Conan-Exiles.com Blog Feed en https://conan-exiles.com/ Wed, 25 Nov 2020 19:01 CET Conan-Exiles.com is a Conan Exiles servers list. Its goal is to provide an efficient way for players to find a server that suits their needs and also for servers owners to get more players on their servers. 60 The Steam Awards 2020! https://conan-exiles.com/blog/1104/the-steam-awards-2020/ https://conan-exiles.com/blog/1104/the-steam-awards-2020/ Wed, 25 Nov 2020 19:01 CET

Exiles,

We've been through a heck of a year together, and we can't thank you enough for your continued love and support of Conan Exiles!

Nominations for the Steam Awards 2020 are now open, and we'd be thrilled if you gave us a nod for "Labor of Love". We're committed to delivering the best of Hyborian brutality for our adventurers, PvPers, builders, modders, and RPers for a long time to come. Let's continue to survive, build, and dominate together into 2021!

By Crom,
The Conan Exiles Team]]>
PC Patch (17.11.2020) https://conan-exiles.com/blog/1103/pc-patch-17112020/ https://conan-exiles.com/blog/1103/pc-patch-17112020/ Tue, 17 Nov 2020 14:01 CET
We’re releasing patch 2.1.3, which addresses a number of issues in regards to crafting and recipes as well as some UI problems.
The team focused on the crafting issues that were reported by the Conan Exiles community so thank you so much for your continued feedback.



We're aware of an issue related to the building system that may cause performance degradation, which is currently being looked into.

Thank you for your ongoing support and understanding, and stay safe!

Please remember that updates can mess with your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed.





  • Fixed an issue regarding delving some armor pieces in Delving Bench that did not give any scroll, weapon or armor schematics
  • Fixed the issue where paddings were still needed for repairing items
  • Fixed an issue regarding delving Pride Of Aesir Armor not providing Frost Giant armor recipe
  • Fixed an issue where Legendary Armor Patch Kit was unavailable for crafting
  • Fixed an issue regarding Marksman’s Vest and Marksman’s Pants that did not provide statistics bonus



  • Fixed an issue where recipes provided by Thralls were not available in Crafting Benches if the feats were unlocked after Thrall was placed in the bench



  • Fixed a visual issue for Weak Aloe Extract Icon
  • Fixed the Dyer’s Bench model as it lacked collision and had stretched or misplaced textures
]]>
PC Patch (17.11.2020) https://conan-exiles.com/blog/1102/pc-patch-17112020/ https://conan-exiles.com/blog/1102/pc-patch-17112020/ Tue, 17 Nov 2020 14:01 CET here.]]> PC Patch (11.11.2020) https://conan-exiles.com/blog/1101/pc-patch-11112020/ https://conan-exiles.com/blog/1101/pc-patch-11112020/ Wed, 11 Nov 2020 14:03 CET
We’re releasing hotfix 2.1.2, which addresses a number of issues in regards to crafting and recipes and some AI animation problems.



With this patch, we’re also enabling the anti-undermesh features in the Exiled Lands map. You can read more about this change in our announcement[forums.funcom.com].

Thanks for your continued support and feedback, and stay safe!

Please remember that updates can mess with your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed.





  • Fixed an issue regarding Garrison Blacksmith benches missing crafting recipes.
  • The Redeemed Legion recipe was missing. We found it. No need to call the police.
  • Fixed remaining recipe issues with T4 Alchemists.



  • Rhinos and Giant Bears would sometimes get frozen in a default pose and not attack back. This has now been fixed.



  • The Frostgiant Armor attributes have been rebalanced. Its base value now gives 4 Vitality (down from 16) but now also provides a bonus of 5 Strength. This can be further improved with specialized crafters.



  • “Craft an exceptional or flawless item” Journey Step has been removed from the game and
    substituted with “Craft an improved work-station”.
  • Fixed an issue in regards to the Frostgiant Armor not giving bonus attributes.
  • Fixed an issue where Vines couldn’t be harvested in the Exiled lands.
  • Fixed an issue regarding warpaints visually disappearing when changing race with the Vanity Mirror.



  • The “Rent a server” button should now open the link on the default external browser instead of the internal Steam browser.
  • Fixed an issue with the Favorites server filter not working as intended.
]]>
PC Patch (11.11.2020) https://conan-exiles.com/blog/1100/pc-patch-11112020/ https://conan-exiles.com/blog/1100/pc-patch-11112020/ Wed, 11 Nov 2020 14:03 CET here.]]> PC PVP Official servers to get Anti-Undermesh feature with 2.1.2 https://conan-exiles.com/blog/1099/pc-pvp-official-servers-to-get-anti-undermesh-feature-with-212/ https://conan-exiles.com/blog/1099/pc-pvp-official-servers-to-get-anti-undermesh-feature-with-212/ Wed, 04 Nov 2020 15:06 CET
After a few months of testing, both internally and on Testlive, we concluded that our anti-undermesh feature is ready to be enabled in official servers.

Once we release patch 2.1.2, we will enable the anti-undermesh feature on all PC PVP Official servers that are running the Exiled Lands map. Other game modes (PVE and PVE-Conflict) in official servers will, for now, not have this feature enabled.

While we have gathered and processed a great amount of data in the Exiled Lands, we feel this feature isn’t ready for the Isle of Siptah map yet as there are still a lot of unresolved false positives. We will continue to work on this feature for the Isle of Siptah map and it will be enabled once we feel it’s safe and ready.
]]>
PC PVP Official servers to get Anti-Undermesh feature with 2.1.2 https://conan-exiles.com/blog/1098/pc-pvp-official-servers-to-get-anti-undermesh-feature-with-212/ https://conan-exiles.com/blog/1098/pc-pvp-official-servers-to-get-anti-undermesh-feature-with-212/ Wed, 04 Nov 2020 15:06 CET here.]]> PC Hotfix (04.11.2020) - Hotfix 2.1.1 https://conan-exiles.com/blog/1097/pc-hotfix-04112020-hotfix-211/ https://conan-exiles.com/blog/1097/pc-hotfix-04112020-hotfix-211/ Wed, 04 Nov 2020 14:33 CET
We’re deploying a Hotfix for the Economy patch, including several crash and bug fixes and a few balancing changes.
Known issues from the last patch were addressed, such as certain recipes not showing up in certain specialized benches and the placement boxes for some of the crafting stations.



Thank you for all your ongoing support!

Please remember that updates can mess with your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed.





  • Fixed a number of crashes
  • Fixed an issue that would cause the game to soft-lock



  • Siege and ambient Elder Things will now despawn after leaving the Maelstrom area



  • Adjusted the placement boxes for Tanneries, Furnaces, Delving, and Alchemist Benches
  • Fixed collisions and pivots for a number of building pieces



  • Bows now have full durability when crafted with T4 carpenter



  • Glass flasks and coins are now crafted in the Furnace rather than in the Tinker’s table
  • Adjusted inventory sizes, cooking rates, and fuel timers for Tanneries and Furnaces
  • Adjusted the attribute bonus on the Eldarium armor sets



  • Removed all Exceptional and Flawless weapon and armor loot-drops
  • Adjusted the Vanity Mirror camera
  • Changing race with the Vanity Mirror no longer restores default colors of the equipped armor
  • Re-equipping parts of insulated armor no longer makes the temperature debuff permanent
  • Repairing armors no longer requires paddings
  • Fixed an issue that would prevent the Main Bosses inside Vaults to spawn
  • Fixed an issue where temporary mod selection could not be restarted if ‘Automatically subscribe to and download mods’ and ‘Automatically connect when ready’ options were selected in the Mod Mismatch Menu



  • When customizing through the Vanity Mirror, submenu selections now update properly after changing race
  • DLC equipment icons are no longer overwriting resource ones



  • Fixed the sound of the Surge being present everywhere on the map
]]>
PC Hotfix (04.11.2020) - Hotfix 2.1.1 https://conan-exiles.com/blog/1096/pc-hotfix-04112020-hotfix-211/ https://conan-exiles.com/blog/1096/pc-hotfix-04112020-hotfix-211/ Wed, 04 Nov 2020 14:33 CET here.]]> PC Update (28.10.2020) - Update 2.1 https://conan-exiles.com/blog/1095/pc-update-28102020-update-21/ https://conan-exiles.com/blog/1095/pc-update-28102020-update-21/ Wed, 28 Oct 2020 15:07 CET
We are releasing our first major update since the release of Isle of Siptah, focusing on bringing a major overhaul to many of the economy and crafting systems of the game, as well as bringing an oft-requested feature: Character re-customization!

With Update 2.1[www.conanexiles.com] we are bringing a massive overhaul to the crafting systems to the game. Previously, “crafting power” was heavily reliant on having specific Tier 4 Crafting Thralls, which would not only make it frustrating in case you didn’t find the specific thrall you needed, but also made other, lesser artisans less relevant. With the Economy Update, we’re aiming to shift most of that power into the workbenches themselves, giving more prowess and choice to you during crafting by making those bonuses be available from the workbenches themselves without the requirement of a specific thrall.



With that in mind, we also took a look at the crafting progression in game, which up until now was too linear, with very general choices that lead to an uninteresting advancement through the tech tree and some recipe bloat in some stations. To that effect, we are adding new specialized crafting stations with an end-game split in their focus giving them more vertical upgrades in terms of crafting power, but also horizontal progression at the end-game where you can choose what stations to use based on the specific bonuses they give.

That doesn’t mean that crafting thralls will have no use in the game anymore! First of all, they will now provide multipliers to item stats they craft based on their tier. This will be the way to have improved gear since we’re doing away with exceptional and flawless item qualities, instead relying on these artisan bonuses. Not only that, but we’re also implementing a new Tier 4 Crafting thrall specialization system, where some T4 artisans will have a specific specialization that will improve certain stats when crafting. To top these changes, we have also re-worked and tweaked Surges and Wild Surges to have better spawn rates based on community feedback.

We have also set sights on revamping the fishing system of the game and the recipes that depended on it. We are removing the passive fish generation of fish and shellfish traps and we’re also changing the recipe of stone consolidant, which will now require resin instead of ichor.



This patch is not only focusing on crafting and economy. We are also adding to the game something you have been asking us to implement ever since our earliest days: you can now re-customize your character! Accessed through the new vanity mirror, you can now change your character’s hair-styles, facial and body features from the comfort of your base!

To top it all off, we are also bundling in a myriad of other fixes and improvements to the game, both for the Exiled lands and for the Isle of Siptah map. This includes a new Family Sharing server setting admins can use to limit the use of this feature on their servers. This change will also affect official servers, please check our announcement for the specifics of this change[forums.funcom.com].

Thanks for your ongoing support, and stay safe!

Please remember that updates can mess with your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed.



Character re-customization!



Have you wanted to change your character’s looks, hair or makeup? Now is your chance! Build the all new vanity mirror crafting bench and use it to change what before was permanent. The new vanity mirror is available to everyone, but those who own the new Isle of Siptah expansion are getting some brand-new options for hair and faces!

Crafting overhaul!



We’re adding new specialized crafting benches make it much easier to organize a myriad of different recipes and give you many new and cool benches to build. There are also several new tiers of crafting benches, offering high level versions with updated looks!
Crafting benches are also becoming much more important with this update. Certain bonuses to crafting are now determined by the tier and type of the crafting bench you have, instead of being determined by the tier of thrall you have.

There are thousands of different recipes in Conan Exiles, and one of the main purposes of the update is to simplify crafting and reduce the number of recipes!

Crafting thrall specializations!



So, what happens to your high tier crafting thralls now that there is no Exceptional or Flawless gear and the crafting stations grant improved benefits? Many of the thralls have gotten unique specializations which give bonuses to gear. For example, an Edgesmith grants weapons additional armor penetration, while the Bladesmith grants weapons a bonus to damage. In addition, some thralls also increase the attributes granted by the armor depending on their tier.

Even though high tier thralls lost some advantages, the items crafted by thralls with certain specializations will be more powerful now than before!


  • New character re-customization!
  • Crafting system overhaul!
  • New specialized crafting stations!
  • New crafting thrall specializations!
  • Recipe streamlining!
  • Surges and Wild Surges tweaks and re-balancing!
  • New family sharing server settings!
  • Bug fixes and QoL changes!
  • …and much more!
Currently Known Issues
  • Some recipes are not showing up in certain specialized benches (i.e. Insulated Wood and Shaped Wood in Carpenter benches). This has been fixed internally and will be released as a part of an upcoming hotfix.
  • T4 Specialized crafters produce crafted equipment of a lesser expected value than older equivalents. This issue has been fixed internally and will be released as a part of an upcoming hotfix.
  • Placement boxes for crafting stations are not final and will be adjusted.
  • We are looking at adjusting the balance for the crafting station bonuses (speed/craft multipliers) based on feedback.



  • Fixed a number of crashing issues.
  • Added a new crash error screen that will inform if the crash is caused by a mod.
  • Fixed an issue where “Online play is restricted” prompts would show under specific circumstances.


  • Fixed an issue where avatars could be summoned in unintended locations.
  • Improved network protection against attacks for private servers (thanks Shayed for the information provided!).
  • Adjusted certain areas of the Siptah map for the anti-undermesh measures. This is a feature currently in testing on Testlive official servers.
  • Reverted visual effects of some vulnerabilities.

  • Added character re-customization feature! Craft the new vanity mirror and change your character appearance. Sorcery not involved!
  • Added new character customization options for owners of the Isle of Siptah DLC expansion: 9 new faces, 5 new hairstyles and 7 new facial options!
  • Major overhaul of the crafting systems and crafting progression.
  • Added new specialized crafting stations:
    • New Alchemy Bench: This crafting station takes over the production of finished alchemical products from the Fire-bowl Cauldron.
    • New Dyeing Vat: The dyeing vat has inherited all the dyes and war-paints from the Fire-bowl Cauldron.
    • New Tanner’s Table: This crafting station has received all of the silk, hide and leather manipulation recipes formerly present in the armorer’s bench.
    • New Tinker’s Table: This crafting station is where all the armor kits and weapon kits are now available from.
    • New Casting Bench: All recipes that required molds (i.e. jewelry, coins and glass flasks) are now available from this bench.
  • 30 new dyes added to the game (available through the new Dyeing Vat station).
  • New Tier 4 Crafting Thrall specializations: Some tier 4 crafting thrall types now have specializations. These specializations confer additional bonuses to specific item-stats. Note: T4 Crafting thralls prior to this patch should already have a specialization assigned.
    • Blacksmith Specializations
      • Edgesmith (Penetration-focused Blacksmith)
      • Bladesmith (Damage-focused Blacksmith)
      • Tempersmith (Durability-focused Blacksmith)
    • Carpenter Specializations
      • Fletcher (Penetration-focused Carpenter)
      • Bowmaker (Damage-focused Carpenter)
      • Builder (Durability-focused Carpenter)
    • Taskmaster Specializations
      • Driver (Concussion damage-focused Taskmaster)
      • Overseer (Durability-focused Taskmaster)
    • Priest Specializations
      • Confessor (Damage-focused Priest)
      • Seneschal (Durability-focused Priest)
      • Guardian (Armor-focused Priest)
    • Armorer Specializations
      • Shieldwright (Armor-focused Armorer)
      • Scoutwright (Weight-focused Armorer)
      • Temperwright (Durability-focused Armorer)
  • Added a new server setting to disable the use of family sharing in a server. Its current default is AllowFamilySharedAccount=True. However, this setting will be disabled on official servers.


  • Fixed a mismatching hitbox and collision detection for the Flotsam Rooftop Cap.
  • Fixed an issue in regards of Inverted Walls and Roofs not being able to be placed on top of any door frame.


  • Crafting bonuses from thralls have been moved into workbenches:
    • Weapon and armor smith thralls no longer provide bonuses to crafting speed, crafting cost reduction or fuel burn time. These bonuses are now provided by the workbenches.
    • Smelters, cooks, tanners and alchemists retain the crafting speed bonuses, but no longer provide cost reduction and fuel burn time benefits.
    • Taskmasters still provide conversion speed bonuses.
  • Crafting thralls now provide bonus stats to crafted items. The higher the Tier of the artisan, the better the benefits they provide.
  • Improved Tannery burned fuel faster than a regular Tannery. This is no longer the case.
  • The Fire-bowl Cauldron now works as a preparation station for base materials.
  • Armor padding recipes have now been streamlined (from 30 down to 6).
  • Melee Weapon Handle recipes have been streamlined into a single one.
  • Frost Giant’s Leggins and Gauntlets had their armor values and crafting materials swapped. This is now fixed.
  • Fixed Tools recipes not being available in the crafting benches after learning them from Feats Tab.
  • Fixed Grandmaster Armorsmith feat not being possible to unlock on its required level due to required feats.
  • Fixed the missing recipes for the T3 Carpenter Bench.
  • Encouraged Thralls to stop eating Legion Weapons. #whipit



  • Fixed an issue where Devolved Fiends and Devolved Serpentmen wouldn’t give XP upon death.
  • Fixed an inconsistency with The Bear Boss in The Circle of Ros-krana drops. It should now drop the correct type of head.
  • Damage on the Blunted Javelin has been reduced.
  • Fixed an issue where the Arena Champion, The Watcher Above, the Captain Below and The Ritual Keeper bosses would provide, when slain, significantly less experience to followers than other similar bosses.
  • We went ahead and fixed an issue where Siptah creatures would not drop heads when slain. We understand this caused many headaches, and we believe this fix will head the game towards the right direction.



  • Fixed an issue where the main boss inside a vault would not spawn under specific circumstances.
  • Fixed an issue where Storm enemies would attack braziers at Surge Altars.
  • Fixed an issue with NPC navigation inside the Harbor of the Drowned vault.



  • Exceptional and Flawless item qualities and recipes have been removed. Note: Existing armor and weapon pieces will still exist, but new ones will not be able to be crafted anymore.
  • Item quality can now be improved by crafting thralls. This also applies to bonus stats provided by armor and gear (from a base value of 5 to a max. of 10). Note: Old armor pieces retain their previous values.
  • Fish traps have been completely re-balanced. They now require bait in order to operate (they no longer generate fish passively). The better the bait, the more chances to get exotic or rare fish.
  • Ichor is no longer part of the Stone Consolidant recipe. You now need resin instead.
  • Ichor is no longer produced by fish other than those of exotic rarity.
  • Resin can be harvested from trees with a Pick or Pick-Axe of Iron tier or above.
  • Bark now drops from all trees when harvested with a pick or pick-axe, regardless of tool quality.
  • Bark now has an increased drop-rate from trees when harvested with a pick or pick-axe.
  • Resin now drops from all trees regardless of location.
  • Corrected the amount of flesh provided after cooking a Turtle Hatchling as it was inconsistent with the amount obtained from harvesting it.
  • Liquid Press oil recipes have been changed.
    • 10 Unappetizing Fish now give 1 oil.
    • 5 Savory Fish now give 1 oil.
    • 1 Exotic Fish now gives 1 oil.
  • New Survival level 20 perk, “Waste Not”. This reduces the amount of water used per drink from waterskins, effectively doubling the lifespan of waterskins.
  • The “Hard Worker” perk is now a Survival level 30 perk.
  • The “Efficient Butchery” perk has been removed from the game.
  • Surges and Wild Surges spawn-rates have been modified to the following new values. Note: This change is still a work in progress change and this values might not be fully reflected on this build yet:
    • Tier 2 and 3 thralls now have a chance of spawning as part of Wild Surges. T1=80%, T2=15%, T3=5%. In addition, there are 2 spawns for crafters for wild surges instead of just one.
    • For normal Surges, we’ve increased the spawn-chance significantly from before leaning towards higher tier thralls.
      • For a 200 point Surge, these are the chances now: T1=55%, T2=30%, T3=15%
      • For a 400 point Surge, these are the chances now: T1=20%, T2=30%, T3=50%
      • For a 1000 point Surge, these are the chances now: T1=5%, T2=15%, T3=55%, T4=25%
  • Change requirement for summoning surges from Decaying Eldarium to Hardened Steel.
  • Updated Crafting Thrall values for T4 specialized crafters so that they never go below the values of T3 Crafters.



  • High-level weapons and armors can now be crafted in the T2 and above benches, allowing T2 to be the “Best in Class” in terms of size footprint.



  • Some types of fish were unobtainable. This has now been fixed.
  • Fixed an issue where chest would not be able to be interacted with if under a small body of water.
  • Fixed an issue where players could get stuck under water under certain circumstances.
  • Fixed an issue where fishing traps were not able to be placed on certain bodies of water.
  • Fixed an issue where Vertical Elevators would return to their default position if a player would leave their render distance. Hooray!
  • Fixed an issue where mods were not able to be downloaded again if manually removed.
  • Fixed an issue that would cause the “Logged out characters remain in world” server setting not to work correctly.
  • Fixed an issue where Werehyena bosses mane would look flat.
  • Fixed an issue that would cause the player to lose feat points if they had unlocked the Novice Rhino Saddle-maker feat upon relog or death.
  • Infused Aloe Extract, Stutter Wraps and Infused Wraps provide less healing than their lower quality counterparts. This is now fixed.
  • Fixed an issue where certain aloe extracts provide higher amounts of healing than their wraps counterparts, despite having lower level requirements.
  • Fixed Leyshrine Brazier changing its texture to placeholder one while being lit.
  • Fixed a possible permanent “Heatstroke” effect caused by equipping temperature resistant armor while affected by changes to corruption.
  • Provided further refinements to the hair shader.
  • Removed incomplete mod kits that were dropping in the Unnamed City.



  • Moved the Shroom Amanitas in the Refuge of the Goblinoids away from the Noxious gas zone.
  • Fixed ladders in the Bat Demon vault.
  • Fixed an issue where two recipe bottles were sunk under the mesh and impossible to interact with. This means you can now learn the Belly Dance and the Aquilonian Dance.
  • Fixed a number of visual imperfections on the Siptah map.
  • Fixed a number of spots where the player could fall outside of the world in the Siptah map.
  • Fixed “The Depths” point of interest discovery trigger point being set under the mesh.



  • Updated the Shaggai Huntress poison spit attack visual effects.
  • Updated animations when using Bindings.
  • Updated sitting animations to fix a number of problems with the character’s neck getting groovy.
  • Fixed an issue that would cause the character’s right arm to change positions when holding a torch.



  • Through painful exertion, our #spellchekker team gave it all to fix a number of minor typos in-between sessions of whipping, gruesome torture and marathon reruns of Christmas movies on Vanir Home System devices.
  • Added visual icons to identify T4 Crafting thrall specializations.
  • Fixed an issue in regards of missing food icons in followers’ diet screen.
  • Fixed an issue where the Corruption Effect would not update accordingly in the Status tab.
  • Fixed an issue that would cause the server browser to freeze when filtering by map.
  • Fixed the placeholder icons and missing recipes from Dark Templar Armor and Guardian Armor regular and epic feats.



  • Added voice and audio effects to Siptah turtles, but they still don’t eat pizza.
]]>
PC Update (28.10.2020) - Update 2.1 https://conan-exiles.com/blog/1094/pc-update-28102020-update-21/ https://conan-exiles.com/blog/1094/pc-update-28102020-update-21/ Wed, 28 Oct 2020 15:07 CET here.]]> Incoming changes to Steam Family Sharing settings on PC Official Servers https://conan-exiles.com/blog/1093/incoming-changes-to-steam-family-sharing-settings-on-pc-official-servers/ https://conan-exiles.com/blog/1093/incoming-changes-to-steam-family-sharing-settings-on-pc-official-servers/ Wed, 21 Oct 2020 15:07 CEST
With the upcoming release of Update 2.1 (currently available for testing on Testlive) we are introducing a new server setting to control Steam Family Sharing on a dedicated server.

Once Update 2.1 is released live, we will disable the possibility to join PC Official servers to those accounts that are accessing the game through Steam Family Sharing feature due to the abuse of this feature .

This means that any secondary accounts that can only play Conan Exiles through Family Sharing will not be able to access any of our Official servers on PC unless they own a license for the game.

We are disabling this feature since it has been abused by some players who are trying to gain advantages, exploit or circumvent bans in official servers with the use and abuse of Family Sharing. To offer a fairer playground for all players in our Official servers, we have decided to move forward with this decision.

Those accounts, however, will still be able to access the rest of the game, including Single Player, Co-Op, and private servers that choose to allow Family Shared accounts.

Private Servers

For private server admins, we are introducing a new server setting to control this feature so you can choose to allow or not the use of Family Shared accounts in your server. The new setting, which will be in the ServerSettings.ini file in your server’s config folder, is as follows:

AllowFamilySharedAccount=True/False

If set to True (which is the default value), any accounts that only own a game license through Family Sharing will be able to join your server. If set to False, access will be restricted.]]>
Incoming changes to Steam Family Sharing settings on PC Official Servers https://conan-exiles.com/blog/1092/incoming-changes-to-steam-family-sharing-settings-on-pc-official-servers/ https://conan-exiles.com/blog/1092/incoming-changes-to-steam-family-sharing-settings-on-pc-official-servers/ Wed, 21 Oct 2020 15:07 CEST here.]]> PC Hotfix (13.10.2020) - Hotfix 2.0.6 https://conan-exiles.com/blog/1091/pc-hotfix-13102020-hotfix-206/ https://conan-exiles.com/blog/1091/pc-hotfix-13102020-hotfix-206/ Tue, 13 Oct 2020 15:00 CEST
Today’s hotfix addresses some crashes, an exploit related to the Maelstrom, introduces some tweaks to the storm and its creatures' behaviors, and fixes minor graphical issues, specifically certain forest moss and glowing assets, as well as light levels on certain areas of the Isle of Siptah.

Thank you for all your ongoing support!

Please remember that updates can mess with your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed.





  • Fixed a number of client and server crashes
  • Fixed performance during fights with a high number of NPCs, especially during the storm



  • Confiscated a Pym Particles shipment that was smuggled into the Isle of Siptah. #attackonexiles
  • Fixed a Maelstrom related exploit
  • Fixed multiple security vulnerabilities



  • Fixed an issue that prevented ambush enemies from attacking their target when spawned



  • Limited the number of enemies that can attack an individual inside the Maelstrom



  • Fixed an issue that caused players in Single Player or Co-op sessions from setting the appropriate storm effects and ambush enemy spawn rates



  • Fixed some drastic and unintended light level changes in certain areas of the Isle of Siptah
  • Fixed the textures on certain glowing assets



  • Fixed a UI issue in the crafting section
]]>
PC Hotfix (02.10.2020) https://conan-exiles.com/blog/1090/pc-hotfix-02102020/ https://conan-exiles.com/blog/1090/pc-hotfix-02102020/ Fri, 02 Oct 2020 16:02 CEST
Hot of the presses and just before the weekend comes our next hotfix, addressing a number of community-reported issues, such as the Royal Armor missing its attribute bonuses, Surge Altar Braziers being locked when in a clan and shadow quality problems. You can now also get rid of your Eldarium, high-powered sunglasses when delving into the Harbor of the Drowned vault, as we’ve dialed down the Glowing Goops brightness to standard Aquilonian levels.

Thanks for your ongoing feedback and support, and stay safe!

Please remember that updates can mess with your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed.




  • Fixed a vulnerability in the game files.


  • Fixed an issue in regards of the Conan Royal Armor not providing the intended attributes. #hailtotheking
  • Surge Altar Braziers can now be interacted with when player is in a clan.
  • Addressed an issue with shadows when playing in low quality settings.


  • Fixed the Glowing Goops in the Harbor of the Drowned being brighter than the Tower of Siptah on a bad day.
]]>
PC Hotfix (02.10.2020) https://conan-exiles.com/blog/1089/pc-hotfix-02102020/ https://conan-exiles.com/blog/1089/pc-hotfix-02102020/ Fri, 02 Oct 2020 16:02 CEST here.]]> PC Hotfix (29.09.2020) - Hotfix 2.0.4 https://conan-exiles.com/blog/1088/pc-hotfix-29092020-hotfix-204/ https://conan-exiles.com/blog/1088/pc-hotfix-29092020-hotfix-204/ Tue, 29 Sep 2020 15:00 CEST
We’re bringing you hotfix 2.0.4, addressing a few issues with NPC pathing, improving out anti-undermesh measures (currently being tested on the Testlive servers), and also providing a much-requested fix regarding clans being unable to interact with altars and braziers!



Also, if you haven’t already, be sure to check out the Developer Stream Recap[forums.funcom.com].

Thank you for all your support!


Please remember that updates can mess with your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed.



  • Several improvements and fixes on the anti-undermesh measures. This is a feature currently being tested exclusively on the Testlive Official servers.


  • Fixed an issue with NPC pathing that caused them to get stuck chasing their target.


  • Adjusted the Fling shot bow’s durability.


  • Fixed an issue that would cause players that are in clans to become unable to interact with altars and braziers if the "Containers Ignore Ownership” setting is disabled.
  • Fixed an issue with the Den Boss' mane and tail textures.
]]>
Developer Q&A Stream https://conan-exiles.com/blog/1087/developer-q/ https://conan-exiles.com/blog/1087/developer-q/ Wed, 23 Sep 2020 19:37 CEST

If you haven’t had time to check out yesterday’s Developer Q&A live, we have you covered!

We posted dedicated threads on Reddit and our official Forums[forums.funcom.com] to collect YOUR questions in regard to what’s on your mind regarding Conan Exiles. We collect the most asked questions and try to answer as many possible live on stream. We’ll also always try to pick some from the live chat towards the end.

Keep an eye out for more of these as we go forward to get your question in next time.

A stream recap with summaries of all questions asked and answered can be found here[forums.funcom.com]. Otherwise, the full video is available to view on YouTube.

Thank you for being part of our community and happy surviving!



]]>
Developer Q&A Stream https://conan-exiles.com/blog/1086/developer-q/ https://conan-exiles.com/blog/1086/developer-q/ Wed, 23 Sep 2020 19:37 CEST here.]]> PC Hotfix (23.09.2020) - Hotfix 2.0.3 https://conan-exiles.com/blog/1085/pc-hotfix-23092020-hotfix-203/ https://conan-exiles.com/blog/1085/pc-hotfix-23092020-hotfix-203/ Wed, 23 Sep 2020 16:02 CEST
The Hotfix 2.0.3 is here with additional fixes, further improving client stability and addressing some graphical and balancing issues as well. We’ve also tweaked the Surges a bit, as well as the healing potions, as their animation shouldn’t be interrupted by bleeding damage as some of you have reported.

Oh, and our masons have also patched up a hole in the map, all exiles found within are available to be claimed at the nearest lost and found vendor.



We really appreciate all the input we’ve been getting from all of you and we’ll continue monitoring your feedback and reports on the forums and social media pages!

Thank you for all your support!


Please remember that updates can mess with your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed.



  • Fixed a number of client crashes.


  • Cemented a hole in the map close to the Scavenger Coast.


  • Fixed certain buffs replenishing themselves.


  • Buffed certain Surge animals that were extremely frail.
  • Updated VFX for the Blood Moon Beast.


  • Healing potions should no longer break on bleeding damage.
  • Several balancing tweaks for the Surges:
    • Changed Wild Surges to spawn 3 waves.
    • Wild Surge Waves will spawn a number of enemies equal to the current wave count (i.e. 1 enemy for the first wave, then 2 when it dies, then 3 when they die).
      • The only exception to the above rule is Darfari surges, as they spawn 2 enemies with each wave because they do not have crafting thralls.
  • Wild Surges now have a default duration of 6 hours.
  • Wild Surges no longer despawn when a storm begins.


  • Fixed an issue that prevented creating custom Singleplayer and Cooperative sessions.
  • Fixed an issue where the Surge cycle restarted upon restarting a Singleplayer session.
  • The Tentacle Portal is no longer photo-bombing the character creation process.
  • Fixed an issue where the server query port was being unintentionally overridden.
  • Fixed server query fetching information for logged out players.
  • Fixed Surge VFX not being visible to some clients.
  • Fixed an issue that was causing Surges to spawn one too many waves:
    • Leyshrine summoned surges will now summon 5 total waves.
    • Wild Surges will conform to the rules listed above.
]]>
PC Hotfix (23.09.2020) - Hotfix 2.0.3 https://conan-exiles.com/blog/1084/pc-hotfix-23092020-hotfix-203/ https://conan-exiles.com/blog/1084/pc-hotfix-23092020-hotfix-203/ Wed, 23 Sep 2020 16:02 CEST here.]]> More official servers incoming https://conan-exiles.com/blog/1083/more-official-servers-incoming/ https://conan-exiles.com/blog/1083/more-official-servers-incoming/ Sun, 20 Sep 2020 14:22 CEST
Due to popular demand, we are adding the following additional servers and will keep monitoring all areas and demand for more as we go forward for both the base game and the expansion:

ASIA
Siptah | PvP | Official server #6448
Siptah | PvE | Official server #6449
Siptah | PvE | Official server #6450
Siptah | PvE Conflict | Official server #6451
Siptah | PvE Conflict | Official server #6452

Exiled Lands | PvE Conflict | Official server #6453

EUROPE
Siptah | PvE | Official server #6454
Siptah | PvE | Official server #6455
Siptah | PvE Conflict | Official server #6456
Siptah | PvE Conflict | Official server #6457
Siptah | PvP | Official server #6458
Siptah | PvP | Official server #6459

Thanks for your ongoing support and happy hunting]]>
More official servers incoming https://conan-exiles.com/blog/1082/more-official-servers-incoming/ https://conan-exiles.com/blog/1082/more-official-servers-incoming/ Sun, 20 Sep 2020 14:22 CEST here.]]> Producer's Letter https://conan-exiles.com/blog/1081/producer-s-letter/ https://conan-exiles.com/blog/1081/producer-s-letter/ Fri, 18 Sep 2020 18:33 CEST
And now a word from our producer, Scott Junior.

Hello Exiles!

First, I wanted to thank everyone that has joined us during the first week of Siptah launch. We are incredibly excited to see so many new and past players return to survive, build, and dominate in the world of Conan Exiles.

For the first few weeks of Early Access we will be rapidly fixing and patching issues as we discover them. We released our first hotfix– 2.0.1, on Wednesday and today we released 2.0.2 which addresses some of the feedback and bugs you have told us about. This includes crash fixes, toning down the surge audio, addressing some issues with the healing changes, making the mounted version of the Rhino easier to obtain, and other fixes you can find here[forums.funcom.com]!

Why Early Access?
The first reason is that Isle of Siptah does a lot of things different than Exiled Lands and we want to get feedback from the player base and make the necessary changes. Early Access was very successful on the original Exiled Lands map and we will engage with the community and incorporate your feedback to improve Isle of Siptah. The goal is to make the map the best that it can be.

The second reason is that the Expansion was not ready to release on the Xbox and PlayStation consoles. Due to the pandemic and our work from home situation we have not been able to spend as much time testing and developing the expansion on consoles. Two of our studios, and several of our testing partners are still working at home which limits the sharing of dev/test kits. Console submission times have also greatly increased due to the pandemic and first party changes related to the next generation of consoles. One of the benefits of doing PC Early Access first, is that the platform allows us to more quickly patch out new fixes, improvements, and try out gameplay changes, allowing us to spend the next few months efficiently fine-tuning the experience. This will no doubt greatly benefit console players when they finally get access in early 2021.



What's Next?
We will be using the Early Access period to work on some major changes that will impact both Isle of Siptah and the Exiled Lands. The first will be an update to the economy and crafting systems, balancing some of the Siptah systems, and introduce a character re-customization feature which includes new character creation options exclusive to Isle of Siptah owners. As we get closer to the launch of the update we will give you more details on changes, as well as preview some of the art and assets associated with it. We are also working on feedback about the game mechanics of Siptah. We will be adjusting certain mechanics like wild surges to make them more solo player friendly, and adding additional land masses throughout the Early Access period.



Healing and Food
I wanted to discuss the changes to the healing/food system in update 2.0. Prior to this update, healing was primarily a function of food your character ate. The mechanical effect was that when you activated a food item, you would receive a small duration buff that would heal you for a small to moderate amount based on the item quality. Therefore you had to eat a piece of food every time the buff had dissipated until your health was full.

Food items weigh very little and are abundant throughout the world, which allow you to carry multiple stacks when doing any activity. Additionally, these items can be activated at any moment, while sprinting, in knockback or even during an attack. The gameplay that this system promoted was continuous item activation during any activity, in some cases allowing you to heal through many encounters without repercussion. This ended up trivializing health as a resource and invalidated several of the other healing options in the game.

The goal of the new system is to create windows of safety in which you can heal mid combat while also having options for cost effective out of combat healing solutions.

This boils down to – more interesting and dynamic combat encounters, more meaningful and decisive use of healing items, and less need to carry stacks of random foodstuffs.

Healing Items by Role
  • Potions- are intended as an in combat tactical heal, you perform an animation for two seconds, at one and a half seconds the healing buff is applies. If the you are knocked out of the animation before the buff is applied, you do not receive the healing effect.
  • Wraps- are intended as a strong/fast out of combat heal, however you can risk using them if you feel confident in your safety. On use you are locked into a ten second animation during which you heal for the duration or until you reach maximum health.
  • Food- is intended as cost effective background healing effect that players use between encounters. Update 2.0.2 will increase the out of combat healing amount.
We are listening to your feedback on this feature and will continue to make improvements over the Early Access period.



We are also doing a Q&A stream next week, so please drop by the forums and send us your questions: https://forums.funcom.com/t/q-a-dev-stream-ask-your-questions-here/137620. I look forward to talking to you all next week!

As with every journey in the world of Conan, this one will be long and bloody. But together we will fight our way from the wreckage strewn beaches and, one day, climb to the top of Siptah’s tower and look out over all we have accomplished.

Thank you for being a part of our journey, Exiles. The Tower waits…

-Scott]]>
Producer's Letter https://conan-exiles.com/blog/1080/producer-s-letter/ https://conan-exiles.com/blog/1080/producer-s-letter/ Fri, 18 Sep 2020 18:32 CEST here.]]> PC Hotfix (18.09.2020) - Hotfix 2.0.2 https://conan-exiles.com/blog/1079/pc-hotfix-18092020-hotfix-202/ https://conan-exiles.com/blog/1079/pc-hotfix-18092020-hotfix-202/ Fri, 18 Sep 2020 14:00 CEST
We’re releasing hotfix 2.0.2 to address remaining issues as well as fine-tuning some of the new features and balance changes introduced with the Isle of Siptah update.

Among these fixes, we’ve included a balance pass to the healing system, buffing the healing provided by food and fixing an issue with emotes interrupting animations. We’ve also streamlined the rhino mount system, making it easier and more logical to understand. Among the rest of BAAAAAAAAAAAAAAAAAAAAAMissues stands out a fix BAAAAAAAAAAAAAAAAAAAAAAAAMto a slightly irritatingBAAAAAAAAAAAAAAAAAAAAAAM issue with Wild Surges BAAAAAAAAAAAAAAAAAAAAAAMaudio being a bit too loud and constant.



Thanks again for your constant feedback and support, and stay safe!


Please remember that updates can mess with your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed.



  • Fixed a number of server crashes related to the multimap functionality.
  • Fixed a number of connectivity related server crashes.
  • Fixed a number of client crashes.


  • Continued refinements on the anti-undermesh feature. This feature is still a work in progress and currently not enabled in official servers. It is activated in Testlive servers where we’ll continue gathering feedback and telemetry to further refine it.
  • Improved network security features on dedicated servers.


  • Beam of light would not appear after crafting a Focus Altars inside the Leyshrines. This is now fixed.


  • Fixed an issue where charging with a mount would deal damage in unintended situations.


  • Fixed an issue with Surge waves being spawned in inconsistent order. They should now end with a boss spawn.
  • Addressed a number of inconsistencies that would cause confusion in regards of the rhino mount system.
    • Remove the recipes to create skinned version of the Black Rhino and White Rhino (Savage, Killer, Purebred).
    • Change the highland berries and vines to give a 100% chance to craft a Grey Rhino when used as food in an animal pen.
    • Savage Grey Rhino, Killer Grey Rhino, and Purebred Grey Rhino now require Sea Salted Fodder to craft.


  • Increased healing amount and duration on food healing, but now breaks on damage. Players get twice the healing per tick on item use, and doubled the duration. This results in a roughly 4 times increase per food item consumed.


  • Fixed a texture issue with the Den boss.
  • Fixed an issue where emotes would interrupt healing animations.
  • Fixed a texture issue with Stormglass doors and gateways.
  • Fixed an issue where it would be impossible to start a Single Player/Coop session on Isle of Siptah after leaving a previous session.


  • Wild Surges now do less BAAAAAAAAAAAAAAAM. We made it a bit more baaaam instead. #notthezimmerhornbuthey
]]>
PC Update (16.09.2020) - Hotfix 2.0.1: Isle of Siptah https://conan-exiles.com/blog/1078/pc-update-16092020-hotfix-201-isle-of-siptah/ https://conan-exiles.com/blog/1078/pc-update-16092020-hotfix-201-isle-of-siptah/ Wed, 16 Sep 2020 17:20 CEST
We’re thrilled to see that many of you have been tackling the new challenges of Siptah and unveiling its secrets, as there is much more to it than meets the eye!



We’ve also been gathering your feedback and issue reports, some of which are being addressed in this Day 1 Hotfix that the developers have worked hard to bring you in such short notice.

Be sure to continue participating in the forums and sharing your opinions on the new balancing and PvP changes that were introduced with yesterday’s update, your input is invaluable.

Thank you for all your support!



Please remember that updates can mess with your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed.






  • The early-access Rhino skin can now be accessed.
  • Fixed the broken LODs on some of the Dragons.
  • Fixed the broken LODs on certain facial hair options.
  • Receiving any type of damage while bandaging will now properly interrupt the animation.
  • Fixed the texture issues for Stormglass Doors and Gateways.
  • Fixed the way buildings' thermal insulation is factored into the characters' temperature resistance.
  • Infused Wraps are now spawning properly.


  • Added a Streamer Mode to the Gameplay Settings.
    • This will effectively hide the server details from the Escape menu and the player name on the inventory.


  • Fixed an issue that could cause NPCs to float in the air during a Surge event.
  • The Half-Child of Dagon will no longer offer level boosting services to followers.


  • Fixed a UI issue regarding the new PvP Settings in the Server Settings tab.
]]>
PC Update (15.09.2020) - Update 2.0: Isle of Siptah https://conan-exiles.com/blog/1077/pc-update-15092020-update-20-isle-of-siptah/ https://conan-exiles.com/blog/1077/pc-update-15092020-update-20-isle-of-siptah/ Tue, 15 Sep 2020 17:08 CEST here.]]> Start Anew on Isle of Siptah – Huge Expansion Out Now in Early Access https://conan-exiles.com/blog/1075/start-anew-on-isle-of-siptah-a-huge-expansion-out-now-in-early-access/ https://conan-exiles.com/blog/1075/start-anew-on-isle-of-siptah-a-huge-expansion-out-now-in-early-access/ Tue, 15 Sep 2020 14:03 CEST

Washed ashore after a terrible storm, you arrive at the Isle of Siptah alone and with nothing but a torn shirt on your back and a mysterious bracelet attached to your wrist. You have escaped the clutches of your captors, but you do not yet know if you were fortunate or cursed to end up in this ominous place. You only know that you will have to fight if you are to survive and build your life anew.

Isle of Siptah is by far the biggest addition to Conan Exiles to date. You’ll have a whole new world to explore, new legends to discover, new enemies to defeat – and a completely revamped endgame, featuring surges of magic, island vaults and eldritch storms.

You will have to create a new character for the expansion, giving everyone who joins early the opportunity to get a head start.

The expansion is available on PC now in Early Access, with full release on all platforms expected in early 2021. Isle of Siptah can be played in online multiplayer, single-player and co-op.

Join us into Early Access now and get:
  • Instant access. Play Isle of Siptah today! 
  • A discount compared to the 2021 launch price. 
  • Your own limited-edition War-torn Rhino Mount skin.

]]>
PC Update (15.09.2020) - Update 2.0: Isle of Siptah https://conan-exiles.com/blog/1076/pc-update-15092020-update-20-isle-of-siptah/ https://conan-exiles.com/blog/1076/pc-update-15092020-update-20-isle-of-siptah/ Tue, 15 Sep 2020 14:02 CEST
Today marks the day when we’re releasing the biggest expansion of content for Conan Exiles to date: Isle of Siptah!

With it, we’re also releasing a big update aimed at re-balancing, fine-tuning and improving some of our game systems to make gameplay more enjoyable and visceral.

We’re overhauling the temperature system by changing how building and clothing pieces protect your characters against the weather conditions, as well as relaying that information in-game in a more consistent and straightforward way. We’re also aiming at re-balancing progression by tweaking experience and resource gains.

On the combat side of things, we’re also adding a few changes to make your actions matter more, adjusting how healing items are used. We are also improving PVP settings for servers, adding not only options for each day of the week (instead of the old distinction of only weekdays or weekends), but also a new dynamic building damage system to expand the possibilities of player versus player combat and raiding beyond what was possible before.

In this update, we are also adding the possibility to load custom maps! This opens up the modding possibilities for Conan Exiles, allowing modders and players to expand the playground with new, community-made custom maps. We can’t wait to see in which ways our modding community expands the game in new ways not possible before.

We have also bundled in many exploit fixes, many general fixes including one that aims to prevent offline deaths based on temperature changes, a toggle for camera shake as well as many fixes to improve followers and world NPCs alike.



These are exciting times for Conan Exiles, and we’re extremely grateful to have all of you along for the ride.

Thanks for your ongoing support and feedback, and stay safe!

Please remember that updates can mess with your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed.



Temperature system overhaul!



We have reworked how building pieces and clothing affect your character environmental protection, and also improved how temperature changes are relayed to you on screen. Gone are the soothing buff and insulation and temperature protection stats, and in come Heat and Cold protections and buffs. For more information on how this works, read here![forums.funcom.com]

Progression re-balance



We have normalized experience and gathering gains across the board, and making them be the new default. For how this affects you, either if you play solo, in an official server or run your own private server, read here![forums.funcom.com]

Combat and PVP changes!



We are changing how healing items are consumed and work to make combat more visceral and your actions more deliberate. PVP server settings have also experienced a facelift, with new customization options, as well as a new Dynamic Building Damage setting to customize offline raiding, or disable it altogether!
For how this affects you, either if you play solo, in an official server or run your own private server, read here![forums.funcom.com]

Isle of Siptah DLC expansion!



Isle of Siptah is by far the biggest addition to Conan Exiles to date. You’ll have a whole new world to explore, new legends to discover, new enemies to defeat – and a completely revamped endgame, featuring surges of magic, island vaults and a new environmental challenge: the Maelstrom.
Included in this expansion is the new Isle of Siptah, a place full of new challenges and content for you and your friends to discover. Two new building sets are also included: Flotsam and Stormglass. 3 new armor sets and new weapons, as well as the new rhino mount which will allow you to tame and ride a mighty new mount: the rhino!
For a full description of what this DLC expansion contains, check out the Steam store page!
Access to these new features requires owning the Isle of Siptah expansion DLC.


  • New expansion DLC: Isle of Siptah!
  • Temperature system overhaul!
  • Progression re-balancing!
  • Healing items re-balance!
  • New PVP settings!
  • Many exploit fixes!
  • Load custom maps!
  • Numerous fixes and optimizations!
  • …and much, much more!



  • Fixed a number of connectivity issues.
  • Improved loading times when connecting to a server.
  • Added a number of server side and client side optimizations, especially in regards of the building system.
  • Fixed a performance issue while playing the intro cut-scene on certain AMD hardware.


  • Fixed a number of exploits that would allow a quick succession of attacks under certain circumstances.
  • Fixed a number of exploits that would allow players to have infinite stamina.
  • Fixed an issue that would allow stacking bonuses on thralls.
  • Fixed a number of false positives in the anti-undermesh measures. This is a feature currently in testing only on Testlive official servers.
  • Fixed a number of unintended locations where players could build.


  • New expansion DLC: Isle of Siptah.
    • A whole new map full of content, points of interest, crafting materials, fiends and secrets to unravel.
    • New building (Flotsam and Stormglass), 3 craftable armor sets and new weapons.
    • New endgame gameplay mechanics, such as the Surge, Elder Vaults and Sigil for you and your clan to experience and master.
    • Rhino saddle, allowing you to tame and ride a mighty new mount.
  • Temperature system overhaul.
    • All clothes and armor now have two stats - Heat Resistance and Cold Resistance.
    • Added indicators for a better representation of temperature changes in-game.
    • Removed soothing buff, and simplified temperature de-buffs.
  • PVP settings overhaul. They can now be adjusted per each day.
  • New Dynamic Building Damage setting. If enabled, buildings can only be damaged as long as the building owner (clan or individual) is online or after a certain period when logging off.
  • Added the ability to load custom maps.
  • Added a new options in game settings to disable camera shake.


  • Fixed an issue where bonus recipes provided by blacksmith and carpenter Thralls were not available in crafting stations.


  • Horses would become hostile towards everything under specific circumstances. We said neigh to that.
  • Fixed an issue where followers’ chase and attack distances are reset upon session restart.
  • Followers should no longer teleport inside the map geometry when the player is climbing a surface.
  • Certain enemy NPCs in the Dagon dungeon and Midnight Grove can no longer hurt other NPCs with their AoE attacks.
  • Fixed a number of remaining hate list issues with world NPCs.
  • Fixed an issue where thralls would get stuck switching weapons.
  • Fixed an issue where scouting thralls could be damaged in unintended situations.


  • Journey Steps now provide less experience.
  • Combat and gathering now provide more experience and resources.
  • Removed legacy healing effects from beverages and food. You can only heal now with dedicated healing items and potions.
  • Aloe Potions (potions) and Wraps (bandages) both now have animation requirements for their gameplay effects to trigger.
  • Potions now have a short animation before their effect is triggered and bandages have their effect applied continuously.
  • Being hot will increase your thirst-rate and at Extremely Hot, you will start taking damage over time and have a Stamina-cost penalty on your actions.
  • Being cold will increase your hunger-rate and at Extremely Cold, you will start taking damage over time and suffer a Stamina-cost penalty on your actions.


  • Items can now be used while placed in containers.


  • Fixed an issue that would cause temperature resistances from building pieces to not be re-applied after a server restart, which could lead to player characters death on logging in. Yes, finally.
  • Fixed an issue where more than one avatar could be summoned at once.
  • Pet models in animal pens should no longer switch places and disappear after reloading the area.
  • Player characters should no longer be able to be killed while teleporting.
  • Removed soothing buff.


  • Certain big enemies and bosses would flinch hysterically when being hit. We asked them to tone it down a bit.
  • Fixed an issue with the horse dismounting animation.
  • Fixed a number of issues with riding animations.


  • Friends list should now be accessible with a controller or arrow keys.
  • Removed the Barbarian Edition button from the main menu.
  • Added new PVP settings and sliders to the Settings menu, under the general tab.
]]>