any prize, winners will be required to execute and deliver to Sponsor’s a signed Affidavit of Eligibility, which includes an acceptance of these Official Rules, a release of liability and delivery information for prizes. Entrant is informed that the data collector is Funcom Oslo AS., and the data collected will be transferred to the United States of America. Upon request, Entrant will be provided with access to Entrant’s personal data. Entrant may withdraw their personal data upon request, however in such an event, Entrant will be disqualified as an entrant in the Contest prior to the fulfillment of prizes.

Winners List: After May 30, 2022 1:00 PM winners will be posted on the Funcom official forums.

Sponsors :

Funcom Oslo AS.
Kirkegata 12 N-0153 Oslo Norway
www.funcom.com]]>
Conan Exiles 4th Anniversary - Double XP & Harvesting rates on Official Servers https://conan-exiles.com/blog/1188/conan-exiles-4th-anniversary-double-xp/ https://conan-exiles.com/blog/1188/conan-exiles-4th-anniversary-double-xp/ Wed, 04 May 2022 22:27 CEST
We’re nearing the 4th Anniversary mark since the full launch of Conan Exiles, and to celebrate the date we’ll be running a double XP and harvesting event on official servers!

From May 5th to May 18th 2022, all official servers on all platforms and regions, will have 2x XP and Harvesting rates!

Thank you for being part of Conan Exiles and for joining us in the celebrations! We can’t wait to show you what’s coming next for Conan Exiles!]]>
Conan Chop Chop is now available! https://conan-exiles.com/blog/1187/conan-chop-chop-is-now-available/ https://conan-exiles.com/blog/1187/conan-chop-chop-is-now-available/ Tue, 01 Mar 2022 14:06 CET
With the wacky turned to 11, Conan Chop Chop invites you and your friends to join forces in both local and online multiplayer for this 1-4 player party roguelite game.


Charge into a crazy adventure as Conan, Valeria, Belit, or Pallantides, each with their unique upgradable skill trees, and stop the evil wizard Thoth-Amon. He may have an army of weird monsters and a great maniacal villain laugh, but you have your muscle-bound stick limbs, a good ol’ chopper, and a whole lot of rage, so get hackin’.

Let loose your most dramatic war cry as you mash that chop button, through endlessly varied magically generated maps bursting with loot. You will die and rise again, a little richer, a little wiser, a little more fueled by vengeance.

What is best in life? CHOP, CHOP!

https://store.steampowered.com/app/1061880/Conan_Chop_Chop/]]>
Valentine’s Contest: Winners List! https://conan-exiles.com/blog/1186/valentinea-s-contest-winners-list/ https://conan-exiles.com/blog/1186/valentinea-s-contest-winners-list/ Fri, 25 Feb 2022 19:08 CET

Who knew toughing it out in the harsh and unforgiving world that is the Exiled Lands did nothing to harden your sweet loving hearts, aww. We received beautifully written entries, some dripping with cheese and some that gave us a hearty chuckle.

Check out the winning entries here and comment if you’re one of them! And if not, feel free to share it here too!

Winners will be contacted by email later today.

Physical Category Winners

1st Place

A lovely letter from the Exile Lupus, the Cimmerian mercenary, to Zafira, the Stygian leader of clan Iseth.
Our judges loved not only the ambiance and authentic feel of this entry, but the fantastic letter written with in-game lore on a singed note.



2nd Place
A “card” from Insein to Shupa.
We loved that this acted just like a mini sign post you can create in the game. And it looks great in a potter!
You can see more images of the sign + adorable dog HERE[imgur.com].



3rd Place
A carving from TreeYou to all you Exiles out there.
This wooden card was carved using only a knife, no gas or electricity used! Amazing!



Digital Category Winners

1st Place
A lovely card from “The King of the Imps” to the Priestess of Derketo, Yakira. Created by oldcraig.
The judges absolutely loved that the card looks handmade complete with pictures held with tape. The letter is both sad yet endearing.



2nd Place
A simple yet elegant card from Tyros the Deathbringer to Telith, daughter of the Witch Queen. At first glance it may appear to be a charming and sweet letter, but you’ll find a deeper meaning in each sentence on a second glance.


3rd Place
A wonderful interactive card was made by “a talented Dogs of the Desert artisan using the sweetest and tastiest blueberries.” to the Beloved Lianeele.
Finding all (14) differences in the images will increase the happiness of your loved ones until the next purge!



Honorable Mentions

In no particular order, these are cards that didn’t receive as many votes from the judges but still brought smiles and aww’s.




To Sigara from MilkMalk. A gorgeous drawing created in Procreate of the two fighting off beasts of the 8-legged variety.


From Abe to Abe, sporting some of that self love.



A card from toniapiromali, who kneels before King Conan but fell in love with the guardian beside him, mixalisj5. Instead of using words, their feelings were conveyed through a handwritten drawing.


This letter from Exile Prometeo to a furry Yeti touched our hearts.


This simple yet adorable card from JackalTaco to Arby won the hearts of judges as it brought them back to early school days of giving out cards to classmates.




Thank you again to everyone who participated and helped spread the love. These contests are a lot of fun for us, and hope it is for you all too. Keep an eye out in the future for more opportunities to win keys and other neat prizes we’ll have!

If there’s a contest you’d like to see happen, please don’t hesitate to let us know in the comments.
Until next time, Exiles!]]>
Try out the new Demo for Conan Chop Chop! https://conan-exiles.com/blog/1185/try-out-the-new-demo-for-conan-chop-chop/ https://conan-exiles.com/blog/1185/try-out-the-new-demo-for-conan-chop-chop/ Mon, 21 Feb 2022 19:02 CET Conan Chop Chop is a party rogue-lite for 1-4 players full of mayhem, loot, and adventure. In this outrageous take on Conan the Barbarian, you are the muscle-bound hero foolish enough to try and stop the evil wizard Thoth-Amon!



As part of the launch we’ve decided to release a free Demo as part of the Steam Next Fest.

Click here to try the Demo now!

The demo will take you through the first zone in the game, giving you a chance to sample the combat, a small part of the world and some of the basics of each character and their skill trees. We've included a few items and equipment as well, so you can get a feel for how they impact gameplay. Lastly, online co-op has been disabled for the demo but you can always use remote play together.
We hope you enjoy this very different take on Hyboria!
]]>
Patch 2.8.1 (21.02.2022) https://conan-exiles.com/blog/1184/patch-281-21022022/ https://conan-exiles.com/blog/1184/patch-281-21022022/ Mon, 21 Feb 2022 13:58 CET

  • Fixed a stability issue that would cause the Microsoft Store version to crash at launch for some players.
  • Addressed an issue that could cause old mods to crash due to a change in materials.


  • Added new option for Microsoft Store players to run the game without BattlEye.

  • Fixed an issue that could cause character transfers to fail and get characters stuck in limbo.
]]>
Trimming official servers https://conan-exiles.com/blog/1183/trimming-official-servers/ https://conan-exiles.com/blog/1183/trimming-official-servers/ Mon, 14 Feb 2022 12:41 CET
Conan Exiles had a year of solid growth in 2021, and with what’s on the horizon we’re very excited about 2022 too! However, before we get to all that exciting new stuff, we have some house cleaning to do.

TLDR: we need to reduce the number of official PC and PlayStation servers.

Why?
The goal with the official servers is to provide easy access to exciting gameplay in Conan Exiles through meeting and interacting with other players, whether there is PvP or more friendly encounters. On these servers, travelling across the Exiled Lands or the Isle of Siptah should include encounters with other players and their creations, whether a massive fortress or our beloved default 2x2 hut near the river.

Both with early access in 2017 and when Conan Exiles launched back in 2018 official servers filled to the brim. Then players found their preferred play hours, and server population stabilized at a healthy level. The same happened with Isle of Siptah servers when the expansion launched last year.

But official servers have their limitations. We have more than a thousand of them across the different platforms, regions, modes, and now maps. To keep this manageable we run all of them with default settings. Many players seek a different experience with regards to gathering and XP rates, purges, player limits, et al., and of course – on PC – one or more of the amazing mods the community has created.

Over the years, and even over the few months since Isle of Siptah launched, we have seen a continuous shift toward player-run servers and solo/co-op play. While activity in the game is higher than ever (outside of those crazy release months), several official servers see few players online during any given week.Less than a handful players on a server doesn’t provide the experience they were created for, especially when a server is essentially someone’s solo game. Hence why we will consolidate onto fewer servers.

How does it work?
Perhaps most importantly, we will not just shut off the power to servers and leave it at that. When a server is shut down, we will transfer all characters – active or not – to another server along with everything in their inventory. This transfer is not subject to the “no encumbrance” rule which applies to free transfers[www.conanexiles.com]. However, transferred characters log in at the starting area so bring something to help you carry!

No constructions will be transferred. We realize this is not optimal. The main concern is that there can be a building in the same spot on the destination server already – especially on the popular PvP server base spots. Another is that this would complicate the database merge operation significantly.

Players on a server which is closing will be notified ahead of time through Message of the Day, and we will also provide a list of servers and dates here as they are decided on.

How many servers?
Having looked at the current player activity trends and making projections for that exciting new stuff to come later this year, we aim to close about one third of official servers.

This is not distributed evenly across platform, region, mode, and map, however. Thanks to the success of Conan Exiles on Game Pass, Xbox servers are well populated, and we will only close a few Xbox servers that were opened in the wrong region last summer. Thus, this almost exclusively affects PC and PlayStation servers.

Exact numbers for each of the combinations of platform, region, mode, and map varies greatly, and will be available once we share the servers and dates.

How are the servers decided?
  • Characters from a closed server will be merged to another server in the same location. For example, someone connecting to a server on the US east coast will not have to suddenly connect to one on the west coast.
  • Goal is to impact as few players as possible, so low population throughout January 2022 is the primary factor. Both average and peak population is considered, with most weight on the former.
  • Among low populated servers, we put some weight on the number of structures on the server.
  • Destination servers for the character merge are chosen based on population, with the aim of increasing average population across the board and not creating login queues.
What about the future?
The shift toward private servers and games and a more customized game experiences is expected to continue. But we also expect Conan Exiles to continue to grow. How exactly that will pan out over the next year and beyond is hard to predict.

It’s possible we will do more closures in the future. It’s also entirely possible we will need to open new servers! This we will have to come back to sometime after that exciting stuff we can’t say more about just yet.]]>
Valentine’s Day Card Contest: Crush on your Enemies https://conan-exiles.com/blog/1181/valentinea-s-day-card-contest-crush-on-your-enemies/ https://conan-exiles.com/blog/1181/valentinea-s-day-card-contest-crush-on-your-enemies/ Tue, 08 Feb 2022 20:58 CET


Nothing goes more hand in hand than love and blood in the Exiled Lands. :heart: Want to impress your crush in the hut next door? Gift them the fresh heart of beast. Date night? Start a brawl with the local Black Hand pirates. After all, a couple that slays together stays together.

In this contest, we want to see your confession of love whether it’s as fresh as new kindling or a smoldering pit of Yog. Create a card to whomever (or whatever) your heart desires and send it to us to review it. It’s okay, they don’t have to know. ;)



We want you to create a card confessing your love to someone in the Exiled Lands/Isle of Siptah. This someone can be anyone you want: an NPC, another Exile, a character from roleplaying, the God/Goddess you worship, whatever you'd like. As long as the character exists in the Conan Exiles world and not, like, the steamy muscular people in The Avengers or Star Wars or whatever. You get the idea.

The card you make can be digital or physical and will be judged on creativity of the card and text in it.

For a digital card, you can use whatever software you'd like (Photoshop, Illustrator, MS Paint, etc).

For a physical card, you can use whatever material you like and send us pictures or a video of the card.



All entries must be submitted by 11:59 pm EST on February 21st 2022. We will not accept any entries after this date. Winners will be announced on February 25th 2022 at 1pm EDT/8pm CEST. Entries must be submitted through this email address: contest@funcom.com



Cards will be judged separately based on digital or physical. You can only enter one card, so be sure to specify in your email which media (physical or digital) you are entering. You can select any DLCs as a prize currently available for purchase by Funcom (excluding bundles). The keys are given out in even numbers, so you can share the love if you win! Or keep them all to yourself, nothing wrong with some selflove <3

Digital
  • First Place: Two(2) keys for Complete Edition (valued at $192.38)
  • Second Place: Six(6) DLC keys of your choice (valued at $59.94)
  • Third Place: Four(4) DLC keys of your choice (valued at $39.96)

Physical
  • First Place: Two(2) keys for Complete Edition (valued at $192.38)
  • Second Place: Six(6) DLC keys of your choice (valued at $59.94)
  • Third Place: Four (4) DLC keys of your choice (valued at $39.96)

Honorable Mentions

Those selected for honorable mentions will receive two (2) DLC keys (valued at $19.99) of your choice.


  • Your entry must include a card with text whether digital or physical.

  • When you submit your card entry, you affirm that it is your own work. You may have help making it, but it can only be submitted once. Please do not submit an entry that you did not make.

  • One entry per email per person.

  • You can send in as many pictures or videos as you wish. You can use Imgur [imgur.com] or another (safe) site to upload images or videos if that’s easier. Just be sure we can access it!

  • All entries must adhere to the Conan Exiles Code of Conduct. Just keep in mind the winners will be shown on social media...so, rein it in a bit.

  • If your card is not in English, make sure there's a translation in the email.

How to Enter
  • Please send us your entry of the card to this email address: contest@funcom.com to enter. If you do not email us here, it will not be counted.

  • Make sure your subject line is “Card Contest”.

  • We will accept entries until 11:59 pm EDT February 21st 2022. Entries submitted after this date will not be counted.

  • In the body of your email, please include:

    - Which category (physical or digital) you're entering

    - The names of who is writing the card, and who is receiving the card. Even if these are both already in the card itself.

    - Which platform (PC/Xbox/PlayStation) you’d like the DLC keys for, so we know if you are selected as a winner.

    - An English translation if the card is in another language.

-------------------------------

Terms and Conditions

Odds of winning will be determined by number of entries.

No purchase necessary

Privacy: Funcom’s Privacy Policy is at: Privacy Policy - Funcom[www.funcom.com]

Restrictions: Void where prohibited by law. Participants must be of legal age in their country of residence to participate. Directors, officers and employees of Sponsor, its parent, and any of their respective affiliate companies, subsidiaries, agents, professional advisors, advertising and promotional agencies, and immediate families of each are not eligible to win any prizes. All applicable federal, state and local laws and regulations apply.

Use of Entries: In consideration of the chance to enter the Contest, The Sponsor(s) shall have the perpetual, non-exclusive, worldwide license and right to use, modify, reproduce, publish, perform, display, distribute, make derivative works of and otherwise commercially and non-commercially exploit Entrant’s name, character, likeness, and entry materials in perpetuity and throughout the universe, in any manner or medium now existing or hereafter developed, without separate compensation to Entrant or any other person or entity.

General Release: By entering the Contest, Entrant releases participating sponsors and any of their respective parent companies, subsidiaries, affiliates, directors, officers, employees and agencies (collectively, the “Released Parties”) from any liability whatsoever, and waive any and all causes of action, related to any claims, costs, injuries, losses, or damages of any kind arising out of or in connection with the Contest or delivery, misdelivery, acceptance, possession, use of or inability to use any prize (including, without limitation, claims, costs, injuries, taxes, fees, losses and damages related to personal injuries, death, damage to or destruction of property, rights of publicity or privacy.

Affidavit, Release and Data Collection: As a condition of being awarded any prize, winners will be required to execute and deliver to Sponsor’s a signed Affidavit of Eligibility, which includes an acceptance of these Official Rules, a release of liability and delivery information for prizes. Entrant is informed that the data collector is Funcom Oslo AS., and the data collected will be transferred to the United States of America. Upon request, Entrant will be provided with access to Entrant’s personal data. Entrant may withdraw their personal data upon request, however in such an event, Entrant will be disqualified as an entrant in the Contest prior to the fulfillment of prizes.

Winners List: After Febuary 25th 2022 winners will be posted on the Funcom official forums.

Sponsors:

Funcom Oslo AS.

Kirkegata 12 N-0153 Oslo Norway

www.funcom.com]]>
Conan Exiles 2021 Year in Review: Producer's Letter https://conan-exiles.com/blog/1179/conan-exiles-2021-year-in-review-producer-s-letter/ https://conan-exiles.com/blog/1179/conan-exiles-2021-year-in-review-producer-s-letter/ Thu, 03 Feb 2022 20:26 CET
2021 has been an incredibly exciting and challenging year for us here on the Conan Exiles team. We started off the year preparing for the final release of our first expansion map, Isle of Siptah. The team was able to improve the Siptah map with your feedback during Early Access by adding NPC camps, Points of Interest, and activities. The team also added two amazing biomes in preparation for the final release on all platforms. We really enjoyed working on Siptah, despite the challenges that working from home during the pandemic presented.



Ultimately, we feel the final result is something we can be proud of, and your feedback and support made this journey feel all the more rewarding. The official launch on all platforms was met with an overwhelming amount of support from you all, as we achieved the highest concurrent player count since the game’s release. The launch campaigns we ran along with Siptah, such as the Twitch Drops and the Community Challenge, were also incredibly well received, paving the way for other possible future promotions.

In 2021 we also hit two important milestones as we released on two additional storefronts. First, on the Microsoft Store as part of the PC and Xbox Gamepass subscription. Getting to this point took a colossal amount of work from our teams, to who I want to wholeheartedly thank for their efforts, as well as to the Microsoft and Xbox teams who made this possible. We also drastically improved performance of the Xbox One client and received the Optimized for Series X|S badge resulting in Conan Exiles looking better than ever on consoles! Later in the year we released on the Epic Game Store and were able to bring Conan Exiles to another audience with full cross platform support for all PC stores. Once again, this was made possible thanks to the support of our friends at Epic Games.



With an eye on the future, we’ve also spent a good portion of the year planning and figuring out the best way to support our game for the long run. We are committed to Conan Exiles, it’s one of the greatest successes we have had at Funcom and we want it to become the best it can be. For that purpose, we have been growing our staff over the year and created a new Live team that is dedicated to the maintenance, support, and daily operations of the game. Thanks to this, we’ve been able to focus on addressing your feedback regarding critical bugs and Quality of Life additions that had been not possible in the past. We have also dedicated a team to provide support to our amazing modders, creating direct lines of communication with them so we can keep improving the devkit to better suit our community of creators. And this is just the beginning. We are committed to keep growing and adapting to support Conan Exiles on what will be one of its most exciting years.

I can’t wait to spill the beans on what is coming in the future, but for now let’s celebrate this past year with some facts and statistics about last year for Conan Exiles: We can confidently say that 2020 and 2021 were the most successful years for Exiles based on player counts and player activity. The development and launch of Isle of Siptah revitalized interest for veterans, and also gathered the attention of new players. And it didn’t stop there! The last quarter of 2021 also showed a surge in activity thanks in great part to the release of our in-game event “Grave Matters”. We’ve been keeping close attention to its reception and what you had to say about it. Thanks in great part to all your positive feedback, we’re planning for more events in the future so keep an eye out!



Another front we have seen positive growth with the game has been with streaming. Thanks to the new content added to the game and our campaigns, especially the Twitch Drops campaign, we’ve seen the viewership numbers hit an all-time high, even surpassing early access and the official launch period! We’re happy to say that we’ve improved our active player base and presence on streaming platforms and 2021 has been our strongest year to date. It’s been a year of experimentation on our end and we’re incredibly thankful to all of you for rewarding us back with your support which we are using to shape our plans to make 2022 even better!

As a final note, we have been celebrating the past year with a series of videos covering the {LINK REMOVED} to the game, a {LINK REMOVED} -both veterans and newcomers alike- and a {LINK REMOVED} that made an impact for our community in 2021. Make sure to give them a watch! And if you like numbers, we also published {LINK REMOVED} about statistics collected during Isle of Siptah’s launch week. You barbarians.



Thank you all for being part of our community and for having made 2021 one of the best years in Conan Exiles’ life. Here’s to 2022 and beyond!]]>
PC Update 2.8 (26.01.2022) https://conan-exiles.com/blog/1177/pc-update-28-26012022/ https://conan-exiles.com/blog/1177/pc-update-28-26012022/ Wed, 26 Jan 2022 13:45 CET

Greetings, Exiles!

We’re kicking off 2022 with our new update! 2.8 is bringing two oft-requested features: server queues and emotes for followers!

Coming with 2.8 is the ability to assign emotes to your followers! Whether you want them to look more alive, or stage the new and hottest choreography this side of the Exiled Lands, this feature will bring new life to your army! Along with it, we have worked on a bevy of new emotes you can learn by interacting with new locations on both game maps, both for human followers and for pets. Groovy!



On the other hand, server queues will let you join a server that’s full without the need to smash that join button for minutes! Instead, you will now be automatically sent to a queue with other fellow Exiles trying to access the same server and you’ll join once a spot is available! This is also customizable via server settings in case you want this feature disabled or tweaked in your private server.



And bundled with these additions come a myriad of new fixes and Quality of Life changes that we hope will make your adventures in the Exiled Lands (and Isle of Siptah) more enjoyable.

Thanks once again for your continued feedback and support and stay safe. After all, 2022 will be a very exciting year for Conan Exiles!


IMPORTANT NOTE REGARDING MODS

Please remember that updates can mess with the functionality of your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed.





  • Server Queues!


Join your favorite server in style. While you can still frantically smash that join button, we offer a less barbaric solution by just letting you wait politely in a queue.
Keep that frantic energy to see your enemies driven before you and hear the lamentation of the other Exiles in the queue.



  • Follower Emotes!


Tired of your followers staring into the void while at your base? Give them some workout to do with our new feature!
Assign emotes to them, both previous and new, and inject new life into your fief!





  • Server queues!
  • Follower emotes!
  • … new emotes!
  • Tons of QoL and bugfixes!


Currently known issues
  • We are aware Microsoft Store users may not see patches downloading and installing automatically. The only known workaround is to uninstall and reinstall the game. Unfortunately this process is out of our hands, but we are pushing for a fix to it.


  • Fixed a number of crashing issues. This should result in better game stability.
  • Fixed an issue that could cause the game to crash after starting a coop game.
  • Fixed an issue that would cause rain to affect performance significantly.
  • Fixed a number of crashes in the EGS and Microsoft Store versions of the game when downloading mods.

  • Fixed a number of exploits regarding stamina consumption and undermeshing.
  • It should no longer be possible to place fence foundations too close to each other by exploiting building mechanics. Read more about this fix in this separate post[forums.funcom.com].

  • Added new queuing system when joining a server. When attempting to join a server that is currently full, you will automatically be queued.
    - New UI elements now show your queued status, as well as your position in the queue.
    - Two new server settings have been added to control this new feature: EnableLoginQueue (default True), and DisconnectionGraceTime (default 180, in seconds).
  • It is now possible to assign emotes to followers!
    - Humanoid NPCs can now generally play any of the existing player-learned emotes.
    - Scattered across the Exiled Lands and Isle of Siptah, you can now find new interactables that will unlock new emotes you can assign to your followers and pets!

  • The Nemedian Frame will now leave a ghost item when the last in the stack is used up.
  • Stage floors should now be possible to place next to door frames and fence foundations.
  • Raised the Large Campfire and all Tanneries up slightly to make them flush with the ground when placed.
  • Fixed an issue in regards to Gate Frames losing stability when placed under certain circumstances.
  • Fixed a number of building issues reported during the Testlive period.
  • Fixed a critical issue that caused placeables to lose stability under specific circumstances.

  • Fixed a number of issues that caused some feats to be missing after learning them under specific circumstances.

  • Fixed an issue where left-hand sided attacks from a mounted rhino would not cause damage.
  • Fixed a rare issue where thralls would remain in a state where they could not attack nor get attacked under specific circumstances.
  • You asked, we delivered: The ranged attack of Spitting Spiders has now been fixed and your nightmares can finally be fueled from a distance.

  • Mammoths now rotate in a less janky way.
  • Shaggai Horror pets now have a projectile for their ranged attack.
  • Rhinos should no longer moonwalk out of combat, probably making this the most sad and disappointing patchnote line since the potion of endowment nerf.
  • NPCs should no longer move when performing ranged attacks.
  • The Undead nations of the Sanctuary of the Serpent signed a treaty and thus, Undead Archers and Undead Hyenas should no longer attack each other. For now.
  • Fixed additional issues where thralls and NPCs would spawn with XX_Unarmed in their inventory.
  • Kraxus will now spawn where he’s supposed to at the rate he’s supposed to, the Bastard.
  • Thralls should no longer randomly fall through Nemedian Hatch Doors.
  • Thralls that have been knocked down should no longer forget their guarding location.
  • Thralls should now be able to engage with giant enemies correctly, instead of getting confused at the complex concept of a straight line.

  • Fixed an issue where the Purge would spawn inside Treehouse bases.

  • Gold nodes should now require a minimum of 2 chops instead of 1, to avoid Exiled Cryptobros making this the new gold-seeking fad.

  • Replacing a building piece will now give you back the piece if it is at full health, or the equivalent dismantle materials if the piece is damaged.
  • Swapped the input mapping when using bows with a controller to be more intuitive. You now aim with the left trigger, and shoot with the right trigger. A new setting lets you use the old system (“Invert Bow Controls”).

  • Khitai Scout Saddle should now show the correct colors.
  • Fixed an issue that would prevent an NPC to show up if a mod saved data onto it and such mod was removed from the game by the player.
  • Fixed an issue that would cause the camera to stop controlling movement while hanging/climbing under specific circumstances.
  • Unlocked fast travel locations should no longer be lost when transferring servers.
  • War Sickles should sheath correctly now.
  • The Sandstorm should no longer kill players in the Broken Highway if they have not crossed it yet, or if they load in that area while a Sandstorm is ongoing.
  • Some hair colors showed incorrectly. This has now been fixed. #abouttime
  • Fixed a number of issues in regards to the Server Queues system reported during Testlive.
  • Addressed a number of issues reported during Testlive related to the Follower Emotes system.
  • Fixed a visual issue found during Testlive where certain NPCs would have missing torso textures.
  • Fixed several issues found in regards to Grave Matters.

  • Fixed a number of visual imperfections across Siptah locations.
  • The Scorpion Den will now evict players that log out to the start of the dungeon, and will respawn dead players there as well.
  • We let it go and it should no longer snow inside the Temple of Frost.

  • NPCs should now play certain threaten emotes when engaging or about to engage a target.
  • Pieces that are picked up and returned to the inventory at full health should no longer show dismantling animations/debris.
  • Did we mention that we added new emotes for followers and pets?

  • Bravely pausing their hourly wheel of pain sessions, our #spellchekker team fixed another round of typos and grammar errors. Since there will probably be more typos out there that they missed, they’ve gone back to their mandatory exercises until further notice. #stillhiring
  • Stamina should no longer show less than 0 on the GUI.
  • Stormglass gate frame can no longer be climbed and mantled.
  • Health of a building that is being repaired should now update immediately.
  • New icons have been added for the new follower emotes.
  • Added new UI icon for thrall inventories.
  • Full servers now show their queue size on the server browser.
  • Added new filter on the server browser to filter results based on queue size.
  • Updated the credits section of the game.
]]>
PC Update 2.7(08.12.2021) https://conan-exiles.com/blog/1172/pc-update-2708122021/ https://conan-exiles.com/blog/1172/pc-update-2708122021/ Wed, 08 Dec 2021 14:07 CET

Greetings, Exiles!

We’re unearthing Update 2.7, just in time to rattle and chill your holiday break!

Something stirs in the air and a coldness grips your bones. You sense a nefarious darkness growing within both the Exiled Lands and the Isle of Siptah. The veil between our world and the outer dark is starting to tear, and droves of undead stalk the land. Mystical pillars rise in dark rituals and the ominous chanting of sorcerers can be heard as whispers on the wind.

You can take on this new threat and fight the sorcerers and the unnatural undead they summon. Be on the lookout for rituals of dark sorcery as you explore either the Exiled Lands or the Isle of Siptah. By stopping the rituals you may earn unique rewards, such as some brand new placeables or even the Skelos Cultist Master armor set of the sorcerers, starting today and until January 10th!



With Update 2.7, we’re adding a new Point of Interest protection system. This first iteration will prevent obelisks in the Exiled Lands from being blocked, and will destroy any interfering constructions until access is guaranteed. We’re also focusing on polishing the new Nemedian building pieces and cosmetic sets, with fixes to collision boxes and visual polish to minor issues with armors and placeables. Along with that comes the hinted at upgrade to the building pickup system, where any pieces that would’ve otherwise collapsed when picking one up will now be sent to the inventory!



And, what could be the highlight for many of you, we’ve finally delivered one of your most requested changes since the game’s release: it should no longer rain indoors! Any sheltered areas will now protect from the rain and you should no longer see your fancy rugs and furniture soaked in rain. Making those roofs work for it, you know?

Along with these changes we’ve been working on other fixes and general layers of polish to the game. We hope these improvements make your adventures in the Exiled Lands and Siptah more enjoyable, so you can focus on grabbing all that new loot!

Thanks once again for your continued feedback and support, and stay safe!



IMPORTANT NOTE REGARDING MODS

Please remember that updates can mess with the functionality of your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed. For the purposes of testing, we recommend not using any mods when playing on Testlive.





Limited-time in-game event: Grave Matters!



The veil between our world and the outer dark is starting to tear, and droves of undead stalk the land. Mystical pillars rise in dark rituals and the ominous chanting of sorcerers can be heard as whispers on the wind.
From today, until January 10th, you can earn unique rewards by stopping the rituals scattered across the Exiled Lands and Isle of Siptah!

Point of Interest Protection System!



Obelisks in the Exiled Lands will now be protected against obstructing constructions. This new system will check against any total blockings and destroy the offending structures. This can also be enabled in private servers by adjusting a new server setting!

No more rain indoors!



You can now sing and dance in the rain, happy again, as you’ll finally be able to shelter from it in your home.
Roofs will now protect against rain! No more soaked bases! Hallelujah!



  • Limited-time in-game event: Grave Matters!
  • POI protection system!
  • No more rain indoors!
  • Pick-up system upgraded!
  • Fixed to Nemedian pieces and sets!
  • Tons of #spellchekker fixus!
  • and more!
[/b][/list]






  • Fixed a number of crashes and stability issues.
  • Fixed an issue that would cause certain mods to not load after the recent mod loading optimizations.
  • Optimized the game and server logs to be less spammy about a number of outdated errors, and updated to provide more meaningful information regarding connectivity issues.

  • Fixed a number of exploits in regards to the building and clan systems.

  • New limited-time in-game event: Grave Matters. Between Dec 8th until January 10th, find the totems and stop the rituals to earn unique rewards, such as some brand new placeables or even the Skelos Cultist Master armor set of the sorcerers.
  • Added new Point of Interest protection system. In this initial implementation it will protect obelisks in the Exiled Lands. This new system will periodically check the surroundings of these locations. Buildings found blocking access to these resources will be automatically destroyed.
  • This is controlled via Server Setting, and comes disabled by default. PoiProtectionEnabled=false

  • It’s no longer possible to climb over the Nemedian fences.
  • Ceilings can now be snapped to Nemedian Gate Frames as intended.
  • Stormglass fence should now have the correct destructible mesh.
  • Nemedian Fence and Crenelated Wall destructible meshes did not match their models either. This has now been fixed.
  • Fixed a number of improper collisions on several Nemedian building pieces.
  • Fixed a number of known visual issues with Nemedian pieces and placeables.
  • Edited placement volume for the Lesser Wheel of Pain to prevent placing it on top of another one.
  • Updated collision box for Lesser Wheel of Pain to be more appropriate with its ingame model.

  • Fixed several Nemedian items that couldn’t be dismantled at the Dismantling Bench.
  • Black Ice War-Axe now correctly requires Hardened Steel War-axe to craft.
  • It is now possible to squeeze Yakith and Shaggai Horror carcasses in liquid presses for resources. Yummy.
  • Kordovan Tack and Saddle should now be craftable again.

  • Addressed an issue where thralls would spawn with a xx_unarmed bag in their inventory.
  • We have stripped NPCs from their interest in Geology and they should no longer get stuck in front of rocks and ores. This should help them pathfind around them normally.
  • The Tortured King should now have the correct base weapon.
  • We found out Accursed Bearer II was lying about their tier and that is not cool. So we have fixed that. Know your place, Gary.
  • Fixed a number of NPCs that were missing from New Khemi Docks in Siptah.
  • Fixed an issue with a stuck Rocknose near the Tower of Bats.
  • Rejoice, spider zealots-to-be: Harpagus the Hatcher no longer suffers from chronic shyness and should be spawning in the Exiled Lands again.
  • Undead Dragon in the Sinkhole should now spawn even if someone has built close to the Sinkhole.
  • Fixed an issue where a few NPCs wouldn’t spawn due to invalid AI controllers.

  • Increased durability for the Shield of the Grey Ones from 500 to 2000.
  • The amount of Zeal gotten from burning the Flesh of Jhebbal sag has been reduced from 20 per flesh to 1 per flesh.

  • Accessing the inventory of the Lesser Wheel of Pain should now be easier to accomplish.
  • The building pick-up system has been improved to now also send to the inventory any pieces that would collapse when picking up a building piece.
  • Building pieces that had been previously repaired to 100% can now be picked up.
  • Building pieces that are picked up can now be sent to the shortcut bar automatically if another piece of that type is in one of the slots.
  • Interactable objects are now subtly highlighted to ease spotting and interacting with them.

  • Addressed an issue where Rocknoses would lose their textures once they were at a distance.
  • Blood-moon Bow should now have the correct in-game visuals.
  • Elevators now replicate its movement correctly to all players on a server.
  • Fixed an issue where elevators would need to be triggered twice after a server restart to work correctly.
  • Please make sure you’re sitting for the next line. By proceeding you agree to those terms and make us not accountable for any damages caused due to sudden fainting or permanent vocal cords damage caused by intense screaming.
  • You should now no longer see wetness, or raindrops on the character, thralls or NPCs when indoors. In addition, you should no longer see wetness on the floor or on placeables if there is something above it blocking the rain. The wetness on the character will fade in/out for 3 seconds after going in/out of cover.
  • Fixed an issue where a corpse at the Proving grounds would give out a Fragment of Power instead of a Scout Report. #rip
  • Valusian and Tongue of the Serpent Men language dictionaries were missing from the game. This has now been fixed.
  • Addressed an issue where some saddles would show low-quality, grey textures.
  • Fixed a number of character visual imperfections while wearing the Nemedian Scout Vest.
  • Corpses (especially Rhinos) should no longer lose their texture when going out of range.
  • Addressed an issue where sometimes the game client would not receive game invites after a failed attempt.
  • Fixed a number of connectivity issues on the PlayStation version of the game in regards to FLS and offline accessibility.
  • The thrall perk system is now accessible to modders. Happy modding!

  • Added decorations to a Siptah camp that was missing them. World NPCs also deserve nice things, you know.
  • Fixed a spot near the Eye of Ekim where players could get stuck.
  • In our eternal war against the evil forces of cheese -lieutenant of the lactose empire- we have fixed several spots in the Warmaker Dungeon and Grey Ones Pools where it was possible to fight bosses without retaliation. This made dealing with them less con-grate-lating than intended. Crom laughs at your four winds, cheese.
  • Fixed a number of minor visual imperfections across several Siptah locations.

  • The #spellchekker team has ben vury busy fixeng grammor and spelling mistooks in de gaem so now patchnotes løøk like this. Your welcome.
  • Our international and therefore more prestigious #spellchekker team has fixed a number of mistranslations and typos in localized versions of the game.
  • Unusable dye-slots in Nemedian Officer Sandals and Zathite Dancer Beads no longer show up in the Dye UI.
  • The Eastlight and Westlight camp names were swapped. This is now fixed.
  • The Berserk Rage buff has been renamed to Berserker’s Protection and the description changed to match what the buff actually does. The actual functionality of the buff was always to add armor, not damage.
  • Dune Hunter Shoes stopped treading rhythmically and should now correctly state which stat they improve (Strength).
  • Thralls stolen from the Wheel of Pain while being converted will now be listed in the event log.
  • Accounts trying to access an official server with a suspension or ban active will now get a display prompt stating the reason and end time of their suspension.
  • Losing connection while playing will now show a prompt informing the game has entered offline mode when the player is booted to the main menu.
  • Added visual timer informing about time left when character transfer is prevented by a cooldown.
  • Fixed an issue where if two servers had the same name, only one would show up in the server browser.
  • Removed "Report Official Server” link from the server browser as the form is no longer in use.
]]>
PC Patch 2.6.1 (03.11.2021) https://conan-exiles.com/blog/1170/pc-patch-261-03112021/ https://conan-exiles.com/blog/1170/pc-patch-261-03112021/ Wed, 03 Nov 2021 13:07 CET
We have a small update that addresses some of the issues you’ve reported after the 2.6 patch.

We are always working on improving Conan Exiles so please feel free to share your feedback with us.




  • Fixed an issue where continuing a single player game from the Funcom Launcher would send players to a temporary black screen.
  • Dying while dismounting no longer causes performance issues.

  • Replacing any Inverted Wedge Sloped Roof with its Nemedian counterpart no longer results in destruction of both building pieces.
  • DLC building pieces cannot be picked up if the player doesn’t own that content, instead of being immediately destroyed.
  • Nemedian Crenelated Wall piece now inflicts damage as intended.
  • Fixed issue where player’s placeables, buildings and containers would temporarily show as „No owner” until the server restarted.

  • Fixed a number of issues related to player movement and stamina usage when playing with a controller.

  • Nemedian Fence and Crenelated Wall building pieces now have proper dismantle animations.

  • Fixed issue where the DLC ownership requirement prompt was missing when trying to join a Siptah game while not owning the DLC on that account.
]]>
People of the Dragon Pack – Now Available! https://conan-exiles.com/blog/1167/people-of-the-dragon-pack-a-now-available/ https://conan-exiles.com/blog/1167/people-of-the-dragon-pack-a-now-available/ Thu, 21 Oct 2021 13:32 CEST
This DLC offers content from the kingdom of Nemedia and it lets you build stunning castles, decorate them with beautiful placeables and use new armors, saddles and weapons.

Want to add some new towers to your camp, or perhaps build something completely new in the Nemedian style, then this is the DLC for you!

People of the Dragon Pack is also available as part of the Conan Exiles – Complete Edition on Steam.

Conan Exiles – People of the Dragon Pack
Build mighty castles and towering fortresses with the People of the Dragon Pack. Enjoy its exclusive medieval style with several brand-new building pieces, such as tall spires, a new type of window and roof.

The building pieces, armors, weapons, placeables and horse saddles of this pack are from the powerful kingdom of Nemedia. In the deep forests and tall mountains just to the east of Aquilonia, unyielding Nemedian castles dominate the landscape, and now you can build your very own in the Exiled Lands!

Decorate your castle with striking vaulted ceilings, a wide selection of carpets, beautiful reliefs, a cozy fireplace, beautiful books, figurines, a stunning boar statue or the mighty banner of the dragon.

People of the Dragon Pack contains:
• 48 new Nemedian building pieces, including new options.
- An expanded full set of building pieces with the same stats as existing tier three.
• 15 new armor pieces in three sets, such as the Nemedian infantry armor.
- Light, medium and heavy sets with an epic end-game version of each.
• 12 new Nemedian weapons including a shield.
- Same power as iron weapons with an epic end-game version of each weapon.
• 32 new placeables, such as books, a flag, bed and fireplace.
- Craft them at the new Nemedian artisan bench.
• 3 new Nemedian horse saddles.
- Equip your horse with a light, medium or heavy saddle.

All the new content in People of the Dragon Pack is exclusive to this DLC and adds a host of new visual options but does not give any in-game advantage in power. All the new items have comparable stats to existing items.


Alongside the launch of the new DLC, update 2.6 is also live:

Update 2.6 contains many bug fixes, AI improvements and allows you to pick up your own building pieces! Just placed a piece in the wrong spot? Now you can pick it back up and place it again.

Please click here to read the full update 2.6 patch notes.[forums.funcom.com]


]]>
Update 2.6 (21.10.2021) https://conan-exiles.com/blog/1168/update-26-21102021/ https://conan-exiles.com/blog/1168/update-26-21102021/ Thu, 21 Oct 2021 13:30 CEST


Read more about the People of the Dragon Pack in our blog. (article coming at 3PM CEST)




Greetings, Exiles!

Here’s what we’ve been working after the release of our gigantic 2.5 update. In 2.6 we’ve focused on polishing rough edges and systems that have been reported by you, as well as laying the bases for what’s to come.



For this update, we’ve put special attention on thralls and NPC AI, trying to curb on their general lack of environmental awareness and other quirky behavior reported recently. Along with those fixes, there’s a long-requested (and modded) new QoL feature: You can now pick up building pieces you’ve placed as long as they’re at full health. A builder’s dream come true! And of course, there’s tons of other general fixes, stability and performance optimizations, #spellchekker quality passes and console-specific improvements.



With this Update we are also releasing our newest cosmetic DLC: People of the Dragon Pack! Build towering fortresses with new building pieces; decorate them with dozens of new placeables; and dress in the style of the proud and powerful Nemedian civilization in new armor and saddles. This new cosmetic DLC pack can be acquired individually, or as part of the Complete Edition (October 2021)!
You can read more about this pack in our blog.

Thanks once again for your feedback and support, and stay safe!






Pick up building pieces!



Misclicked when building? Wrong piece? No worries! You can now pick up your building pieces as long as they are at 100% health. Build better, build smarter. If not possible, try again!

New Cosmetic DLC now available: People of the Dragon Pack!



The Lion banner sways and falls in the horror-haunted gloom;
A scarlet Dragon rustles by, borne on winds of doom.

Relive the glory of the kingdom of Nemedia with 48 new building pieces, 32 (!) new placeables, 15 new armor pieces, 12 new weapons and 3 new horse saddles inspired by this civilization!
You can read more about this cosmetic DLC pack in our blog.



  • AI improvements!
  • Pick up building pieces!
  • New cosmetic DLC: People of the Dragon Pack!
  • … and many bug fixes!









  • Fixed a number of issues that would cause client stability when installing mods on the Windows Store version of the game.
  • Addressed an issue with the decay system that would compromise server stability when large buildings decayed.
  • Fixed a number of client and server crashes.
  • Curbed down on more instances of Log Spam. It’s still quite spammy, though.
  • Significantly improved loading times for clients and servers when playing with large numbers of mods enabled.

  • Fixed a number of exploits in regards to the building system, crafting, undermesh and player identity.
  • Harpy’s Kiss and Black Ice Arrows can no longer be dismantled.
  • Fixed an issue in regards to server transfers.

  • New cosmetic DLC now available: People of the Dragon Pack! Including:
    • 48 building pieces.
    • 32 decorative placeables
    • 15 armor pieces
    • 3 mount saddles
    • 12 Nemedian weapons
    • You can read more about this cosmetic DLC pack in our blog.

  • Argossean Pillars no longer block the top of connected stairs.

  • Fixed an issue where it was possible to consume Weapon Schematics even if you already had the feat unlocked.

  • Fixed an issue where Harpy’s Kiss arrows were not possible to assign to bows in the normal fashion.
  • It is now possible to break the Healing Wraps animation by moving your character.
  • Fixed an issue that caused NPCs to be immune to hit stuns too frequently.
  • Increased the duration of time an NPC can be consecutively stunned by hits to allow full combos from slower weapons.
  • Added a bleed effect to katana’s second heavy attack to allow the weapon to stack bleeds more reliably with the new shortened duration.
  • Weapons that remove attribute buffs from enemies are now keyworded as “Plundering”, as “Cleansing” was too confusing.

  • Mounts should no longer struggle to get out of bodies of water.
  • Fixed an issue that would prevent Thralls to unequip weapons at the end of combat.
  • Once again, we have sent Thralls to Pathfinding 101, which should result in lesser instances where they get stuck on the scenery, buildings, door frames, trees, rocks, atoms of oxygen and so on.
  • Fixed an issue where NPC counts in certain Siptah camps would be significantly lower in Listen servers (single player, co-op) than in Dedicated servers.
  • NPCs at distant LOD from players should no longer play combat animations.
  • Fixed a number of instances where following Thralls would suffer from commitment issues and refused to keep following the player.
  • Orb throwing NPCs should no longer try to engage players at melee range, defeating the purpose of angrily throwing stuff at enemies in the first place.
  • Thralls placed in the Zath altars should no longer hover.
  • After many expensive sessions of therapy, Thralls should no longer have a phobia to the Palace of the Witch Queen and Silver Mines and can access them like functional beings of the Exiled society.
  • NPCs using a shield will now have a better grasp of spatial direction and aim their attacks and shielding correctly at their targets.
  • Traveling between locations now cancels orders given to companions to avoid a time-space conundrum.
  • Fixed an issue where thralls on Guard mode that were issued an attack command with certain server settings would cause them to fight for the cause until the end of times or server restart. Whatever came first.
  • Fixed an issue that would cause chasing NPCs to stutter on Dedicated servers.
  • Distant fights between AI should now resolve as intended.
  • Thralls that have been out of combat for a while should now unequip their weapons and return to a normal state.
  • We’ve increased the bloodlust and will to conquer and dominate on NPCs, as they should no longer stop attacking you after defeating another enemy.

  • Reduced crafting costs of several Throwing Axes to make them more cost efficient.

  • You can now pickup building pieces if they are at 100% health.
  • The Building Pickup Option can be turned on/off in the Server Settings by changing the following line which is enabled by default: BuildingPickupEnabled=True/False

  • Fixed an issue that caused infinite loading screens when joining PvE-Conflict servers on PS4.
  • Twitch drops should now be fully functional on PlayStation, and generally more reliable on all platforms.
  • Fixed an issue with LOD distances on Siptah that could cause visual artifacts on certain graphical settings or consoles.
  • Addressed an issue that caused white backgrounds on consoles.
  • It is no longer possible to equip Siptah animal heads as unarmed weapons and try to hit people with them. You bunch of barbarians.
  • Removed a spider called REMOVEME from the admin panel for obvious reasons.
  • Turtle Hatchlings will now go into the “pet” slots of animal pens as intended.
  • Fixed a visual imperfection around the waistline when equipped with the Tunic of the Watchers.
  • Fixed an issue that would cause Binding Ropes to show as untextured in dedicated servers.
  • Horses now produce dung in a consistent amount compared to other animals. You could say that they finally give a redacted. Note from Scott: Community Team, please come see me in my office at your earliest convenience.
  • Fixed an issue where it was possible to build too close to the Forges of the First Men on the Isle of Siptah.
  • Lights spawned from drinking lotus potions do no longer appear on maps other than the Exiled Lands.
  • ServerTransferEnabled server setting should now be False by default, as intended.
  • Fixed an issue where characters copied into a database would create duplicates under certain circumstances.
  • Feats learned from scrolls and teachers should no longer be removed by using a Yellow Lotus Potion.
  • Addressed an issue that would allow multiple instances of the game run simultaneously in the MS Store version of the game.
  • Some NPC’s, especially the undead ones, should now have their weapons spawning in more appropriate places.
  • You should now be able to interact with the Orb of Nergal correctly when using a controller.
  • The Admin panel should now be working as intended to spawn NPCs on consoles.
  • Legendary chest contents cannot be previewed anymore. Sorry peeps.
  • Drinking the Potion of Midnight while not in the Exiled Lands will now inform players about it not working where they are.
  • Fixed a rare issue that could cause the character name to be blank on creation.

  • Fixed collision issues in a Siptah wreckage spot.
  • Fixed an issue where it was at times not possible to loot one of the Javelins in a specific spot at the Rave in the Rubble location.
  • Fixed a number of visual imperfections on the Siptah map.
  • A bonfire close to Westlight should no longer be having a rave party, its flames now burning normally like all decent bonfires do.
  • Fixed a specific area in Siptah that could cause rubberbanding when traversing it.

  • Added new bow and shield equip animations.
  • Female Human character models have now their eyelids placed in a more, you know, human way.
  • Fixed an issue where logging off in an aggressive stance would cause the weapon to display incorrectly upon logging back in.
  • Idling thralls should no longer emote with weapons in their hands.

  • After surviving a long and excruciating marketing meeting about “making it viral”, our brave #spellchekker team put some time aside to fix a new round of typos. Wrapped it up just in time to make it to the “How to be an Excel Wizard” 11AM marketing meeting. #stillhiring
  • Fixed a number of descriptions that were incorrect, inaccurate or missing.
  • Our international #spellchekker team has fixed a number of typos present in other localizations of the game with the utmost efficiency, as they are unfazed by the evil ploys of the Marketing team.
  • Wartorn Rhino should now have the correct icon.
  • Added UI icon marking hairstyles and facial hair options available for Isle of Siptah owners.
  • The Penetrator now has a UI icon. It is a sword, sorry.
  • Fixed an issue that would cause certain descriptions and text to be cropped on localized versions of the game.
  • Controller is now functional in Mods Mismatch screen.
  • Fixed an issue where some NPCs in the admin menu were not named correctly.
  • Deathmarks should now update correctly when quick-looting the corpse’s inventory.
  • The Back button on the respawn screen is now functional.
  • Fixed an issue where the FuncomID would appear cropped in some screens.
  • Removed ghost-items in the hotbar for (most) non-buildings.
  • Accessing a session invite or friend request should now open the corresponding tab. If two are present, session invites should take priority.
  • Tabs on the friends list should now count how many entries are on each list.
  • You should now be able to highlight “NoBuildingCosts” option on the Admin Panel while using a gamepad or keyboard.
  • Properties destroyed remotely via RCON or admin commands are now listed in the event log as being performed “by Admin”.
  • Deathmarks now should be correctly greyed out when the corpse is looted or cleared.

  • Fixed a sound that would loop continuously after activating a lever in one of the vaults on Siptah.
]]>
Temporary increase in Character Transfer cooldown durations https://conan-exiles.com/blog/1165/temporary-increase-in-character-transfer-cooldown-durations/ https://conan-exiles.com/blog/1165/temporary-increase-in-character-transfer-cooldown-durations/ Thu, 30 Sep 2021 16:06 CEST
To allow anyone left behind to re-join their clan/friends, we have re-enabled character transfers.
However, the cooldown between transfers has been set to 30 days to avoid an issue with repeat transfers.

We aim to return the cooldown to normal values once the issue is fixed.

Thank you for your support and understanding.]]>
PC Patch 2.5.3 (22.09.2021) https://conan-exiles.com/blog/1163/pc-patch-253-22092021/ https://conan-exiles.com/blog/1163/pc-patch-253-22092021/ Wed, 22 Sep 2021 14:01 CEST
Today we bring you a small hotfix addressing one naughty exploit.

Please remember that updates can mess with your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed.

  • Fixed an exploit that allowed looting legendary chests without spending Skeleton keys.
That’s it, thanks for stopping by!]]>
Update to the Official Servers Terms of Conduct https://conan-exiles.com/blog/1161/update-to-the-official-servers-terms-of-conduct/ https://conan-exiles.com/blog/1161/update-to-the-official-servers-terms-of-conduct/ Mon, 13 Sep 2021 18:17 CEST
In April 2020 we first released our Official Server Rules of Conduct and Guidelines overhaul, with a more detailed and comprehensive set of rules and guidelines for our Official Servers. With the release and adoption of our Zendesk platform a few months later, we’ve been able to focus and streamline the enforcement of our rules and our processes.

With that in mind, we’ve been working on an update to our Official Servers Terms and Conducts to make them clearer to understand, more comprehensive and aiming to cover the majority of situations where the previous ruleset would prove ineffective, cause confusion or omit possible infractions.

On September 27, 2021, we will start enforcing these updated rules on our Official Servers. Until then and if you play in an Official Server, please take some time to read and understand our new Terms and Conducts here:

https://forums.funcom.com/t/official-servers-terms-of-conduct-guidelines-and-procedures/112678

We believe this new revision will be an improvement towards making our Official Servers a more inclusive and safer place to survive, build and dominate.

Stay safe.

]]>
PC Update 2.5.2 (08.09.2021) https://conan-exiles.com/blog/1159/pc-update-252-08092021/ https://conan-exiles.com/blog/1159/pc-update-252-08092021/ Wed, 08 Sep 2021 14:05 CEST
We have a small update that addresses some of the exploits you’ve reported after the 2.5 patch.

We are always working on improving Conan Exiles so please feel free to share your feedback with us.



  • Chests that require a key to open can no longer be quick-looted.

  • Harpy’s Kiss and Black Ice arrows can no longer be dismantled.

  • Voidforge Bow no longer consumes glove durability and instead uses arrows normally. Damage is increased to compensate for this change (28, up from 22).
  • Significantly reduced the amount of bonus the Frenzied Bow (Regular and Epic versions) receives from Oil of Agony.
]]>
PC Update 2.5.1 (01.09.2021) https://conan-exiles.com/blog/1157/pc-update-251-01092021/ https://conan-exiles.com/blog/1157/pc-update-251-01092021/ Wed, 01 Sep 2021 13:58 CEST

  • Fixed a client crash that could happen when exiting Character Copy while using a controller.
  • Fixed a number of crash issues.
  • Fixed an issue that would cause the game to stutter on consoles.

  • Fixed an exploit in regards to the chat window.

  • Added new server setting to control the use of font formatting in the chat window. DisableChatFormatting=True/False

  • Removing any item from inventory while having a “Craft All” command queued should no longer cancel the crafting queue.

  • Fixed an issue where using Character Transfer would cause issues when playing in French, Russian or Italian.

  • Our international #spellchekker team sent us a list of fixes for localized text strings before heading into a marketing meeting. Lest we forget. #stillhiring
  • Addressed an issue that caused the “Map name” filter in the server browser to not show any results in localized versions of the game.
]]>
PC Update 2.5 (19.08.2021) https://conan-exiles.com/blog/1155/pc-update-25-19082021/ https://conan-exiles.com/blog/1155/pc-update-25-19082021/ Thu, 19 Aug 2021 12:00 CEST Read the announcement in our blog.[www.conanexiles.com]
Server Character Transfer webpage.[www.conanexiles.com]



IMPORTANT NOTE REGARDING MODS

Please remember that updates can mess with your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed.



Currently Known Issues
  • The Server Transfer feature may not work correctly if the game language is set to Russian, French or Italian. If you experience issues while trying to transfer your character, please switch to another in-game language (i.e. English) during the transfer process. You can revert it to your language of choice after completing the transfer. We’re working to get this issue resolved in a future patch.



  • Fixed a number of crashes and stability issues.
  • Optimized memory management across many systems of the game to improve performance, especially on consoles.
  • More notably, we’ve also focused on optimizing the Exiled Lands to consume less memory and resources, for a smoother experience especially on consoles.
  • Optimized the Admin panel spawn list to be less resource intensive.
  • Optimized the blood system to be less resource intensive. The same amount of barbarism, at a lesser cost!
  • Revamped visual quality scalability settings for PC and added new Cinematic graphical setting.
  • Fixed an issue that caused high-tier religious items to crash the game or make it unresponsive when selected in crafting queue.
  • Server restarts should no longer destroy previously stable building pieces.
  • Performance mode now available in Settings menu.


  • Added new improvements to the Anti-Undermesh tool on the Siptah map. This is still not enabled on official servers as we continue work on it.
  • Fixed an issue with the Vault refresh system.
  • Fixed an undermesh exploit.
  • Blocked the ability to toggle between first and third person camera perspectives while attacking.



  • Blacklisting feats is now possible via settings ini file.FeatsBlacklist=("x”) extended by FeatsBlacklist=(“x”, “y”, “z”)
  • 4 new weapon recipes have been added and classified as claw weapons:
    • Bone Claws given with the Skirmisher feat at level 6.
    • Iron Punching Daggers at level 13.
    • Steel Punching Daggers at level 32
    • Hardened Steel Punching Daggers at level 54.
  • A new Small Animal Pen is now available in the game. This new option takes way less space than its bigger counterpart, but in exchange can only hold one animal at a time.
  • Implemented new NPC enemy. This is for now only available in the admin panel as it is still a Work in Progress.
  • New server setting has been added under the “General” tab: “Disable building during time restricted PvP”. If enabled, this setting will prevent players from building during “Time-Restrict PvP Building Damage” times.
    • A whitelist function for this new setting is also available for server admins.
  • A new server setting has been added for modifying thrall damage done to NPCs. Yes, finally.
  • Frostsmithing has now been expanded to include more weapon types (Great Sword, Arrows, Maul, War-Axe, Daggers, Shield and Spear).
  • Recently equipped weapons now appear sheathed on the player character. There is a gameplay setting which can be used to turn the feature on/off. It also can be used to have the feature only work for your character, but not for other players.
  • Idle thralls and NPCs will also show sheathed weapons.
  • New weapon recipes added:
    • Steel Short Sword available at level 31
    • Hardened Steel Short Sword available at level 55
    • Steel Great Axe available at level 32
    • Hardened Steel Great Axe available at level 56
  • Added new weapon archetype: Dual Axes! Havok and Malice and Whirlwind blades are now labelled as dual axes.
  • Zath coming to Siptah. The religion teaching item for Zath will now drop during surges from T3 and T4 Zath priests on the Isle of Siptah.
  • Added Heirs of the North banner-feat teacher.
  • Server Character transfer is now enabled. You can read more about it in this webpage[www.conanexiles.com].
    • This feature may not work if the game language is set to Russian, French or Italian. We’re working to resolve this issue in a future update. In the meanwhile, please switch your game language when transferring your character to ensure correct functionality. You can revert the language change after the process is completed and keep playing normally.
  • New server settings have been added for private servers to customize the Server Transfer feature to their needs:
    • ServerTransferEnabled (default value is false): Enables import of characters to the server. Export from the server is always enabled.
    • CanImportDirectlyFromSameServer (default value is false): Prevents players from directly importing characters that were exported from exactly the same server.
    • ServerTransferServersWhitelist: list of server addresses including ports from which players are allowed to import characters from. Turned on by adding at least one address to the list e.g., ServerTransferServersWhitelist=(“127.0.0.1:7777”). Does not override CanImportDirectlyFromSameServer.


  • Added some modifications to the placement logic of fishing and crab traps that should make them easier to place on water.
  • Adjusted collision hitboxes of the Devolved Insignia and Hanging War banners to avoid some unwanted placement issues.
  • Fixed an issue where it was possible to place doors without doorframes.
  • Fixed Khitan doorways not allowing doors to be placed within them under certain circumstances.
  • Right sloping inverted wall pieces were missing the directional arrow. This has now been fixed.
  • Trebuchets can no longer be built and operated from inside a roofed structure.
  • Siptah now shares the same height-restriction when it comes to buildings as the Exiled Lands.


  • It is now possible to learn the Stygian Invader armor from the main Stygian camp in the East of Siptah and when learned, can be crafted in any Armorer’s bench.
  • The Voidforged Vagabond Set can now be dismantled.
  • Crafting the Throne of Skelos should now provide experience as intended.
  • Fixed an issue where the Early Access Wartorn Rhino skin was not showing. Wartorn Rhino recipe will now show up when the correct feats have been learned (Firebowl Cauldron).
  • Fixed a math error in calculating resource counts when factoring in resources already allocated for recipes in the crafting queue. This caused crafting extra components than needed in some situations.
  • Primeval armorset now costs star-metal to craft as intended.
  • Conan’s Royal Armor and Atlantean sword can now be crafted properly again.
  • Wartorn Fodder and Sea Salted Fodder were missing Yellow Lotus as an ingredient required for crafting. This has now been fixed.
  • Fixed Rhino recipes that were missing Fodder as crafting ingredient.
  • Ingredients should now properly indicate whether or not you have the resources to craft enough of that ingredient to make at least one of the main recipes, even if you cannot actually craft any of that main recipe because you are lacking other ingredients.
  • Fixed an issue where crafting food would produce Putrid Meat. #chefkiss
  • DLC-skinned pets will not eat or produce items in pen.
  • Some crafting changes have been implemented in this version. Items already on the crafting queue will now be considered as available resources when crafting.
  • Fixed a few issues with the Barachan Reiver set:
    • Epic recipes for Barachan Reiver set can now be found under exile epics feat.
    • Barachan Reiver set now requires heavy padding as a crafting material.
    • Grade level of a non-epic Barachan Reiver set items should now be consistent with other DLC items.
  • The following items can now be dismantled:
    • Iron Punching Daggers
    • Steel Punching Daggers
    • Two-Handed Steel Great Axe
    • Two-Handed Hardened Steel Great Axe
    • Steel Short Sword
    • Hardened Steel Short Sword
  • Fixed an issue with Zath clothing items. Items cannot be dismantled anymore.
  • Fixed an issue where you couldn’t apply mod kits to new Claw weapons.


  • Fixed an issue where damage would be applied twice when hitting a player in water.
  • Fixed an issue where healing items would not apply correctly on female characters under specific circumstances.
  • Weapons now store their original modification kits and the icon for these kits reappear after any poison-indicators have been removed (requires re-equipping the weapon). In addition, poison indicators are now properly removed once the poison on the weapons has been used up.
  • Fixed weapon trail FX on final 1h axe + offhand axe attack to not display a non-existing Sunder effect.
  • Fixed weapon trail FX on overhead chop attack with 2h sword to not display a non-existing Sunder effect.
  • Fixed remaining known instances where animation cancelling could be triggered.
  • Baboons now yield XP when killed.
  • Armor modification kits now requires the armor to be at 100% durability before they can be applied.


  • Rejoice, rabbit lovers: Your favorite lagomorphs are now capable of navigating The Accursed camp correctly.
  • Fixed an issue with incorrectly named spawn tables for Dogs of the Desert surge blacksmiths.
  • Deep One Archers are now less prone to shoot prisoner NPCs locked behind bars in the Dagon Dungeon, because that was a little bit rude.
  • Fixed an issue where bosses inside Vaults would not spawn in single player or co-op under specific circumstances.
  • Fixed an issue where NPCs would sometimes fail to spawn under specific circumstances.
  • Fixed an issue with the Degenerate boss from the Well of Skelos dying on its own and not respawning correctly.
  • Fixed an issue where Thralls using katanas could stop moving when their targets moved out of their attacks range.
  • Sent some Siptah NPCs to pathfinding 101 and they should now be less likely to get stuck in random pieces of terrain in camps.
  • Siptah pets now generate excrements when placed in the Animal Pen. Thank you, dung-eon master.
  • Fixed an issue that would cause certain Black Corsair Thralls to have no growth curve.
  • NPCs near the Well of Skelos should no longer attack each other.
  • Baby animals now cry for help when you savagely take them away from their beloved families and home. This will trigger an aggro response from their nearby, devastated and obviously angry relatives. Who is the monster now?
  • Archers should no longer walk backwards ignoring terrain features, as there can only be one king of moonwalking.
  • Mounts should now have the strength of will to exit deep bodies of water. Crom be blessed.
  • Archers should now use the bow more reliably.
  • Followers will now follow the player through gates.
  • Thralls are now able to retrieve shield from the inventory and use fists and shield combination during combat.
  • Thralls are no longer missing from crafting stations after updating a build to a newer version.
  • Well of Skelos boss encounter will now spawn the Degenerate.
  • Fixed an issue with the bosses in Midnight Grove dungeon not spawning correctly in singleplayer.


  • The purge system no longer reports intermediate wave start/end events to the event log. It now reports when the purge starts, and when it ends.
  • Purges are no longer spawning in the Southern region of the noob river. Giving them a chance, you know?
  • Fixed a number of issues where the purge could target objectives protected by blocking volumes.


  • 2H Hammers have received a balance pass:
    • Increased base penetration values by roughly 42%.
    • Reduced stamina cost of heavy attacks by 20%.
    • Increased the combo damage multiplier of the second to last heavy hit in the heavy attack chain.
  • Pikes have received a balance pass:
    • Reduced stamina cost of light attacks by 15%.
    • Reduced stamina cost of heavy attacks by 25%.
    • Improved the timing of the final light attack’s movement cancellation. You can now move after this attack at the same point you could attack again.
  • 2H Swords have received a balance pass:
    • Increased hyper armor coverage for light attacks to extend to the point of being able to transition into a new attack.
    • Reduced the recovery time for the final attack in the light attack chain.
  • Significantly reduced crafting time for all bandages and healing potions:
    • Basic potion crafting time reduced to 10 seconds.
    • Crafting time for all other potions have been reduced to 20 seconds.
    • Basic Wraps crafting time reduced to 5 seconds.
    • Crafting time for all other Wraps have been reduced to 10 seconds.
  • Greataxes have received a major overhaul:
    • Fast light attack chain that can be chained endlessly. These attacks use quick jabs and strikes that use other parts of the axe, but deal less damage.
    • Slow and wide sweeping heavy attacks that bypass blocking.
    • Holding down the Special attack key will allow you to block incoming attacks.
    • These weapons will keep the old moveset: Voidforge Greataxe, Trollbane, Ripping Great Axe, The Beak.
  • Katanas have received an overhaul:
    • Added a new quick light attack chain of horizontal attacks allowing easier crowd control with the katana.
    • Added a new heavy attack set that is slower and more powerful.
    • Moved the existing charge up dash attack to the special attack button.
  • Claw weapons have received a major overhaul.
    • Light attacks are fast and can be chained infinitely, but if they are blocked, you will be vulnerable for longer than usual.
    • Heavy attacks are slower and apply bleed effects. The final heavy strike is quite powerful, but is only accessed via performing all heavy attacks in a row. To help with getting to that final strike, these attacks will not be interrupted by a blocking defender.
    • Special attack is a quick 3 hit combo that cannot be interrupted by a blocking defender. Light and heavy attacks can combo into this strike.
    • The following existing items will now use this new animation set. Their stats have been updated to match the new weapon type, but their special effects remain intact: Berserker’s Fistblades, Brittle Edge, Rip and Tear, Serpentes Chakram, Featherlight Chakram, Blood-Moon Chakram, Black Claws, Claws of the Great Wolf, Blooded Claws, Claws of the Wolf, Claws of Jhebbal Sag, Bestial Claws, Knave’s Knives, Blood-Moon Punching Daggers, Diseased Spike, Nimblefinger.
  • Tweaked stats of Havoc and Malice and Whirlwind Blades to match their new animation set.
  • The Throwing Axe of Nergal will now vanish after it been reduced to 0 durability
  • The Penetrator has received a bump in base damage:
    • Normal version from 2 to 16.
    • Epic version from 3 to 24.
    • AP ironically stays at 34%. #nice
  • Healing Potions no longer remove Bleed effects.
  • Potion healing buff is now removed when non-bleed damage is received.
  • Bleed effects applied by special weapons will no longer stack with bleed effects from combos and will no longer stack up multiple times.
  • Added bleed to dual axe sprint attack.
  • Reduced the base duration of bleed effects to 8s (down from 20s). This should allow bleed effects to be shed easily in PvP while still allowing for the same damage potential in PvE as long as the effect is maintained.
  • Reduced duration of knockdown effect applied by horses ramming into players to 1.5s (was 2.5s).
  • Humanoid NPCs (including thralls) will now gain temporary immunity to weapon hit stagger effects after being affected by them for an extended period of time.
  • Fish in FishTraps, Shellfish in ShellfishTraps, Putrid Meat and Fat Grubs in Compost Bin all now spoil at a slower rate.
  • Reduced the amount of chops on Cobras from 1-2 to 1. #cobranchopchop no more.


  • Added an arrow as outer face indicator when placing a building piece.
  • Added small visual hint to in-world interactable objects to make them easier to be detected.
  • Added new setting to change the color of clan member health bars to better differentiate them from NPCs.
  • New gameplay settings have been added:
    • “Always show health bars” will cause the health bars of all entities in the world to always be visible, within a certain distance.
    • “Health bar max display range” controls the maximum range at which health bars are visible.
  • Worked on a few improvements to radium torches so they can accept dyes of any color, be less resource intensive and be more mod-friendly.
  • The “no cost building” admin option has now a UI toggle instead of requiring an obscure combination of key presses.
  • Connecting to a passworded server using a controller should now require less presses of a button.
  • Added new setting to display the health value of thralls and other NPC on their health bars.
  • Added a new gameplay setting to hide buff banners on the HUD.
  • Added a new gameplay setting to scale the size of buff banners on the HUD.
  • The “Apprentice Butcher” feat is now given out at player start. It used to cost 0 and was available at level 1, so it made no sense to require a specific unlock for this.
  • Destination map drop-down is now auto-selected for non-English clients.
  • Thrall damage to NPCs multiplier GUI settings is now admin locked.


  • Fixed an issue where Entertained buffs would not stack on players when only one thrall was in range.
  • Fixed an issue where the Grey Ones Pool Altars would disappear from view abruptly instead of descending once their function was over.
  • Fixed a visual issue where a decal would be placed on the player’s weapon in the Volary of the Harpy.
  • Fixed a number of issues where Elder Essence would not spawn correctly in many essence chests across Siptah.
  • Fixed an issue where “The Shadow out of time” achievement would not unlock with certain items that required Eldarium to craft.
  • Fixed a visual imperfection in the Dyer’s Bench model.
  • Both the EL and IOS variants of the Flesh of Rememberance should now be possible to burn in altars. In addition, it should now be possible to burn offerings in the Zath altar as well as possible to burn the Zath tokens in other altars.
  • The “Storm Dissipation Time” server setting is now functional.
  • Character copy now transfers attribute points correctly when transfering back and forth quickly.
  • Interacting with bear traps now arms or disarms them.
  • Pirate banners should now animate correctly in the Exiled Lands.
  • Sigil of the Serpent should no longer remove the Jhil’s Stamina buff from the Gloves of Jhil.
  • Auto-equip should now work if you harvest your corpse first, and try to loot the bag that appears afterwards.
  • Vanity camera should no longer break the ability to rotate the camera manually in the Orb of Nergal.
  • Similarly, gameplay actions should now not be performable while in the Orb of Nergal.
  • Leyshrine Braziers and Broken Levers are now protected from being destroyed by Admin Shift-Del commands.
  • Are you still reading? Yes? Good, let’s keep going.
  • Fixed an issue where the “Defeat a World Boss” journey step could be triggered by killing a Desert Snake. They’re nasty, but not that much.
  • Fixed an issue where items would sometimes not be rendered correctly in the inventory under certain circumstances.
  • Fixed an issue that would prevent the “Take all”/“Loot all” option to not be available on certain crafting stations when playing with a controller.
  • Potions now expire if placed in a pet or mount inventory, as intended.
  • ALAS, THE TIME HATH COMETH! We have fixed an issue that would cause hair and clothing physics to break when character size has been changed from default values.
  • “Loot all” should now properly loot all the items in the shortcut bar as well.
  • Relocated several base game assets to their correct folders.
  • Additional instances where Exceptional and Flawless items were present in the game have now been removed.
  • Fixed an issue where the Sandstorm would appear invisible but still deal damage.
  • Fixed a number of issues that would cause the character to fail at grabbing an edge after climbing, and falling down while yelling “Funcoooooooooom!”.
  • Fixed a number of situations where the player is kicked out of climbing while climbing a valid surface.
  • Fixed an issue that would cause artisan thralls in crafting stations display their default model (the “white haired dude”).
  • Fixed an issue where the wooden chest beneath Traitor’s Falls would not give out any loot.
  • Iron broadsword is now lootable.
  • Reduced the weight of the figurines used to summon bosses in the Pool of the Grey Ones.
  • Removed one Chapter IV and one Chapter V journey step from the Exiled Lands, since there was 1 too many of them in those slots (Gain animal companion and mount).
  • Loot chests will now generate their loot upon triggering LOD, instead of upon interacting with the chest. This should solve a number of issues where the contents were invisible when opening a chest…
  • Radium torches are now glowing as intended.
  • Globe of Yezud spiders now have updated blood textures, fueling your nightmares with more detail and grit than ever before. You’re welcome.
  • Journey steps should now be transferred correctly when using Character Copy.
  • Fixed an issue where certain characters in names would not be transferred correctly when using Character Copy.
  • Addressed some Grey Ones weapon models facing the wrong way.
  • FOV slider will be enabled on consoles with this release.
  • Rearranged game assets internally to address broken dependencies.
  • Existing Exceptional and Flawless items in old saves and databases will now be converted to base equivalents.
  • Fixed an issue where not all camps on Siptah triggered the “Find Civilization” journey step.
  • Fixed an issue that occurred with unblocked players. These should no longer appear as muted in co-op.
  • Wartorn Rhino feat can now be learned correctly.
  • Fixed issue with healing wraps that did not unequip weapons when used.
  • “Thrall Damage to NPCs Multiplier” value is now saved after leaving server settings options.
  • The effect from equipped weapons is now removed when the weapon is unequipped.
  • Player can now apply upgrade kits to items after their template ID has been updated.
  • Items can now be equipped after updating their template ID.
  • Fixed Maelstrom spawning. Maelstrom should now appear even after changing settings for maximum number of online players or its time restrictions.


  • Fixed a significant number of visual imperfections in props and geommetry across Siptah.
  • Adjusted no build radius around some of the Small Camps in Siptah’s new lands to avoid causing issues with NPC spawns.
  • Fixed an issue with some funky-looking water shaders in the lake near the Breach in the Exiled Lands.
  • Additionally, we fixed some of that extra-funky looking water in other areas of the Exiled Lands. Now it should look consistently funky.
  • Fixed some inconsistent climbing blocks in Leyshrine Camps.
  • Fixed a missing water mesh in the Exiled Lands.
  • Added NPCs, chests and interactive spots to one of the Siptah’s new lands camps that was missing them.
  • One of the Siptah journals could not be interacted with due to terrain mesh getting in the way. This has now been fixed.
  • We’ve adjusted collision detections for debris in Vaults and ruins to make navigation in those areas less frustrating.
  • Tweaked environmental lighting in some of the Siptah NPC camps.
  • Fixed the spawn point for Lacerte to not be inside a wall. Welp.
  • On that same note, we fixed a bunch of NPCs that would spawn under the mesh.
  • NPCs that spawned hovering in the air have also been fixed.
  • Removed a hoofed ruminant mammal from a Siptah camp so it doesn’t wander in and cause chaos. Oh deer.
  • Corrected a spawn point at “The Rave in the Rubble” that caused a T4 priest to spawn there with a 100% rate.
  • Obsidian nodes have been added to lava areas in the south of Siptah.
  • There is now a POI for the watch-tower southwest of the Tower of Siptah.
  • Fixed an issue with the mesh within the Den of the Wolf Brothers.
  • Black Corsairs camp’s environment has been properly restored.
  • Vulture’s nest located above Rhinohorn Ridge no longer floats in midair.
  • Bases can no longer be build in a space between the Gate of the Moon and the rocks.


  • Slightly adjusted the Bloodless Husk’s walking speed to better match its legs animation.
  • Fixed an issue that caused the character to occasionally play the running animation while in Admin flight mode.
  • New weapon animation set created for Katanas! This weapon now features two combo chains instead of just one.
  • In addition to this, we’ve also created new idle animations and poses when wielding a katana!
  • New weapon animation set created for Great Axes!
    • Some select Great Axes will still use the previous animation set: Voidforge Greataxe, Trollbane, Ripping Great Axe, The Beak.
  • New weapon animation set created for dual claw and dual punching dagger weapons! This weapon features high speed and ferocious strikes for light attacks, slow rending strikes with heavy attacks, and a new leaping special attack!
  • Smoothed out the transition from movement to idle while having a weapon out.
  • Improved the “look at system” for human characters. For player characters, this is disabled while in combat or emoting. Thralls and other players should now stare at your soul in a more immersive way.
  • Updated the taskmasters in the Wheel of Pain with standing animations, plus idle variations. This replaces the previous kneeling pose they were using.
  • Additionally, relocated the taskmaster in the Greater Wheel of Pain to be on the ground instead of the top of the wheel.
  • Character pose should now go back to normal after breaking a torch.
  • Havoc and Malice and Whirlwind Blades now use animations that are more appropriate for their dual axe visuals.
  • Added new sheathing animations for dual axes.
  • Added a new katana sprinting animation for female characters.
  • Animation of bow’s light attack will no longer reset and miss any frames if next attacks are executed moment after releasing the arrow.
  • Special attack for katana now has appropriate VFX.


  • Our #spellchekker team completed the invaluable task of fixing a bunch of typos. They are the true heroes. At least the two of them that survived, that is. #stillhiring
  • Weapons that remove attribute buffs from enemies are now keyworded as “Plundering”, since “Cleansing” was too confusing.
  • Fixed subtitles in one of the Siptah vaults as they transitioned too fast to be readable.
  • Voidforged Dragon armor is now sorted under the proper feat (Library of Esoteric Knowledge) rather than under armor.
  • Fixed an issue regarding weapon coating buff icons not disappearing from the shortcut bar when they expire.
  • Fixed an issue where the Spawn NPC list in the Admin Panel would not display the last line properly.
  • Friend list and server transfer options are now grayed out in character creation.
  • Fixed an issue where “Give” and “Give all” buttons weren’t appearing for controllers when interacting with a delving bench.
  • Control hint for lock-on during combat when using an Xbox controller should now show the correct input, rather than the input for sprinting.
  • The correct icon for the Cimmerian Fur Harness is now used (no longer shows non-existant fur on the icon).
  • Fixed an issue where Khayne’s Leggings and Khayne’s Bracers had their icons switched.
  • Fixed inventory slot selection not working in a specific case when using mouse and keyboard.
  • Reworded a misleading journey step to be control-method agnostic.
  • Fixed the short description of Blood-Sac as it contained misleading information.
  • Fixed an issue where the names of two Stormglass building pieces were swapped (Stormglass Vaulted Ceiling Corner and Stormglass Vaulted Ceiling Inverted Corner (single)).
  • Renamed “Move Head” hint to “Rotate Camera” to be more accurate in the character recustomization menu.
  • Increased maximum vertical FOV to 105 (horizontal 120).
  • Added thumbnail icons for a number of items that were missing them.
  • Removed a number of unused dev-icons from the UI folder.
  • Added “Allow family shared accounts” setting to the settings menu.
  • Reworded the “Cannot mount inside dungeons” error prompt to a more generic “Cannot mount here”.
  • Fixed a significant number of UI inconsistencies, bugs and grievances when playing with a controller.
  • Removed placeholder text from a certain feat teacher.
  • Fixed an issue in certain localizations where Character Copy was not intuitive due to misleading prompts.
  • Fixed an issue where the Mods Mismatch screen would not accept inputs coming from a controller.
  • Disabled Character Copy option from the menu while under Character Creation.
  • Removed unused dye slots in the Silent Legion Medium Helmet.
  • Added new icons for dual wielding weapons.


  • Added new sounds to match the new weapon animations.
  • Added new drowning sounds.
  • Added new sounds when picking up baby animals. Squeee.
  • VO volume during character creation is now tied to Voice volume.
  • Added new audio effects for the new weapon archetype.
  • Female Desperate voice no longer has old drowning sound. It now drowns in a more contemporary kind of BLEEEEUGGHHHblurblurblurb #F
]]>
Temple of the Gods Contest Winners! https://conan-exiles.com/blog/1154/temple-of-the-gods-contest-winners/ https://conan-exiles.com/blog/1154/temple-of-the-gods-contest-winners/ Fri, 13 Aug 2021 18:59 CEST

Welcome to the winners list! I'll begin by saying this was by far the most difficult contest to judge. You all clearly put so much love, energy, time, and passion into your temples. Our judges over all Funcom offices debated all week, but we've finally declared the winners. Even if your temple isn't listed here, we are giving you a huge round of applause and thank you for participating in this. We'll be posting some of your temples on our social media accounts so keep an eye out there!

If you don't see your entry here, PLEASE share it with us! Reply to this thread with your gorgeous buildings or link to a thread if you've already posted it. Some winners that were chosen don't have a name, so if you see yours here please let us know so we can properly credit you.

Additionally, we received 5x the amount of PC entries than we did for PlayStation and Xbox. Due to this, we'll be picking five PC runner ups instead of just three.

Another huge shoutout and thanks to Razer[www.razer.com] for providing prizes to our first place winners! We will be in contact with the winners for your information to get you your spoils.

For those curious, here's a little pie chart with percentages of what God/Goddesses everyone chose!





Grand Prize Winners

PC
Temple of Ymir by Deaso
A small excerpt from the beautiful write up:
"Visitors and pilgrims to the temple arrive in winter to find wisdom in the visions of the Seers and to offer up value or bounty to Ymir in exchange for blessings and strength throughout the coming year. The lowliest bring meager offerings of vegetable harvests and game bounty, while the most heroic of warriors bring their prized captured spoils-of-war, such as axes, helmets of fallen heroes and plundered treasures.
Before beginning the long journey back down the mountain visitors are able to regain their strength at the inviting hearth, or by staying the night in the temple's communal sleeping area."

See the full gallery here: https://imgur.com/a/wnTAltz

[aws1.discourse-cdn.com]


Xbox
The First Temple of Derketo
"These ancient stones have witnessed the rise of the Witch Queen and the decline of the elders and the perversion of Derketos faith. She is the knife edge between pleasure and pain, the mistress of seduction and addition, death and rebirth not the wh ore of snakes, so bow and give thanks bone, light and jade and yield your body and soul to her and revel in her joy.... But show disrespect and Derketos Fall awaits you or the bite of the lash as we break, as for the followers of the Serpent come if you dare we will ply you with honeyed wine pay no heed to the lotus we grow and scream in rhapsody as lust takes you cut by cut may Set choke on your bloated souls."

See the whole album here: https://imgur.com/a/cLNRok7
[aws1.discourse-cdn.com]


PlayStation
Olympus of Mitra by 3LiON
We were incredibly impressed with their technique in creating this building. It's a gorgeous temple that only the most dedicated of Mitra worshipers can visit!
Be sure to see the rest of the pictures here: https://imgur.com/a/lcz5O6j
[aws1.discourse-cdn.com]




Runner Ups
Here are our runner ups! Listed in no particular order.

PC
Temple of Mitra
Full gallery here: https://imgur.com/gallery/77RoOzY
[aws1.discourse-cdn.com]

Temple of Derketo built on the Cursed Sands Server.
Gallery here (though missing some photos including NSFW so Imgur doesn't get mad at me): https://imgur.com/a/e7cbi0V
[aws1.discourse-cdn.com]

Temple of Derketo by PixelCave
Full gallery here: https://imgur.com/gallery/bo55SoQ
[aws1.discourse-cdn.com]

Underwater Temple of Set by SKVplaysON

https://youtu.be/CYy_D1lRSHE

Temple of Mitra
Full gallery here: https://imgur.com/a/T76tc54
[aws1.discourse-cdn.com]


Xbox
Temple to Crom
"Since Crom has no shrine I went with the empty throne just steel skull in the seat.
I decided to go with forges and blacksmith tables. And anything I could think of to bring in the CROM look. The roof has opening up top like a star."

More in the gallery here: https://imgur.com/a/Kp1m2RV
[aws1.discourse-cdn.com]

Temple of Ymir
More in the gallery here: https://imgur.com/a/OM4xaED
[aws1.discourse-cdn.com]

Temple of Mitra by Barden
More in the gallery here: https://imgur.com/a/qMayCzH
[aws1.discourse-cdn.com]


PlayStation
Temple to Mitra by Lunaa_94 on the The Hidden Villages server.
Full gallery here: https://imgur.com/a/2G4AgRq
[aws1.discourse-cdn.com]

Temple of Zath
Full gallery here: https://imgur.com/a/Hdj2SK0
[aws1.discourse-cdn.com]

Crom Church and Teaching on the Build'n - N - Chill'n server
Full gallery here: https://imgur.com/a/wnfMcQ8
[aws1.discourse-cdn.com]



Honorable Mentions
These are buildings that were incredibly unique in their own way or left a lasting impression to us.

Temple of Zath
Full gallery here: https://imgur.com/a/ezsSlGs
[aws1.discourse-cdn.com]

Hive of Derketo
Full gallery here: https://imgur.com/a/o4VhoM9
[aws1.discourse-cdn.com]

Temple of Yog by Futerko


https://youtu.be/agWNkqO9FqI

Flooded Temple of Mitra
Full gallery here: https://imgur.com/gallery/Hi0aWVs
[aws1.discourse-cdn.com]

Temple of Set
Full gallery here: https://imgur.com/gallery/O0oiUHo
[aws1.discourse-cdn.com]

Temple of Mitra


https://youtu.be/diMjatonV9o

Temple of Zath
Full gallery here: https://imgur.com/a/E0xttrL
[aws1.discourse-cdn.com]

Temple of Derketo


https://youtu.be/agWNkqO9Fq

Temple of Mitra
Full gallery here: https://imgur.com/gallery/wsI5fOx
[aws1.discourse-cdn.com]

Temple to Crom by Jako's Raider Rants

https://youtu.be/A0eeS9v5BjU

Temple of Yog
Full gallery here: https://imgur.com/a/NvqUhiZ
[aws1.discourse-cdn.com]

Temple of Zath
Full gallery here: https://imgur.com/a/mrr7epv
[aws1.discourse-cdn.com]

Temple of Zath by smskcntr
Full gallery here: https://imgur.com/a/Z7aL25L
[aws1.discourse-cdn.com]


Thank you again to EVERYONE who participated. Even this person!

[aws1.discourse-cdn.com]

Not even mad. We really hope you enjoyed this contest and are always open to feedback on things you liked, didn’t like, or feel we can improve on. Build on, Exiles!

- The Conan Exiles team
]]>
PC Patch 2.4.6.b (30.06.2021) https://conan-exiles.com/blog/1151/pc-patch-246b-30062021/ https://conan-exiles.com/blog/1151/pc-patch-246b-30062021/ Wed, 30 Jun 2021 15:25 CEST
We’ve just released a small patch that should temporarily address the building pieces stability issues introduced after the 2.4.6 update.

Thank you for your patience and understanding while we continue to work on this issue.


  • Added a temporary fix for the Stability issues introduced into the game after the 2.4.6 update.
    We’ve disabled the following setting ‘dw.DisableBuildingValidation’. This has been set to 1 by default for now, as private server admins can change the setting to 0 to make enable this setting again.
]]>
PC Patch 2.4.6 (24.06.2021) https://conan-exiles.com/blog/1147/pc-patch-246-24062021/ https://conan-exiles.com/blog/1147/pc-patch-246-24062021/ Thu, 24 Jun 2021 14:07 CEST
We’re incredibly excited to finally release patch 2.4.6. It focuses on addressing many reported issues, both recent and classics, as well as adding some really cool stuff! We’re releasing a huge QoL addition for modders that has been requested almost since day one, as well as optimizations that will help all platforms.



To top it all, we are releasing with this patch a huge new feature we can’t wait to let you try: single-player/coop map transfer feature (called in-game “Character Copy”). This is a standalone and independent version of the (still Work in Progress) server transfer feature. It comes already integrated into the game and does not rely on the online server transfer infrastructure. You can read more about this feature and how it works in this separate forum post[forums.funcom.com].

Last but not least, this patch comes with all the rewards unlocked during the Free Week community event. You absolutely slayed it and unlocked a full new armor set and a mount saddle. Good job! You can read more about these rewards in our blog post[www.conanexiles.com].

Thank you again for your continued feedback and support! Stay safe!

IMPORTANT NOTE REGARDING MODS

Please remember that updates can mess with your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed.



Currently Known Issues
  • Character copy may fail to transfer all attribute points correctly when transferring back and forth in quick succession. We’re working on ironing out this situation in 2.5.
  • When using the Russian localization, the confirmation prompt when using character copy is misleading. The correct confirmation prompt to use is “КОПИРОВАНИЕ”.
  • Fixed a server crash caused by certain RCON commands.
  • Fixed a number of other server and client crashes.
  • Fixed an issue that would prevent the game from starting in systems with Intel 10/11th Gen CPUs.
  • Fixed a rare issue where game assets could get corrupted if playing the game while downloading Siptah.
  • Optimized loading times on the game’s post-release assets.
  • Fixed a client crash that would occur when loading large mod lists.
  • Added more optimizations. This should reduce hitching issues in the console versions.
  • Triggering first person mode is no longer possible immediately after stopping an emote.
  • Fixed an exploit regarding a loophole in dismantling an item.
  • Added new improvements to the Anti-Undermesh tool on the Siptah map. This is still not enabled on official servers as we continue work on it.
  • Added character transfer between maps in single-player and co-operative modes. See how it works in this post[forums.funcom.com].
  • Added rewards for the Free Week community challenge.
  • MODDING: Added per-column data table merging rules so multiple mods can modify the same table rows. Documentation for this change is available in the Modding Discord.
  • It is now possible to place Fence Foundations on the side of a Wedge Foundation after one has been attached previously.
  • Fixed an issue where the placement brush would cause ghosting issues if fast switching between pieces.
  • Fixed an issue where buildings would randomly collapse on a server restart. Yes, really. Send your condolences in the comments for this original classic leaving us, and for the many buildings it took with it.
  • Fixed an issue where some Thrall crafting recipes would not show under certain circumstances.
  • Primeval armor set now costs star-metal to craft as intended.
  • Fixed an issue which caused all shield durability damage to be set to 0.
  • Fixed an issue where the Witch Queen would not spawn correctly.
  • Fixed an issue where the bosses within the Midnight Grove would not spawn correctly.
  • Fixed an issue where certain T4 Black Corsairs thralls would have Stats and Growth Stats set to 0.
  • Defeating NPCs spawned by the surge should now advance the “Defeat a surge enemy” journey step.
  • Fixed an issue where the VFX on the casting table and moulding bench were offset.
  • Rejoice, PC Master Race! It is now possible to play above 60fps without having your character slowly drifting out of sheer graphical power. #hidigitalfoundry
  • Fixed a number of issues where Elder Essence would not spawn correcly in many essence chests across Siptah.
  • Fixed an issue where a Giant King figurine would give the wrong figure.
  • Fixed an issue where mods with custom maps were not working as expected.
    Microsoft Store-specific:
    • Fixed a connection issue with the Funcom Live Services that occurred while having the setting “You can share outside of XBOX” set to “Block”.
    • Fixed a number of issues that would cause text and voice chat features to not respect voice communication settings.
  • MODDING: Fixed an issue where mods with custom maps were not working as expected.
  • MODDING: NPC Stats, Growths, Perks and Level Curves can now be edited by modders.
  • Fixed an issue where some resource nodes would spawn duplicated on Siptah.
  • Fixed a rare UI issue when disconnecting a controller when creating a game.
  • Fixed a significant number of UI issues when playing with a controller.
  • Fixed a minor issue where it was possible to attempt to rename a chest you didn’t own.
  • Fixed an issue where it was not possible to toggle the clan invite block option with a controller.
]]>
Upcoming follower limits on official servers. https://conan-exiles.com/blog/1145/upcoming-follower-limits-on-official-servers/ https://conan-exiles.com/blog/1145/upcoming-follower-limits-on-official-servers/ Tue, 15 Jun 2021 16:05 CEST
We are going to activate the Follower Limit on all official servers, all platforms, on June 29. First introduced in the Mounts update, this feature caps the maximum amount of allowed thralls and pets a player or clan can have active at any given time. Specifically - placeable combat thralls and pets. You can still have as many crafter thralls as you please.

Why are we doing this?
We are doing this for multiple reasons, first and foremost of which are reducing lag and increase server frame-rate, especially for consoles, on official servers

In addition to this, a limit like this will make building enormous land-claimed areas more difficult to defend, which is one of many steps we intend to take towards solving problems with sieges and PvP going forward. We want players to feel like they are in control over a war-band, not an army.

When is the limit going to be activated in official servers?

On Tuesday, June 29th 2021.

How does it work?

A player/clan will have a maximum amount of Followers available to them. This maximum amount grows depending on the amount of members in the clan. A solo player will have as a maximum of available Followers the “base limit”. If they create a clan, and a new member joins the clan, this maximum goes up by a certain amount per new member. Players will not be able to place any more thralls beyond this limit. This is what we call the “soft cap”.

On top of the soft cap, there is a cap of 100 extra followers. This is what we call the “hard cap”. Any followers above this will be considered for the elimination until the hard cap is met.

These are the values we are going to use on all official servers.
  • Base limit: 50 followers.
  • Amount added per member in a clan: 15 followers.
  • Note: A solo player is treated as a 1 person clan.

Example 1 : A clan of 5 members in an official server will have a soft cap of 125 followers: 50 from the leader’s base limit, plus 15 per player on the clan. Beyond this limit, they will not be able to place any new followers. In the eventuality that they happen to have more than 125 followers in game, the system will only start to eliminate them beyond 225 (hard cap).

Example 2: A full clan of 10 members will have a soft cap of 200 followers, and a hard cap of 300.

What happens to Followers already placed when the limit is implemented?

If a player or clan are above the allocated hard cap, the system will run a check and periodically select from their followers the ones considered the weakest, and delete them one by one until the hard cap is met. To determine a follower’s strength, we use the formula Level by their Tier. For instance, a level 6 Tier 4 thrall will have a score of 24, while a level 20 Tier 1 thrall will have a score of 20. If two followers are tied in their score, one will be selected at random.

We strongly recommend organizing any thralls you definitely want to keep before the limit is in place. Remember, you can now check in the Follower Management screen if you’re above the limit, and where each one of your applicable followers are located, and break bonds or rescue them from that screen as well.

I own or play in a private server. Does this affect me?

No. This limit is going to be activated on official servers. However, this is one of the many server settings also available for private servers and can be fully customizable or completely disabled if so desired.]]>
PC Patch 2.4.5 (14.06.2021) https://conan-exiles.com/blog/1143/pc-patch-245-14062021/ https://conan-exiles.com/blog/1143/pc-patch-245-14062021/ Mon, 14 Jun 2021 13:01 CEST
We're releasing a small patch today, containing the critical fixes released a couple of weeks ago.
This PC patch has been released for both the Steam and Microsoft Store builds to ensure parity between these versions.

Thank you for your ongoing support, stay safe!

Please remember that updates can mess with your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed.




- Fixed a client crash that would occur when loading large mod lists.


- Fixed an issue where mods with custom maps were not working as expected.
- Microsoft Store-specific:
- Fixed a connection issue with the Funcom Live Services that occurred while having the setting “You can share outside of XBOX” set to “Block”.
- Fixed a number of issues that would cause text and voice chat features to not respect voice communication settings.

]]>
PC Hotfix (03.06.2021) https://conan-exiles.com/blog/1141/pc-hotfix-03062021/ https://conan-exiles.com/blog/1141/pc-hotfix-03062021/ Thu, 03 Jun 2021 20:07 CEST
We’re releasing a stability patch that addresses the issues introduced with June 2nd’s patch. This includes crashes and freezing issues, especially after teleporting and using the maproom. This patch also addresses issues when loading into custom map mods and other similarly reported issues since yesterday’s patch. We have also reapplied two stability hotfixes released last week.

Thank you everybody for your feedback and patience while we’ve addressed this issue. Stay safe.

Please remember that updates can mess with your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed.




- Fixed an issue with player teleports (Death, Character Creation, Admin Teleport, Map Rooms, etc) hanging due to a corrupted environment .pak file.
- Fixed the ability to load mod map files while making a custom single player game.
- Fixed a crash related to loading into a map with a huge modlist.
]]>
Isle of Siptah out now plus exclusive new Twitch Drops! https://conan-exiles.com/blog/1138/isle-of-siptah-out-now-plus-exclusive-new-twitch-drops/ https://conan-exiles.com/blog/1138/isle-of-siptah-out-now-plus-exclusive-new-twitch-drops/ Thu, 27 May 2021 19:02 CEST
Check out the launch trailer for Isle of Siptah and get a taste of some of the mysteries and challenges which await you on the dangerous island!


All-new Twitch drops!
Watch Twitch streamers play Conan Exiles over the next few days and earn all-new and unique items!

Link your Twitch account with Conan Exiles in the main menu and get your hands on the new Twitch drops. You can earn a brand-new outfit of the Watchers and exclusive placeables from the powerful Hyborian nation of Nemedia, such as flags and statues.

It will be possible to earn the exclusive Twitch drops for five days, from May 27th until May 31st.
Check out the all-new and exclusive Twitch drops here.[twitch.conanexiles.com]



Free week with exclusive rewards
Starting today, the 27th of May at 19:00 CEST/ 1 pm EDT, and lasting until Thursday, the 3rd of June at 19:00 CEST/ 1 pm EDT, you can play Conan Exiles for free on Steam!

Gather your friends and play together in the Exiled Lands. Fight vicious beasts, explore dark dungeons, build massive castles, and crush your enemies!

The more monsters and human NPCs everyone kills during the free week, the more new and unique rewards you will unlock. Get your hands on the awesome new Barachan Reiver armor set and Kordovan horse saddle. The unlocked items will be introduced to Conan Exiles for free in the coming months.

Learn more about unlocking the exclusive rewards here.[freeweek.conanexiles.com]



Massive new island map
Wash ashore the mysterious Isle of Siptah and battle for survival in this hostile environment. Explore the massive new island map and discover the ancient vaults of the elder races.

Survive the punishing storm which rages at the center of the island and fight against the dark creatures of the outer void which spawn within it.

Take control of the powerful surges of sorcery and open portals to the outside world. Face dangerous challenges and enter the ominous tower of Siptah to reap rich rewards.

Build mighty castles out of stormglass or protected tree-top villages out of flotsam. The Isle of Siptah lies before you and a new adventure is about to begin!

Isle of Siptah improvements in Early Access
Isle of Siptah entered into Early Access on PC in September 2020 and has gone through big improvements based on community feedback. Check out the trailer showing off these improvements here.

The island has been expanded with all-new biomes, gotten a host of NPC camps from three different factions, the environment and lighting has been improved, a new boss mechanic has been introduced and you can now gain companions by freeing them from cages.

Check out the latest patch notes here.[forums.funcom.com]

]]>
Unlock rewards during Conan Exiles free to play week! https://conan-exiles.com/blog/1139/unlock-rewards-during-conan-exiles-free-to-play-week/ https://conan-exiles.com/blog/1139/unlock-rewards-during-conan-exiles-free-to-play-week/ Thu, 27 May 2021 19:01 CEST
There are no limitations to play time, and all character progress will be saved should you wish to continue playing after the Steam Free Week is up.

In addition, we’ll be rewarding the entire community with in-game loot based on the number of monsters and human NPCs killed during the free week. Once we reach certain stretch goals, unique rewards will be unlocked for all players: So, the more people who join, the quicker you can get your hands on these:


Check out http://freeweek.conanexiles.com/ for more information about the stretch goals.

During the same period, we will also be splashing out loot every day on Twitch. This loot is not exclusive to Isle of Siptah, and so everyone who owns the base game is eligible to enter.

In order to get your hands on the exclusive items, all you have to do is make sure your Conan Exiles account and your Twitch account are linked (you can do that via the in-game main menu) – and watch any Conan Exiles stream marked ‘Twitch Drops Enabled’ for a minimum of 30 minutes.

Watching for longer, secures you even more loot – with new drops available every day during the promotional period.

Complete list of Twitch drops:

Thursday, May 27th
30 minutes watched: Banner of the Dragon
1 hour watched: Watcher’s Wall Torch
2 hours watched: Gloves of the Watchers

Friday, May 28th
30 minutes watched: Flag of the Dragon
1 hour watched: Watcher’s Chair
2 hours watched: Leggings of the Watchers

Saturday, May 29th
30 minutes watched: Standard of the Dragon
1 hour watched: Wolf Statue
2 hours watched: Tunic of the Watchers

Sunday, May 30th
30 minutes watched: Deer Statue
1 hour watched: Watcher’s Table
2 hours watched: Mask of the Watchers

Monday, May 31st
30 minutes watched: Bear Statue
1 hour watched: Watcher’s Bed
2 hours watched: Watcher’s Bookshelf

See http://twitch.conanexiles.com/ for more information.]]>